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Diffstat (limited to '3rdparty/SDL2/src/main/psp/SDL_psp_main.c')
-rw-r--r--3rdparty/SDL2/src/main/psp/SDL_psp_main.c70
1 files changed, 0 insertions, 70 deletions
diff --git a/3rdparty/SDL2/src/main/psp/SDL_psp_main.c b/3rdparty/SDL2/src/main/psp/SDL_psp_main.c
deleted file mode 100644
index 2ca8e446b43..00000000000
--- a/3rdparty/SDL2/src/main/psp/SDL_psp_main.c
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
-*/
-#include "SDL_config.h"
-
-#ifdef __PSP__
-
-#include "SDL_main.h"
-#include <pspkernel.h>
-#include <pspdebug.h>
-#include <pspsdk.h>
-#include <pspthreadman.h>
-#include <stdlib.h>
-#include <stdio.h>
-
-/* If application's main() is redefined as SDL_main, and libSDLmain is
- linked, then this file will create the standard exit callback,
- define the PSP_MODULE_INFO macro, and exit back to the browser when
- the program is finished.
-
- You can still override other parameters in your own code if you
- desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
- PSP_MAIN_THREAD_STACK_SIZE, etc.
-*/
-
-PSP_MODULE_INFO("SDL App", 0, 1, 1);
-
-int sdl_psp_exit_callback(int arg1, int arg2, void *common)
-{
- exit(0);
- return 0;
-}
-
-int sdl_psp_callback_thread(SceSize args, void *argp)
-{
- int cbid;
- cbid = sceKernelCreateCallback("Exit Callback",
- sdl_psp_exit_callback, NULL);
- sceKernelRegisterExitCallback(cbid);
- sceKernelSleepThreadCB();
- return 0;
-}
-
-int sdl_psp_setup_callbacks(void)
-{
- int thid = 0;
- thid = sceKernelCreateThread("update_thread",
- sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
- if(thid >= 0)
- sceKernelStartThread(thid, 0, 0);
- return thid;
-}
-
-int main(int argc, char *argv[])
-{
- pspDebugScreenInit();
- sdl_psp_setup_callbacks();
-
- /* Register sceKernelExitGame() to be called when we exit */
- atexit(sceKernelExitGame);
-
- SDL_SetMainReady();
-
- (void)SDL_main(argc, argv);
- return 0;
-}
-
-#endif /* __PSP__ */
-
-/* vi: set ts=4 sw=4 expandtab: */