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Diffstat (limited to '3rdparty/SDL2/src/thread/psp/SDL_systhread.c')
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_systhread.c112
1 files changed, 0 insertions, 112 deletions
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_systhread.c b/3rdparty/SDL2/src/thread/psp/SDL_systhread.c
deleted file mode 100644
index c6003b8ed50..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_systhread.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_THREAD_PSP
-
-/* PSP thread management routines for SDL */
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "SDL_error.h"
-#include "SDL_thread.h"
-#include "../SDL_systhread.h"
-#include "../SDL_thread_c.h"
-#include <pspkerneltypes.h>
-#include <pspthreadman.h>
-
-
-static int ThreadEntry(SceSize args, void *argp)
-{
- SDL_RunThread(*(void **) argp);
- return 0;
-}
-
-int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
-{
- SceKernelThreadInfo status;
- int priority = 32;
-
- /* Set priority of new thread to the same as the current thread */
- status.size = sizeof(SceKernelThreadInfo);
- if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
- priority = status.currentPriority;
- }
-
- thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
- priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
- PSP_THREAD_ATTR_VFPU, NULL);
- if (thread->handle < 0) {
- return SDL_SetError("sceKernelCreateThread() failed");
- }
-
- sceKernelStartThread(thread->handle, 4, &args);
- return 0;
-}
-
-void SDL_SYS_SetupThread(const char *name)
-{
- /* Do nothing. */
-}
-
-SDL_threadID SDL_ThreadID(void)
-{
- return (SDL_threadID) sceKernelGetThreadId();
-}
-
-void SDL_SYS_WaitThread(SDL_Thread *thread)
-{
- sceKernelWaitThreadEnd(thread->handle, NULL);
- sceKernelDeleteThread(thread->handle);
-}
-
-void SDL_SYS_DetachThread(SDL_Thread *thread)
-{
- /* !!! FIXME: is this correct? */
- sceKernelDeleteThread(thread->handle);
-}
-
-void SDL_SYS_KillThread(SDL_Thread *thread)
-{
- sceKernelTerminateDeleteThread(thread->handle);
-}
-
-int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
-{
- int value;
-
- if (priority == SDL_THREAD_PRIORITY_LOW) {
- value = 19;
- } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
- value = -20;
- } else {
- value = 0;
- }
-
- return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
-
-}
-
-#endif /* SDL_THREAD_PSP */
-
-/* vim: ts=4 sw=4
- */