summaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
-rw-r--r--docs/source/usingmame/defaultkeys.rst20
-rw-r--r--src/emu/inpttype.ipp114
2 files changed, 67 insertions, 67 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index f7a7e8ba682..2ff804376e9 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -72,11 +72,6 @@ and saving/loading save states.
**Delete**
Clear/reset to default when highlighting an entry on the input
configuration, cheat options, and plugin options pages.
-**P**
- Pauses the emulated machine.
-**Left Shift+P**
- While paused, advances to next frame. If rewind is enabled, a new rewind
- save state is also captured.
**Left Shift+~**
While paused, loads the most recent rewind save state.
**F1**
@@ -134,6 +129,11 @@ and saving/loading save states.
* **Enter** - switch to palette/colortable mode.
Note: Not all systems have decoded graphics and/or tilemaps.
+**F5**
+ Pauses the emulated machine.
+**Left Shift+F5**
+ While paused, advances to next frame. If rewind is enabled, a new rewind
+ save state is also captured.
**Left Ctrl+F5**
Toggle Filter.
(*SDL MAME only*)
@@ -141,6 +141,11 @@ and saving/loading save states.
Toggle HLSL Post-Processing.
(*Windows non-SDL MAME only*)
**F6**
+ Create a save state. Requires an additional keypress to identify the state,
+ similar to the load option above. If an existing save state is present, it
+ will also appear in the selection menu to allow overwriting of that save
+ state.
+**Left Shift+F6**
Toggle cheat mode. (if started with “-cheat”)
**Left Ctrl+F6**
Decrease Prescaling.
@@ -154,11 +159,6 @@ and saving/loading save states.
drivers. If a given driver is not known to work perfectly, you will
receive a warning that the save state may not be valid when attempting to
save or load.*
-**Left Shift+F7**
- Create a save state. Requires an additional keypress to identify the state,
- similar to the load option above. If an existing save state is present, it
- will also appear in the selection menu to allow overwriting of that save
- state.
**F8**
Decrease frame skipping on the fly.
**F9**
diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp
index d1f4d866df2..75ff0e066b8 100644
--- a/src/emu/inpttype.ipp
+++ b/src/emu/inpttype.ipp
@@ -869,63 +869,63 @@ namespace {
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, N_p("input-name", "Keyboard"), input_seq() ) \
CORE_INPUT_TYPES_END()
-#define CORE_INPUT_TYPES_UI \
- CORE_INPUT_TYPES_BEGIN(ui) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_P, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_P, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F7, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F7, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E) ) \
- INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) ) \
- CORE_INPUT_TYPES_END()
+#define CORE_INPUT_TYPES_UI \
+ CORE_INPUT_TYPES_BEGIN(ui) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_MENU, N_p("input-name", "Show/Hide Menu"), input_seq(KEYCODE_TAB)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SELECT, N_p("input-name", "UI Select"), input_seq(KEYCODE_ENTER, input_seq::not_code, KEYCODE_LALT, input_seq::not_code, KEYCODE_RALT, input_seq::or_code, KEYCODE_ENTER_PAD)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_BACK, N_p("input-name", "UI Back"), input_seq(KEYCODE_ESC)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CANCEL, N_p("input-name", "UI Cancel"), input_seq(KEYCODE_ESC)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_CLEAR, N_p("input-name", "UI Clear"), input_seq(KEYCODE_DEL)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HELP, N_p("input-name", "UI Help"), input_seq(KEYCODE_F1)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_UP, N_p("input-name", "UI Up"), input_seq(KEYCODE_UP)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DOWN, N_p("input-name", "UI Down"), input_seq(KEYCODE_DOWN)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LEFT, N_p("input-name", "UI Left"), input_seq(KEYCODE_LEFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RIGHT, N_p("input-name", "UI Right"), input_seq(KEYCODE_RIGHT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_HOME, N_p("input-name", "UI Home"), input_seq(KEYCODE_HOME)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_END, N_p("input-name", "UI End"), input_seq(KEYCODE_END)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_UP, N_p("input-name", "UI Page Up"), input_seq(KEYCODE_PGUP)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAGE_DOWN, N_p("input-name", "UI Page Down"), input_seq(KEYCODE_PGDN)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PREV_GROUP, N_p("input-name", "UI Previous Group"), input_seq(KEYCODE_OPENBRACE)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_NEXT_GROUP, N_p("input-name", "UI Next Group"), input_seq(KEYCODE_CLOSEBRACE)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ON_SCREEN_DISPLAY, N_p("input-name", "On Screen Display"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_UI, N_p("input-name", "Toggle UI Controls"), input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DEBUG_BREAK, N_p("input-name", "Break in Debugger"), input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE, N_p("input-name", "Pause"), input_seq(KEYCODE_F5, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PAUSE_SINGLE, N_p("input-name", "Pause - Single Step"), input_seq(KEYCODE_F5, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_P, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_REWIND_SINGLE, N_p("input-name", "Rewind - Single Step"), input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE, N_p("input-name", "Save State"), input_seq(KEYCODE_F6, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SAVE_STATE_QUICK, N_p("input-name", "Save State - Quick"), input_seq()) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE, N_p("input-name", "Load State"), input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_LOAD_STATE_QUICK, N_p("input-name", "Load State - Quick"), input_seq()) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RESET_MACHINE, N_p("input-name", "Reset Machine"), input_seq(KEYCODE_F3, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F3, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SOFT_RESET, N_p("input-name", "Soft Reset"), input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_GFX, N_p("input-name", "Show Decoded Graphics"), input_seq(KEYCODE_F4)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_DEC, N_p("input-name", "Frameskip Dec"), input_seq(KEYCODE_F8)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FRAMESKIP_INC, N_p("input-name", "Frameskip Inc"), input_seq(KEYCODE_F9)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_THROTTLE, N_p("input-name", "Throttle"), input_seq(KEYCODE_F10)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAST_FORWARD, N_p("input-name", "Fast Forward"), input_seq(KEYCODE_INSERT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_FPS, N_p("input-name", "Show FPS"), input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SNAPSHOT, N_p("input-name", "Save Snapshot"), input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_MNG, N_p("input-name", "Record MNG"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RECORD_AVI, N_p("input-name", "Record AVI"), input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TOGGLE_CHEAT, N_p("input-name", "Toggle Cheat"), input_seq(KEYCODE_F6, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_F6, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DISPLAY_COMMENT, N_p("input-name", "UI Display Comment"), input_seq(KEYCODE_SPACE)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_IN, N_p("input-name", "UI Zoom In"), input_seq(KEYCODE_EQUALS)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_OUT, N_p("input-name", "UI Zoom Out"), input_seq(KEYCODE_MINUS)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ZOOM_DEFAULT, N_p("input-name", "UI Default Zoom"), input_seq(KEYCODE_0)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_ROTATE, N_p("input-name", "UI Rotate"), input_seq(KEYCODE_R)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_SHOW_PROFILER, N_p("input-name", "Show Profiler"), input_seq(KEYCODE_F11, KEYCODE_LSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_RELEASE_POINTER, N_p("input-name", "UI Release Pointer"), input_seq(KEYCODE_RCONTROL, KEYCODE_RALT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_PASTE, N_p("input-name", "UI Paste Text"), input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_SCRLOCK, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_START, N_p("input-name", "UI (First) Tape Start"), input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_TAPE_STOP, N_p("input-name", "UI (First) Tape Stop"), input_seq(KEYCODE_F2, KEYCODE_LSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_NEXT, N_p("input-name", "UI Focus Next"), input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FOCUS_PREV, N_p("input-name", "UI Focus Previous"), input_seq(KEYCODE_TAB, KEYCODE_LSHIFT, input_seq::or_code, KEYCODE_TAB, KEYCODE_RSHIFT)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_DATS, N_p("input-name", "UI External DAT View"), input_seq(KEYCODE_LALT, KEYCODE_D)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_FAVORITES, N_p("input-name", "UI Add/Remove Favorite"), input_seq(KEYCODE_LALT, KEYCODE_F)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_EXPORT, N_p("input-name", "UI Export List"), input_seq(KEYCODE_LALT, KEYCODE_E)) \
+ INPUT_PORT_DIGITAL_TYPE(0, UI, UI_AUDIT, N_p("input-name", "UI Audit Media"), input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT)) \
+ CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_OSD \
CORE_INPUT_TYPES_BEGIN(osd) \