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Diffstat (limited to '3rdparty/SDL2/src/haptic/SDL_syshaptic.h')
-rw-r--r--3rdparty/SDL2/src/haptic/SDL_syshaptic.h208
1 files changed, 0 insertions, 208 deletions
diff --git a/3rdparty/SDL2/src/haptic/SDL_syshaptic.h b/3rdparty/SDL2/src/haptic/SDL_syshaptic.h
deleted file mode 100644
index 372cefacfee..00000000000
--- a/3rdparty/SDL2/src/haptic/SDL_syshaptic.h
+++ /dev/null
@@ -1,208 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../SDL_internal.h"
-
-#ifndef _SDL_syshaptic_h
-#define _SDL_syshaptic_h
-
-#include "SDL_haptic.h"
-
-
-struct haptic_effect
-{
- SDL_HapticEffect effect; /* The current event */
- struct haptic_hweffect *hweffect; /* The hardware behind the event */
-};
-
-/*
- * The real SDL_Haptic struct.
- */
-struct _SDL_Haptic
-{
- Uint8 index; /* Stores index it is attached to */
-
- struct haptic_effect *effects; /* Allocated effects */
- int neffects; /* Maximum amount of effects */
- int nplaying; /* Maximum amount of effects to play at the same time */
- unsigned int supported; /* Supported effects */
- int naxes; /* Number of axes on the device. */
-
- struct haptic_hwdata *hwdata; /* Driver dependent */
- int ref_count; /* Count for multiple opens */
-
- int rumble_id; /* ID of rumble effect for simple rumble API. */
- SDL_HapticEffect rumble_effect; /* Rumble effect. */
- struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */
-};
-
-/*
- * Scans the system for haptic devices.
- *
- * Returns number of devices on success, -1 on error.
- */
-extern int SDL_SYS_HapticInit(void);
-
-/* Function to return the number of haptic devices plugged in right now */
-extern int SDL_SYS_NumHaptics();
-
-/*
- * Gets the device dependent name of the haptic device
- */
-extern const char *SDL_SYS_HapticName(int index);
-
-/*
- * Opens the haptic device for usage. The haptic device should have
- * the index value set previously.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
-
-/*
- * Returns the index of the haptic core pointer or -1 if none is found.
- */
-int SDL_SYS_HapticMouse(void);
-
-/*
- * Checks to see if the joystick has haptic capabilities.
- *
- * Returns >0 if haptic capabilities are detected, 0 if haptic
- * capabilities aren't detected and -1 on error.
- */
-extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
-
-/*
- * Opens the haptic device for usage using the same device as
- * the joystick.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
- SDL_Joystick * joystick);
-/*
- * Checks to see if haptic device and joystick device are the same.
- *
- * Returns 1 if they are the same, 0 if they aren't.
- */
-extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
- SDL_Joystick * joystick);
-
-/*
- * Closes a haptic device after usage.
- */
-extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
-
-/*
- * Performs a cleanup on the haptic subsystem.
- */
-extern void SDL_SYS_HapticQuit(void);
-
-/*
- * Creates a new haptic effect on the haptic device using base
- * as a template for the effect.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect,
- SDL_HapticEffect * base);
-
-/*
- * Updates the haptic effect on the haptic device using data
- * as a template.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect,
- SDL_HapticEffect * data);
-
-/*
- * Runs the effect on the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect,
- Uint32 iterations);
-
-/*
- * Stops the effect on the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect);
-
-/*
- * Cleanups up the effect on the haptic device.
- */
-extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect);
-
-/*
- * Queries the device for the status of effect.
- *
- * Returns 0 if device is stopped, >0 if device is playing and
- * -1 on error.
- */
-extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
- struct haptic_effect *effect);
-
-/*
- * Sets the global gain of the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
-
-/*
- * Sets the autocenter feature of the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
-
-/*
- * Pauses the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
-
-/*
- * Unpauses the haptic device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
-
-/*
- * Stops all the currently playing haptic effects on the device.
- *
- * Returns 0 on success, -1 on error.
- */
-extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
-
-#endif /* _SDL_syshaptic_h */
-
-/* vi: set ts=4 sw=4 expandtab: */