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-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_syscond.c224
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_sysmutex.c136
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_sysmutex_c.h22
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_syssem.c161
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_systhread.c112
-rw-r--r--3rdparty/SDL2/src/thread/psp/SDL_systhread_c.h24
6 files changed, 0 insertions, 679 deletions
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_syscond.c b/3rdparty/SDL2/src/thread/psp/SDL_syscond.c
deleted file mode 100644
index a84b206c8ae..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_syscond.c
+++ /dev/null
@@ -1,224 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_THREAD_PSP
-
-/* An implementation of condition variables using semaphores and mutexes */
-/*
- This implementation borrows heavily from the BeOS condition variable
- implementation, written by Christopher Tate and Owen Smith. Thanks!
- */
-
-#include "SDL_thread.h"
-
-struct SDL_cond
-{
- SDL_mutex *lock;
- int waiting;
- int signals;
- SDL_sem *wait_sem;
- SDL_sem *wait_done;
-};
-
-/* Create a condition variable */
-SDL_cond *
-SDL_CreateCond(void)
-{
- SDL_cond *cond;
-
- cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
- if (cond) {
- cond->lock = SDL_CreateMutex();
- cond->wait_sem = SDL_CreateSemaphore(0);
- cond->wait_done = SDL_CreateSemaphore(0);
- cond->waiting = cond->signals = 0;
- if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
- SDL_DestroyCond(cond);
- cond = NULL;
- }
- } else {
- SDL_OutOfMemory();
- }
- return (cond);
-}
-
-/* Destroy a condition variable */
-void
-SDL_DestroyCond(SDL_cond * cond)
-{
- if (cond) {
- if (cond->wait_sem) {
- SDL_DestroySemaphore(cond->wait_sem);
- }
- if (cond->wait_done) {
- SDL_DestroySemaphore(cond->wait_done);
- }
- if (cond->lock) {
- SDL_DestroyMutex(cond->lock);
- }
- SDL_free(cond);
- }
-}
-
-/* Restart one of the threads that are waiting on the condition variable */
-int
-SDL_CondSignal(SDL_cond * cond)
-{
- if (!cond) {
- return SDL_SetError("Passed a NULL condition variable");
- }
-
- /* If there are waiting threads not already signalled, then
- signal the condition and wait for the thread to respond.
- */
- SDL_LockMutex(cond->lock);
- if (cond->waiting > cond->signals) {
- ++cond->signals;
- SDL_SemPost(cond->wait_sem);
- SDL_UnlockMutex(cond->lock);
- SDL_SemWait(cond->wait_done);
- } else {
- SDL_UnlockMutex(cond->lock);
- }
-
- return 0;
-}
-
-/* Restart all threads that are waiting on the condition variable */
-int
-SDL_CondBroadcast(SDL_cond * cond)
-{
- if (!cond) {
- return SDL_SetError("Passed a NULL condition variable");
- }
-
- /* If there are waiting threads not already signalled, then
- signal the condition and wait for the thread to respond.
- */
- SDL_LockMutex(cond->lock);
- if (cond->waiting > cond->signals) {
- int i, num_waiting;
-
- num_waiting = (cond->waiting - cond->signals);
- cond->signals = cond->waiting;
- for (i = 0; i < num_waiting; ++i) {
- SDL_SemPost(cond->wait_sem);
- }
- /* Now all released threads are blocked here, waiting for us.
- Collect them all (and win fabulous prizes!) :-)
- */
- SDL_UnlockMutex(cond->lock);
- for (i = 0; i < num_waiting; ++i) {
- SDL_SemWait(cond->wait_done);
- }
- } else {
- SDL_UnlockMutex(cond->lock);
- }
-
- return 0;
-}
-
-/* Wait on the condition variable for at most 'ms' milliseconds.
- The mutex must be locked before entering this function!
- The mutex is unlocked during the wait, and locked again after the wait.
-
-Typical use:
-
-Thread A:
- SDL_LockMutex(lock);
- while ( ! condition ) {
- SDL_CondWait(cond, lock);
- }
- SDL_UnlockMutex(lock);
-
-Thread B:
- SDL_LockMutex(lock);
- ...
- condition = true;
- ...
- SDL_CondSignal(cond);
- SDL_UnlockMutex(lock);
- */
-int
-SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
-{
- int retval;
-
- if (!cond) {
- return SDL_SetError("Passed a NULL condition variable");
- }
-
- /* Obtain the protection mutex, and increment the number of waiters.
- This allows the signal mechanism to only perform a signal if there
- are waiting threads.
- */
- SDL_LockMutex(cond->lock);
- ++cond->waiting;
- SDL_UnlockMutex(cond->lock);
-
- /* Unlock the mutex, as is required by condition variable semantics */
- SDL_UnlockMutex(mutex);
-
- /* Wait for a signal */
- if (ms == SDL_MUTEX_MAXWAIT) {
- retval = SDL_SemWait(cond->wait_sem);
- } else {
- retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
- }
-
- /* Let the signaler know we have completed the wait, otherwise
- the signaler can race ahead and get the condition semaphore
- if we are stopped between the mutex unlock and semaphore wait,
- giving a deadlock. See the following URL for details:
- http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
- */
- SDL_LockMutex(cond->lock);
- if (cond->signals > 0) {
- /* If we timed out, we need to eat a condition signal */
- if (retval > 0) {
- SDL_SemWait(cond->wait_sem);
- }
- /* We always notify the signal thread that we are done */
- SDL_SemPost(cond->wait_done);
-
- /* Signal handshake complete */
- --cond->signals;
- }
- --cond->waiting;
- SDL_UnlockMutex(cond->lock);
-
- /* Lock the mutex, as is required by condition variable semantics */
- SDL_LockMutex(mutex);
-
- return retval;
-}
-
-/* Wait on the condition variable forever */
-int
-SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
-{
- return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
-}
-
-#endif /* SDL_THREAD_PSP */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_sysmutex.c b/3rdparty/SDL2/src/thread/psp/SDL_sysmutex.c
deleted file mode 100644
index 78129fa69ae..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_sysmutex.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_THREAD_PSP
-
-/* An implementation of mutexes using semaphores */
-
-#include "SDL_thread.h"
-#include "SDL_systhread_c.h"
-
-
-struct SDL_mutex
-{
- int recursive;
- SDL_threadID owner;
- SDL_sem *sem;
-};
-
-/* Create a mutex */
-SDL_mutex *
-SDL_CreateMutex(void)
-{
- SDL_mutex *mutex;
-
- /* Allocate mutex memory */
- mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
- if (mutex) {
- /* Create the mutex semaphore, with initial value 1 */
- mutex->sem = SDL_CreateSemaphore(1);
- mutex->recursive = 0;
- mutex->owner = 0;
- if (!mutex->sem) {
- SDL_free(mutex);
- mutex = NULL;
- }
- } else {
- SDL_OutOfMemory();
- }
- return mutex;
-}
-
-/* Free the mutex */
-void
-SDL_DestroyMutex(SDL_mutex * mutex)
-{
- if (mutex) {
- if (mutex->sem) {
- SDL_DestroySemaphore(mutex->sem);
- }
- SDL_free(mutex);
- }
-}
-
-/* Lock the semaphore */
-int
-SDL_mutexP(SDL_mutex * mutex)
-{
-#if SDL_THREADS_DISABLED
- return 0;
-#else
- SDL_threadID this_thread;
-
- if (mutex == NULL) {
- return SDL_SetError("Passed a NULL mutex");
- }
-
- this_thread = SDL_ThreadID();
- if (mutex->owner == this_thread) {
- ++mutex->recursive;
- } else {
- /* The order of operations is important.
- We set the locking thread id after we obtain the lock
- so unlocks from other threads will fail.
- */
- SDL_SemWait(mutex->sem);
- mutex->owner = this_thread;
- mutex->recursive = 0;
- }
-
- return 0;
-#endif /* SDL_THREADS_DISABLED */
-}
-
-/* Unlock the mutex */
-int
-SDL_mutexV(SDL_mutex * mutex)
-{
-#if SDL_THREADS_DISABLED
- return 0;
-#else
- if (mutex == NULL) {
- return SDL_SetError("Passed a NULL mutex");
- }
-
- /* If we don't own the mutex, we can't unlock it */
- if (SDL_ThreadID() != mutex->owner) {
- return SDL_SetError("mutex not owned by this thread");
- }
-
- if (mutex->recursive) {
- --mutex->recursive;
- } else {
- /* The order of operations is important.
- First reset the owner so another thread doesn't lock
- the mutex and set the ownership before we reset it,
- then release the lock semaphore.
- */
- mutex->owner = 0;
- SDL_SemPost(mutex->sem);
- }
- return 0;
-#endif /* SDL_THREADS_DISABLED */
-}
-
-#endif /* SDL_THREAD_PSP */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_sysmutex_c.h b/3rdparty/SDL2/src/thread/psp/SDL_sysmutex_c.h
deleted file mode 100644
index 9dba5e16c51..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_sysmutex_c.h
+++ /dev/null
@@ -1,22 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_syssem.c b/3rdparty/SDL2/src/thread/psp/SDL_syssem.c
deleted file mode 100644
index 643406c46ee..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_syssem.c
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_THREAD_PSP
-
-/* Semaphore functions for the PSP. */
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "SDL_error.h"
-#include "SDL_thread.h"
-
-#include <pspthreadman.h>
-#include <pspkerror.h>
-
-struct SDL_semaphore {
- SceUID semid;
-};
-
-
-/* Create a semaphore */
-SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
-{
- SDL_sem *sem;
-
- sem = (SDL_sem *) malloc(sizeof(*sem));
- if (sem != NULL) {
- /* TODO: Figure out the limit on the maximum value. */
- sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL);
- if (sem->semid < 0) {
- SDL_SetError("Couldn't create semaphore");
- free(sem);
- sem = NULL;
- }
- } else {
- SDL_OutOfMemory();
- }
-
- return sem;
-}
-
-/* Free the semaphore */
-void SDL_DestroySemaphore(SDL_sem *sem)
-{
- if (sem != NULL) {
- if (sem->semid > 0) {
- sceKernelDeleteSema(sem->semid);
- sem->semid = 0;
- }
-
- free(sem);
- }
-}
-
-/* TODO: This routine is a bit overloaded.
- * If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
- * NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
- * is specified, convert it to microseconds. */
-int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
-{
- Uint32 *pTimeout;
- int res;
-
- if (sem == NULL) {
- SDL_SetError("Passed a NULL sem");
- return 0;
- }
-
- if (timeout == 0) {
- res = sceKernelPollSema(sem->semid, 1);
- if (res < 0) {
- return SDL_MUTEX_TIMEDOUT;
- }
- return 0;
- }
-
- if (timeout == SDL_MUTEX_MAXWAIT) {
- pTimeout = NULL;
- } else {
- timeout *= 1000; /* Convert to microseconds. */
- pTimeout = &timeout;
- }
-
- res = sceKernelWaitSema(sem->semid, 1, pTimeout);
- switch (res) {
- case SCE_KERNEL_ERROR_OK:
- return 0;
- case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
- return SDL_MUTEX_TIMEDOUT;
- default:
- return SDL_SetError("WaitForSingleObject() failed");
- }
-}
-
-int SDL_SemTryWait(SDL_sem *sem)
-{
- return SDL_SemWaitTimeout(sem, 0);
-}
-
-int SDL_SemWait(SDL_sem *sem)
-{
- return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
-}
-
-/* Returns the current count of the semaphore */
-Uint32 SDL_SemValue(SDL_sem *sem)
-{
- SceKernelSemaInfo info;
-
- if (sem == NULL) {
- SDL_SetError("Passed a NULL sem");
- return 0;
- }
-
- if (sceKernelReferSemaStatus(sem->semid, &info) >= 0) {
- return info.currentCount;
- }
-
- return 0;
-}
-
-int SDL_SemPost(SDL_sem *sem)
-{
- int res;
-
- if (sem == NULL) {
- return SDL_SetError("Passed a NULL sem");
- }
-
- res = sceKernelSignalSema(sem->semid, 1);
- if (res < 0) {
- return SDL_SetError("sceKernelSignalSema() failed");
- }
-
- return 0;
-}
-
-#endif /* SDL_THREAD_PSP */
-
-/* vim: ts=4 sw=4
- */
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_systhread.c b/3rdparty/SDL2/src/thread/psp/SDL_systhread.c
deleted file mode 100644
index c6003b8ed50..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_systhread.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_THREAD_PSP
-
-/* PSP thread management routines for SDL */
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "SDL_error.h"
-#include "SDL_thread.h"
-#include "../SDL_systhread.h"
-#include "../SDL_thread_c.h"
-#include <pspkerneltypes.h>
-#include <pspthreadman.h>
-
-
-static int ThreadEntry(SceSize args, void *argp)
-{
- SDL_RunThread(*(void **) argp);
- return 0;
-}
-
-int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
-{
- SceKernelThreadInfo status;
- int priority = 32;
-
- /* Set priority of new thread to the same as the current thread */
- status.size = sizeof(SceKernelThreadInfo);
- if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
- priority = status.currentPriority;
- }
-
- thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
- priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
- PSP_THREAD_ATTR_VFPU, NULL);
- if (thread->handle < 0) {
- return SDL_SetError("sceKernelCreateThread() failed");
- }
-
- sceKernelStartThread(thread->handle, 4, &args);
- return 0;
-}
-
-void SDL_SYS_SetupThread(const char *name)
-{
- /* Do nothing. */
-}
-
-SDL_threadID SDL_ThreadID(void)
-{
- return (SDL_threadID) sceKernelGetThreadId();
-}
-
-void SDL_SYS_WaitThread(SDL_Thread *thread)
-{
- sceKernelWaitThreadEnd(thread->handle, NULL);
- sceKernelDeleteThread(thread->handle);
-}
-
-void SDL_SYS_DetachThread(SDL_Thread *thread)
-{
- /* !!! FIXME: is this correct? */
- sceKernelDeleteThread(thread->handle);
-}
-
-void SDL_SYS_KillThread(SDL_Thread *thread)
-{
- sceKernelTerminateDeleteThread(thread->handle);
-}
-
-int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
-{
- int value;
-
- if (priority == SDL_THREAD_PRIORITY_LOW) {
- value = 19;
- } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
- value = -20;
- } else {
- value = 0;
- }
-
- return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
-
-}
-
-#endif /* SDL_THREAD_PSP */
-
-/* vim: ts=4 sw=4
- */
diff --git a/3rdparty/SDL2/src/thread/psp/SDL_systhread_c.h b/3rdparty/SDL2/src/thread/psp/SDL_systhread_c.h
deleted file mode 100644
index 4f74df06aa7..00000000000
--- a/3rdparty/SDL2/src/thread/psp/SDL_systhread_c.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include <pspkerneltypes.h>
-
-typedef SceUID SYS_ThreadHandle;