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-rw-r--r--3rdparty/SDL2/src/main/android/SDL_android_main.c83
-rw-r--r--3rdparty/SDL2/src/main/dummy/SDL_dummy_main.c28
-rw-r--r--3rdparty/SDL2/src/main/haiku/SDL_BApp.h392
-rw-r--r--3rdparty/SDL2/src/main/haiku/SDL_BeApp.cc138
-rw-r--r--3rdparty/SDL2/src/main/haiku/SDL_BeApp.h40
-rw-r--r--3rdparty/SDL2/src/main/nacl/SDL_nacl_main.c93
-rw-r--r--3rdparty/SDL2/src/main/psp/SDL_psp_main.c70
-rw-r--r--3rdparty/SDL2/src/main/windows/SDL_windows_main.c207
-rw-r--r--3rdparty/SDL2/src/main/windows/version.rc38
-rw-r--r--3rdparty/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.curbin326 -> 0 bytes
-rw-r--r--3rdparty/SDL2/src/main/winrt/SDL2-WinRTResources.rc3
-rw-r--r--3rdparty/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp59
12 files changed, 0 insertions, 1151 deletions
diff --git a/3rdparty/SDL2/src/main/android/SDL_android_main.c b/3rdparty/SDL2/src/main/android/SDL_android_main.c
deleted file mode 100644
index 671d9328e8d..00000000000
--- a/3rdparty/SDL2/src/main/android/SDL_android_main.c
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
-*/
-#include "../../SDL_internal.h"
-
-#ifdef __ANDROID__
-
-/* Include the SDL main definition header */
-#include "SDL_main.h"
-
-/*******************************************************************************
- Functions called by JNI
-*******************************************************************************/
-#include <jni.h>
-
-/* Called before SDL_main() to initialize JNI bindings in SDL library */
-extern void SDL_Android_Init(JNIEnv* env, jclass cls);
-
-/* This prototype is needed to prevent a warning about the missing prototype for global function below */
-JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array);
-
-/* Start up the SDL app */
-JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
-{
- int i;
- int argc;
- int status;
- int len;
- char** argv;
-
- /* This interface could expand with ABI negotiation, callbacks, etc. */
- SDL_Android_Init(env, cls);
-
- SDL_SetMainReady();
-
- /* Prepare the arguments. */
-
- len = (*env)->GetArrayLength(env, array);
- argv = SDL_stack_alloc(char*, 1 + len + 1);
- argc = 0;
- /* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
- https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
- */
- argv[argc++] = SDL_strdup("app_process");
- for (i = 0; i < len; ++i) {
- const char* utf;
- char* arg = NULL;
- jstring string = (*env)->GetObjectArrayElement(env, array, i);
- if (string) {
- utf = (*env)->GetStringUTFChars(env, string, 0);
- if (utf) {
- arg = SDL_strdup(utf);
- (*env)->ReleaseStringUTFChars(env, string, utf);
- }
- (*env)->DeleteLocalRef(env, string);
- }
- if (!arg) {
- arg = SDL_strdup("");
- }
- argv[argc++] = arg;
- }
- argv[argc] = NULL;
-
-
- /* Run the application. */
-
- status = SDL_main(argc, argv);
-
- /* Release the arguments. */
-
- for (i = 0; i < argc; ++i) {
- SDL_free(argv[i]);
- }
- SDL_stack_free(argv);
- /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
- /* exit(status); */
-
- return status;
-}
-
-#endif /* __ANDROID__ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/main/dummy/SDL_dummy_main.c b/3rdparty/SDL2/src/main/dummy/SDL_dummy_main.c
deleted file mode 100644
index 0174136b221..00000000000
--- a/3rdparty/SDL2/src/main/dummy/SDL_dummy_main.c
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
- SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
-*/
-#include "../../SDL_internal.h"
-
-/* Include the SDL main definition header */
-#include "SDL_main.h"
-
-#ifdef main
-#undef main
-int
-main(int argc, char *argv[])
-{
- return (SDL_main(argc, argv));
-}
-#else
-/* Nothing to do on this platform */
-int
-SDL_main_stub_symbol(void);
-
-int
-SDL_main_stub_symbol(void)
-{
- return 0;
-}
-#endif
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/main/haiku/SDL_BApp.h b/3rdparty/SDL2/src/main/haiku/SDL_BApp.h
deleted file mode 100644
index 9672d462cba..00000000000
--- a/3rdparty/SDL2/src/main/haiku/SDL_BApp.h
+++ /dev/null
@@ -1,392 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef SDL_BAPP_H
-#define SDL_BAPP_H
-
-#include <InterfaceKit.h>
-#include <OpenGLKit.h>
-
-#include "../../video/haiku/SDL_bkeyboard.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../SDL_internal.h"
-
-#include "SDL_video.h"
-
-/* Local includes */
-#include "../../events/SDL_events_c.h"
-#include "../../video/haiku/SDL_bkeyboard.h"
-#include "../../video/haiku/SDL_bframebuffer.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-#include <vector>
-
-
-
-
-/* Forward declarations */
-class SDL_BWin;
-
-/* Message constants */
-enum ToSDL {
- /* Intercepted by BWindow on its way to BView */
- BAPP_MOUSE_MOVED,
- BAPP_MOUSE_BUTTON,
- BAPP_MOUSE_WHEEL,
- BAPP_KEY,
- BAPP_REPAINT, /* from _UPDATE_ */
- /* From BWindow */
- BAPP_MAXIMIZE, /* from B_ZOOM */
- BAPP_MINIMIZE,
- BAPP_RESTORE, /* TODO: IMPLEMENT! */
- BAPP_SHOW,
- BAPP_HIDE,
- BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
- BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
- BAPP_WINDOW_CLOSE_REQUESTED,
- BAPP_WINDOW_MOVED,
- BAPP_WINDOW_RESIZED,
- BAPP_SCREEN_CHANGED
-};
-
-
-
-/* Create a descendant of BApplication */
-class SDL_BApp : public BApplication {
-public:
- SDL_BApp(const char* signature) :
- BApplication(signature) {
- _current_context = NULL;
- }
-
-
- virtual ~SDL_BApp() {
- }
-
-
-
- /* Event-handling functions */
- virtual void MessageReceived(BMessage* message) {
- /* Sort out SDL-related messages */
- switch ( message->what ) {
- case BAPP_MOUSE_MOVED:
- _HandleMouseMove(message);
- break;
-
- case BAPP_MOUSE_BUTTON:
- _HandleMouseButton(message);
- break;
-
- case BAPP_MOUSE_WHEEL:
- _HandleMouseWheel(message);
- break;
-
- case BAPP_KEY:
- _HandleKey(message);
- break;
-
- case BAPP_REPAINT:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
- break;
-
- case BAPP_MAXIMIZE:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
- break;
-
- case BAPP_MINIMIZE:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
- break;
-
- case BAPP_SHOW:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
- break;
-
- case BAPP_HIDE:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
- break;
-
- case BAPP_MOUSE_FOCUS:
- _HandleMouseFocus(message);
- break;
-
- case BAPP_KEYBOARD_FOCUS:
- _HandleKeyboardFocus(message);
- break;
-
- case BAPP_WINDOW_CLOSE_REQUESTED:
- _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
- break;
-
- case BAPP_WINDOW_MOVED:
- _HandleWindowMoved(message);
- break;
-
- case BAPP_WINDOW_RESIZED:
- _HandleWindowResized(message);
- break;
-
- case BAPP_SCREEN_CHANGED:
- /* TODO: Handle screen resize or workspace change */
- break;
-
- default:
- BApplication::MessageReceived(message);
- break;
- }
- }
-
- /* Window creation/destruction methods */
- int32 GetID(SDL_Window *win) {
- int32 i;
- for(i = 0; i < _GetNumWindowSlots(); ++i) {
- if( GetSDLWindow(i) == NULL ) {
- _SetSDLWindow(win, i);
- return i;
- }
- }
-
- /* Expand the vector if all slots are full */
- if( i == _GetNumWindowSlots() ) {
- _PushBackWindow(win);
- return i;
- }
-
- /* TODO: error handling */
- return 0;
- }
-
- /* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
- there another way to do this? */
- void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
-
-
- SDL_Window *GetSDLWindow(int32 winID) {
- return _window_map[winID];
- }
-
- void SetCurrentContext(BGLView *newContext) {
- if(_current_context)
- _current_context->UnlockGL();
- _current_context = newContext;
- if (_current_context)
- _current_context->LockGL();
- }
-private:
- /* Event management */
- void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
- SDL_Window *win;
- int32 winID;
- if(
- !_GetWinID(msg, &winID)
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendWindowEvent(win, sdlEventType, 0, 0);
- }
-
- void _HandleMouseMove(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- int32 x = 0, y = 0;
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindInt32("x", &x) != B_OK || /* x movement */
- msg->FindInt32("y", &y) != B_OK /* y movement */
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendMouseMotion(win, 0, 0, x, y);
-
- /* Tell the application that the mouse passed over, redraw needed */
- BE_UpdateWindowFramebuffer(NULL,win,NULL,-1);
- }
-
- void _HandleMouseButton(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- int32 button, state; /* left/middle/right, pressed/released */
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindInt32("button-id", &button) != B_OK ||
- msg->FindInt32("button-state", &state) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendMouseButton(win, 0, state, button);
- }
-
- void _HandleMouseWheel(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- int32 xTicks, yTicks;
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindInt32("xticks", &xTicks) != B_OK ||
- msg->FindInt32("yticks", &yTicks) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendMouseWheel(win, 0, xTicks, yTicks, SDL_MOUSEWHEEL_NORMAL);
- }
-
- void _HandleKey(BMessage *msg) {
- int32 scancode, state; /* scancode, pressed/released */
- if(
- msg->FindInt32("key-state", &state) != B_OK ||
- msg->FindInt32("key-scancode", &scancode) != B_OK
- ) {
- return;
- }
-
- /* Make sure this isn't a repeated event (key pressed and held) */
- if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) {
- return;
- }
- BE_SetKeyState(scancode, state);
- SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));
-
- if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
- const int8 *keyUtf8;
- ssize_t count;
- if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
- char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
- SDL_zero(text);
- SDL_memcpy(text, keyUtf8, count);
- SDL_SendKeyboardText(text);
- }
- }
- }
-
- void _HandleMouseFocus(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- bool bSetFocus; /* If false, lose focus */
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindBool("focusGained", &bSetFocus) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- if(bSetFocus) {
- SDL_SetMouseFocus(win);
- } else if(SDL_GetMouseFocus() == win) {
- /* Only lose all focus if this window was the current focus */
- SDL_SetMouseFocus(NULL);
- }
- }
-
- void _HandleKeyboardFocus(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- bool bSetFocus; /* If false, lose focus */
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindBool("focusGained", &bSetFocus) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- if(bSetFocus) {
- SDL_SetKeyboardFocus(win);
- } else if(SDL_GetKeyboardFocus() == win) {
- /* Only lose all focus if this window was the current focus */
- SDL_SetKeyboardFocus(NULL);
- }
- }
-
- void _HandleWindowMoved(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- int32 xPos, yPos;
- /* Get the window id and new x/y position of the window */
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindInt32("window-x", &xPos) != B_OK ||
- msg->FindInt32("window-y", &yPos) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
- }
-
- void _HandleWindowResized(BMessage *msg) {
- SDL_Window *win;
- int32 winID;
- int32 w, h;
- /* Get the window id ]and new x/y position of the window */
- if(
- !_GetWinID(msg, &winID) ||
- msg->FindInt32("window-w", &w) != B_OK ||
- msg->FindInt32("window-h", &h) != B_OK
- ) {
- return;
- }
- win = GetSDLWindow(winID);
- SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
- }
-
- bool _GetWinID(BMessage *msg, int32 *winID) {
- return msg->FindInt32("window-id", winID) == B_OK;
- }
-
-
-
- /* Vector functions: Wraps vector stuff in case we need to change
- implementation */
- void _SetSDLWindow(SDL_Window *win, int32 winID) {
- _window_map[winID] = win;
- }
-
- int32 _GetNumWindowSlots() {
- return _window_map.size();
- }
-
-
- void _PopBackWindow() {
- _window_map.pop_back();
- }
-
- void _PushBackWindow(SDL_Window *win) {
- _window_map.push_back(win);
- }
-
-
- /* Members */
- std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
-
- display_mode *_saved_mode;
- BGLView *_current_context;
-};
-
-#endif
diff --git a/3rdparty/SDL2/src/main/haiku/SDL_BeApp.cc b/3rdparty/SDL2/src/main/haiku/SDL_BeApp.cc
deleted file mode 100644
index 4c5df095487..00000000000
--- a/3rdparty/SDL2/src/main/haiku/SDL_BeApp.cc
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if defined(__HAIKU__)
-
-/* Handle the BeApp specific portions of the application */
-
-#include <AppKit.h>
-#include <storage/Path.h>
-#include <storage/Entry.h>
-#include <unistd.h>
-
-#include "SDL_BApp.h" /* SDL_BApp class definition */
-#include "SDL_BeApp.h"
-#include "SDL_timer.h"
-#include "SDL_error.h"
-
-#include "../../video/haiku/SDL_BWin.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../../thread/SDL_systhread.h"
-
-/* Flag to tell whether or not the Be application is active or not */
-int SDL_BeAppActive = 0;
-static SDL_Thread *SDL_AppThread = NULL;
-
-static int
-StartBeApp(void *unused)
-{
- BApplication *App;
-
- App = new SDL_BApp("application/x-SDL-executable");
-
- App->Run();
- delete App;
- return (0);
-}
-
-/* Initialize the Be Application, if it's not already started */
-int
-SDL_InitBeApp(void)
-{
- /* Create the BApplication that handles appserver interaction */
- if (SDL_BeAppActive <= 0) {
- SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
- if (SDL_AppThread == NULL) {
- return SDL_SetError("Couldn't create BApplication thread");
- }
-
- /* Change working directory to that of executable */
- app_info info;
- if (B_OK == be_app->GetAppInfo(&info)) {
- entry_ref ref = info.ref;
- BEntry entry;
- if (B_OK == entry.SetTo(&ref)) {
- BPath path;
- if (B_OK == path.SetTo(&entry)) {
- if (B_OK == path.GetParent(&path)) {
- chdir(path.Path());
- }
- }
- }
- }
-
- do {
- SDL_Delay(10);
- } while ((be_app == NULL) || be_app->IsLaunching());
-
- /* Mark the application active */
- SDL_BeAppActive = 0;
- }
-
- /* Increment the application reference count */
- ++SDL_BeAppActive;
-
- /* The app is running, and we're ready to go */
- return (0);
-}
-
-/* Quit the Be Application, if there's nothing left to do */
-void
-SDL_QuitBeApp(void)
-{
- /* Decrement the application reference count */
- --SDL_BeAppActive;
-
- /* If the reference count reached zero, clean up the app */
- if (SDL_BeAppActive == 0) {
- if (SDL_AppThread != NULL) {
- if (be_app != NULL) { /* Not tested */
- be_app->PostMessage(B_QUIT_REQUESTED);
- }
- SDL_WaitThread(SDL_AppThread, NULL);
- SDL_AppThread = NULL;
- }
- /* be_app should now be NULL since be_app has quit */
- }
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-/* SDL_BApp functions */
-void SDL_BApp::ClearID(SDL_BWin *bwin) {
- _SetSDLWindow(NULL, bwin->GetID());
- int32 i = _GetNumWindowSlots() - 1;
- while(i >= 0 && GetSDLWindow(i) == NULL) {
- _PopBackWindow();
- --i;
- }
-}
-
-#endif /* __HAIKU__ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/main/haiku/SDL_BeApp.h b/3rdparty/SDL2/src/main/haiku/SDL_BeApp.h
deleted file mode 100644
index 6700a3be9d3..00000000000
--- a/3rdparty/SDL2/src/main/haiku/SDL_BeApp.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-/* Handle the BeApp specific portions of the application */
-
-/* Initialize the Be Application, if it's not already started */
-extern int SDL_InitBeApp(void);
-
-/* Quit the Be Application, if there's nothing left to do */
-extern void SDL_QuitBeApp(void);
-
-/* Flag to tell whether the app is active or not */
-extern int SDL_BeAppActive;
-/* vi: set ts=4 sw=4 expandtab: */
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/3rdparty/SDL2/src/main/nacl/SDL_nacl_main.c b/3rdparty/SDL2/src/main/nacl/SDL_nacl_main.c
deleted file mode 100644
index 4c01d0fba87..00000000000
--- a/3rdparty/SDL2/src/main/nacl/SDL_nacl_main.c
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_NACL
-
-/* Include the SDL main definition header */
-#include "SDL_main.h"
-
-#include "ppapi_simple/ps_main.h"
-#include "ppapi_simple/ps_event.h"
-#include "ppapi_simple/ps_interface.h"
-#include "nacl_io/nacl_io.h"
-#include "sys/mount.h"
-
-extern void NACL_SetScreenResolution(int width, int height, Uint32 format);
-
-int
-nacl_main(int argc, char *argv[])
-{
- int status;
- PSEvent* ps_event;
- PP_Resource event;
- struct PP_Rect rect;
- int ready = 0;
- const PPB_View *ppb_view = PSInterfaceView();
-
- /* This is started in a worker thread by ppapi_simple! */
-
- /* Wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before starting the app */
-
- PSEventSetFilter(PSE_INSTANCE_DIDCHANGEVIEW);
- while (!ready) {
- /* Process all waiting events without blocking */
- while (!ready && (ps_event = PSEventWaitAcquire()) != NULL) {
- event = ps_event->as_resource;
- switch(ps_event->type) {
- /* From DidChangeView, contains a view resource */
- case PSE_INSTANCE_DIDCHANGEVIEW:
- ppb_view->GetRect(event, &rect);
- NACL_SetScreenResolution(rect.size.width, rect.size.height, 0);
- ready = 1;
- break;
- default:
- break;
- }
- PSEventRelease(ps_event);
- }
- }
-
- /* Do a default httpfs mount on /,
- * apps can override this by unmounting /
- * and remounting with the desired configuration
- */
- nacl_io_init_ppapi(PSGetInstanceId(), PSGetInterface);
-
- umount("/");
- mount(
- "", /* source */
- "/", /* target */
- "httpfs", /* filesystemtype */
- 0, /* mountflags */
- ""); /* data specific to the html5fs type */
-
- /* Everything is ready, start the user main function */
- SDL_SetMainReady();
- status = SDL_main(argc, argv);
-
- return 0;
-}
-
-/* ppapi_simple will start nacl_main in a worker thread */
-PPAPI_SIMPLE_REGISTER_MAIN(nacl_main);
-
-#endif /* SDL_VIDEO_DRIVER_NACL */
diff --git a/3rdparty/SDL2/src/main/psp/SDL_psp_main.c b/3rdparty/SDL2/src/main/psp/SDL_psp_main.c
deleted file mode 100644
index 2ca8e446b43..00000000000
--- a/3rdparty/SDL2/src/main/psp/SDL_psp_main.c
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
-*/
-#include "SDL_config.h"
-
-#ifdef __PSP__
-
-#include "SDL_main.h"
-#include <pspkernel.h>
-#include <pspdebug.h>
-#include <pspsdk.h>
-#include <pspthreadman.h>
-#include <stdlib.h>
-#include <stdio.h>
-
-/* If application's main() is redefined as SDL_main, and libSDLmain is
- linked, then this file will create the standard exit callback,
- define the PSP_MODULE_INFO macro, and exit back to the browser when
- the program is finished.
-
- You can still override other parameters in your own code if you
- desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
- PSP_MAIN_THREAD_STACK_SIZE, etc.
-*/
-
-PSP_MODULE_INFO("SDL App", 0, 1, 1);
-
-int sdl_psp_exit_callback(int arg1, int arg2, void *common)
-{
- exit(0);
- return 0;
-}
-
-int sdl_psp_callback_thread(SceSize args, void *argp)
-{
- int cbid;
- cbid = sceKernelCreateCallback("Exit Callback",
- sdl_psp_exit_callback, NULL);
- sceKernelRegisterExitCallback(cbid);
- sceKernelSleepThreadCB();
- return 0;
-}
-
-int sdl_psp_setup_callbacks(void)
-{
- int thid = 0;
- thid = sceKernelCreateThread("update_thread",
- sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
- if(thid >= 0)
- sceKernelStartThread(thid, 0, 0);
- return thid;
-}
-
-int main(int argc, char *argv[])
-{
- pspDebugScreenInit();
- sdl_psp_setup_callbacks();
-
- /* Register sceKernelExitGame() to be called when we exit */
- atexit(sceKernelExitGame);
-
- SDL_SetMainReady();
-
- (void)SDL_main(argc, argv);
- return 0;
-}
-
-#endif /* __PSP__ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/main/windows/SDL_windows_main.c b/3rdparty/SDL2/src/main/windows/SDL_windows_main.c
deleted file mode 100644
index b502ed50e7a..00000000000
--- a/3rdparty/SDL2/src/main/windows/SDL_windows_main.c
+++ /dev/null
@@ -1,207 +0,0 @@
-/*
- SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
-
- The WinMain function -- calls your program's main() function
-*/
-#include "SDL_config.h"
-
-#ifdef __WIN32__
-
-/* Include this so we define UNICODE properly */
-#include "../../core/windows/SDL_windows.h"
-
-/* Include the SDL main definition header */
-#include "SDL.h"
-#include "SDL_main.h"
-
-#ifdef main
-# undef main
-#endif /* main */
-
-static void
-UnEscapeQuotes(char *arg)
-{
- char *last = NULL;
-
- while (*arg) {
- if (*arg == '"' && (last != NULL && *last == '\\')) {
- char *c_curr = arg;
- char *c_last = last;
-
- while (*c_curr) {
- *c_last = *c_curr;
- c_last = c_curr;
- c_curr++;
- }
- *c_last = '\0';
- }
- last = arg;
- arg++;
- }
-}
-
-/* Parse a command line buffer into arguments */
-static int
-ParseCommandLine(char *cmdline, char **argv)
-{
- char *bufp;
- char *lastp = NULL;
- int argc, last_argc;
-
- argc = last_argc = 0;
- for (bufp = cmdline; *bufp;) {
- /* Skip leading whitespace */
- while (SDL_isspace(*bufp)) {
- ++bufp;
- }
- /* Skip over argument */
- if (*bufp == '"') {
- ++bufp;
- if (*bufp) {
- if (argv) {
- argv[argc] = bufp;
- }
- ++argc;
- }
- /* Skip over word */
- lastp = bufp;
- while (*bufp && (*bufp != '"' || *lastp == '\\')) {
- lastp = bufp;
- ++bufp;
- }
- } else {
- if (*bufp) {
- if (argv) {
- argv[argc] = bufp;
- }
- ++argc;
- }
- /* Skip over word */
- while (*bufp && !SDL_isspace(*bufp)) {
- ++bufp;
- }
- }
- if (*bufp) {
- if (argv) {
- *bufp = '\0';
- }
- ++bufp;
- }
-
- /* Strip out \ from \" sequences */
- if (argv && last_argc != argc) {
- UnEscapeQuotes(argv[last_argc]);
- }
- last_argc = argc;
- }
- if (argv) {
- argv[argc] = NULL;
- }
- return (argc);
-}
-
-/* Pop up an out of memory message, returns to Windows */
-static BOOL
-OutOfMemory(void)
-{
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
- return FALSE;
-}
-
-#if defined(_MSC_VER)
-/* The VC++ compiler needs main/wmain defined */
-# define console_ansi_main main
-# if UNICODE
-# define console_wmain wmain
-# endif
-#endif
-
-/* WinMain, main, and wmain eventually call into here. */
-static int
-main_utf8(int argc, char *argv[])
-{
- SDL_SetMainReady();
-
- /* Run the application main() code */
- return SDL_main(argc, argv);
-}
-
-/* Gets the arguments with GetCommandLine, converts them to argc and argv
- and calls main_utf8 */
-static int
-main_getcmdline()
-{
- char **argv;
- int argc;
- char *cmdline;
- int retval = 0;
-
- /* Grab the command line */
- TCHAR *text = GetCommandLine();
-#if UNICODE
- cmdline = WIN_StringToUTF8(text);
-#else
- /* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
- cmdline = SDL_strdup(text);
-#endif
- if (cmdline == NULL) {
- return OutOfMemory();
- }
-
- /* Parse it into argv and argc */
- argc = ParseCommandLine(cmdline, NULL);
- argv = SDL_stack_alloc(char *, argc + 1);
- if (argv == NULL) {
- return OutOfMemory();
- }
- ParseCommandLine(cmdline, argv);
-
- retval = main_utf8(argc, argv);
-
- SDL_stack_free(argv);
- SDL_free(cmdline);
-
- return retval;
-}
-
-/* This is where execution begins [console apps, ansi] */
-int
-console_ansi_main(int argc, char *argv[])
-{
- return main_getcmdline();
-}
-
-
-#if UNICODE
-/* This is where execution begins [console apps, unicode] */
-int
-console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
-{
- int retval = 0;
- char **argv = SDL_stack_alloc(char*, argc + 1);
- int i;
-
- for (i = 0; i < argc; ++i) {
- argv[i] = WIN_StringToUTF8(wargv[i]);
- }
- argv[argc] = NULL;
-
- retval = main_utf8(argc, argv);
-
- /* !!! FIXME: we are leaking all the elements of argv we allocated. */
- SDL_stack_free(argv);
-
- return retval;
-}
-#endif
-
-/* This is where execution begins [windowed apps] */
-int WINAPI
-WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
-{
- return main_getcmdline();
-}
-
-#endif /* __WIN32__ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/3rdparty/SDL2/src/main/windows/version.rc b/3rdparty/SDL2/src/main/windows/version.rc
deleted file mode 100644
index e10443b0673..00000000000
--- a/3rdparty/SDL2/src/main/windows/version.rc
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#include "winresrc.h"
-
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Version
-//
-
-VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,0,5,0
- PRODUCTVERSION 2,0,5,0
- FILEFLAGSMASK 0x3fL
- FILEFLAGS 0x0L
- FILEOS 0x40004L
- FILETYPE 0x2L
- FILESUBTYPE 0x0L
-BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904b0"
- BEGIN
- VALUE "CompanyName", "\0"
- VALUE "FileDescription", "SDL\0"
- VALUE "FileVersion", "2, 0, 5, 0\0"
- VALUE "InternalName", "SDL\0"
- VALUE "LegalCopyright", "Copyright © 2016 Sam Lantinga\0"
- VALUE "OriginalFilename", "SDL2.dll\0"
- VALUE "ProductName", "Simple DirectMedia Layer\0"
- VALUE "ProductVersion", "2, 0, 5, 0\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
-END
diff --git a/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur b/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur
deleted file mode 100644
index c6556b8a72d..00000000000
--- a/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur
+++ /dev/null
Binary files differ
diff --git a/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResources.rc b/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResources.rc
deleted file mode 100644
index 988a8d57d56..00000000000
--- a/3rdparty/SDL2/src/main/winrt/SDL2-WinRTResources.rc
+++ /dev/null
@@ -1,3 +0,0 @@
-#include "winres.h"
-LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-5000 CURSOR "SDL2-WinRTResource_BlankCursor.cur"
diff --git a/3rdparty/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp b/3rdparty/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp
deleted file mode 100644
index ce5e824739b..00000000000
--- a/3rdparty/SDL2/src/main/winrt/SDL_winrt_main_NonXAML.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
-*/
-
-#include "SDL_main.h"
-#include <wrl.h>
-
-/* At least one file in any SDL/WinRT app appears to require compilation
- with C++/CX, otherwise a Windows Metadata file won't get created, and
- an APPX0702 build error can appear shortly after linking.
-
- The following set of preprocessor code forces this file to be compiled
- as C++/CX, which appears to cause Visual C++ 2012's build tools to
- create this .winmd file, and will help allow builds of SDL/WinRT apps
- to proceed without error.
-
- If other files in an app's project enable C++/CX compilation, then it might
- be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW,
- for Visual C++'s build tools to create a winmd file, and for the app to
- build without APPX0702 errors. In this case, if
- SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then
- the #error (to force C++/CX compilation) will be disabled.
-
- Please note that /ZW can be specified on a file-by-file basis. To do this,
- right click on the file in Visual C++, click Properties, then change the
- setting through the dialog that comes up.
-*/
-#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE
-#ifndef __cplusplus_winrt
-#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur.
-#endif
-#endif
-
-/* Prevent MSVC++ from warning about threading models when defining our
- custom WinMain. The threading model will instead be set via a direct
- call to Windows::Foundation::Initialize (rather than via an attributed
- function).
-
- To note, this warning (C4447) does not seem to come up unless this file
- is compiled with C++/CX enabled (via the /ZW compiler flag).
-*/
-#ifdef _MSC_VER
-#pragma warning(disable:4447)
-#endif
-
-/* Make sure the function to initialize the Windows Runtime gets linked in. */
-#ifdef _MSC_VER
-#pragma comment(lib, "runtimeobject.lib")
-#endif
-
-int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
-{
- if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
- return 1;
- }
-
- SDL_WinRTRunApp(SDL_main, NULL);
- return 0;
-}