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-rw-r--r--src/mame/drivers/gamemachine.cpp331
-rw-r--r--src/mame/layout/gamemach.lay23
-rw-r--r--src/mame/layout/horseran.lay26
-rw-r--r--src/mame/layout/tgm.lay31
-rw-r--r--src/mame/layout/v4in1eg.lay53
-rw-r--r--src/mame/mame.lst3
-rw-r--r--src/mame/nl.lst2
7 files changed, 290 insertions, 179 deletions
diff --git a/src/mame/drivers/gamemachine.cpp b/src/mame/drivers/gamemachine.cpp
index c0e28fd8661..79c76a69372 100644
--- a/src/mame/drivers/gamemachine.cpp
+++ b/src/mame/drivers/gamemachine.cpp
@@ -3,27 +3,60 @@
// thanks-to:Sean Riddle, Couriersud
/******************************************************************************
-Waddingtons 2001: The Game Machine
-
-It's a tabletop electronic game machine + calculator.
-It was possibly created by VTech, but they didn't distribute it by themselves
-until later in 1980 as the Computer Game System. There's also a handheld version
-"Mini Game Machine". VTech later made a sequel "Game Machine 2" with 5 games.
+VTech Game Machine tabletop/handheld
+It's a an electronic game machine + calculator.
Hardware notes:
-- Mostek MK3870 MCU, 2KB internal ROM
-- 12 digits 7seg VFD panel
-- MC1455P(555 timer) + bunch of discrete components for sound
-
-TODO:
-- MCU frequency was measured approx 2.1MHz on its XTL2 pin, but considering that
- the MK3870 has an internal /2 divider, this is way too slow when compared to
- video references of the game
+- Mostek MK3870 MCU (2KB internal ROM)
+- 12 digits 7seg VFD/LED panel (LED handheld version has 4 extra LEDs)
+- tabletop: MC1455P(555 timer) + bunch of discrete components for sound
+- handheld: simple 1-bit sound
+
+CPU Frequency should be around 4 to 4.5MHz. Sean's measurement and video of
+the LED handheld version is around 4.4MHz, and there are other video references
+on YouTube with slower speed. Sean's measurement of the bigger Game Machine was
+around 2.1MHz, that's way too slow compared to video references and it was perhaps
+a case of measuring equipment influencing CPU speed.
+
+The I/O for the tabletop and handheld version is nearly identical, enough to
+put them in the same MAME driver. The main difference is the more complex sound
+on the tabletop version.
+
+The first version should be the tabletop (lower ROM serial). It was created by
+VTech, but they didn't distribute it by themselves* until later in 1980 as the
+Computer Game System. VTech Computron/Lesson One has a very similar design.
+
+*: Apparently, VTech (Hong Kong company) first couple of products were published
+through foreign companies. It wasn't until around 1980 when they started publishing
+under their own brand.
+
+Known releases:
+
+Tabletop version:
+- Waddingtons 2001: The Game Machine, by Waddingtons
+- Computer Game System, by VTech
+- Computer Game System, by Cheryco (Japan)
+- Bingo 2000: Der Spiele-Computer, by Cheryco
+- Game Machine 2, by VTech (sequel with 5 games)
+
+Handheld LED version (Speedway, Brain Drain, Blackjack, Calculator):
+- 4 in 1 Electronic Games (model CGS-2011), by VTech
+- Electronic Games (model 60-2143), by Tandy (Radio Shack brand)
+- 4-in-1 Electronic Computer Game, by Grandstand
+- Enterprise, by Videomaster (this is Waddingtons)
+- Micro-Game Centre, by Prinztronic
+
+Handheld VFD version (Code Hunter, Grand Prix, Sub Hunt, Blackjack):
+- Mini Game Machine, by VTech
+- Mini Game Machine, by House of Games (this is Waddingtons)
+- The Game Machine, by Grandstand
BTANB:
-- some digit segments get stuck after crashing in the GP game
+- gamemach: some digit segments get stuck after crashing in the GP game
+
+===============================================================================
-*******************************************************************************
+Tabletop version notes:
After boot, press a number to start a game:
0: 4 Function Calculator (not a game)
@@ -60,30 +93,38 @@ Grand Prix:
******************************************************************************/
#include "emu.h"
+
#include "cpu/f8/f8.h"
#include "video/pwm.h"
#include "machine/f3853.h"
-#include "speaker.h"
#include "machine/netlist.h"
+#include "sound/spkrdev.h"
+
+#include "speaker.h"
+
#include "audio/nl_gamemachine.h"
// internal artwork
-#include "tgm.lh"
+#include "gamemach.lh"
+#include "v4in1eg.lh"
namespace {
-class tgm_state : public driver_device
+class gm_state : public driver_device
{
public:
- tgm_state(const machine_config &mconfig, device_type type, const char *tag) :
+ gm_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
+ m_psu(*this, "psu"),
m_display(*this, "display"),
- m_audio_pin(*this, "snd_nl:p%02u", 8U),
+ m_speaker(*this, "speaker"),
+ m_snd_nl_pin(*this, "snd_nl:p%02u", 8U),
m_inputs(*this, "IN.%u", 0)
{ }
- void tgm(machine_config &config);
+ void v4in1eg(machine_config &config);
+ void gamemach(machine_config &config);
protected:
virtual void machine_start() override;
@@ -91,9 +132,11 @@ protected:
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
+ required_device<f38t56_device> m_psu;
required_device<pwm_display_device> m_display;
- required_device_array<netlist_mame_logic_input_device, 8> m_audio_pin;
- required_ioport_array<10> m_inputs;
+ optional_device<speaker_sound_device> m_speaker;
+ optional_device_array<netlist_mame_logic_input_device, 8> m_snd_nl_pin;
+ required_ioport_array<2> m_inputs;
void main_map(address_map &map);
void main_io(address_map &map);
@@ -104,23 +147,20 @@ private:
void digit_w(u8 data);
u8 input_r();
void sound_w(u8 data);
+ void discrete_w(u8 data);
+ u8 sound_r();
- u16 m_inp_mux;
- u16 m_digit_select;
- u8 m_digit_data;
+ u16 m_mux = 0;
+ u8 m_seg_data = 0;
+ u8 m_sound_data = 0;
};
-void tgm_state::machine_start()
+void gm_state::machine_start()
{
- // zerofill
- m_inp_mux = 0;
- m_digit_select = 0;
- m_digit_data = 0;
-
// register for savestates
- save_item(NAME(m_inp_mux));
- save_item(NAME(m_digit_select));
- save_item(NAME(m_digit_data));
+ save_item(NAME(m_mux));
+ save_item(NAME(m_seg_data));
+ save_item(NAME(m_sound_data));
}
@@ -129,58 +169,69 @@ void tgm_state::machine_start()
I/O
******************************************************************************/
-// MK3870 ports
-
-void tgm_state::update_display()
+void gm_state::update_display()
{
- // output VFD digit data
- m_display->matrix(m_digit_select, m_digit_data);
+ m_display->matrix(m_mux, m_seg_data);
}
-void tgm_state::mux1_w(u8 data)
+void gm_state::mux1_w(u8 data)
{
- // P00-P06: input mux part
- m_inp_mux = (m_inp_mux & 7) | (data << 3 & 0x3f8);
-
- // P00-P07: digit select part
- m_digit_select = (m_digit_select & 0xf) | (data << 4);
+ // P00-P07: mux part
+ m_mux = (m_mux & ~0xff0) | (data << 4 & 0xff0);
update_display();
}
-void tgm_state::mux2_w(u8 data)
+void gm_state::mux2_w(u8 data)
{
- // P15-P17: input mux part
- m_inp_mux = (m_inp_mux & 0x3f8) | (data >> 5 & 7);
-
- // P14-P17: digit select part
- m_digit_select = (m_digit_select & 0xff0) | (data >> 4 & 0xf);
+ // P14-P17: mux part
+ m_mux = (m_mux & ~0xf) | (data >> 4 & 0xf);
update_display();
}
-void tgm_state::digit_w(u8 data)
+void gm_state::digit_w(u8 data)
{
// P50-P57: digit 7seg data
- m_digit_data = bitswap<8>(data,0,1,2,3,4,5,6,7);
+ m_seg_data = bitswap<8>(data,0,1,2,3,4,5,6,7);
update_display();
}
-u8 tgm_state::input_r()
+u8 gm_state::input_r()
{
u8 data = 0;
// P12,P13: multiplexed inputs
- for (int i = 0; i < 10; i++)
- if (m_inp_mux >> i & 1)
- data |= m_inputs[i]->read();
+ for (int i = 0; i < 12; i++)
+ if (BIT(m_mux, i))
+ for (int j = 0; j < 2; j++)
+ data |= BIT(m_inputs[j]->read(), i) << j;
return data << 2;
}
-void tgm_state::sound_w(u8 data)
+void gm_state::sound_w(u8 data)
+{
+ m_sound_data = data;
+
+ // P40: speaker out
+ m_speaker->level_w(data & 1);
+
+ // P44-P47: 4 extra leds
+ m_mux = (m_mux & ~0xf000) | (bitswap<4>(data,7,6,4,5) << 12);
+ update_display();
+}
+
+void gm_state::discrete_w(u8 data)
{
- // P40-P47: 555 to speaker (see netlist above)
+ m_sound_data = data;
+
+ // P40-P47: 555 to speaker (see nl_gamemachine.cpp)
for (int i = 0; i < 8; i++)
- m_audio_pin[i]->write_line(BIT(~data, i));
+ m_snd_nl_pin[i]->write_line(BIT(~data, i));
+}
+
+u8 gm_state::sound_r()
+{
+ return m_sound_data;
}
@@ -189,16 +240,16 @@ void tgm_state::sound_w(u8 data)
Address Maps
******************************************************************************/
-void tgm_state::main_map(address_map &map)
+void gm_state::main_map(address_map &map)
{
map.global_mask(0x07ff);
map(0x0000, 0x07ff).rom();
}
-void tgm_state::main_io(address_map &map)
+void gm_state::main_io(address_map &map)
{
- map(0x00, 0x00).w(FUNC(tgm_state::mux1_w));
- map(0x01, 0x01).rw(FUNC(tgm_state::input_r), FUNC(tgm_state::mux2_w));
+ map(0x00, 0x00).w(FUNC(gm_state::mux1_w));
+ map(0x01, 0x01).rw(FUNC(gm_state::input_r), FUNC(gm_state::mux2_w));
map(0x04, 0x07).rw("psu", FUNC(f38t56_device::read), FUNC(f38t56_device::write));
}
@@ -208,46 +259,64 @@ void tgm_state::main_io(address_map &map)
Input Ports
******************************************************************************/
-static INPUT_PORTS_START( tgm )
+static INPUT_PORTS_START( gamemach )
PORT_START("IN.0")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("CL")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
+ PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("CL")
+ PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_SLASH_PAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME(u8"÷")
+ PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_ASTERISK) PORT_CODE(KEYCODE_UP) PORT_NAME(u8"×")
+ PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-=")
+ PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("+=")
+ PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".")
+ PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_MINUS) PORT_NAME("+/-")
+ PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_END) PORT_NAME("MR")
+ PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_HOME) PORT_NAME("MS")
+ PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_R) PORT_NAME("Return")
+ PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("IN.1")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_SLASH_PAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME(u8"÷")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
-
- PORT_START("IN.2")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_ASTERISK) PORT_CODE(KEYCODE_UP) PORT_NAME(u8"×")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("7")
-
- PORT_START("IN.3")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-=")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
-
- PORT_START("IN.4")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("+=")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
-
- PORT_START("IN.5")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
-
- PORT_START("IN.6")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_MINUS) PORT_NAME("+/-")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
-
- PORT_START("IN.7")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_END) PORT_NAME("MR")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
+ PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
+ PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
+ PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("7")
+ PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
+ PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
+ PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
+ PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
+ PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
+ PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
+ PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
+ PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
- PORT_START("IN.8")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_HOME) PORT_NAME("MS")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
+static INPUT_PORTS_START( v4in1eg )
+ PORT_START("IN.0")
+ PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("G2: Code / M+")
+ PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("G2: Manual / M-")
+ PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("G2: Exam / MR")
+ PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("G2: Enter / MC")
+ PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_NAME("G3: Black Jack")
+ PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_NAME("G2: Brain Drain")
+ PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("G4: Calc. / C/CE")
+ PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("G1: Speed Way")
+ PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("G3: Total / =")
+ PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_UP) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(u8"G1: Up / ÷")
+ PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DOWN) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(u8"G1: Down / ×")
+ PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("G3: Insur. / -")
- PORT_START("IN.9")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_R) PORT_NAME("Return")
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
+ PORT_START("IN.1")
+ PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("G3: Clear / +")
+ PORT_BIT(0x002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("G3: Bet / .")
+ PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
+ PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
+ PORT_BIT(0x010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G1: Gas / 7")
+ PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
+ PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
+ PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("G1: Brake / 4")
+ PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("G3: Split / 3")
+ PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("G3: Double / 2")
+ PORT_BIT(0x400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("G3: Hit / 1")
+ PORT_BIT(0x800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("G3: Stand / 0")
INPUT_PORTS_END
@@ -256,28 +325,41 @@ INPUT_PORTS_END
Machine Configs
******************************************************************************/
-void tgm_state::tgm(machine_config &config)
+void gm_state::v4in1eg(machine_config &config)
{
- /* basic machine hardware */
- F8(config, m_maincpu, 4000000/2); // MK3870, frequency is approximate
- m_maincpu->set_addrmap(AS_PROGRAM, &tgm_state::main_map);
- m_maincpu->set_addrmap(AS_IO, &tgm_state::main_io);
+ // basic machine hardware
+ F8(config, m_maincpu, 4200000/2); // MK3870, approximation (internal /2 divider)
+ m_maincpu->set_addrmap(AS_PROGRAM, &gm_state::main_map);
+ m_maincpu->set_addrmap(AS_IO, &gm_state::main_io);
+
+ F38T56(config, m_psu, 4200000/2);
+ m_psu->write_a().set(FUNC(gm_state::sound_w));
+ m_psu->read_a().set(FUNC(gm_state::sound_r));
+ m_psu->write_b().set(FUNC(gm_state::digit_w));
+
+ // video hardware
+ PWM_DISPLAY(config, m_display).set_size(12+4, 8);
+ m_display->set_segmask(0xfff, 0xff);
+ m_display->set_bri_levels(0.01, 0.1); // player led may be brighter
+ config.set_default_layout(layout_v4in1eg);
- f38t56_device &psu(F38T56(config, "psu", 4000000/2));
- psu.write_a().set(FUNC(tgm_state::sound_w));
- psu.write_b().set(FUNC(tgm_state::digit_w));
+ // sound hardware
+ SPEAKER(config, "mono").front_center();
+ SPEAKER_SOUND(config, m_speaker);
+ m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
+}
- /* video hardware */
- PWM_DISPLAY(config, m_display).set_size(12, 8);
- m_display->set_segmask(0xfff, 0xff);
- config.set_default_layout(layout_tgm);
+void gm_state::gamemach(machine_config &config)
+{
+ v4in1eg(config);
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
- NETLIST_SOUND(config, "snd_nl", 48000)
- .set_source(NETLIST_NAME(gamemachine))
- .add_route(ALL_OUTPUTS, "speaker", 1.0);
+ // basic machine hardware
+ m_psu->write_a().set(FUNC(gm_state::discrete_w));
+ config.set_default_layout(layout_gamemach);
+
+ // sound hardware
+ NETLIST_SOUND(config, "snd_nl", 48000).set_source(NETLIST_NAME(gamemachine)).add_route(ALL_OUTPUTS, "mono", 1.0);
NETLIST_STREAM_OUTPUT(config, "snd_nl:cout0", 0, "SPK1.2").set_mult_offset(-10000.0 / 32768.0, 10000.0 * 3.75 / 32768.0);
NETLIST_LOGIC_INPUT(config, "snd_nl:p08", "P08.IN", 0);
@@ -296,11 +378,16 @@ void tgm_state::tgm(machine_config &config)
ROM Definitions
******************************************************************************/
-ROM_START( 2001tgm )
+ROM_START( gamemach )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD("mk14154n_2001", 0x0000, 0x0800, CRC(6d524c32) SHA1(73d84e59952b751c76dff8bf259b98e1f9136b41) )
ROM_END
+ROM_START( v4in1eg )
+ ROM_REGION( 0x0800, "maincpu", 0 )
+ ROM_LOAD("mk14336n_2011", 0x0000, 0x0800, CRC(1846a033) SHA1(8bceff44d80a5d3c1ef6f80a79d03f4083edc280) )
+ROM_END
+
} // anonymous namespace
@@ -309,5 +396,7 @@ ROM_END
Drivers
******************************************************************************/
-// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-CONS( 1978, 2001tgm, 0, 0, tgm, tgm, tgm_state, empty_init, "Waddingtons", "2001: The Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
+// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+CONS( 1978, gamemach, 0, 0, gamemach, gamemach, gm_state, empty_init, "VTech / Waddingtons", "The Game Machine", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
+
+CONS( 1979, v4in1eg, 0, 0, v4in1eg, v4in1eg, gm_state, empty_init, "VTech", "4 in 1 Electronic Games (VTech)", MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/layout/gamemach.lay b/src/mame/layout/gamemach.lay
new file mode 100644
index 00000000000..8a49d79d2d1
--- /dev/null
+++ b/src/mame/layout/gamemach.lay
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!--
+license:CC0
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="digit" defstate="0">
+ <led7seg><color red="0.2" green="1.0" blue="0.85" /></led7seg>
+ </element>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <repeat count="12">
+ <param name="x" start="0" increment="2.5" />
+ <param name="i" start="11" increment="-1" />
+ <element name="digit~i~" ref="digit"><bounds x="~x~" y="0" width="2" height="2.9" /></element>
+ </repeat>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/horseran.lay b/src/mame/layout/horseran.lay
index f75fd3602fd..5404b9ffbcf 100644
--- a/src/mame/layout/horseran.lay
+++ b/src/mame/layout/horseran.lay
@@ -10,129 +10,105 @@ license:CC0
<element name="text_places" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="PLACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PLACES" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_shows" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="SHOWS" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="SHOWS" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_earnings" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="EARNINGS" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="EARNINGS" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_oflast5" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="OF LAST 5 RACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="OF LAST 5 RACES" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_rating" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="RATING" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="RATING" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_finpos" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="FINISH POSITION" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="FINISH POSITION" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_finish" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="FINISH" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="FINISH" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_3call" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="3RD CALL" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="3RD CALL" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_curyear" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="CURRENT YEAR" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="CURRENT YEAR" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_pastyear" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="PAST YEAR" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PAST YEAR" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_rsl" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="RACES SINCE LAYOFF" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="RACES SINCE LAYOFF" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_distance" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="DISTANCE" align="2"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="DISTANCE" align="2"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_postpos" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="POST POSITION" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="POST POSITION" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_3rb" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="3RD RACE BACK" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="3RD RACE BACK" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_2rb" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="2ND RACE BACK" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="2ND RACE BACK" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_lastrace" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="LAST RACE" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="LAST RACE" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_purse" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="PURSE" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="PURSE" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_lback" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="LENGTHS BACK" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="LENGTHS BACK" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_1call" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="1ST CALL" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="1ST CALL" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_2call" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="2ND CALL" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="2ND CALL" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_2bsr" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="2 BEST SPEED RATINGS" align="0"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="2 BEST SPEED RATINGS" align="0"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_daysaway" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="DAYS AWAY" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="DAYS AWAY" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_wins" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="WINS" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="WINS" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="text_races" defstate="0">
<rect><color red="0.54" green="0.57" blue="0.58" /></rect>
- <text state="0" string="RACES" align="1"><color red="0.49412" green="0.51765" blue="0.51765" /></text>
<text state="1" string="RACES" align="1"><color red="0.2" green="0.16" blue="0.16" /></text>
</element>
<element name="digit" defstate="0">
- <led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
+ <led7seg alpha="0"><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
diff --git a/src/mame/layout/tgm.lay b/src/mame/layout/tgm.lay
deleted file mode 100644
index 8b7f51460e4..00000000000
--- a/src/mame/layout/tgm.lay
+++ /dev/null
@@ -1,31 +0,0 @@
-<?xml version="1.0"?>
-<!--
-license:CC0
--->
-<mamelayout version="2">
-
- <!-- define elements -->
-
- <element name="digit" defstate="0">
- <led7seg><color red="0.2" green="1.0" blue="0.85" /></led7seg>
- </element>
-
-
- <!-- build screen -->
-
- <view name="Internal Layout">
- <element name="digit11" ref="digit"><bounds x="0" y="0" width="10" height="15" /></element>
- <element name="digit10" ref="digit"><bounds x="10" y="0" width="10" height="15" /></element>
- <element name="digit9" ref="digit"><bounds x="20" y="0" width="10" height="15" /></element>
- <element name="digit8" ref="digit"><bounds x="30" y="0" width="10" height="15" /></element>
- <element name="digit7" ref="digit"><bounds x="40" y="0" width="10" height="15" /></element>
- <element name="digit6" ref="digit"><bounds x="50" y="0" width="10" height="15" /></element>
- <element name="digit5" ref="digit"><bounds x="60" y="0" width="10" height="15" /></element>
- <element name="digit4" ref="digit"><bounds x="70" y="0" width="10" height="15" /></element>
- <element name="digit3" ref="digit"><bounds x="80" y="0" width="10" height="15" /></element>
- <element name="digit2" ref="digit"><bounds x="90" y="0" width="10" height="15" /></element>
- <element name="digit1" ref="digit"><bounds x="100" y="0" width="10" height="15" /></element>
- <element name="digit0" ref="digit"><bounds x="110" y="0" width="10" height="15" /></element>
-
- </view>
-</mamelayout>
diff --git a/src/mame/layout/v4in1eg.lay b/src/mame/layout/v4in1eg.lay
new file mode 100644
index 00000000000..df2dd537d60
--- /dev/null
+++ b/src/mame/layout/v4in1eg.lay
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<!--
+license:CC0
+-->
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="led" defstate="0">
+ <disk state="0"><color red="0.15" green="0.015" blue="0.0225" /></disk>
+ <disk state="1"><color red="0.6" green="0.06" blue="0.09" /></disk>
+ <disk state="2"><color red="1.0" green="0.1" blue="0.15" /></disk>
+ </element>
+
+ <element name="digit" defstate="0">
+ <led7seg alpha="0.08"><color red="1.0" green="0.1" blue="0.15" /></led7seg>
+ </element>
+
+ <element name="text_l1"><text string="Speedway"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l2"><text string="Brain Drain"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l3"><text string="Blackjack"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l4"><text string="Calculator"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="8" right="41.5" top="-1" bottom="11" />
+
+ <repeat count="4">
+ <param name="x" start="11.25" increment="8.333" />
+ <param name="i" start="12" increment="1" />
+
+ <element name="~i~.a" ref="led"><bounds x="~x~" y="0" width="2" height="2" /></element>
+ </repeat>
+
+ <repeat count="4">
+ <param name="x" start="1.25" increment="8.333" />
+ <param name="i" start="1" increment="1" />
+
+ <element ref="text_l~i~"><bounds x="~x~" y="2" width="22" height="1.75" /></element>
+ </repeat>
+
+ <repeat count="12">
+ <param name="x" start="10" increment="2.5" />
+ <param name="i" start="11" increment="-1" />
+
+ <element name="multi~i~.1" ref="digit"><bounds x="~x~" y="7.1" width="2" height="2.9" /><color alpha="0.65" /></element>
+ <element name="multi~i~.2" ref="digit"><bounds x="~x~" y="7.1" width="2" height="2.9" /></element>
+ </repeat>
+
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 849ee7c2827..964478252c7 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -14931,7 +14931,8 @@ gamekin3 //
gameking //
@source:gamemachine.cpp
-2001tgm //
+gamemach //
+v4in1eg //
@source:gamemasters.cpp
gmsshoot // (c) 1989 GameMasters
diff --git a/src/mame/nl.lst b/src/mame/nl.lst
index 4a8485b896a..4a06f667f81 100644
--- a/src/mame/nl.lst
+++ b/src/mame/nl.lst
@@ -278,7 +278,7 @@ zigzagb // (c) 1982 LAX (bootleg)
zigzagb2 // (c) 1982 LAX (bootleg)
@source:gamemachine.cpp
-2001tgm //
+gamemach //
@source:hazeltin.cpp
hazl1500 // Hazeltine 1500 (c) 1977