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-rw-r--r--src/mame/cxg/junior.cpp246
-rw-r--r--src/mame/cxg/royal.cpp2
-rw-r--r--src/mame/layout/cxg_junior.lay480
-rw-r--r--src/mame/layout/novag_cnchess.lay56
-rw-r--r--src/mame/layout/tascr30.lay2
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/misc/cvs.cpp22
-rw-r--r--src/mame/sunelectronics/route16.cpp24
8 files changed, 782 insertions, 53 deletions
diff --git a/src/mame/cxg/junior.cpp b/src/mame/cxg/junior.cpp
new file mode 100644
index 00000000000..d28706a7ebf
--- /dev/null
+++ b/src/mame/cxg/junior.cpp
@@ -0,0 +1,246 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+// thanks-to:Sean Riddle
+/*******************************************************************************
+
+CXG Sphinx Junior
+
+NOTE: Before exiting MAME, press the OFF button to turn the power off. Otherwise,
+NVRAM won't save properly.
+
+Together with CXG Sphinx Chess Card (and not counting the 1992 rereleases of the
+Sphinx Granada family), this is probably the last chess computer with Intelligent
+Chess Software's involvement.
+
+TODO:
+- verify sound pitch, it's twice higher on a Fidelity MCC, or maybe that one
+ was designed for 4MHz? (on CXG Sphinx Chess Card, sound pitch matches MAME)
+
+Hardware notes:
+
+Sphinx Junior:
+- PCB label: CXG 237 600-002
+- Hitachi HD614140H, 8MHz XTAL
+- LCD with 4 7segs and custom segments (same as the one in CXG Pocket Chess)
+- embedded non-electronic chessboard, piezo
+
+Fidelity Micro Chess Challenger (16 buttons):
+- PCB label: CXG 249 600-001
+- rest is similar to Sphinx Junior
+
+Fidelity MCC 12-button version has a HD44820 MCU instead.
+
+HD614140HA27 MCU is used in:
+- CXG Sphinx Junior
+- Fidelity Chess Pal Challenger (Fidelity brand Sphinx Junior)
+- Fidelity Micro Chess Challenger (16 buttons)
+
+*******************************************************************************/
+
+#include "emu.h"
+
+#include "cpu/hmcs400/hmcs400.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "video/pwm.h"
+
+#include "screen.h"
+#include "speaker.h"
+
+// internal artwork
+#include "cxg_junior.lh"
+
+
+namespace {
+
+class junior_state : public driver_device
+{
+public:
+ junior_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_board(*this, "board"),
+ m_lcd_pwm(*this, "lcd_pwm"),
+ m_dac(*this, "dac"),
+ m_inputs(*this, "IN.0")
+ { }
+
+ void junior(machine_config &config);
+
+ DECLARE_INPUT_CHANGED_MEMBER(on_button);
+
+protected:
+ virtual void machine_start() override ATTR_COLD;
+
+private:
+ // devices/pointers
+ required_device<hmcs400_cpu_device> m_maincpu;
+ required_device<sensorboard_device> m_board;
+ required_device<pwm_display_device> m_lcd_pwm;
+ required_device<dac_1bit_device> m_dac;
+ required_ioport m_inputs;
+
+ u32 m_lcd_segs = 0;
+ u8 m_lcd_com = 0;
+
+ // I/O handlers
+ void update_lcd();
+ template<int N> void lcd_segs_w(u8 data);
+ void control_w(u16 data);
+ u16 input_r();
+};
+
+void junior_state::machine_start()
+{
+ // register for savestates
+ save_item(NAME(m_lcd_segs));
+ save_item(NAME(m_lcd_com));
+}
+
+
+
+/*******************************************************************************
+ I/O
+*******************************************************************************/
+
+INPUT_CHANGED_MEMBER(junior_state::on_button)
+{
+ if (newval && m_maincpu->stop_mode())
+ m_maincpu->pulse_input_line(INPUT_LINE_RESET, attotime::zero);
+}
+
+void junior_state::update_lcd()
+{
+ m_lcd_pwm->write_row(0, m_lcd_com ? ~m_lcd_segs : m_lcd_segs);
+}
+
+template<int N>
+void junior_state::lcd_segs_w(u8 data)
+{
+ // R0x-R4x: LCD segment data, input mux
+ const u8 shift = N * 4 + 10;
+ m_lcd_segs = (m_lcd_segs & ~(0xf << shift)) | (data << shift);
+ update_lcd();
+}
+
+void junior_state::control_w(u16 data)
+{
+ // D0: LCD common
+ m_lcd_com = data & 1;
+
+ // D4-D13: LCD segment data
+ m_lcd_segs = (m_lcd_segs & ~0x3ff) | (data >> 4 & 0x3ff);
+ update_lcd();
+
+ // D14: speaker out
+ m_dac->write(BIT(data, 14));
+}
+
+u16 junior_state::input_r()
+{
+ u16 data = 0;
+
+ // D1: read buttons from R03-R43
+ if ((m_lcd_segs >> 13 & 0x1ffff) & m_inputs->read())
+ data |= 2;
+
+ // D2: R30 (freq sel)
+ data |= BIT(m_lcd_segs, 23) << 2;
+ return data | 9;
+}
+
+
+
+/*******************************************************************************
+ Input Ports
+*******************************************************************************/
+
+static INPUT_PORTS_START( junior )
+ PORT_START("IN.0")
+ PORT_BIT(0x00001, IP_ACTIVE_HIGH, IPT_POWER_OFF)
+ PORT_BIT(0x00002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("D / 4 / Rook")
+ PORT_BIT(0x00004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C / 3 / Bishop")
+ PORT_BIT(0x00008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B / 2 / Knight")
+ PORT_BIT(0x00010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A / 1 / Pawn")
+ PORT_BIT(0x00020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("H / 8 / Black")
+ PORT_BIT(0x00040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G / 7 / White")
+ PORT_BIT(0x00080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("F / 6 / King")
+ PORT_BIT(0x00100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("E / 5 / Queen")
+ PORT_BIT(0x00200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Setup Position")
+ PORT_BIT(0x00400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Verify Position")
+ PORT_BIT(0x00800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry")
+ PORT_BIT(0x01000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter")
+ PORT_BIT(0x02000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Sound")
+ PORT_BIT(0x04000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
+ PORT_BIT(0x08000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move")
+ PORT_BIT(0x10000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
+
+ PORT_START("RESET")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_ON) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(junior_state::on_button), 0)
+INPUT_PORTS_END
+
+
+
+/*******************************************************************************
+ Machine Configs
+*******************************************************************************/
+
+void junior_state::junior(machine_config &config)
+{
+ // basic machine hardware
+ HD614140(config, m_maincpu, 8_MHz_XTAL);
+ m_maincpu->nvram_enable_backup(true);
+ m_maincpu->stop_cb().set(m_maincpu, FUNC(hmcs400_cpu_device::nvram_set_battery));
+ m_maincpu->stop_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); });
+ m_maincpu->write_r<0x0>().set(FUNC(junior_state::lcd_segs_w<0>));
+ m_maincpu->write_r<0x1>().set(FUNC(junior_state::lcd_segs_w<1>));
+ m_maincpu->write_r<0x2>().set(FUNC(junior_state::lcd_segs_w<2>));
+ m_maincpu->write_r<0x3>().set(FUNC(junior_state::lcd_segs_w<3>));
+ m_maincpu->write_r<0x4>().set(FUNC(junior_state::lcd_segs_w<4>));
+ m_maincpu->write_d().set(FUNC(junior_state::control_w));
+ m_maincpu->read_d().set(FUNC(junior_state::input_r));
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::NOSENSORS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_nvram_enable(true);
+
+ // video hardware
+ PWM_DISPLAY(config, m_lcd_pwm).set_size(1, 30);
+ m_lcd_pwm->set_bri_levels(0.25);
+
+ config.set_default_layout(layout_cxg_junior);
+
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
+ screen.set_refresh_hz(60);
+ screen.set_size(1920/5, 914/5);
+ screen.set_visarea_full();
+
+ // sound hardware
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+}
+
+
+
+/*******************************************************************************
+ ROM Definitions
+*******************************************************************************/
+
+ROM_START( sjunior )
+ ROM_REGION( 0x2000, "maincpu", 0 )
+ ROM_LOAD("1988_newcrest_614140ha27", 0x0000, 0x2000, CRC(9eb77d94) SHA1(84306ee39986847f9ae82a1117dc6fb8bd309bab) )
+
+ ROM_REGION( 57384, "screen", 0 )
+ ROM_LOAD("sjunior.svg", 0, 57384, CRC(1b3d450f) SHA1(1b55bb2fe23d2e719258be196663ea117158cd35) )
+ROM_END
+
+} // anonymous namespace
+
+
+
+/*******************************************************************************
+ Drivers
+*******************************************************************************/
+
+// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+SYST( 1988, sjunior, 0, 0, junior, junior, junior_state, empty_init, "CXG Systems / Newcrest Technology / Intelligent Chess Software", "Sphinx Junior", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/cxg/royal.cpp b/src/mame/cxg/royal.cpp
index c806057ab99..d69d900aeb8 100644
--- a/src/mame/cxg/royal.cpp
+++ b/src/mame/cxg/royal.cpp
@@ -13,7 +13,7 @@ TODO:
- if/when MAME supports an exit callback, hook up power-off switch/button to that
Hardware notes:
-- HD614042S, 4MHz XTAL
+- Hitachi HD614042S, 4MHz XTAL
- optional LCD panel(s), see below
- chessboard buttons, 16+4 LEDs, piezo
diff --git a/src/mame/layout/cxg_junior.lay b/src/mame/layout/cxg_junior.lay
new file mode 100644
index 00000000000..929812b2e15
--- /dev/null
+++ b/src/mame/layout/cxg_junior.lay
@@ -0,0 +1,480 @@
+<?xml version="1.0"?>
+<!--
+license:CC0-1.0
+authors:hap
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
+ <element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element>
+
+ <element name="text_h1"><text string="A"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h2"><text string="B"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h3"><text string="C"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h4"><text string="D"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h5"><text string="E"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h6"><text string="F"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h7"><text string="G"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_h8"><text string="H"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_v1"><text string="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v2"><text string="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v3"><text string="3"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v4"><text string="4"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v5"><text string="5"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v6"><text string="6"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v7"><text string="7"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_v8"><text string="8"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
+ <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.svg" state="1"/>
+ <image file="chess/wn.svg" state="2"/>
+ <image file="chess/wb.svg" state="3"/>
+ <image file="chess/wr.svg" state="4"/>
+ <image file="chess/wq.svg" state="5"/>
+ <image file="chess/wk.svg" state="6"/>
+
+ <image file="chess/bp.svg" state="7"/>
+ <image file="chess/bn.svg" state="8"/>
+ <image file="chess/bb.svg" state="9"/>
+ <image file="chess/br.svg" state="10"/>
+ <image file="chess/bq.svg" state="11"/>
+ <image file="chess/bk.svg" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
+
+ <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
+ <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
+ <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
+
+ <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
+ <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
+ <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+ <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
+
+ <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
+ <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
+ <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
+ <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
+ <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
+ <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
+ <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
+ <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a"><text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2b"><text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2c"><text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu2d"><text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text></element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
+ <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
+ <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
+ <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
+
+ <!-- board -->
+ <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
+ <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
+
+ <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
+ <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- spawn -->
+ <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
+ <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
+
+ <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
+ <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
+ <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
+ <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
+ <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
+ <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
+ <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
+ <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
+ <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
+ <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
+ <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
+ <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
+
+ <!-- hand -->
+ <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
+ <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
+ <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
+
+ <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
+ <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
+
+ <!-- undo -->
+ <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
+ <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
+ <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
+ <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
+ <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
+
+ <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+ <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
+
+ <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
+ <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
+ <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
+ </group>
+
+
+<!-- button panel -->
+
+ <element name="text_b0a"><text string="ON"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b0b"><text string="OFF"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b0c"><text string="SAVE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_b1a"><text string="NEW"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b1b"><text string="GAME"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b1c"><text string=" "></text></element>
+ <element name="text_b1d"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b2a"><text string="SETUP"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b2b"><text string="POSITION"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b2c"><text string="CLEAR"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b2d"><text string="ENTRY"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b3a"><text string="VERIFY"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b3b"><text string="POSITION"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b3c"><text string=" "></text></element>
+ <element name="text_b3d"><text string="MOVE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b4a"><text string=" "></text></element>
+ <element name="text_b4b"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_b4c"><text string=" "></text></element>
+ <element name="text_b4d"><text string="ENTER"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+
+ <element name="text_p1"><image file="chess/wp.svg"/></element>
+ <element name="text_p2"><image file="chess/wn.svg"/></element>
+ <element name="text_p3"><image file="chess/wb.svg"/></element>
+ <element name="text_p4"><image file="chess/wr.svg"/></element>
+ <element name="text_p5"><image file="chess/wq.svg"/></element>
+ <element name="text_p6"><image file="chess/wk.svg"/></element>
+
+ <element name="blackw">
+ <rect>
+ <bounds xc="0" yc="0" width="1" height="1" />
+ <color red="0.81" green="0.8" blue="0.79" />
+ </rect>
+ <rect>
+ <bounds xc="0" yc="0" width="0.8" height="0.8" />
+ <color red="0" green="0" blue="0" />
+ </rect>
+ </element>
+
+ <element name="butdb">
+ <disk>
+ <bounds xc="0" yc="0" width="1" height="1" />
+ <color red="0.81" green="0.8" blue="0.79" />
+ </disk>
+ <disk>
+ <bounds xc="0" yc="0" width="0.9" height="0.9" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="butdr">
+ <disk>
+ <bounds xc="0" yc="0" width="1" height="1" />
+ <color red="0.81" green="0.8" blue="0.79" />
+ </disk>
+ <disk>
+ <bounds xc="0" yc="0" width="0.9" height="0.9" />
+ <color red="0.8" green="0.1" blue="0.15" />
+ </disk>
+ </element>
+
+ <element name="butr">
+ <rect>
+ <bounds xc="0" yc="0" width="4.2" height="2.6" />
+ <color red="0.81" green="0.8" blue="0.79" />
+ </rect>
+ <rect>
+ <bounds xc="0" yc="0" width="3.8" height="2.2" />
+ <color red="0.8" green="0.1" blue="0.15" />
+ </rect>
+ </element>
+
+ <element name="hlb" defstate="0">
+ <rect state="1"><color red="1" green="1" blue="1" /></rect>
+ </element>
+ <element name="hlbd" defstate="0">
+ <disk state="1"><color red="1" green="1" blue="1" /></disk>
+ </element>
+
+ <group name="buttons">
+ <bounds x="0" y="0" width="100" height="40" />
+
+ <repeat count="6">
+ <param name="x" start="20" increment="5" />
+ <param name="i" start="1" increment="1" />
+ <element ref="text_p~i~"><bounds xc="~x~" yc="23.9" width="2.8" height="2.8" /></element>
+ </repeat>
+
+ <element ref="cwhite" blend="multiply"><bounds x="15" yc="23.9" width="35" height="4" /></element>
+ <element ref="cwhite"><bounds xc="50" yc="24.2" width="1.6" height="1.6" /></element>
+ <element ref="blackw"><bounds xc="55" yc="24.2" width="1.6" height="1.6" /></element>
+
+ <element ref="butdb"><bounds xc="13.6" yc="17.5" width="4.2" height="4.2" /></element>
+ <element ref="butdr"><bounds xc="13.6" yc="22.5" width="4.2" height="4.2" /></element>
+
+ <element ref="text_b0a"><bounds xc="13.6" yc="17.5" width="5" height="1.4" /></element>
+ <element ref="text_b0b"><bounds xc="13.6" yc="21.75" width="5" height="1.4" /></element>
+ <element ref="text_b0c"><bounds xc="13.6" yc="23.25" width="5" height="1.4" /></element>
+ <element ref="cwhite"><bounds xc="13.6" yc="22.5" width="2" height="0.1" /></element>
+
+ <element ref="hlbd" inputtag="RESET" inputmask="0x01"><bounds xc="13.6" yc="17.5" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x01"><bounds xc="13.6" yc="22.5" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+
+ <repeat count="8">
+ <param name="x" start="20" increment="5" />
+ <param name="i" start="1" increment="1" />
+
+ <element ref="butdb"><bounds xc="~x~" yc="20" width="4.2" height="4.2" /></element>
+ <element ref="text_v~i~"><bounds xc="~x~" yc="16.3" width="4" height="2.5" /></element>
+ <element ref="text_h~i~"><bounds xc="~x~" yc="19.95" width="4" height="2.5" /></element>
+ </repeat>
+
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x10"><bounds xc="20" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x08"><bounds xc="25" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x04"><bounds xc="30" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x02"><bounds xc="35" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x100"><bounds xc="40" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x80"><bounds xc="45" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x40"><bounds xc="50" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+ <element ref="hlbd" inputtag="IN.0" inputmask="0x20"><bounds xc="55" yc="20" width="4.2" height="4.2" /><color alpha="0.25" /></element>
+
+ <repeat count="4">
+ <param name="x" start="60" increment="5" />
+ <param name="i" start="1" increment="1" />
+
+ <element ref="butr"><bounds xc="~x~" yc="16.9" width="4.2" height="2.6" /></element>
+ <element ref="butr"><bounds xc="~x~" yc="23.1" width="4.2" height="2.6" /></element>
+ <element ref="text_b~i~a"><bounds xc="~x~" y="18.3" width="4.85" height="1.4" /></element>
+ <element ref="text_b~i~b"><bounds xc="~x~" y="19.6" width="4.85" height="1.4" /></element>
+ <element ref="text_b~i~c"><bounds xc="~x~" y="24.5" width="4.85" height="1.4" /></element>
+ <element ref="text_b~i~d"><bounds xc="~x~" y="25.8" width="4.85" height="1.4" /></element>
+ </repeat>
+
+ <element ref="hlb" inputtag="IN.0" inputmask="0x4000"><bounds xc="60" yc="16.9" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x0200"><bounds xc="65" yc="16.9" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x0400"><bounds xc="70" yc="16.9" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x2000"><bounds xc="75" yc="16.9" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+
+ <element ref="hlb" inputtag="IN.0" inputmask="0x10000"><bounds xc="60" yc="23.1" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x0800"><bounds xc="65" yc="23.1" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x8000"><bounds xc="70" yc="23.1" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ <element ref="hlb" inputtag="IN.0" inputmask="0x1000"><bounds xc="75" yc="23.1" width="4.2" height="2.6" /><color alpha="0.25" /></element>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout (Full)">
+ <bounds left="-6.5" right="94" top="6" bottom="107.5" />
+
+ <group ref="buttons"><bounds x="20.5" y="81.75" width="91" height="36.4" /></group>
+
+ <element ref="cwhite"><bounds xc="19" yc="100.0" width="20" height="10.093" /></element>
+ <element ref="blackb"><bounds xc="19" yc="100.0" width="19.5" height="9.593" /></element>
+ <screen index="0"><bounds xc="19" yc="100.0" width="17" height="8.093" /></screen>
+ <element ref="lcdm" blend="multiply"><bounds xc="19" yc="100.0" width="19" height="9.593" /></element>
+
+ <element ref="cwhite"><bounds x="9" y="9" width="82" height="82" /></element>
+ <group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-5" y="10" width="10" height="80" /></group>
+
+ <!-- chessboard coords -->
+ <repeat count="8">
+ <param name="y" start="15" increment="10" />
+ <param name="i" start="8" increment="-1" />
+ <element ref="text_v~i~"><bounds x="6.55" yc="~y~" width="2" height="2" /></element>
+ <element ref="text_v~i~"><bounds x="91.6" yc="~y~" width="2" height="2" /></element>
+ </repeat>
+ <repeat count="8">
+ <param name="x" start="15" increment="10" />
+ <param name="i" start="1" increment="1" />
+ <element ref="text_h~i~"><bounds xc="~x~" y="6.5" width="2" height="2" /></element>
+ <element ref="text_h~i~"><bounds xc="~x~" y="91.4" width="2" height="2" /></element>
+ </repeat>
+ </view>
+
+ <view name="Internal Layout (Control Panel)">
+ <bounds left="7.5" right="92" top="92.5" bottom="107.5" />
+
+ <group ref="buttons"><bounds x="20.5" y="81.75" width="91" height="36.4" /></group>
+
+ <element ref="cwhite"><bounds xc="19" yc="100.0" width="20" height="10.093" /></element>
+ <element ref="blackb"><bounds xc="19" yc="100.0" width="19.5" height="9.593" /></element>
+ <screen index="0"><bounds xc="19" yc="100.0" width="17" height="8.093" /></screen>
+ <element ref="lcdm" blend="multiply"><bounds xc="19" yc="100.0" width="19" height="9.593" /></element>
+ </view>
+
+</mamelayout>
diff --git a/src/mame/layout/novag_cnchess.lay b/src/mame/layout/novag_cnchess.lay
index 1c12bb7cf2a..125b5e6937f 100644
--- a/src/mame/layout/novag_cnchess.lay
+++ b/src/mame/layout/novag_cnchess.lay
@@ -150,7 +150,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="1" string="兵">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.9" green="0.05" blue="0.05" />
</text>
@@ -163,7 +163,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="2" string="炮">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -176,7 +176,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="3" string="車">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -189,7 +189,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="4" string="馬">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -202,7 +202,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="5" string="相">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -215,7 +215,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="6" string="仕">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -228,7 +228,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="7" string="帥">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -242,7 +242,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="8" string="卒">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -255,7 +255,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="9" string="砲">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -268,7 +268,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="10" string="車">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -281,7 +281,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="11" string="馬">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -294,7 +294,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="12" string="象">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -307,7 +307,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="13" string="士">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -320,7 +320,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="14" string="將">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
</element>
@@ -339,7 +339,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="15" string="兵">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -352,7 +352,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="16" string="炮">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -365,7 +365,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="17" string="車">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -378,7 +378,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="18" string="馬">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -391,7 +391,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="19" string="相">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -404,7 +404,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="20" string="仕">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -417,7 +417,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="21" string="帥">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0.85" green="0.05" blue="0.05" />
</text>
@@ -431,7 +431,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="22" string="卒">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -444,7 +444,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="23" string="砲">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -457,7 +457,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="24" string="車">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -470,7 +470,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="25" string="馬">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -483,7 +483,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="26" string="象">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -496,7 +496,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="27" string="士">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
@@ -509,7 +509,7 @@ authors:hap
<color red="1" green="1" blue="1" />
</disk>
<text state="28" string="將">
- <bounds xc="0.5" yc="0.47" width="0.6" height="0.6" />
+ <bounds xc="0.51" yc="0.48" width="0.6" height="0.6" />
<color red="0" green="0.25" blue="0" />
</text>
</element>
diff --git a/src/mame/layout/tascr30.lay b/src/mame/layout/tascr30.lay
index df2f57cce2d..836130472fa 100644
--- a/src/mame/layout/tascr30.lay
+++ b/src/mame/layout/tascr30.lay
@@ -520,7 +520,7 @@ authors:Sandro Ronco, hap
<group ref="sb_ui"><bounds x="1" y="4.4" width="10" height="80" /></group>
</view>
- <view name="Internal Layout (CPanel)">
+ <view name="Internal Layout (Control Panel)">
<group ref="control_panel"><bounds x="0" y="0" width="305.226" height="207.613" /></group>
</view>
</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 65f91eec676..122afdd8ec6 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -16704,6 +16704,9 @@ supra
senterp
senterpc
+@source:cxg/junior.cpp
+sjunior
+
@source:cxg/sphinx40.cpp
sphinx40
diff --git a/src/mame/misc/cvs.cpp b/src/mame/misc/cvs.cpp
index b598ac3799c..5783a7f8b05 100644
--- a/src/mame/misc/cvs.cpp
+++ b/src/mame/misc/cvs.cpp
@@ -16,10 +16,8 @@ TODO:
This worked fine in an older version of MAME since maincpu was twice slower.
- diggerc loses speech sound effects (walking, digging) after killing an enemy.
- Emulate protection properly in later games (reads area 0x73fx).
-- The board has discrete sound circuits, see sh_trigger_w: 0x1884 enables an
- 8038CCJD, 0x1885 connects to it too. 0x1886 produces a high-pitched whistle,
- and 0x1887 produces a low thud sound. The current implementation with the
- beeper devices is wrong, but better than nothing.
+- The board has discrete sound circuits, see sh_trigger_w, current implementation
+ with the beeper devices is wrong, but better than nothing.
- Improve starfield: density, blink rate, x repeat of 240, and the checkerboard
pattern (fast forward MAME to see) are all correct, the RNG is not right?
@@ -677,12 +675,13 @@ void cvs_state::_4_bit_dac_data_w(offs_t offset, u8 data)
void cvs_state::sh_trigger_w(offs_t offset, u8 data)
{
- // offset 0 is used in darkwar, spacefrt, logger, dazzler, wallst, raiders
- // offset 1 is used in logger, wallst
- // offset 2 is used in darkwar, spacefrt, 8ball, dazzler, superbik, raiders
- // offset 3 is used in cosmos, darkwar, superbik, raiders
+ /* Discrete sound hardware triggers:
+
+ offset 0 is used in darkwar, spacefrt, logger, dazzler, wallst, raiders
+ offset 1 is used in logger, wallst
+ offset 2 is used in darkwar, spacefrt, 8ball, dazzler, superbik, raiders
+ offset 3 is used in cosmos, darkwar, superbik, raiders
- /**********
Additional notes from poking the CVS sound hardware with an
In Circuit Emulator from PrSwan (Paul Swan).
I have recordings available.
@@ -695,11 +694,10 @@ void cvs_state::sh_trigger_w(offs_t offset, u8 data)
0x55,0xAA,0xFF - increasing value has higher frequency
- 0x1885 - A scope showed this halving the XP8038 amplitude with a little decay.
Causes 4016 pin 11 to rise (on) and decay-fall (off)
- - 0x1886 - Mikes comment above about a high pitched whistle didn't match my PCBs. His was faulty?
- Outputs a complete Galaxia-style ship fire sound, with attack-to-on and decay-to-off.
+ - 0x1886 - Outputs a complete Galaxia-style ship fire sound, with attack-to-on and decay-to-off.
- 0x1887 - Reflected on an LM380.
Causes an envelope-like operation on the XP8038 tone with attack (on) and decay (off).
- ***********/
+ */
data &= 1;
diff --git a/src/mame/sunelectronics/route16.cpp b/src/mame/sunelectronics/route16.cpp
index bf126aeef57..9f3cc9c9fd5 100644
--- a/src/mame/sunelectronics/route16.cpp
+++ b/src/mame/sunelectronics/route16.cpp
@@ -4,8 +4,8 @@
Driver by Zsolt Vasvari
-Notes
------
+Notes / TODO:
+-------------
Route 16:
- Route 16 doesn't have the SN76477 chip. There is space on the PCB
@@ -27,6 +27,14 @@ Stratovox:
pots on the PCB. One for music, one for speech and a master volume.
Space Echo:
+- Speech doesn't work at all, is it an old regression?
+
+- Interrupts per frame for cpu2 is a best guess based on how stratvox uses the DAC,
+ writing up to 195 times per frame with each byte from the ROM written 4 times.
+ spacecho writes one byte per interrupt so 195/4 or 48 is used. a lower number
+ increases the chance of a sound interrupting itself, which for most sounds
+ is buggy and causes the game to freeze until the first sound completes.
+
- When all astronauts are taken the game over tune ends with 5 bad notes,
this appears to be a bug in the ROM from a changed instruction at 2EB3.
@@ -38,12 +46,6 @@ Space Echo:
rather than patching out the test. code for the same test is in stratvox but
isn't called, speakres has a very similar test but doesn't care about the result.
-- Interrupts per frame for cpu1 is a best guess based on how stratvox uses the DAC,
- writing up to 195 times per frame with each byte from the ROM written 4 times.
- spacecho writes one byte per interrupt so 195/4 or 48 is used. a lower number
- increases the chance of a sound interrupting itself, which for most sounds
- is buggy and causes the game to freeze until the first sound completes.
-
vscompmj:
- Stuck notes (constant tone) in-game after the mahjong tiles are laid down.
@@ -1681,10 +1683,10 @@ GAME( 1980, speakresb, speakres, speakres, speakres, speakres_state, empty_init,
GAME( 1980, stratvox, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "Sun Electronics (Taito license)", "Stratovox (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, stratvoxa, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "Sun Electronics (Taito license)", "Stratovox (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, stratvoxb, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "bootleg", "Stratovox (bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, spacecho, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, spacecho2, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1980, spacecho, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
+GAME( 1980, spacecho2, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1980, speakhlp, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg", "Speak & Help", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
-GAME( 1981, jongpute, 0, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co.", "Jongputer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // sampling voice is not emulated, bug with colors makes tile recognition difficult
+GAME( 1981, jongpute, 0, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co.", "Jongputer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // sampling voice is not emulated, bug with colors makes tile recognition difficult
GAME( 1981, ttmahjng, jongpute, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co. (Taito license)", "T.T Mahjong", MACHINE_SUPPORTS_SAVE )
GAME( 1981, vscompmj, jongpute, vscompmj, jongpute, jongpute_state, init_vscompmj, ROT0, "Nichibutsu", "VS Computer Mahjong", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // decryption might be incomplete (attract resets), inputs seem read differently