diff options
Diffstat (limited to '3rdparty/SDL2/src/haptic')
-rw-r--r-- | 3rdparty/SDL2/src/haptic/SDL_haptic.c | 848 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/SDL_haptic_c.h | 25 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/SDL_syshaptic.h | 208 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic.c | 1417 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic_c.h | 26 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/dummy/SDL_syshaptic.c | 186 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/linux/SDL_syshaptic.c | 1162 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic.c | 1301 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h | 47 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c | 449 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic_c.h | 88 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic.c | 486 | ||||
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h | 47 |
13 files changed, 0 insertions, 6290 deletions
diff --git a/3rdparty/SDL2/src/haptic/SDL_haptic.c b/3rdparty/SDL2/src/haptic/SDL_haptic.c deleted file mode 100644 index ddce908d6b5..00000000000 --- a/3rdparty/SDL2/src/haptic/SDL_haptic.c +++ /dev/null @@ -1,848 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../SDL_internal.h" - -#include "SDL_syshaptic.h" -#include "SDL_haptic_c.h" -#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */ -#include "SDL_assert.h" - -SDL_Haptic *SDL_haptics = NULL; - - -/* - * Initializes the Haptic devices. - */ -int -SDL_HapticInit(void) -{ - int status; - - status = SDL_SYS_HapticInit(); - if (status >= 0) { - status = 0; - } - - return status; -} - - -/* - * Checks to see if the haptic device is valid - */ -static int -ValidHaptic(SDL_Haptic * haptic) -{ - int valid; - SDL_Haptic *hapticlist; - - valid = 0; - if (haptic != NULL) { - hapticlist = SDL_haptics; - while ( hapticlist ) - { - if (hapticlist == haptic) { - valid = 1; - break; - } - hapticlist = hapticlist->next; - } - } - - /* Create the error here. */ - if (valid == 0) { - SDL_SetError("Haptic: Invalid haptic device identifier"); - } - - return valid; -} - - -/* - * Returns the number of available devices. - */ -int -SDL_NumHaptics(void) -{ - return SDL_SYS_NumHaptics(); -} - - -/* - * Gets the name of a Haptic device by index. - */ -const char * -SDL_HapticName(int device_index) -{ - if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { - SDL_SetError("Haptic: There are %d haptic devices available", - SDL_NumHaptics()); - return NULL; - } - return SDL_SYS_HapticName(device_index); -} - - -/* - * Opens a Haptic device. - */ -SDL_Haptic * -SDL_HapticOpen(int device_index) -{ - SDL_Haptic *haptic; - SDL_Haptic *hapticlist; - - if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { - SDL_SetError("Haptic: There are %d haptic devices available", - SDL_NumHaptics()); - return NULL; - } - - hapticlist = SDL_haptics; - /* If the haptic is already open, return it - * TODO: Should we create haptic instance IDs like the Joystick API? - */ - while ( hapticlist ) - { - if (device_index == hapticlist->index) { - haptic = hapticlist; - ++haptic->ref_count; - return haptic; - } - hapticlist = hapticlist->next; - } - - /* Create the haptic device */ - haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); - if (haptic == NULL) { - SDL_OutOfMemory(); - return NULL; - } - - /* Initialize the haptic device */ - SDL_memset(haptic, 0, (sizeof *haptic)); - haptic->rumble_id = -1; - haptic->index = device_index; - if (SDL_SYS_HapticOpen(haptic) < 0) { - SDL_free(haptic); - return NULL; - } - - /* Add haptic to list */ - ++haptic->ref_count; - /* Link the haptic in the list */ - haptic->next = SDL_haptics; - SDL_haptics = haptic; - - /* Disable autocenter and set gain to max. */ - if (haptic->supported & SDL_HAPTIC_GAIN) - SDL_HapticSetGain(haptic, 100); - if (haptic->supported & SDL_HAPTIC_AUTOCENTER) - SDL_HapticSetAutocenter(haptic, 0); - - return haptic; -} - - -/* - * Returns 1 if the device has been opened. - */ -int -SDL_HapticOpened(int device_index) -{ - int opened; - SDL_Haptic *hapticlist; - - /* Make sure it's valid. */ - if ((device_index < 0) || (device_index >= SDL_NumHaptics())) { - SDL_SetError("Haptic: There are %d haptic devices available", - SDL_NumHaptics()); - return 0; - } - - opened = 0; - hapticlist = SDL_haptics; - /* TODO Should this use an instance ID? */ - while ( hapticlist ) - { - if (hapticlist->index == (Uint8) device_index) { - opened = 1; - break; - } - hapticlist = hapticlist->next; - } - return opened; -} - - -/* - * Returns the index to a haptic device. - */ -int -SDL_HapticIndex(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - return haptic->index; -} - - -/* - * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't. - */ -int -SDL_MouseIsHaptic(void) -{ - if (SDL_SYS_HapticMouse() < 0) - return SDL_FALSE; - return SDL_TRUE; -} - - -/* - * Returns the haptic device if mouse is haptic or NULL elsewise. - */ -SDL_Haptic * -SDL_HapticOpenFromMouse(void) -{ - int device_index; - - device_index = SDL_SYS_HapticMouse(); - - if (device_index < 0) { - SDL_SetError("Haptic: Mouse isn't a haptic device."); - return NULL; - } - - return SDL_HapticOpen(device_index); -} - - -/* - * Returns SDL_TRUE if joystick has haptic features. - */ -int -SDL_JoystickIsHaptic(SDL_Joystick * joystick) -{ - int ret; - - /* Must be a valid joystick */ - if (!SDL_PrivateJoystickValid(joystick)) { - return -1; - } - - ret = SDL_SYS_JoystickIsHaptic(joystick); - - if (ret > 0) - return SDL_TRUE; - else if (ret == 0) - return SDL_FALSE; - else - return -1; -} - - -/* - * Opens a haptic device from a joystick. - */ -SDL_Haptic * -SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) -{ - SDL_Haptic *haptic; - SDL_Haptic *hapticlist; - - /* Make sure there is room. */ - if (SDL_NumHaptics() <= 0) { - SDL_SetError("Haptic: There are %d haptic devices available", - SDL_NumHaptics()); - return NULL; - } - - /* Must be a valid joystick */ - if (!SDL_PrivateJoystickValid(joystick)) { - SDL_SetError("Haptic: Joystick isn't valid."); - return NULL; - } - - /* Joystick must be haptic */ - if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) { - SDL_SetError("Haptic: Joystick isn't a haptic device."); - return NULL; - } - - hapticlist = SDL_haptics; - /* Check to see if joystick's haptic is already open */ - while ( hapticlist ) - { - if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) { - haptic = hapticlist; - ++haptic->ref_count; - return haptic; - } - hapticlist = hapticlist->next; - } - - /* Create the haptic device */ - haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); - if (haptic == NULL) { - SDL_OutOfMemory(); - return NULL; - } - - /* Initialize the haptic device */ - SDL_memset(haptic, 0, sizeof(SDL_Haptic)); - haptic->rumble_id = -1; - if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) { - SDL_free(haptic); - return NULL; - } - - /* Add haptic to list */ - ++haptic->ref_count; - /* Link the haptic in the list */ - haptic->next = SDL_haptics; - SDL_haptics = haptic; - - return haptic; -} - - -/* - * Closes a SDL_Haptic device. - */ -void -SDL_HapticClose(SDL_Haptic * haptic) -{ - int i; - SDL_Haptic *hapticlist; - SDL_Haptic *hapticlistprev; - - /* Must be valid */ - if (!ValidHaptic(haptic)) { - return; - } - - /* Check if it's still in use */ - if (--haptic->ref_count > 0) { - return; - } - - /* Close it, properly removing effects if needed */ - for (i = 0; i < haptic->neffects; i++) { - if (haptic->effects[i].hweffect != NULL) { - SDL_HapticDestroyEffect(haptic, i); - } - } - SDL_SYS_HapticClose(haptic); - - /* Remove from the list */ - hapticlist = SDL_haptics; - hapticlistprev = NULL; - while ( hapticlist ) - { - if (haptic == hapticlist) - { - if ( hapticlistprev ) - { - /* unlink this entry */ - hapticlistprev->next = hapticlist->next; - } - else - { - SDL_haptics = haptic->next; - } - - break; - } - hapticlistprev = hapticlist; - hapticlist = hapticlist->next; - } - - /* Free */ - SDL_free(haptic); -} - -/* - * Cleans up after the subsystem. - */ -void -SDL_HapticQuit(void) -{ - SDL_SYS_HapticQuit(); - SDL_assert(SDL_haptics == NULL); - SDL_haptics = NULL; -} - -/* - * Returns the number of effects a haptic device has. - */ -int -SDL_HapticNumEffects(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - return haptic->neffects; -} - - -/* - * Returns the number of effects a haptic device can play. - */ -int -SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - return haptic->nplaying; -} - - -/* - * Returns supported effects by the device. - */ -unsigned int -SDL_HapticQuery(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return 0; /* same as if no effects were supported */ - } - - return haptic->supported; -} - - -/* - * Returns the number of axis on the device. - */ -int -SDL_HapticNumAxes(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - return haptic->naxes; -} - -/* - * Checks to see if the device can support the effect. - */ -int -SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - if ((haptic->supported & effect->type) != 0) - return SDL_TRUE; - return SDL_FALSE; -} - -/* - * Creates a new haptic effect. - */ -int -SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) -{ - int i; - - /* Check for device validity. */ - if (!ValidHaptic(haptic)) { - return -1; - } - - /* Check to see if effect is supported */ - if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) { - return SDL_SetError("Haptic: Effect not supported by haptic device."); - } - - /* See if there's a free slot */ - for (i = 0; i < haptic->neffects; i++) { - if (haptic->effects[i].hweffect == NULL) { - - /* Now let the backend create the real effect */ - if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect) - != 0) { - return -1; /* Backend failed to create effect */ - } - - SDL_memcpy(&haptic->effects[i].effect, effect, - sizeof(SDL_HapticEffect)); - return i; - } - } - - return SDL_SetError("Haptic: Device has no free space left."); -} - -/* - * Checks to see if an effect is valid. - */ -static int -ValidEffect(SDL_Haptic * haptic, int effect) -{ - if ((effect < 0) || (effect >= haptic->neffects)) { - SDL_SetError("Haptic: Invalid effect identifier."); - return 0; - } - return 1; -} - -/* - * Updates an effect. - */ -int -SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, - SDL_HapticEffect * data) -{ - if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { - return -1; - } - - /* Can't change type dynamically. */ - if (data->type != haptic->effects[effect].effect.type) { - return SDL_SetError("Haptic: Updating effect type is illegal."); - } - - /* Updates the effect */ - if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) < - 0) { - return -1; - } - - SDL_memcpy(&haptic->effects[effect].effect, data, - sizeof(SDL_HapticEffect)); - return 0; -} - - -/* - * Runs the haptic effect on the device. - */ -int -SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) -{ - if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { - return -1; - } - - /* Run the effect */ - if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations) - < 0) { - return -1; - } - - return 0; -} - -/* - * Stops the haptic effect on the device. - */ -int -SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) -{ - if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { - return -1; - } - - /* Stop the effect */ - if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) { - return -1; - } - - return 0; -} - -/* - * Gets rid of a haptic effect. - */ -void -SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) -{ - if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { - return; - } - - /* Not allocated */ - if (haptic->effects[effect].hweffect == NULL) { - return; - } - - SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]); -} - -/* - * Gets the status of a haptic effect. - */ -int -SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect) -{ - if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) { - return -1; - } - - if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) { - return SDL_SetError("Haptic: Device does not support status queries."); - } - - return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]); -} - -/* - * Sets the global gain of the device. - */ -int -SDL_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - const char *env; - int real_gain, max_gain; - - if (!ValidHaptic(haptic)) { - return -1; - } - - if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) { - return SDL_SetError("Haptic: Device does not support setting gain."); - } - - if ((gain < 0) || (gain > 100)) { - return SDL_SetError("Haptic: Gain must be between 0 and 100."); - } - - /* We use the envvar to get the maximum gain. */ - env = SDL_getenv("SDL_HAPTIC_GAIN_MAX"); - if (env != NULL) { - max_gain = SDL_atoi(env); - - /* Check for sanity. */ - if (max_gain < 0) - max_gain = 0; - else if (max_gain > 100) - max_gain = 100; - - /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */ - real_gain = (gain * max_gain) / 100; - } else { - real_gain = gain; - } - - if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) { - return -1; - } - - return 0; -} - -/* - * Makes the device autocenter, 0 disables. - */ -int -SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) { - return SDL_SetError("Haptic: Device does not support setting autocenter."); - } - - if ((autocenter < 0) || (autocenter > 100)) { - return SDL_SetError("Haptic: Autocenter must be between 0 and 100."); - } - - if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) { - return -1; - } - - return 0; -} - -/* - * Pauses the haptic device. - */ -int -SDL_HapticPause(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { - return SDL_SetError("Haptic: Device does not support setting pausing."); - } - - return SDL_SYS_HapticPause(haptic); -} - -/* - * Unpauses the haptic device. - */ -int -SDL_HapticUnpause(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) { - return 0; /* Not going to be paused, so we pretend it's unpaused. */ - } - - return SDL_SYS_HapticUnpause(haptic); -} - -/* - * Stops all the currently playing effects. - */ -int -SDL_HapticStopAll(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - return SDL_SYS_HapticStopAll(haptic); -} - -/* - * Checks to see if rumble is supported. - */ -int -SDL_HapticRumbleSupported(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - /* Most things can use SINE, but XInput only has LEFTRIGHT. */ - return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0); -} - -/* - * Initializes the haptic device for simple rumble playback. - */ -int -SDL_HapticRumbleInit(SDL_Haptic * haptic) -{ - SDL_HapticEffect *efx = &haptic->rumble_effect; - - if (!ValidHaptic(haptic)) { - return -1; - } - - /* Already allocated. */ - if (haptic->rumble_id >= 0) { - return 0; - } - - SDL_zerop(efx); - if (haptic->supported & SDL_HAPTIC_SINE) { - efx->type = SDL_HAPTIC_SINE; - efx->periodic.period = 1000; - efx->periodic.magnitude = 0x4000; - efx->periodic.length = 5000; - efx->periodic.attack_length = 0; - efx->periodic.fade_length = 0; - } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */ - efx->type = SDL_HAPTIC_LEFTRIGHT; - efx->leftright.length = 5000; - efx->leftright.large_magnitude = 0x4000; - efx->leftright.small_magnitude = 0x4000; - } else { - return SDL_SetError("Device doesn't support rumble"); - } - - haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect); - if (haptic->rumble_id >= 0) { - return 0; - } - return -1; -} - -/* - * Runs simple rumble on a haptic device - */ -int -SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length) -{ - SDL_HapticEffect *efx; - Sint16 magnitude; - - if (!ValidHaptic(haptic)) { - return -1; - } - - if (haptic->rumble_id < 0) { - return SDL_SetError("Haptic: Rumble effect not initialized on haptic device"); - } - - /* Clamp strength. */ - if (strength > 1.0f) { - strength = 1.0f; - } else if (strength < 0.0f) { - strength = 0.0f; - } - magnitude = (Sint16)(32767.0f*strength); - - efx = &haptic->rumble_effect; - if (efx->type == SDL_HAPTIC_SINE) { - efx->periodic.magnitude = magnitude; - efx->periodic.length = length; - } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) { - efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude; - efx->leftright.length = length; - } else { - SDL_assert(0 && "This should have been caught elsewhere"); - } - - if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) { - return -1; - } - - return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1); -} - -/* - * Stops the simple rumble on a haptic device. - */ -int -SDL_HapticRumbleStop(SDL_Haptic * haptic) -{ - if (!ValidHaptic(haptic)) { - return -1; - } - - if (haptic->rumble_id < 0) { - return SDL_SetError("Haptic: Rumble effect not initialized on haptic device"); - } - - return SDL_HapticStopEffect(haptic, haptic->rumble_id); -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/SDL_haptic_c.h b/3rdparty/SDL2/src/haptic/SDL_haptic_c.h deleted file mode 100644 index 5b9372b5c67..00000000000 --- a/3rdparty/SDL2/src/haptic/SDL_haptic_c.h +++ /dev/null @@ -1,25 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -extern int SDL_HapticInit(void); -extern void SDL_HapticQuit(void); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/SDL_syshaptic.h b/3rdparty/SDL2/src/haptic/SDL_syshaptic.h deleted file mode 100644 index 372cefacfee..00000000000 --- a/3rdparty/SDL2/src/haptic/SDL_syshaptic.h +++ /dev/null @@ -1,208 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../SDL_internal.h" - -#ifndef _SDL_syshaptic_h -#define _SDL_syshaptic_h - -#include "SDL_haptic.h" - - -struct haptic_effect -{ - SDL_HapticEffect effect; /* The current event */ - struct haptic_hweffect *hweffect; /* The hardware behind the event */ -}; - -/* - * The real SDL_Haptic struct. - */ -struct _SDL_Haptic -{ - Uint8 index; /* Stores index it is attached to */ - - struct haptic_effect *effects; /* Allocated effects */ - int neffects; /* Maximum amount of effects */ - int nplaying; /* Maximum amount of effects to play at the same time */ - unsigned int supported; /* Supported effects */ - int naxes; /* Number of axes on the device. */ - - struct haptic_hwdata *hwdata; /* Driver dependent */ - int ref_count; /* Count for multiple opens */ - - int rumble_id; /* ID of rumble effect for simple rumble API. */ - SDL_HapticEffect rumble_effect; /* Rumble effect. */ - struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */ -}; - -/* - * Scans the system for haptic devices. - * - * Returns number of devices on success, -1 on error. - */ -extern int SDL_SYS_HapticInit(void); - -/* Function to return the number of haptic devices plugged in right now */ -extern int SDL_SYS_NumHaptics(); - -/* - * Gets the device dependent name of the haptic device - */ -extern const char *SDL_SYS_HapticName(int index); - -/* - * Opens the haptic device for usage. The haptic device should have - * the index value set previously. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); - -/* - * Returns the index of the haptic core pointer or -1 if none is found. - */ -int SDL_SYS_HapticMouse(void); - -/* - * Checks to see if the joystick has haptic capabilities. - * - * Returns >0 if haptic capabilities are detected, 0 if haptic - * capabilities aren't detected and -1 on error. - */ -extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick); - -/* - * Opens the haptic device for usage using the same device as - * the joystick. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, - SDL_Joystick * joystick); -/* - * Checks to see if haptic device and joystick device are the same. - * - * Returns 1 if they are the same, 0 if they aren't. - */ -extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, - SDL_Joystick * joystick); - -/* - * Closes a haptic device after usage. - */ -extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); - -/* - * Performs a cleanup on the haptic subsystem. - */ -extern void SDL_SYS_HapticQuit(void); - -/* - * Creates a new haptic effect on the haptic device using base - * as a template for the effect. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * base); - -/* - * Updates the haptic effect on the haptic device using data - * as a template. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * data); - -/* - * Runs the effect on the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - Uint32 iterations); - -/* - * Stops the effect on the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, - struct haptic_effect *effect); - -/* - * Cleanups up the effect on the haptic device. - */ -extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, - struct haptic_effect *effect); - -/* - * Queries the device for the status of effect. - * - * Returns 0 if device is stopped, >0 if device is playing and - * -1 on error. - */ -extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, - struct haptic_effect *effect); - -/* - * Sets the global gain of the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); - -/* - * Sets the autocenter feature of the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); - -/* - * Pauses the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticPause(SDL_Haptic * haptic); - -/* - * Unpauses the haptic device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic); - -/* - * Stops all the currently playing haptic effects on the device. - * - * Returns 0 on success, -1 on error. - */ -extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic); - -#endif /* _SDL_syshaptic_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic.c b/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic.c deleted file mode 100644 index d662012c382..00000000000 --- a/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic.c +++ /dev/null @@ -1,1417 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_HAPTIC_IOKIT - -#include "SDL_assert.h" -#include "SDL_stdinc.h" -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" -#include "SDL_joystick.h" -#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ -#include "../../joystick/darwin/SDL_sysjoystick_c.h" /* For joystick hwdata */ -#include "SDL_syshaptic_c.h" - -#include <IOKit/IOKitLib.h> -#include <IOKit/hid/IOHIDKeys.h> -#include <IOKit/hid/IOHIDUsageTables.h> -#include <ForceFeedback/ForceFeedback.h> -#include <ForceFeedback/ForceFeedbackConstants.h> - -#ifndef IO_OBJECT_NULL -#define IO_OBJECT_NULL ((io_service_t)0) -#endif - -/* - * List of available haptic devices. - */ -typedef struct SDL_hapticlist_item -{ - char name[256]; /* Name of the device. */ - - io_service_t dev; /* Node we use to create the device. */ - SDL_Haptic *haptic; /* Haptic currently associated with it. */ - - /* Usage pages for determining if it's a mouse or not. */ - long usage; - long usagePage; - - struct SDL_hapticlist_item *next; -} SDL_hapticlist_item; - - -/* - * Haptic system hardware data. - */ -struct haptic_hwdata -{ - FFDeviceObjectReference device; /* Hardware device. */ - UInt8 axes[3]; -}; - - -/* - * Haptic system effect data. - */ -struct haptic_hweffect -{ - FFEffectObjectReference ref; /* Reference. */ - struct FFEFFECT effect; /* Hardware effect. */ -}; - -/* - * Prototypes. - */ -static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type); -static int HIDGetDeviceProduct(io_service_t dev, char *name); - -static SDL_hapticlist_item *SDL_hapticlist = NULL; -static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; -static int numhaptics = -1; - -/* - * Like strerror but for force feedback errors. - */ -static const char * -FFStrError(unsigned int err) -{ - switch (err) { - case FFERR_DEVICEFULL: - return "device full"; - /* This should be valid, but for some reason isn't defined... */ - /* case FFERR_DEVICENOTREG: - return "device not registered"; */ - case FFERR_DEVICEPAUSED: - return "device paused"; - case FFERR_DEVICERELEASED: - return "device released"; - case FFERR_EFFECTPLAYING: - return "effect playing"; - case FFERR_EFFECTTYPEMISMATCH: - return "effect type mismatch"; - case FFERR_EFFECTTYPENOTSUPPORTED: - return "effect type not supported"; - case FFERR_GENERIC: - return "undetermined error"; - case FFERR_HASEFFECTS: - return "device has effects"; - case FFERR_INCOMPLETEEFFECT: - return "incomplete effect"; - case FFERR_INTERNAL: - return "internal fault"; - case FFERR_INVALIDDOWNLOADID: - return "invalid download id"; - case FFERR_INVALIDPARAM: - return "invalid parameter"; - case FFERR_MOREDATA: - return "more data"; - case FFERR_NOINTERFACE: - return "interface not supported"; - case FFERR_NOTDOWNLOADED: - return "effect is not downloaded"; - case FFERR_NOTINITIALIZED: - return "object has not been initialized"; - case FFERR_OUTOFMEMORY: - return "out of memory"; - case FFERR_UNPLUGGED: - return "device is unplugged"; - case FFERR_UNSUPPORTED: - return "function call unsupported"; - case FFERR_UNSUPPORTEDAXIS: - return "axis unsupported"; - - default: - return "unknown error"; - } -} - - -/* - * Initializes the haptic subsystem. - */ -int -SDL_SYS_HapticInit(void) -{ - IOReturn result; - io_iterator_t iter; - CFDictionaryRef match; - io_service_t device; - - if (numhaptics != -1) { - return SDL_SetError("Haptic subsystem already initialized!"); - } - numhaptics = 0; - - /* Get HID devices. */ - match = IOServiceMatching(kIOHIDDeviceKey); - if (match == NULL) { - return SDL_SetError("Haptic: Failed to get IOServiceMatching."); - } - - /* Now search I/O Registry for matching devices. */ - result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter); - if (result != kIOReturnSuccess) { - return SDL_SetError("Haptic: Couldn't create a HID object iterator."); - } - /* IOServiceGetMatchingServices consumes dictionary. */ - - if (!IOIteratorIsValid(iter)) { /* No iterator. */ - return 0; - } - - while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) { - MacHaptic_MaybeAddDevice(device); - /* always release as the AddDevice will retain IF it's a forcefeedback device */ - IOObjectRelease(device); - } - IOObjectRelease(iter); - - return numhaptics; -} - -int -SDL_SYS_NumHaptics() -{ - return numhaptics; -} - -static SDL_hapticlist_item * -HapticByDevIndex(int device_index) -{ - SDL_hapticlist_item *item = SDL_hapticlist; - - if ((device_index < 0) || (device_index >= numhaptics)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - --device_index; - item = item->next; - } - - return item; -} - -int -MacHaptic_MaybeAddDevice( io_object_t device ) -{ - IOReturn result; - CFMutableDictionaryRef hidProperties; - CFTypeRef refCF; - SDL_hapticlist_item *item; - - if (numhaptics == -1) { - return -1; /* not initialized. We'll pick these up on enumeration if we init later. */ - } - - /* Check for force feedback. */ - if (FFIsForceFeedback(device) != FF_OK) { - return -1; - } - - /* Make sure we don't already have it */ - for (item = SDL_hapticlist; item ; item = item->next) - { - if (IOObjectIsEqualTo((io_object_t) item->dev, device)) { - /* Already added */ - return -1; - } - } - - item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item)); - if (item == NULL) { - return SDL_SetError("Could not allocate haptic storage"); - } - - /* retain it as we are going to keep it around a while */ - IOObjectRetain(device); - - /* Set basic device data. */ - HIDGetDeviceProduct(device, item->name); - item->dev = device; - - /* Set usage pages. */ - hidProperties = 0; - refCF = 0; - result = IORegistryEntryCreateCFProperties(device, - &hidProperties, - kCFAllocatorDefault, - kNilOptions); - if ((result == KERN_SUCCESS) && hidProperties) { - refCF = CFDictionaryGetValue(hidProperties, - CFSTR(kIOHIDPrimaryUsagePageKey)); - if (refCF) { - if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usagePage)) { - SDL_SetError("Haptic: Receiving device's usage page."); - } - refCF = CFDictionaryGetValue(hidProperties, - CFSTR(kIOHIDPrimaryUsageKey)); - if (refCF) { - if (!CFNumberGetValue(refCF, kCFNumberLongType, &item->usage)) { - SDL_SetError("Haptic: Receiving device's usage."); - } - } - } - CFRelease(hidProperties); - } - - if (SDL_hapticlist_tail == NULL) { - SDL_hapticlist = SDL_hapticlist_tail = item; - } else { - SDL_hapticlist_tail->next = item; - SDL_hapticlist_tail = item; - } - - /* Device has been added. */ - ++numhaptics; - - return numhaptics; -} - -int -MacHaptic_MaybeRemoveDevice( io_object_t device ) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *prev = NULL; - - if (numhaptics == -1) { - return -1; /* not initialized. ignore this. */ - } - - for (item = SDL_hapticlist; item != NULL; item = item->next) { - /* found it, remove it. */ - if (IOObjectIsEqualTo((io_object_t) item->dev, device)) { - const int retval = item->haptic ? item->haptic->index : -1; - - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_hapticlist == item); - SDL_hapticlist = item->next; - } - if (item == SDL_hapticlist_tail) { - SDL_hapticlist_tail = prev; - } - - /* Need to decrement the haptic count */ - --numhaptics; - /* !!! TODO: Send a haptic remove event? */ - - IOObjectRelease(item->dev); - SDL_free(item); - return retval; - } - prev = item; - } - - return -1; -} - -/* - * Return the name of a haptic device, does not need to be opened. - */ -const char * -SDL_SYS_HapticName(int index) -{ - SDL_hapticlist_item *item; - item = HapticByDevIndex(index); - return item->name; -} - -/* - * Gets the device's product name. - */ -static int -HIDGetDeviceProduct(io_service_t dev, char *name) -{ - CFMutableDictionaryRef hidProperties, usbProperties; - io_registry_entry_t parent1, parent2; - kern_return_t ret; - - hidProperties = usbProperties = 0; - - ret = IORegistryEntryCreateCFProperties(dev, &hidProperties, - kCFAllocatorDefault, kNilOptions); - if ((ret != KERN_SUCCESS) || !hidProperties) { - return SDL_SetError("Haptic: Unable to create CFProperties."); - } - - /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also - * get dictionary for USB properties: step up two levels and get CF dictionary for USB properties - */ - if ((KERN_SUCCESS == - IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1)) - && (KERN_SUCCESS == - IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2)) - && (KERN_SUCCESS == - IORegistryEntryCreateCFProperties(parent2, &usbProperties, - kCFAllocatorDefault, - kNilOptions))) { - if (usbProperties) { - CFTypeRef refCF = 0; - /* get device info - * try hid dictionary first, if fail then go to USB dictionary - */ - - - /* Get product name */ - refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey)); - if (!refCF) { - refCF = CFDictionaryGetValue(usbProperties, - CFSTR("USB Product Name")); - } - if (refCF) { - if (!CFStringGetCString(refCF, name, 256, - CFStringGetSystemEncoding())) { - return SDL_SetError("Haptic: CFStringGetCString error retrieving pDevice->product."); - } - } - - CFRelease(usbProperties); - } else { - return SDL_SetError("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties."); - } - - /* Release stuff. */ - if (kIOReturnSuccess != IOObjectRelease(parent2)) { - SDL_SetError("Haptic: IOObjectRelease error with parent2."); - } - if (kIOReturnSuccess != IOObjectRelease(parent1)) { - SDL_SetError("Haptic: IOObjectRelease error with parent1."); - } - } else { - return SDL_SetError("Haptic: Error getting registry entries."); - } - - return 0; -} - - -#define FF_TEST(ff, s) \ -if (features.supportedEffects & (ff)) supported |= (s) -/* - * Gets supported features. - */ -static unsigned int -GetSupportedFeatures(SDL_Haptic * haptic) -{ - HRESULT ret; - FFDeviceObjectReference device; - FFCAPABILITIES features; - unsigned int supported; - Uint32 val; - - device = haptic->hwdata->device; - - ret = FFDeviceGetForceFeedbackCapabilities(device, &features); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Unable to get device's supported features."); - } - - supported = 0; - - /* Get maximum effects. */ - haptic->neffects = features.storageCapacity; - haptic->nplaying = features.playbackCapacity; - - /* Test for effects. */ - FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT); - FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP); - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); */ - FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE); - FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE); - FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP); - FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN); - FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING); - FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER); - FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA); - FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION); - FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM); - - /* Check if supports gain. */ - ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN, - &val, sizeof(val)); - if (ret == FF_OK) { - supported |= SDL_HAPTIC_GAIN; - } else if (ret != FFERR_UNSUPPORTED) { - return SDL_SetError("Haptic: Unable to get if device supports gain: %s.", - FFStrError(ret)); - } - - /* Checks if supports autocenter. */ - ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER, - &val, sizeof(val)); - if (ret == FF_OK) { - supported |= SDL_HAPTIC_AUTOCENTER; - } else if (ret != FFERR_UNSUPPORTED) { - return SDL_SetError - ("Haptic: Unable to get if device supports autocenter: %s.", - FFStrError(ret)); - } - - /* Check for axes, we have an artificial limit on axes */ - haptic->naxes = ((features.numFfAxes) > 3) ? 3 : features.numFfAxes; - /* Actually store the axes we want to use */ - SDL_memcpy(haptic->hwdata->axes, features.ffAxes, - haptic->naxes * sizeof(Uint8)); - - /* Always supported features. */ - supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; - - haptic->supported = supported; - return 0; -} - - -/* - * Opens the haptic device from the file descriptor. - */ -static int -SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service) -{ - HRESULT ret; - int ret2; - - /* Allocate the hwdata */ - haptic->hwdata = (struct haptic_hwdata *) - SDL_malloc(sizeof(*haptic->hwdata)); - if (haptic->hwdata == NULL) { - SDL_OutOfMemory(); - goto creat_err; - } - SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); - - /* Open the device */ - ret = FFCreateDevice(service, &haptic->hwdata->device); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to create device from service: %s.", - FFStrError(ret)); - goto creat_err; - } - - /* Get supported features. */ - ret2 = GetSupportedFeatures(haptic); - if (ret2 < 0) { - goto open_err; - } - - - /* Reset and then enable actuators. */ - ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, - FFSFFC_RESET); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to reset device: %s.", FFStrError(ret)); - goto open_err; - } - ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, - FFSFFC_SETACTUATORSON); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to enable actuators: %s.", - FFStrError(ret)); - goto open_err; - } - - - /* Allocate effects memory. */ - haptic->effects = (struct haptic_effect *) - SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); - if (haptic->effects == NULL) { - SDL_OutOfMemory(); - goto open_err; - } - /* Clear the memory */ - SDL_memset(haptic->effects, 0, - sizeof(struct haptic_effect) * haptic->neffects); - - return 0; - - /* Error handling */ - open_err: - FFReleaseDevice(haptic->hwdata->device); - creat_err: - if (haptic->hwdata != NULL) { - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } - return -1; - -} - - -/* - * Opens a haptic device for usage. - */ -int -SDL_SYS_HapticOpen(SDL_Haptic * haptic) -{ - SDL_hapticlist_item *item; - item = HapticByDevIndex(haptic->index); - - return SDL_SYS_HapticOpenFromService(haptic, item->dev); -} - - -/* - * Opens a haptic device from first mouse it finds for usage. - */ -int -SDL_SYS_HapticMouse(void) -{ - int device_index = 0; - SDL_hapticlist_item *item; - - for (item = SDL_hapticlist; item; item = item->next) { - if ((item->usagePage == kHIDPage_GenericDesktop) && - (item->usage == kHIDUsage_GD_Mouse)) { - return device_index; - } - ++device_index; - } - - return -1; -} - - -/* - * Checks to see if a joystick has haptic features. - */ -int -SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) -{ - if (joystick->hwdata->ffservice != 0) { - return SDL_TRUE; - } - return SDL_FALSE; -} - - -/* - * Checks to see if the haptic device and joystick are in reality the same. - */ -int -SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - if (IOObjectIsEqualTo((io_object_t) ((size_t)haptic->hwdata->device), - joystick->hwdata->ffservice)) { - return 1; - } - return 0; -} - - -/* - * Opens a SDL_Haptic from a SDL_Joystick. - */ -int -SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - int device_index = 0; - SDL_hapticlist_item *item; - - for (item = SDL_hapticlist; item; item = item->next) { - if (IOObjectIsEqualTo((io_object_t) item->dev, - joystick->hwdata->ffservice)) { - haptic->index = device_index; - break; - } - ++device_index; - } - - return SDL_SYS_HapticOpenFromService(haptic, joystick->hwdata->ffservice); -} - - -/* - * Closes the haptic device. - */ -void -SDL_SYS_HapticClose(SDL_Haptic * haptic) -{ - if (haptic->hwdata) { - - /* Free Effects. */ - SDL_free(haptic->effects); - haptic->effects = NULL; - haptic->neffects = 0; - - /* Clean up */ - FFReleaseDevice(haptic->hwdata->device); - - /* Free */ - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } -} - - -/* - * Clean up after system specific haptic stuff - */ -void -SDL_SYS_HapticQuit(void) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *next = NULL; - - for (item = SDL_hapticlist; item; item = next) { - next = item->next; - /* Opened and not closed haptics are leaked, this is on purpose. - * Close your haptic devices after usage. */ - - /* Free the io_service_t */ - IOObjectRelease(item->dev); - SDL_free(item); - } - - numhaptics = -1; - SDL_hapticlist = NULL; - SDL_hapticlist_tail = NULL; -} - - -/* - * Converts an SDL trigger button to an FFEFFECT trigger button. - */ -static DWORD -FFGetTriggerButton(Uint16 button) -{ - DWORD dwTriggerButton; - - dwTriggerButton = FFEB_NOTRIGGER; - - if (button != 0) { - dwTriggerButton = FFJOFS_BUTTON(button - 1); - } - - return dwTriggerButton; -} - - -/* - * Sets the direction. - */ -static int -SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes) -{ - LONG *rglDir; - - /* Handle no axes a part. */ - if (naxes == 0) { - effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */ - effect->rglDirection = NULL; - return 0; - } - - /* Has axes. */ - rglDir = SDL_malloc(sizeof(LONG) * naxes); - if (rglDir == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(rglDir, 0, sizeof(LONG) * naxes); - effect->rglDirection = rglDir; - - switch (dir->type) { - case SDL_HAPTIC_POLAR: - effect->dwFlags |= FFEFF_POLAR; - rglDir[0] = dir->dir[0]; - return 0; - case SDL_HAPTIC_CARTESIAN: - effect->dwFlags |= FFEFF_CARTESIAN; - rglDir[0] = dir->dir[0]; - if (naxes > 1) { - rglDir[1] = dir->dir[1]; - } - if (naxes > 2) { - rglDir[2] = dir->dir[2]; - } - return 0; - case SDL_HAPTIC_SPHERICAL: - effect->dwFlags |= FFEFF_SPHERICAL; - rglDir[0] = dir->dir[0]; - if (naxes > 1) { - rglDir[1] = dir->dir[1]; - } - if (naxes > 2) { - rglDir[2] = dir->dir[2]; - } - return 0; - - default: - return SDL_SetError("Haptic: Unknown direction type."); - } -} - - -/* Clamps and converts. */ -#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) -/* Just converts. */ -#define CONVERT(x) (((x)*10000) / 0x7FFF) -/* - * Creates the FFEFFECT from a SDL_HapticEffect. - */ -static int -SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src) -{ - int i; - FFCONSTANTFORCE *constant = NULL; - FFPERIODIC *periodic = NULL; - FFCONDITION *condition = NULL; /* Actually an array of conditions - one per axis. */ - FFRAMPFORCE *ramp = NULL; - FFCUSTOMFORCE *custom = NULL; - FFENVELOPE *envelope = NULL; - SDL_HapticConstant *hap_constant = NULL; - SDL_HapticPeriodic *hap_periodic = NULL; - SDL_HapticCondition *hap_condition = NULL; - SDL_HapticRamp *hap_ramp = NULL; - SDL_HapticCustom *hap_custom = NULL; - DWORD *axes = NULL; - - /* Set global stuff. */ - SDL_memset(dest, 0, sizeof(FFEFFECT)); - dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */ - dest->dwSamplePeriod = 0; /* Not used by us. */ - dest->dwGain = 10000; /* Gain is set globally, not locally. */ - dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */ - - /* Envelope. */ - envelope = SDL_malloc(sizeof(FFENVELOPE)); - if (envelope == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(envelope, 0, sizeof(FFENVELOPE)); - dest->lpEnvelope = envelope; - envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */ - - /* Axes. */ - dest->cAxes = haptic->naxes; - if (dest->cAxes > 0) { - axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); - if (axes == NULL) { - return SDL_OutOfMemory(); - } - axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ - if (dest->cAxes > 1) { - axes[1] = haptic->hwdata->axes[1]; - } - if (dest->cAxes > 2) { - axes[2] = haptic->hwdata->axes[2]; - } - dest->rgdwAxes = axes; - } - - - /* The big type handling switch, even bigger then Linux's version. */ - switch (src->type) { - case SDL_HAPTIC_CONSTANT: - hap_constant = &src->constant; - constant = SDL_malloc(sizeof(FFCONSTANTFORCE)); - if (constant == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(constant, 0, sizeof(FFCONSTANTFORCE)); - - /* Specifics */ - constant->lMagnitude = CONVERT(hap_constant->level); - dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE); - dest->lpvTypeSpecificParams = constant; - - /* Generics */ - dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = FFGetTriggerButton(hap_constant->button); - dest->dwTriggerRepeatInterval = hap_constant->interval; - dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) - < 0) { - return -1; - } - - /* Envelope */ - if ((hap_constant->attack_length == 0) - && (hap_constant->fade_length == 0)) { - SDL_free(envelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level); - envelope->dwAttackTime = hap_constant->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level); - envelope->dwFadeTime = hap_constant->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_SINE: - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* case SDL_HAPTIC_SQUARE: */ - case SDL_HAPTIC_TRIANGLE: - case SDL_HAPTIC_SAWTOOTHUP: - case SDL_HAPTIC_SAWTOOTHDOWN: - hap_periodic = &src->periodic; - periodic = SDL_malloc(sizeof(FFPERIODIC)); - if (periodic == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(periodic, 0, sizeof(FFPERIODIC)); - - /* Specifics */ - periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude)); - periodic->lOffset = CONVERT(hap_periodic->offset); - periodic->dwPhase = - (hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000; - periodic->dwPeriod = hap_periodic->period * 1000; - dest->cbTypeSpecificParams = sizeof(FFPERIODIC); - dest->lpvTypeSpecificParams = periodic; - - /* Generics */ - dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = FFGetTriggerButton(hap_periodic->button); - dest->dwTriggerRepeatInterval = hap_periodic->interval; - dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) - < 0) { - return -1; - } - - /* Envelope */ - if ((hap_periodic->attack_length == 0) - && (hap_periodic->fade_length == 0)) { - SDL_free(envelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level); - envelope->dwAttackTime = hap_periodic->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level); - envelope->dwFadeTime = hap_periodic->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_SPRING: - case SDL_HAPTIC_DAMPER: - case SDL_HAPTIC_INERTIA: - case SDL_HAPTIC_FRICTION: - hap_condition = &src->condition; - if (dest->cAxes > 0) { - condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes); - if (condition == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(condition, 0, sizeof(FFCONDITION)); - - /* Specifics */ - for (i = 0; i < dest->cAxes; i++) { - condition[i].lOffset = CONVERT(hap_condition->center[i]); - condition[i].lPositiveCoefficient = - CONVERT(hap_condition->right_coeff[i]); - condition[i].lNegativeCoefficient = - CONVERT(hap_condition->left_coeff[i]); - condition[i].dwPositiveSaturation = - CCONVERT(hap_condition->right_sat[i] / 2); - condition[i].dwNegativeSaturation = - CCONVERT(hap_condition->left_sat[i] / 2); - condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2); - } - } - - dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes; - dest->lpvTypeSpecificParams = condition; - - /* Generics */ - dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = FFGetTriggerButton(hap_condition->button); - dest->dwTriggerRepeatInterval = hap_condition->interval; - dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) - < 0) { - return -1; - } - - /* Envelope - Not actually supported by most CONDITION implementations. */ - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - - break; - - case SDL_HAPTIC_RAMP: - hap_ramp = &src->ramp; - ramp = SDL_malloc(sizeof(FFRAMPFORCE)); - if (ramp == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(ramp, 0, sizeof(FFRAMPFORCE)); - - /* Specifics */ - ramp->lStart = CONVERT(hap_ramp->start); - ramp->lEnd = CONVERT(hap_ramp->end); - dest->cbTypeSpecificParams = sizeof(FFRAMPFORCE); - dest->lpvTypeSpecificParams = ramp; - - /* Generics */ - dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = FFGetTriggerButton(hap_ramp->button); - dest->dwTriggerRepeatInterval = hap_ramp->interval; - dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { - return -1; - } - - /* Envelope */ - if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { - SDL_free(envelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level); - envelope->dwAttackTime = hap_ramp->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level); - envelope->dwFadeTime = hap_ramp->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_CUSTOM: - hap_custom = &src->custom; - custom = SDL_malloc(sizeof(FFCUSTOMFORCE)); - if (custom == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(custom, 0, sizeof(FFCUSTOMFORCE)); - - /* Specifics */ - custom->cChannels = hap_custom->channels; - custom->dwSamplePeriod = hap_custom->period * 1000; - custom->cSamples = hap_custom->samples; - custom->rglForceData = - SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); - for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ - custom->rglForceData[i] = CCONVERT(hap_custom->data[i]); - } - dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE); - dest->lpvTypeSpecificParams = custom; - - /* Generics */ - dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = FFGetTriggerButton(hap_custom->button); - dest->dwTriggerRepeatInterval = hap_custom->interval; - dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < - 0) { - return -1; - } - - /* Envelope */ - if ((hap_custom->attack_length == 0) - && (hap_custom->fade_length == 0)) { - SDL_free(envelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level); - envelope->dwAttackTime = hap_custom->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level); - envelope->dwFadeTime = hap_custom->fade_length * 1000; - } - - break; - - - default: - return SDL_SetError("Haptic: Unknown effect type."); - } - - return 0; -} - - -/* - * Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT. - */ -static void -SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type) -{ - FFCUSTOMFORCE *custom; - - SDL_free(effect->lpEnvelope); - effect->lpEnvelope = NULL; - SDL_free(effect->rgdwAxes); - effect->rgdwAxes = NULL; - if (effect->lpvTypeSpecificParams != NULL) { - if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ - custom = (FFCUSTOMFORCE *) effect->lpvTypeSpecificParams; - SDL_free(custom->rglForceData); - custom->rglForceData = NULL; - } - SDL_free(effect->lpvTypeSpecificParams); - effect->lpvTypeSpecificParams = NULL; - } - SDL_free(effect->rglDirection); - effect->rglDirection = NULL; -} - - -/* - * Gets the effect type from the generic SDL haptic effect wrapper. - */ -CFUUIDRef -SDL_SYS_HapticEffectType(Uint16 type) -{ - switch (type) { - case SDL_HAPTIC_CONSTANT: - return kFFEffectType_ConstantForce_ID; - - case SDL_HAPTIC_RAMP: - return kFFEffectType_RampForce_ID; - - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* case SDL_HAPTIC_SQUARE: - return kFFEffectType_Square_ID; */ - - case SDL_HAPTIC_SINE: - return kFFEffectType_Sine_ID; - - case SDL_HAPTIC_TRIANGLE: - return kFFEffectType_Triangle_ID; - - case SDL_HAPTIC_SAWTOOTHUP: - return kFFEffectType_SawtoothUp_ID; - - case SDL_HAPTIC_SAWTOOTHDOWN: - return kFFEffectType_SawtoothDown_ID; - - case SDL_HAPTIC_SPRING: - return kFFEffectType_Spring_ID; - - case SDL_HAPTIC_DAMPER: - return kFFEffectType_Damper_ID; - - case SDL_HAPTIC_INERTIA: - return kFFEffectType_Inertia_ID; - - case SDL_HAPTIC_FRICTION: - return kFFEffectType_Friction_ID; - - case SDL_HAPTIC_CUSTOM: - return kFFEffectType_CustomForce_ID; - - default: - SDL_SetError("Haptic: Unknown effect type."); - return NULL; - } -} - - -/* - * Creates a new haptic effect. - */ -int -SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - SDL_HapticEffect * base) -{ - HRESULT ret; - CFUUIDRef type; - - /* Alloc the effect. */ - effect->hweffect = (struct haptic_hweffect *) - SDL_malloc(sizeof(struct haptic_hweffect)); - if (effect->hweffect == NULL) { - SDL_OutOfMemory(); - goto err_hweffect; - } - - /* Get the type. */ - type = SDL_SYS_HapticEffectType(base->type); - if (type == NULL) { - goto err_hweffect; - } - - /* Get the effect. */ - if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, base) < 0) { - goto err_effectdone; - } - - /* Create the actual effect. */ - ret = FFDeviceCreateEffect(haptic->hwdata->device, type, - &effect->hweffect->effect, - &effect->hweffect->ref); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to create effect: %s.", FFStrError(ret)); - goto err_effectdone; - } - - return 0; - - err_effectdone: - SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type); - err_hweffect: - SDL_free(effect->hweffect); - effect->hweffect = NULL; - return -1; -} - - -/* - * Updates an effect. - */ -int -SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * data) -{ - HRESULT ret; - FFEffectParameterFlag flags; - FFEFFECT temp; - - /* Get the effect. */ - SDL_memset(&temp, 0, sizeof(FFEFFECT)); - if (SDL_SYS_ToFFEFFECT(haptic, &temp, data) < 0) { - goto err_update; - } - - /* Set the flags. Might be worthwhile to diff temp with loaded effect and - * only change those parameters. */ - flags = FFEP_DIRECTION | - FFEP_DURATION | - FFEP_ENVELOPE | - FFEP_STARTDELAY | - FFEP_TRIGGERBUTTON | - FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS; - - /* Create the actual effect. */ - ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to update effect: %s.", FFStrError(ret)); - goto err_update; - } - - /* Copy it over. */ - SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, data->type); - SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(FFEFFECT)); - - return 0; - - err_update: - SDL_SYS_HapticFreeFFEFFECT(&temp, data->type); - return -1; -} - - -/* - * Runs an effect. - */ -int -SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - Uint32 iterations) -{ - HRESULT ret; - Uint32 iter; - - /* Check if it's infinite. */ - if (iterations == SDL_HAPTIC_INFINITY) { - iter = FF_INFINITE; - } else - iter = iterations; - - /* Run the effect. */ - ret = FFEffectStart(effect->hweffect->ref, iter, 0); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Unable to run the effect: %s.", - FFStrError(ret)); - } - - return 0; -} - - -/* - * Stops an effect. - */ -int -SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - HRESULT ret; - - ret = FFEffectStop(effect->hweffect->ref); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Unable to stop the effect: %s.", - FFStrError(ret)); - } - - return 0; -} - - -/* - * Frees the effect. - */ -void -SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - HRESULT ret; - - ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref); - if (ret != FF_OK) { - SDL_SetError("Haptic: Error removing the effect from the device: %s.", - FFStrError(ret)); - } - SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, - effect->effect.type); - SDL_free(effect->hweffect); - effect->hweffect = NULL; -} - - -/* - * Gets the status of a haptic effect. - */ -int -SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, - struct haptic_effect *effect) -{ - HRESULT ret; - FFEffectStatusFlag status; - - ret = FFEffectGetEffectStatus(effect->hweffect->ref, &status); - if (ret != FF_OK) { - SDL_SetError("Haptic: Unable to get effect status: %s.", - FFStrError(ret)); - return -1; - } - - if (status == 0) { - return SDL_FALSE; - } - return SDL_TRUE; /* Assume it's playing or emulated. */ -} - - -/* - * Sets the gain. - */ -int -SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - HRESULT ret; - Uint32 val; - - val = gain * 100; /* Mac OS X uses 0 to 10,000 */ - ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, - FFPROP_FFGAIN, &val); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Error setting gain: %s.", FFStrError(ret)); - } - - return 0; -} - - -/* - * Sets the autocentering. - */ -int -SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - HRESULT ret; - Uint32 val; - - /* Mac OS X only has 0 (off) and 1 (on) */ - if (autocenter == 0) { - val = 0; - } else { - val = 1; - } - - ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, - FFPROP_AUTOCENTER, &val); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Error setting autocenter: %s.", - FFStrError(ret)); - } - - return 0; -} - - -/* - * Pauses the device. - */ -int -SDL_SYS_HapticPause(SDL_Haptic * haptic) -{ - HRESULT ret; - - ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, - FFSFFC_PAUSE); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret)); - } - - return 0; -} - - -/* - * Unpauses the device. - */ -int -SDL_SYS_HapticUnpause(SDL_Haptic * haptic) -{ - HRESULT ret; - - ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, - FFSFFC_CONTINUE); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret)); - } - - return 0; -} - - -/* - * Stops all currently playing effects. - */ -int -SDL_SYS_HapticStopAll(SDL_Haptic * haptic) -{ - HRESULT ret; - - ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device, - FFSFFC_STOPALL); - if (ret != FF_OK) { - return SDL_SetError("Haptic: Error stopping device: %s.", FFStrError(ret)); - } - - return 0; -} - -#endif /* SDL_HAPTIC_IOKIT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic_c.h b/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic_c.h deleted file mode 100644 index 2b72aab3db6..00000000000 --- a/3rdparty/SDL2/src/haptic/darwin/SDL_syshaptic_c.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -extern int MacHaptic_MaybeAddDevice( io_object_t device ); -extern int MacHaptic_MaybeRemoveDevice( io_object_t device ); - -/* vi: set ts=4 sw=4 expandtab: */ - diff --git a/3rdparty/SDL2/src/haptic/dummy/SDL_syshaptic.c b/3rdparty/SDL2/src/haptic/dummy/SDL_syshaptic.c deleted file mode 100644 index 727e7ecacc1..00000000000 --- a/3rdparty/SDL2/src/haptic/dummy/SDL_syshaptic.c +++ /dev/null @@ -1,186 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED) - -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" - - -static int -SDL_SYS_LogicError(void) -{ - return SDL_SetError("Logic error: No haptic devices available."); -} - - -int -SDL_SYS_HapticInit(void) -{ - return 0; -} - -int -SDL_SYS_NumHaptics(void) -{ - return 0; -} - -const char * -SDL_SYS_HapticName(int index) -{ - SDL_SYS_LogicError(); - return NULL; -} - - -int -SDL_SYS_HapticOpen(SDL_Haptic * haptic) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticMouse(void) -{ - return -1; -} - - -int -SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) -{ - return 0; -} - - -int -SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return 0; -} - - -void -SDL_SYS_HapticClose(SDL_Haptic * haptic) -{ - return; -} - - -void -SDL_SYS_HapticQuit(void) -{ - return; -} - - -int -SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, SDL_HapticEffect * base) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * data) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - Uint32 iterations) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_SYS_LogicError(); -} - - -void -SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - SDL_SYS_LogicError(); - return; -} - - -int -SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, - struct haptic_effect *effect) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - return SDL_SYS_LogicError(); -} - - -int -SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - return SDL_SYS_LogicError(); -} - -int -SDL_SYS_HapticPause(SDL_Haptic * haptic) -{ - return SDL_SYS_LogicError(); -} - -int -SDL_SYS_HapticUnpause(SDL_Haptic * haptic) -{ - return SDL_SYS_LogicError(); -} - -int -SDL_SYS_HapticStopAll(SDL_Haptic * haptic) -{ - return SDL_SYS_LogicError(); -} - -#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/linux/SDL_syshaptic.c b/3rdparty/SDL2/src/haptic/linux/SDL_syshaptic.c deleted file mode 100644 index 7bd96644940..00000000000 --- a/3rdparty/SDL2/src/haptic/linux/SDL_syshaptic.c +++ /dev/null @@ -1,1162 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifdef SDL_HAPTIC_LINUX - -#include "SDL_assert.h" -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" -#include "SDL_joystick.h" -#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ -#include "../../joystick/linux/SDL_sysjoystick_c.h" /* For joystick hwdata */ -#include "../../core/linux/SDL_udev.h" - -#include <unistd.h> /* close */ -#include <linux/input.h> /* Force feedback linux stuff. */ -#include <fcntl.h> /* O_RDWR */ -#include <limits.h> /* INT_MAX */ -#include <errno.h> /* errno, strerror */ -#include <math.h> /* atan2 */ -#include <sys/stat.h> /* stat */ - -/* Just in case. */ -#ifndef M_PI -# define M_PI 3.14159265358979323846 -#endif - - -#define MAX_HAPTICS 32 /* It's doubtful someone has more then 32 evdev */ - -static int MaybeAddDevice(const char *path); -#if SDL_USE_LIBUDEV -static int MaybeRemoveDevice(const char *path); -void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath); -#endif /* SDL_USE_LIBUDEV */ - -/* - * List of available haptic devices. - */ -typedef struct SDL_hapticlist_item -{ - char *fname; /* Dev path name (like /dev/input/event1) */ - SDL_Haptic *haptic; /* Associated haptic. */ - dev_t dev_num; - struct SDL_hapticlist_item *next; -} SDL_hapticlist_item; - - -/* - * Haptic system hardware data. - */ -struct haptic_hwdata -{ - int fd; /* File descriptor of the device. */ - char *fname; /* Points to the name in SDL_hapticlist. */ -}; - - -/* - * Haptic system effect data. - */ -struct haptic_hweffect -{ - struct ff_effect effect; /* The linux kernel effect structure. */ -}; - -static SDL_hapticlist_item *SDL_hapticlist = NULL; -static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; -static int numhaptics = 0; - -#define test_bit(nr, addr) \ - (((1UL << ((nr) & 31)) & (((const unsigned int *) addr)[(nr) >> 5])) != 0) -#define EV_TEST(ev,f) \ - if (test_bit((ev), features)) ret |= (f); -/* - * Test whether a device has haptic properties. - * Returns available properties or 0 if there are none. - */ -static int -EV_IsHaptic(int fd) -{ - unsigned int ret; - unsigned long features[1 + FF_MAX / sizeof(unsigned long)]; - - /* Ask device for what it has. */ - ret = 0; - if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(features)), features) < 0) { - return SDL_SetError("Haptic: Unable to get device's features: %s", - strerror(errno)); - } - - /* Convert supported features to SDL_HAPTIC platform-neutral features. */ - EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT); - EV_TEST(FF_SINE, SDL_HAPTIC_SINE); - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE); */ - EV_TEST(FF_TRIANGLE, SDL_HAPTIC_TRIANGLE); - EV_TEST(FF_SAW_UP, SDL_HAPTIC_SAWTOOTHUP); - EV_TEST(FF_SAW_DOWN, SDL_HAPTIC_SAWTOOTHDOWN); - EV_TEST(FF_RAMP, SDL_HAPTIC_RAMP); - EV_TEST(FF_SPRING, SDL_HAPTIC_SPRING); - EV_TEST(FF_FRICTION, SDL_HAPTIC_FRICTION); - EV_TEST(FF_DAMPER, SDL_HAPTIC_DAMPER); - EV_TEST(FF_INERTIA, SDL_HAPTIC_INERTIA); - EV_TEST(FF_CUSTOM, SDL_HAPTIC_CUSTOM); - EV_TEST(FF_GAIN, SDL_HAPTIC_GAIN); - EV_TEST(FF_AUTOCENTER, SDL_HAPTIC_AUTOCENTER); - EV_TEST(FF_RUMBLE, SDL_HAPTIC_LEFTRIGHT); - - /* Return what it supports. */ - return ret; -} - - -/* - * Tests whether a device is a mouse or not. - */ -static int -EV_IsMouse(int fd) -{ - unsigned long argp[40]; - - /* Ask for supported features. */ - if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(argp)), argp) < 0) { - return -1; - } - - /* Currently we only test for BTN_MOUSE which can give fake positives. */ - if (test_bit(BTN_MOUSE, argp) != 0) { - return 1; - } - - return 0; -} - -/* - * Initializes the haptic subsystem by finding available devices. - */ -int -SDL_SYS_HapticInit(void) -{ - const char joydev_pattern[] = "/dev/input/event%d"; - char path[PATH_MAX]; - int i, j; - - /* - * Limit amount of checks to MAX_HAPTICS since we may or may not have - * permission to some or all devices. - */ - i = 0; - for (j = 0; j < MAX_HAPTICS; ++j) { - - snprintf(path, PATH_MAX, joydev_pattern, i++); - MaybeAddDevice(path); - } - -#if SDL_USE_LIBUDEV - if (SDL_UDEV_Init() < 0) { - return SDL_SetError("Could not initialize UDEV"); - } - - if ( SDL_UDEV_AddCallback(haptic_udev_callback) < 0) { - SDL_UDEV_Quit(); - return SDL_SetError("Could not setup haptic <-> udev callback"); - } -#endif /* SDL_USE_LIBUDEV */ - - return numhaptics; -} - -int -SDL_SYS_NumHaptics() -{ - return numhaptics; -} - -static SDL_hapticlist_item * -HapticByDevIndex(int device_index) -{ - SDL_hapticlist_item *item = SDL_hapticlist; - - if ((device_index < 0) || (device_index >= numhaptics)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - --device_index; - item = item->next; - } - - return item; -} - -#if SDL_USE_LIBUDEV -void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath) -{ - if (devpath == NULL || !(udev_class & SDL_UDEV_DEVICE_JOYSTICK)) { - return; - } - - switch( udev_type ) - { - case SDL_UDEV_DEVICEADDED: - MaybeAddDevice(devpath); - break; - - case SDL_UDEV_DEVICEREMOVED: - MaybeRemoveDevice(devpath); - break; - - default: - break; - } - -} -#endif /* SDL_USE_LIBUDEV */ - -static int -MaybeAddDevice(const char *path) -{ - struct stat sb; - int fd; - int success; - SDL_hapticlist_item *item; - - if (path == NULL) { - return -1; - } - - /* check to see if file exists */ - if (stat(path, &sb) != 0) { - return -1; - } - - /* check for duplicates */ - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (item->dev_num == sb.st_rdev) { - return -1; /* duplicate. */ - } - } - - /* try to open */ - fd = open(path, O_RDWR, 0); - if (fd < 0) { - return -1; - } - -#ifdef DEBUG_INPUT_EVENTS - printf("Checking %s\n", path); -#endif - - /* see if it works */ - success = EV_IsHaptic(fd); - close(fd); - if (success <= 0) { - return -1; - } - - item = (SDL_hapticlist_item *) SDL_calloc(1, sizeof (SDL_hapticlist_item)); - if (item == NULL) { - return -1; - } - - item->fname = SDL_strdup(path); - if (item->fname == NULL) { - SDL_free(item); - return -1; - } - - item->dev_num = sb.st_rdev; - - /* TODO: should we add instance IDs? */ - if (SDL_hapticlist_tail == NULL) { - SDL_hapticlist = SDL_hapticlist_tail = item; - } else { - SDL_hapticlist_tail->next = item; - SDL_hapticlist_tail = item; - } - - ++numhaptics; - - /* !!! TODO: Send a haptic add event? */ - - return numhaptics; -} - -#if SDL_USE_LIBUDEV -static int -MaybeRemoveDevice(const char* path) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *prev = NULL; - - if (path == NULL) { - return -1; - } - - for (item = SDL_hapticlist; item != NULL; item = item->next) { - /* found it, remove it. */ - if (SDL_strcmp(path, item->fname) == 0) { - const int retval = item->haptic ? item->haptic->index : -1; - - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_hapticlist == item); - SDL_hapticlist = item->next; - } - if (item == SDL_hapticlist_tail) { - SDL_hapticlist_tail = prev; - } - - /* Need to decrement the haptic count */ - --numhaptics; - /* !!! TODO: Send a haptic remove event? */ - - SDL_free(item->fname); - SDL_free(item); - return retval; - } - prev = item; - } - - return -1; -} -#endif /* SDL_USE_LIBUDEV */ - -/* - * Gets the name from a file descriptor. - */ -static const char * -SDL_SYS_HapticNameFromFD(int fd) -{ - static char namebuf[128]; - - /* We use the evdev name ioctl. */ - if (ioctl(fd, EVIOCGNAME(sizeof(namebuf)), namebuf) <= 0) { - return NULL; - } - - return namebuf; -} - - -/* - * Return the name of a haptic device, does not need to be opened. - */ -const char * -SDL_SYS_HapticName(int index) -{ - SDL_hapticlist_item *item; - int fd; - const char *name; - - item = HapticByDevIndex(index); - /* Open the haptic device. */ - name = NULL; - fd = open(item->fname, O_RDONLY, 0); - - if (fd >= 0) { - - name = SDL_SYS_HapticNameFromFD(fd); - if (name == NULL) { - /* No name found, return device character device */ - name = item->fname; - } - close(fd); - } - - return name; -} - - -/* - * Opens the haptic device from the file descriptor. - */ -static int -SDL_SYS_HapticOpenFromFD(SDL_Haptic * haptic, int fd) -{ - /* Allocate the hwdata */ - haptic->hwdata = (struct haptic_hwdata *) - SDL_malloc(sizeof(*haptic->hwdata)); - if (haptic->hwdata == NULL) { - SDL_OutOfMemory(); - goto open_err; - } - SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); - - /* Set the data. */ - haptic->hwdata->fd = fd; - haptic->supported = EV_IsHaptic(fd); - haptic->naxes = 2; /* Hardcoded for now, not sure if it's possible to find out. */ - - /* Set the effects */ - if (ioctl(fd, EVIOCGEFFECTS, &haptic->neffects) < 0) { - SDL_SetError("Haptic: Unable to query device memory: %s", - strerror(errno)); - goto open_err; - } - haptic->nplaying = haptic->neffects; /* Linux makes no distinction. */ - haptic->effects = (struct haptic_effect *) - SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); - if (haptic->effects == NULL) { - SDL_OutOfMemory(); - goto open_err; - } - /* Clear the memory */ - SDL_memset(haptic->effects, 0, - sizeof(struct haptic_effect) * haptic->neffects); - - return 0; - - /* Error handling */ - open_err: - close(fd); - if (haptic->hwdata != NULL) { - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } - return -1; -} - - -/* - * Opens a haptic device for usage. - */ -int -SDL_SYS_HapticOpen(SDL_Haptic * haptic) -{ - int fd; - int ret; - SDL_hapticlist_item *item; - - item = HapticByDevIndex(haptic->index); - /* Open the character device */ - fd = open(item->fname, O_RDWR, 0); - if (fd < 0) { - return SDL_SetError("Haptic: Unable to open %s: %s", - item->fname, strerror(errno)); - } - - /* Try to create the haptic. */ - ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */ - if (ret < 0) { - return -1; - } - - /* Set the fname. */ - haptic->hwdata->fname = SDL_strdup( item->fname ); - return 0; -} - - -/* - * Opens a haptic device from first mouse it finds for usage. - */ -int -SDL_SYS_HapticMouse(void) -{ - int fd; - int device_index = 0; - SDL_hapticlist_item *item; - - for (item = SDL_hapticlist; item; item = item->next) { - /* Open the device. */ - fd = open(item->fname, O_RDWR, 0); - if (fd < 0) { - return SDL_SetError("Haptic: Unable to open %s: %s", - item->fname, strerror(errno)); - } - - /* Is it a mouse? */ - if (EV_IsMouse(fd)) { - close(fd); - return device_index; - } - - close(fd); - - ++device_index; - } - - return -1; -} - - -/* - * Checks to see if a joystick has haptic features. - */ -int -SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) -{ - return EV_IsHaptic(joystick->hwdata->fd); -} - - -/* - * Checks to see if the haptic device and joystick are in reality the same. - */ -int -SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - /* We are assuming Linux is using evdev which should trump the old - * joystick methods. */ - if (SDL_strcmp(joystick->hwdata->fname, haptic->hwdata->fname) == 0) { - return 1; - } - return 0; -} - - -/* - * Opens a SDL_Haptic from a SDL_Joystick. - */ -int -SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - int device_index = 0; - int fd; - int ret; - SDL_hapticlist_item *item; - - /* Find the joystick in the haptic list. */ - for (item = SDL_hapticlist; item; item = item->next) { - if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) { - break; - } - ++device_index; - } - haptic->index = device_index; - - if (device_index >= MAX_HAPTICS) { - return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities"); - } - - fd = open(joystick->hwdata->fname, O_RDWR, 0); - if (fd < 0) { - return SDL_SetError("Haptic: Unable to open %s: %s", - joystick->hwdata->fname, strerror(errno)); - } - ret = SDL_SYS_HapticOpenFromFD(haptic, fd); /* Already closes on error. */ - if (ret < 0) { - return -1; - } - - haptic->hwdata->fname = SDL_strdup( joystick->hwdata->fname ); - - return 0; -} - - -/* - * Closes the haptic device. - */ -void -SDL_SYS_HapticClose(SDL_Haptic * haptic) -{ - if (haptic->hwdata) { - - /* Free effects. */ - SDL_free(haptic->effects); - haptic->effects = NULL; - haptic->neffects = 0; - - /* Clean up */ - close(haptic->hwdata->fd); - - /* Free */ - SDL_free(haptic->hwdata->fname); - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } - - /* Clear the rest. */ - SDL_memset(haptic, 0, sizeof(SDL_Haptic)); -} - - -/* - * Clean up after system specific haptic stuff - */ -void -SDL_SYS_HapticQuit(void) -{ - SDL_hapticlist_item *item = NULL; - SDL_hapticlist_item *next = NULL; - - for (item = SDL_hapticlist; item; item = next) { - next = item->next; - /* Opened and not closed haptics are leaked, this is on purpose. - * Close your haptic devices after usage. */ - SDL_free(item->fname); - SDL_free(item); - } - -#if SDL_USE_LIBUDEV - SDL_UDEV_DelCallback(haptic_udev_callback); - SDL_UDEV_Quit(); -#endif /* SDL_USE_LIBUDEV */ - - numhaptics = 0; - SDL_hapticlist = NULL; - SDL_hapticlist_tail = NULL; -} - - -/* - * Converts an SDL button to a ff_trigger button. - */ -static Uint16 -SDL_SYS_ToButton(Uint16 button) -{ - Uint16 ff_button; - - ff_button = 0; - - /* - * Not sure what the proper syntax is because this actually isn't implemented - * in the current kernel from what I've seen (2.6.26). - */ - if (button != 0) { - ff_button = BTN_GAMEPAD + button - 1; - } - - return ff_button; -} - - -/* - * Initializes the ff_effect usable direction from a SDL_HapticDirection. - */ -static int -SDL_SYS_ToDirection(Uint16 *dest, SDL_HapticDirection * src) -{ - Uint32 tmp; - - switch (src->type) { - case SDL_HAPTIC_POLAR: - /* Linux directions start from south. - (and range from 0 to 0xFFFF) - Quoting include/linux/input.h, line 926: - Direction of the effect is encoded as follows: - 0 deg -> 0x0000 (down) - 90 deg -> 0x4000 (left) - 180 deg -> 0x8000 (up) - 270 deg -> 0xC000 (right) - The force pulls into the direction specified by Linux directions, - i.e. the opposite convention of SDL directions. - */ - tmp = ((src->dir[0] % 36000) * 0x8000) / 18000; /* convert to range [0,0xFFFF] */ - *dest = (Uint16) tmp; - break; - - case SDL_HAPTIC_SPHERICAL: - /* - We convert to polar, because that's the only supported direction on Linux. - The first value of a spherical direction is practically the same as a - Polar direction, except that we have to add 90 degrees. It is the angle - from EAST {1,0} towards SOUTH {0,1}. - --> add 9000 - --> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR. - */ - tmp = ((src->dir[0]) + 9000) % 36000; /* Convert to polars */ - tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */ - *dest = (Uint16) tmp; - break; - - case SDL_HAPTIC_CARTESIAN: - if (!src->dir[1]) - *dest = (src->dir[0] >= 0 ? 0x4000 : 0xC000); - else if (!src->dir[0]) - *dest = (src->dir[1] >= 0 ? 0x8000 : 0); - else { - float f = SDL_atan2(src->dir[1], src->dir[0]); /* Ideally we'd use fixed point math instead of floats... */ - /* - atan2 takes the parameters: Y-axis-value and X-axis-value (in that order) - - Y-axis-value is the second coordinate (from center to SOUTH) - - X-axis-value is the first coordinate (from center to EAST) - We add 36000, because atan2 also returns negative values. Then we practically - have the first spherical value. Therefore we proceed as in case - SDL_HAPTIC_SPHERICAL and add another 9000 to get the polar value. - --> add 45000 in total - --> finally convert to [0,0xFFFF] as in case SDL_HAPTIC_POLAR. - */ - tmp = (((Sint32) (f * 18000. / M_PI)) + 45000) % 36000; - tmp = (tmp * 0x8000) / 18000; /* convert to range [0,0xFFFF] */ - *dest = (Uint16) tmp; - } - break; - - default: - return SDL_SetError("Haptic: Unsupported direction type."); - } - - return 0; -} - - -#define CLAMP(x) (((x) > 32767) ? 32767 : x) -/* - * Initializes the Linux effect struct from a haptic_effect. - * Values above 32767 (for unsigned) are unspecified so we must clamp. - */ -static int -SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src) -{ - SDL_HapticConstant *constant; - SDL_HapticPeriodic *periodic; - SDL_HapticCondition *condition; - SDL_HapticRamp *ramp; - SDL_HapticLeftRight *leftright; - - /* Clear up */ - SDL_memset(dest, 0, sizeof(struct ff_effect)); - - switch (src->type) { - case SDL_HAPTIC_CONSTANT: - constant = &src->constant; - - /* Header */ - dest->type = FF_CONSTANT; - if (SDL_SYS_ToDirection(&dest->direction, &constant->direction) == -1) - return -1; - - /* Replay */ - dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ? - 0 : CLAMP(constant->length); - dest->replay.delay = CLAMP(constant->delay); - - /* Trigger */ - dest->trigger.button = SDL_SYS_ToButton(constant->button); - dest->trigger.interval = CLAMP(constant->interval); - - /* Constant */ - dest->u.constant.level = constant->level; - - /* Envelope */ - dest->u.constant.envelope.attack_length = - CLAMP(constant->attack_length); - dest->u.constant.envelope.attack_level = - CLAMP(constant->attack_level); - dest->u.constant.envelope.fade_length = CLAMP(constant->fade_length); - dest->u.constant.envelope.fade_level = CLAMP(constant->fade_level); - - break; - - case SDL_HAPTIC_SINE: - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* case SDL_HAPTIC_SQUARE: */ - case SDL_HAPTIC_TRIANGLE: - case SDL_HAPTIC_SAWTOOTHUP: - case SDL_HAPTIC_SAWTOOTHDOWN: - periodic = &src->periodic; - - /* Header */ - dest->type = FF_PERIODIC; - if (SDL_SYS_ToDirection(&dest->direction, &periodic->direction) == -1) - return -1; - - /* Replay */ - dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ? - 0 : CLAMP(periodic->length); - dest->replay.delay = CLAMP(periodic->delay); - - /* Trigger */ - dest->trigger.button = SDL_SYS_ToButton(periodic->button); - dest->trigger.interval = CLAMP(periodic->interval); - - /* Periodic */ - if (periodic->type == SDL_HAPTIC_SINE) - dest->u.periodic.waveform = FF_SINE; - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* else if (periodic->type == SDL_HAPTIC_SQUARE) - dest->u.periodic.waveform = FF_SQUARE; */ - else if (periodic->type == SDL_HAPTIC_TRIANGLE) - dest->u.periodic.waveform = FF_TRIANGLE; - else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP) - dest->u.periodic.waveform = FF_SAW_UP; - else if (periodic->type == SDL_HAPTIC_SAWTOOTHDOWN) - dest->u.periodic.waveform = FF_SAW_DOWN; - dest->u.periodic.period = CLAMP(periodic->period); - dest->u.periodic.magnitude = periodic->magnitude; - dest->u.periodic.offset = periodic->offset; - /* Linux phase is defined in interval "[0x0000, 0x10000[", corresponds with "[0deg, 360deg[" phase shift. */ - dest->u.periodic.phase = ((Uint32)periodic->phase * 0x10000U) / 36000; - - /* Envelope */ - dest->u.periodic.envelope.attack_length = - CLAMP(periodic->attack_length); - dest->u.periodic.envelope.attack_level = - CLAMP(periodic->attack_level); - dest->u.periodic.envelope.fade_length = CLAMP(periodic->fade_length); - dest->u.periodic.envelope.fade_level = CLAMP(periodic->fade_level); - - break; - - case SDL_HAPTIC_SPRING: - case SDL_HAPTIC_DAMPER: - case SDL_HAPTIC_INERTIA: - case SDL_HAPTIC_FRICTION: - condition = &src->condition; - - /* Header */ - if (condition->type == SDL_HAPTIC_SPRING) - dest->type = FF_SPRING; - else if (condition->type == SDL_HAPTIC_DAMPER) - dest->type = FF_DAMPER; - else if (condition->type == SDL_HAPTIC_INERTIA) - dest->type = FF_INERTIA; - else if (condition->type == SDL_HAPTIC_FRICTION) - dest->type = FF_FRICTION; - dest->direction = 0; /* Handled by the condition-specifics. */ - - /* Replay */ - dest->replay.length = (condition->length == SDL_HAPTIC_INFINITY) ? - 0 : CLAMP(condition->length); - dest->replay.delay = CLAMP(condition->delay); - - /* Trigger */ - dest->trigger.button = SDL_SYS_ToButton(condition->button); - dest->trigger.interval = CLAMP(condition->interval); - - /* Condition */ - /* X axis */ - dest->u.condition[0].right_saturation = condition->right_sat[0]; - dest->u.condition[0].left_saturation = condition->left_sat[0]; - dest->u.condition[0].right_coeff = condition->right_coeff[0]; - dest->u.condition[0].left_coeff = condition->left_coeff[0]; - dest->u.condition[0].deadband = condition->deadband[0]; - dest->u.condition[0].center = condition->center[0]; - /* Y axis */ - dest->u.condition[1].right_saturation = condition->right_sat[1]; - dest->u.condition[1].left_saturation = condition->left_sat[1]; - dest->u.condition[1].right_coeff = condition->right_coeff[1]; - dest->u.condition[1].left_coeff = condition->left_coeff[1]; - dest->u.condition[1].deadband = condition->deadband[1]; - dest->u.condition[1].center = condition->center[1]; - - /* - * There is no envelope in the linux force feedback api for conditions. - */ - - break; - - case SDL_HAPTIC_RAMP: - ramp = &src->ramp; - - /* Header */ - dest->type = FF_RAMP; - if (SDL_SYS_ToDirection(&dest->direction, &ramp->direction) == -1) - return -1; - - /* Replay */ - dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ? - 0 : CLAMP(ramp->length); - dest->replay.delay = CLAMP(ramp->delay); - - /* Trigger */ - dest->trigger.button = SDL_SYS_ToButton(ramp->button); - dest->trigger.interval = CLAMP(ramp->interval); - - /* Ramp */ - dest->u.ramp.start_level = ramp->start; - dest->u.ramp.end_level = ramp->end; - - /* Envelope */ - dest->u.ramp.envelope.attack_length = CLAMP(ramp->attack_length); - dest->u.ramp.envelope.attack_level = CLAMP(ramp->attack_level); - dest->u.ramp.envelope.fade_length = CLAMP(ramp->fade_length); - dest->u.ramp.envelope.fade_level = CLAMP(ramp->fade_level); - - break; - - case SDL_HAPTIC_LEFTRIGHT: - leftright = &src->leftright; - - /* Header */ - dest->type = FF_RUMBLE; - dest->direction = 0; - - /* Replay */ - dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? - 0 : CLAMP(leftright->length); - - /* Trigger */ - dest->trigger.button = 0; - dest->trigger.interval = 0; - - /* Rumble */ - dest->u.rumble.strong_magnitude = leftright->large_magnitude; - dest->u.rumble.weak_magnitude = leftright->small_magnitude; - - break; - - - default: - return SDL_SetError("Haptic: Unknown effect type."); - } - - return 0; -} - - -/* - * Creates a new haptic effect. - */ -int -SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - SDL_HapticEffect * base) -{ - struct ff_effect *linux_effect; - - /* Allocate the hardware effect */ - effect->hweffect = (struct haptic_hweffect *) - SDL_malloc(sizeof(struct haptic_hweffect)); - if (effect->hweffect == NULL) { - return SDL_OutOfMemory(); - } - - /* Prepare the ff_effect */ - linux_effect = &effect->hweffect->effect; - if (SDL_SYS_ToFFEffect(linux_effect, base) != 0) { - goto new_effect_err; - } - linux_effect->id = -1; /* Have the kernel give it an id */ - - /* Upload the effect */ - if (ioctl(haptic->hwdata->fd, EVIOCSFF, linux_effect) < 0) { - SDL_SetError("Haptic: Error uploading effect to the device: %s", - strerror(errno)); - goto new_effect_err; - } - - return 0; - - new_effect_err: - SDL_free(effect->hweffect); - effect->hweffect = NULL; - return -1; -} - - -/* - * Updates an effect. - * - * Note: Dynamically updating the direction can in some cases force - * the effect to restart and run once. - */ -int -SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * data) -{ - struct ff_effect linux_effect; - - /* Create the new effect */ - if (SDL_SYS_ToFFEffect(&linux_effect, data) != 0) { - return -1; - } - linux_effect.id = effect->hweffect->effect.id; - - /* See if it can be uploaded. */ - if (ioctl(haptic->hwdata->fd, EVIOCSFF, &linux_effect) < 0) { - return SDL_SetError("Haptic: Error updating the effect: %s", - strerror(errno)); - } - - /* Copy the new effect into memory. */ - SDL_memcpy(&effect->hweffect->effect, &linux_effect, - sizeof(struct ff_effect)); - - return effect->hweffect->effect.id; -} - - -/* - * Runs an effect. - */ -int -SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - Uint32 iterations) -{ - struct input_event run; - - /* Prepare to run the effect */ - run.type = EV_FF; - run.code = effect->hweffect->effect.id; - /* We don't actually have infinity here, so we just do INT_MAX which is pretty damn close. */ - run.value = (iterations > INT_MAX) ? INT_MAX : iterations; - - if (write(haptic->hwdata->fd, (const void *) &run, sizeof(run)) < 0) { - return SDL_SetError("Haptic: Unable to run the effect: %s", strerror(errno)); - } - - return 0; -} - - -/* - * Stops an effect. - */ -int -SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - struct input_event stop; - - stop.type = EV_FF; - stop.code = effect->hweffect->effect.id; - stop.value = 0; - - if (write(haptic->hwdata->fd, (const void *) &stop, sizeof(stop)) < 0) { - return SDL_SetError("Haptic: Unable to stop the effect: %s", - strerror(errno)); - } - - return 0; -} - - -/* - * Frees the effect. - */ -void -SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - if (ioctl(haptic->hwdata->fd, EVIOCRMFF, effect->hweffect->effect.id) < 0) { - SDL_SetError("Haptic: Error removing the effect from the device: %s", - strerror(errno)); - } - SDL_free(effect->hweffect); - effect->hweffect = NULL; -} - - -/* - * Gets the status of a haptic effect. - */ -int -SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, - struct haptic_effect *effect) -{ -#if 0 /* Not supported atm. */ - struct input_event ie; - - ie.type = EV_FF; - ie.type = EV_FF_STATUS; - ie.code = effect->hweffect->effect.id; - - if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) { - return SDL_SetError("Haptic: Error getting device status."); - } - - return 0; -#endif - - return -1; -} - - -/* - * Sets the gain. - */ -int -SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - struct input_event ie; - - ie.type = EV_FF; - ie.code = FF_GAIN; - ie.value = (0xFFFFUL * gain) / 100; - - if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) { - return SDL_SetError("Haptic: Error setting gain: %s", strerror(errno)); - } - - return 0; -} - - -/* - * Sets the autocentering. - */ -int -SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - struct input_event ie; - - ie.type = EV_FF; - ie.code = FF_AUTOCENTER; - ie.value = (0xFFFFUL * autocenter) / 100; - - if (write(haptic->hwdata->fd, &ie, sizeof(ie)) < 0) { - return SDL_SetError("Haptic: Error setting autocenter: %s", strerror(errno)); - } - - return 0; -} - - -/* - * Pausing is not supported atm by linux. - */ -int -SDL_SYS_HapticPause(SDL_Haptic * haptic) -{ - return -1; -} - - -/* - * Unpausing is not supported atm by linux. - */ -int -SDL_SYS_HapticUnpause(SDL_Haptic * haptic) -{ - return -1; -} - - -/* - * Stops all the currently playing effects. - */ -int -SDL_SYS_HapticStopAll(SDL_Haptic * haptic) -{ - int i, ret; - - /* Linux does not support this natively so we have to loop. */ - for (i = 0; i < haptic->neffects; i++) { - if (haptic->effects[i].hweffect != NULL) { - ret = SDL_SYS_HapticStopEffect(haptic, &haptic->effects[i]); - if (ret < 0) { - return SDL_SetError - ("Haptic: Error while trying to stop all playing effects."); - } - } - } - return 0; -} - -#endif /* SDL_HAPTIC_LINUX */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic.c b/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic.c deleted file mode 100644 index c81432c26e6..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic.c +++ /dev/null @@ -1,1301 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "SDL_error.h" -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" - -#if SDL_HAPTIC_DINPUT - -#include "SDL_stdinc.h" -#include "SDL_timer.h" -#include "SDL_windowshaptic_c.h" -#include "SDL_dinputhaptic_c.h" -#include "../../joystick/windows/SDL_windowsjoystick_c.h" - -/* - * External stuff. - */ -extern HWND SDL_HelperWindow; - - -/* - * Internal stuff. - */ -static SDL_bool coinitialized = SDL_FALSE; -static LPDIRECTINPUT8 dinput = NULL; - - -/* - * Like SDL_SetError but for DX error codes. - */ -static int -DI_SetError(const char *str, HRESULT err) -{ - /* - SDL_SetError("Haptic: %s - %s: %s", str, - DXGetErrorString8A(err), DXGetErrorDescription8A(err)); - */ - return SDL_SetError("Haptic error %s", str); -} - -/* - * Checks to see if two GUID are the same. - */ -static int -DI_GUIDIsSame(const GUID * a, const GUID * b) -{ - return (SDL_memcmp(a, b, sizeof (GUID)) == 0); -} - -/* - * Callback to find the haptic devices. - */ -static BOOL CALLBACK -EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) -{ - (void) pContext; - SDL_DINPUT_MaybeAddDevice(pdidInstance); - return DIENUM_CONTINUE; /* continue enumerating */ -} - -int -SDL_DINPUT_HapticInit(void) -{ - HRESULT ret; - HINSTANCE instance; - - if (dinput != NULL) { /* Already open. */ - return SDL_SetError("Haptic: SubSystem already open."); - } - - ret = WIN_CoInitialize(); - if (FAILED(ret)) { - return DI_SetError("Coinitialize", ret); - } - - coinitialized = SDL_TRUE; - - ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER, - &IID_IDirectInput8, (LPVOID)& dinput); - if (FAILED(ret)) { - SDL_SYS_HapticQuit(); - return DI_SetError("CoCreateInstance", ret); - } - - /* Because we used CoCreateInstance, we need to Initialize it, first. */ - instance = GetModuleHandle(NULL); - if (instance == NULL) { - SDL_SYS_HapticQuit(); - return SDL_SetError("GetModuleHandle() failed with error code %lu.", - GetLastError()); - } - ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION); - if (FAILED(ret)) { - SDL_SYS_HapticQuit(); - return DI_SetError("Initializing DirectInput device", ret); - } - - /* Look for haptic devices. */ - ret = IDirectInput8_EnumDevices(dinput, - 0, - EnumHapticsCallback, - NULL, - DIEDFL_FORCEFEEDBACK | - DIEDFL_ATTACHEDONLY); - if (FAILED(ret)) { - SDL_SYS_HapticQuit(); - return DI_SetError("Enumerating DirectInput devices", ret); - } - return 0; -} - -int -SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance) -{ - HRESULT ret; - LPDIRECTINPUTDEVICE8 device; - const DWORD needflags = DIDC_ATTACHED | DIDC_FORCEFEEDBACK; - DIDEVCAPS capabilities; - SDL_hapticlist_item *item = NULL; - - if (dinput == NULL) { - return -1; /* not initialized. We'll pick these up on enumeration if we init later. */ - } - - /* Make sure we don't already have it */ - for (item = SDL_hapticlist; item; item = item->next) { - if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)) { - return -1; /* Already added */ - } - } - - /* Open the device */ - ret = IDirectInput8_CreateDevice(dinput, &pdidInstance->guidInstance, &device, NULL); - if (FAILED(ret)) { - /* DI_SetError("Creating DirectInput device",ret); */ - return -1; - } - - /* Get capabilities. */ - SDL_zero(capabilities); - capabilities.dwSize = sizeof(DIDEVCAPS); - ret = IDirectInputDevice8_GetCapabilities(device, &capabilities); - IDirectInputDevice8_Release(device); - if (FAILED(ret)) { - /* DI_SetError("Getting device capabilities",ret); */ - return -1; - } - - if ((capabilities.dwFlags & needflags) != needflags) { - return -1; /* not a device we can use. */ - } - - item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item)); - if (item == NULL) { - return SDL_OutOfMemory(); - } - - item->name = WIN_StringToUTF8(pdidInstance->tszProductName); - if (!item->name) { - SDL_free(item); - return -1; - } - - /* Copy the instance over, useful for creating devices. */ - SDL_memcpy(&item->instance, pdidInstance, sizeof(DIDEVICEINSTANCE)); - SDL_memcpy(&item->capabilities, &capabilities, sizeof(capabilities)); - - return SDL_SYS_AddHapticDevice(item); -} - -int -SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *prev = NULL; - - if (dinput == NULL) { - return -1; /* not initialized, ignore this. */ - } - - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) { - /* found it, remove it. */ - return SDL_SYS_RemoveHapticDevice(prev, item); - } - prev = item; - } - return -1; -} - -/* - * Callback to get supported axes. - */ -static BOOL CALLBACK -DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) -{ - SDL_Haptic *haptic = (SDL_Haptic *) pvRef; - - if ((dev->dwType & DIDFT_AXIS) && (dev->dwFlags & DIDOI_FFACTUATOR)) { - const GUID *guid = &dev->guidType; - DWORD offset = 0; - if (DI_GUIDIsSame(guid, &GUID_XAxis)) { - offset = DIJOFS_X; - } else if (DI_GUIDIsSame(guid, &GUID_YAxis)) { - offset = DIJOFS_Y; - } else if (DI_GUIDIsSame(guid, &GUID_ZAxis)) { - offset = DIJOFS_Z; - } else if (DI_GUIDIsSame(guid, &GUID_RxAxis)) { - offset = DIJOFS_RX; - } else if (DI_GUIDIsSame(guid, &GUID_RyAxis)) { - offset = DIJOFS_RY; - } else if (DI_GUIDIsSame(guid, &GUID_RzAxis)) { - offset = DIJOFS_RZ; - } else { - return DIENUM_CONTINUE; /* can't use this, go on. */ - } - - haptic->hwdata->axes[haptic->naxes] = offset; - haptic->naxes++; - - /* Currently using the artificial limit of 3 axes. */ - if (haptic->naxes >= 3) { - return DIENUM_STOP; - } - } - - return DIENUM_CONTINUE; -} - -/* - * Callback to get all supported effects. - */ -#define EFFECT_TEST(e,s) \ -if (DI_GUIDIsSame(&pei->guid, &(e))) \ - haptic->supported |= (s) -static BOOL CALLBACK -DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv) -{ - /* Prepare the haptic device. */ - SDL_Haptic *haptic = (SDL_Haptic *) pv; - - /* Get supported. */ - EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); - EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); - EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); - EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); - EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); - EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM); - EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */ - EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); - EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); - EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); - EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); - - /* Check for more. */ - return DIENUM_CONTINUE; -} - -/* - * Opens the haptic device. - * - * Steps: - * - Set cooperative level. - * - Set data format. - * - Acquire exclusiveness. - * - Reset actuators. - * - Get supported features. - */ -static int -SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick) -{ - HRESULT ret; - DIPROPDWORD dipdw; - - /* Allocate the hwdata */ - haptic->hwdata = (struct haptic_hwdata *)SDL_malloc(sizeof(*haptic->hwdata)); - if (haptic->hwdata == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); - - /* We'll use the device8 from now on. */ - haptic->hwdata->device = device8; - haptic->hwdata->is_joystick = is_joystick; - - /* !!! FIXME: opening a haptic device here first will make an attempt to - !!! FIXME: SDL_JoystickOpen() that same device fail later, since we - !!! FIXME: have it open in exclusive mode. But this will allow - !!! FIXME: SDL_JoystickOpen() followed by SDL_HapticOpenFromJoystick() - !!! FIXME: to work, and that's probably the common case. Still, - !!! FIXME: ideally, We need to unify the opening code. */ - - if (!is_joystick) { /* if is_joystick, we already set this up elsewhere. */ - /* Grab it exclusively to use force feedback stuff. */ - ret = IDirectInputDevice8_SetCooperativeLevel(haptic->hwdata->device, - SDL_HelperWindow, - DISCL_EXCLUSIVE | - DISCL_BACKGROUND); - if (FAILED(ret)) { - DI_SetError("Setting cooperative level to exclusive", ret); - goto acquire_err; - } - - /* Set data format. */ - ret = IDirectInputDevice8_SetDataFormat(haptic->hwdata->device, - &SDL_c_dfDIJoystick2); - if (FAILED(ret)) { - DI_SetError("Setting data format", ret); - goto acquire_err; - } - - - /* Acquire the device. */ - ret = IDirectInputDevice8_Acquire(haptic->hwdata->device); - if (FAILED(ret)) { - DI_SetError("Acquiring DirectInput device", ret); - goto acquire_err; - } - } - - /* Get number of axes. */ - ret = IDirectInputDevice8_EnumObjects(haptic->hwdata->device, - DI_DeviceObjectCallback, - haptic, DIDFT_AXIS); - if (FAILED(ret)) { - DI_SetError("Getting device axes", ret); - goto acquire_err; - } - - /* Reset all actuators - just in case. */ - ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, - DISFFC_RESET); - if (FAILED(ret)) { - DI_SetError("Resetting device", ret); - goto acquire_err; - } - - /* Enabling actuators. */ - ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, - DISFFC_SETACTUATORSON); - if (FAILED(ret)) { - DI_SetError("Enabling actuators", ret); - goto acquire_err; - } - - /* Get supported effects. */ - ret = IDirectInputDevice8_EnumEffects(haptic->hwdata->device, - DI_EffectCallback, haptic, - DIEFT_ALL); - if (FAILED(ret)) { - DI_SetError("Enumerating supported effects", ret); - goto acquire_err; - } - if (haptic->supported == 0) { /* Error since device supports nothing. */ - SDL_SetError("Haptic: Internal error on finding supported effects."); - goto acquire_err; - } - - /* Check autogain and autocenter. */ - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = 10000; - ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, - DIPROP_FFGAIN, &dipdw.diph); - if (!FAILED(ret)) { /* Gain is supported. */ - haptic->supported |= SDL_HAPTIC_GAIN; - } - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = DIPROPAUTOCENTER_OFF; - ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, - DIPROP_AUTOCENTER, &dipdw.diph); - if (!FAILED(ret)) { /* Autocenter is supported. */ - haptic->supported |= SDL_HAPTIC_AUTOCENTER; - } - - /* Status is always supported. */ - haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; - - /* Check maximum effects. */ - haptic->neffects = 128; /* This is not actually supported as thus under windows, - there is no way to tell the number of EFFECTS that a - device can hold, so we'll just use a "random" number - instead and put warnings in SDL_haptic.h */ - haptic->nplaying = 128; /* Even more impossible to get this then neffects. */ - - /* Prepare effects memory. */ - haptic->effects = (struct haptic_effect *) - SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); - if (haptic->effects == NULL) { - SDL_OutOfMemory(); - goto acquire_err; - } - /* Clear the memory */ - SDL_memset(haptic->effects, 0, - sizeof(struct haptic_effect) * haptic->neffects); - - return 0; - - /* Error handling */ - acquire_err: - IDirectInputDevice8_Unacquire(haptic->hwdata->device); - return -1; -} - -int -SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) -{ - HRESULT ret; - LPDIRECTINPUTDEVICE8 device; - LPDIRECTINPUTDEVICE8 device8; - - /* Open the device */ - ret = IDirectInput8_CreateDevice(dinput, &item->instance.guidInstance, - &device, NULL); - if (FAILED(ret)) { - DI_SetError("Creating DirectInput device", ret); - return -1; - } - - /* Now get the IDirectInputDevice8 interface, instead. */ - ret = IDirectInputDevice8_QueryInterface(device, - &IID_IDirectInputDevice8, - (LPVOID *)&device8); - /* Done with the temporary one now. */ - IDirectInputDevice8_Release(device); - if (FAILED(ret)) { - DI_SetError("Querying DirectInput interface", ret); - return -1; - } - - if (SDL_DINPUT_HapticOpenFromDevice(haptic, device8, SDL_FALSE) < 0) { - IDirectInputDevice8_Release(device8); - return -1; - } - return 0; -} - -int -SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - HRESULT ret; - DIDEVICEINSTANCE hap_instance, joy_instance; - - hap_instance.dwSize = sizeof(DIDEVICEINSTANCE); - joy_instance.dwSize = sizeof(DIDEVICEINSTANCE); - - /* Get the device instances. */ - ret = IDirectInputDevice8_GetDeviceInfo(haptic->hwdata->device, - &hap_instance); - if (FAILED(ret)) { - return 0; - } - ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, - &joy_instance); - if (FAILED(ret)) { - return 0; - } - - return DI_GUIDIsSame(&hap_instance.guidInstance, &joy_instance.guidInstance); -} - -int -SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - SDL_hapticlist_item *item; - int index = 0; - HRESULT ret; - DIDEVICEINSTANCE joy_instance; - - joy_instance.dwSize = sizeof(DIDEVICEINSTANCE); - ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance); - if (FAILED(ret)) { - return -1; - } - - /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */ - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (!item->bXInputHaptic && DI_GUIDIsSame(&item->instance.guidInstance, &joy_instance.guidInstance)) { - haptic->index = index; - return SDL_DINPUT_HapticOpenFromDevice(haptic, joystick->hwdata->InputDevice, SDL_TRUE); - } - ++index; - } - - SDL_SetError("Couldn't find joystick in haptic device list"); - return -1; -} - -void -SDL_DINPUT_HapticClose(SDL_Haptic * haptic) -{ - IDirectInputDevice8_Unacquire(haptic->hwdata->device); - - /* Only release if isn't grabbed by a joystick. */ - if (haptic->hwdata->is_joystick == 0) { - IDirectInputDevice8_Release(haptic->hwdata->device); - } -} - -void -SDL_DINPUT_HapticQuit(void) -{ - if (dinput != NULL) { - IDirectInput8_Release(dinput); - dinput = NULL; - } - - if (coinitialized) { - WIN_CoUninitialize(); - coinitialized = SDL_FALSE; - } -} - -/* - * Converts an SDL trigger button to an DIEFFECT trigger button. - */ -static DWORD -DIGetTriggerButton(Uint16 button) -{ - DWORD dwTriggerButton; - - dwTriggerButton = DIEB_NOTRIGGER; - - if (button != 0) { - dwTriggerButton = DIJOFS_BUTTON(button - 1); - } - - return dwTriggerButton; -} - - -/* - * Sets the direction. - */ -static int -SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes) -{ - LONG *rglDir; - - /* Handle no axes a part. */ - if (naxes == 0) { - effect->dwFlags |= DIEFF_SPHERICAL; /* Set as default. */ - effect->rglDirection = NULL; - return 0; - } - - /* Has axes. */ - rglDir = SDL_malloc(sizeof(LONG) * naxes); - if (rglDir == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(rglDir, 0, sizeof(LONG) * naxes); - effect->rglDirection = rglDir; - - switch (dir->type) { - case SDL_HAPTIC_POLAR: - effect->dwFlags |= DIEFF_POLAR; - rglDir[0] = dir->dir[0]; - return 0; - case SDL_HAPTIC_CARTESIAN: - effect->dwFlags |= DIEFF_CARTESIAN; - rglDir[0] = dir->dir[0]; - if (naxes > 1) - rglDir[1] = dir->dir[1]; - if (naxes > 2) - rglDir[2] = dir->dir[2]; - return 0; - case SDL_HAPTIC_SPHERICAL: - effect->dwFlags |= DIEFF_SPHERICAL; - rglDir[0] = dir->dir[0]; - if (naxes > 1) - rglDir[1] = dir->dir[1]; - if (naxes > 2) - rglDir[2] = dir->dir[2]; - return 0; - - default: - return SDL_SetError("Haptic: Unknown direction type."); - } -} - -/* Clamps and converts. */ -#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) -/* Just converts. */ -#define CONVERT(x) (((x)*10000) / 0x7FFF) -/* - * Creates the DIEFFECT from a SDL_HapticEffect. - */ -static int -SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, - SDL_HapticEffect * src) -{ - int i; - DICONSTANTFORCE *constant; - DIPERIODIC *periodic; - DICONDITION *condition; /* Actually an array of conditions - one per axis. */ - DIRAMPFORCE *ramp; - DICUSTOMFORCE *custom; - DIENVELOPE *envelope; - SDL_HapticConstant *hap_constant; - SDL_HapticPeriodic *hap_periodic; - SDL_HapticCondition *hap_condition; - SDL_HapticRamp *hap_ramp; - SDL_HapticCustom *hap_custom; - DWORD *axes; - - /* Set global stuff. */ - SDL_memset(dest, 0, sizeof(DIEFFECT)); - dest->dwSize = sizeof(DIEFFECT); /* Set the structure size. */ - dest->dwSamplePeriod = 0; /* Not used by us. */ - dest->dwGain = 10000; /* Gain is set globally, not locally. */ - dest->dwFlags = DIEFF_OBJECTOFFSETS; /* Seems obligatory. */ - - /* Envelope. */ - envelope = SDL_malloc(sizeof(DIENVELOPE)); - if (envelope == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(envelope, 0, sizeof(DIENVELOPE)); - dest->lpEnvelope = envelope; - envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */ - - /* Axes. */ - dest->cAxes = haptic->naxes; - if (dest->cAxes > 0) { - axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); - if (axes == NULL) { - return SDL_OutOfMemory(); - } - axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ - if (dest->cAxes > 1) { - axes[1] = haptic->hwdata->axes[1]; - } - if (dest->cAxes > 2) { - axes[2] = haptic->hwdata->axes[2]; - } - dest->rgdwAxes = axes; - } - - /* The big type handling switch, even bigger than Linux's version. */ - switch (src->type) { - case SDL_HAPTIC_CONSTANT: - hap_constant = &src->constant; - constant = SDL_malloc(sizeof(DICONSTANTFORCE)); - if (constant == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(constant, 0, sizeof(DICONSTANTFORCE)); - - /* Specifics */ - constant->lMagnitude = CONVERT(hap_constant->level); - dest->cbTypeSpecificParams = sizeof(DICONSTANTFORCE); - dest->lpvTypeSpecificParams = constant; - - /* Generics */ - dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = DIGetTriggerButton(hap_constant->button); - dest->dwTriggerRepeatInterval = hap_constant->interval; - dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { - return -1; - } - - /* Envelope */ - if ((hap_constant->attack_length == 0) - && (hap_constant->fade_length == 0)) { - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level); - envelope->dwAttackTime = hap_constant->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level); - envelope->dwFadeTime = hap_constant->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_SINE: - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* case SDL_HAPTIC_SQUARE: */ - case SDL_HAPTIC_TRIANGLE: - case SDL_HAPTIC_SAWTOOTHUP: - case SDL_HAPTIC_SAWTOOTHDOWN: - hap_periodic = &src->periodic; - periodic = SDL_malloc(sizeof(DIPERIODIC)); - if (periodic == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(periodic, 0, sizeof(DIPERIODIC)); - - /* Specifics */ - periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude)); - periodic->lOffset = CONVERT(hap_periodic->offset); - periodic->dwPhase = - (hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000; - periodic->dwPeriod = hap_periodic->period * 1000; - dest->cbTypeSpecificParams = sizeof(DIPERIODIC); - dest->lpvTypeSpecificParams = periodic; - - /* Generics */ - dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = DIGetTriggerButton(hap_periodic->button); - dest->dwTriggerRepeatInterval = hap_periodic->interval; - dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) - < 0) { - return -1; - } - - /* Envelope */ - if ((hap_periodic->attack_length == 0) - && (hap_periodic->fade_length == 0)) { - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level); - envelope->dwAttackTime = hap_periodic->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level); - envelope->dwFadeTime = hap_periodic->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_SPRING: - case SDL_HAPTIC_DAMPER: - case SDL_HAPTIC_INERTIA: - case SDL_HAPTIC_FRICTION: - hap_condition = &src->condition; - condition = SDL_malloc(sizeof(DICONDITION) * dest->cAxes); - if (condition == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(condition, 0, sizeof(DICONDITION)); - - /* Specifics */ - for (i = 0; i < (int) dest->cAxes; i++) { - condition[i].lOffset = CONVERT(hap_condition->center[i]); - condition[i].lPositiveCoefficient = - CONVERT(hap_condition->right_coeff[i]); - condition[i].lNegativeCoefficient = - CONVERT(hap_condition->left_coeff[i]); - condition[i].dwPositiveSaturation = - CCONVERT(hap_condition->right_sat[i] / 2); - condition[i].dwNegativeSaturation = - CCONVERT(hap_condition->left_sat[i] / 2); - condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i] / 2); - } - dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes; - dest->lpvTypeSpecificParams = condition; - - /* Generics */ - dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = DIGetTriggerButton(hap_condition->button); - dest->dwTriggerRepeatInterval = hap_condition->interval; - dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) - < 0) { - return -1; - } - - /* Envelope - Not actually supported by most CONDITION implementations. */ - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - - break; - - case SDL_HAPTIC_RAMP: - hap_ramp = &src->ramp; - ramp = SDL_malloc(sizeof(DIRAMPFORCE)); - if (ramp == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(ramp, 0, sizeof(DIRAMPFORCE)); - - /* Specifics */ - ramp->lStart = CONVERT(hap_ramp->start); - ramp->lEnd = CONVERT(hap_ramp->end); - dest->cbTypeSpecificParams = sizeof(DIRAMPFORCE); - dest->lpvTypeSpecificParams = ramp; - - /* Generics */ - dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = DIGetTriggerButton(hap_ramp->button); - dest->dwTriggerRepeatInterval = hap_ramp->interval; - dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { - return -1; - } - - /* Envelope */ - if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level); - envelope->dwAttackTime = hap_ramp->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level); - envelope->dwFadeTime = hap_ramp->fade_length * 1000; - } - - break; - - case SDL_HAPTIC_CUSTOM: - hap_custom = &src->custom; - custom = SDL_malloc(sizeof(DICUSTOMFORCE)); - if (custom == NULL) { - return SDL_OutOfMemory(); - } - SDL_memset(custom, 0, sizeof(DICUSTOMFORCE)); - - /* Specifics */ - custom->cChannels = hap_custom->channels; - custom->dwSamplePeriod = hap_custom->period * 1000; - custom->cSamples = hap_custom->samples; - custom->rglForceData = - SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); - for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ - custom->rglForceData[i] = CCONVERT(hap_custom->data[i]); - } - dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE); - dest->lpvTypeSpecificParams = custom; - - /* Generics */ - dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ - dest->dwTriggerButton = DIGetTriggerButton(hap_custom->button); - dest->dwTriggerRepeatInterval = hap_custom->interval; - dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ - - /* Direction. */ - if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { - return -1; - } - - /* Envelope */ - if ((hap_custom->attack_length == 0) - && (hap_custom->fade_length == 0)) { - SDL_free(dest->lpEnvelope); - dest->lpEnvelope = NULL; - } else { - envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level); - envelope->dwAttackTime = hap_custom->attack_length * 1000; - envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level); - envelope->dwFadeTime = hap_custom->fade_length * 1000; - } - - break; - - default: - return SDL_SetError("Haptic: Unknown effect type."); - } - - return 0; -} - - -/* - * Frees an DIEFFECT allocated by SDL_SYS_ToDIEFFECT. - */ -static void -SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type) -{ - DICUSTOMFORCE *custom; - - SDL_free(effect->lpEnvelope); - effect->lpEnvelope = NULL; - SDL_free(effect->rgdwAxes); - effect->rgdwAxes = NULL; - if (effect->lpvTypeSpecificParams != NULL) { - if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ - custom = (DICUSTOMFORCE *) effect->lpvTypeSpecificParams; - SDL_free(custom->rglForceData); - custom->rglForceData = NULL; - } - SDL_free(effect->lpvTypeSpecificParams); - effect->lpvTypeSpecificParams = NULL; - } - SDL_free(effect->rglDirection); - effect->rglDirection = NULL; -} - -/* - * Gets the effect type from the generic SDL haptic effect wrapper. - */ -static REFGUID -SDL_SYS_HapticEffectType(SDL_HapticEffect * effect) -{ - switch (effect->type) { - case SDL_HAPTIC_CONSTANT: - return &GUID_ConstantForce; - - case SDL_HAPTIC_RAMP: - return &GUID_RampForce; - - /* !!! FIXME: put this back when we have more bits in 2.1 */ - /* case SDL_HAPTIC_SQUARE: - return &GUID_Square; */ - - case SDL_HAPTIC_SINE: - return &GUID_Sine; - - case SDL_HAPTIC_TRIANGLE: - return &GUID_Triangle; - - case SDL_HAPTIC_SAWTOOTHUP: - return &GUID_SawtoothUp; - - case SDL_HAPTIC_SAWTOOTHDOWN: - return &GUID_SawtoothDown; - - case SDL_HAPTIC_SPRING: - return &GUID_Spring; - - case SDL_HAPTIC_DAMPER: - return &GUID_Damper; - - case SDL_HAPTIC_INERTIA: - return &GUID_Inertia; - - case SDL_HAPTIC_FRICTION: - return &GUID_Friction; - - case SDL_HAPTIC_CUSTOM: - return &GUID_CustomForce; - - default: - return NULL; - } -} -int -SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) -{ - HRESULT ret; - REFGUID type = SDL_SYS_HapticEffectType(base); - - if (type == NULL) { - SDL_SetError("Haptic: Unknown effect type."); - return -1; - } - - /* Get the effect. */ - if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) { - goto err_effectdone; - } - - /* Create the actual effect. */ - ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type, - &effect->hweffect->effect, - &effect->hweffect->ref, NULL); - if (FAILED(ret)) { - DI_SetError("Unable to create effect", ret); - goto err_effectdone; - } - - return 0; - -err_effectdone: - SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type); - return -1; -} - -int -SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) -{ - HRESULT ret; - DWORD flags; - DIEFFECT temp; - - /* Get the effect. */ - SDL_memset(&temp, 0, sizeof(DIEFFECT)); - if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) { - goto err_update; - } - - /* Set the flags. Might be worthwhile to diff temp with loaded effect and - * only change those parameters. */ - flags = DIEP_DIRECTION | - DIEP_DURATION | - DIEP_ENVELOPE | - DIEP_STARTDELAY | - DIEP_TRIGGERBUTTON | - DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS; - - /* Create the actual effect. */ - ret = - IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags); - if (FAILED(ret)) { - DI_SetError("Unable to update effect", ret); - goto err_update; - } - - /* Copy it over. */ - SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type); - SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT)); - - return 0; - -err_update: - SDL_SYS_HapticFreeDIEFFECT(&temp, data->type); - return -1; -} - -int -SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) -{ - HRESULT ret; - DWORD iter; - - /* Check if it's infinite. */ - if (iterations == SDL_HAPTIC_INFINITY) { - iter = INFINITE; - } else { - iter = iterations; - } - - /* Run the effect. */ - ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0); - if (FAILED(ret)) { - return DI_SetError("Running the effect", ret); - } - return 0; -} - -int -SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - HRESULT ret; - - ret = IDirectInputEffect_Stop(effect->hweffect->ref); - if (FAILED(ret)) { - return DI_SetError("Unable to stop effect", ret); - } - return 0; -} - -void -SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - HRESULT ret; - - ret = IDirectInputEffect_Unload(effect->hweffect->ref); - if (FAILED(ret)) { - DI_SetError("Removing effect from the device", ret); - } - SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type); -} - -int -SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - HRESULT ret; - DWORD status; - - ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status); - if (FAILED(ret)) { - return DI_SetError("Getting effect status", ret); - } - - if (status == 0) - return SDL_FALSE; - return SDL_TRUE; -} - -int -SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - HRESULT ret; - DIPROPDWORD dipdw; - - /* Create the weird structure thingy. */ - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = gain * 100; /* 0 to 10,000 */ - - /* Try to set the autocenter. */ - ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, - DIPROP_FFGAIN, &dipdw.diph); - if (FAILED(ret)) { - return DI_SetError("Setting gain", ret); - } - return 0; -} - -int -SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - HRESULT ret; - DIPROPDWORD dipdw; - - /* Create the weird structure thingy. */ - dipdw.diph.dwSize = sizeof(DIPROPDWORD); - dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); - dipdw.diph.dwObj = 0; - dipdw.diph.dwHow = DIPH_DEVICE; - dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF : - DIPROPAUTOCENTER_ON; - - /* Try to set the autocenter. */ - ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device, - DIPROP_AUTOCENTER, &dipdw.diph); - if (FAILED(ret)) { - return DI_SetError("Setting autocenter", ret); - } - return 0; -} - -int -SDL_DINPUT_HapticPause(SDL_Haptic * haptic) -{ - HRESULT ret; - - /* Pause the device. */ - ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, - DISFFC_PAUSE); - if (FAILED(ret)) { - return DI_SetError("Pausing the device", ret); - } - return 0; -} - -int -SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic) -{ - HRESULT ret; - - /* Unpause the device. */ - ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, - DISFFC_CONTINUE); - if (FAILED(ret)) { - return DI_SetError("Pausing the device", ret); - } - return 0; -} - -int -SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic) -{ - HRESULT ret; - - /* Try to stop the effects. */ - ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device, - DISFFC_STOPALL); - if (FAILED(ret)) { - return DI_SetError("Stopping the device", ret); - } - return 0; -} - -#else /* !SDL_HAPTIC_DINPUT */ - -typedef struct DIDEVICEINSTANCE DIDEVICEINSTANCE; -typedef struct SDL_hapticlist_item SDL_hapticlist_item; - -int -SDL_DINPUT_HapticInit(void) -{ - return 0; -} - -int -SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return SDL_Unsupported(); -} - -void -SDL_DINPUT_HapticClose(SDL_Haptic * haptic) -{ -} - -void -SDL_DINPUT_HapticQuit(void) -{ -} - -int -SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_Unsupported(); -} - -void -SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ -} - -int -SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticPause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -#endif /* SDL_HAPTIC_DINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h b/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h deleted file mode 100644 index 3dc0f130399..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "SDL_haptic.h" -#include "SDL_windowshaptic_c.h" - - -extern int SDL_DINPUT_HapticInit(void); -extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance); -extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance); -extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item); -extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); -extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); -extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic); -extern void SDL_DINPUT_HapticQuit(void); -extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); -extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); -extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); -extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); -extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); -extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); -extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain); -extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); -extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic); -extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic); -extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c b/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c deleted file mode 100644 index c6bcba1f31e..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c +++ /dev/null @@ -1,449 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT - -#include "SDL_assert.h" -#include "SDL_thread.h" -#include "SDL_mutex.h" -#include "SDL_timer.h" -#include "SDL_hints.h" -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" -#include "SDL_joystick.h" -#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ -#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */ -#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */ - -#include "SDL_windowshaptic_c.h" -#include "SDL_dinputhaptic_c.h" -#include "SDL_xinputhaptic_c.h" - - -/* - * Internal stuff. - */ -SDL_hapticlist_item *SDL_hapticlist = NULL; -static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; -static int numhaptics = 0; - - -/* - * Initializes the haptic subsystem. - */ -int -SDL_SYS_HapticInit(void) -{ - if (SDL_DINPUT_HapticInit() < 0) { - return -1; - } - if (SDL_XINPUT_HapticInit() < 0) { - return -1; - } - return numhaptics; -} - -int -SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) -{ - if (SDL_hapticlist_tail == NULL) { - SDL_hapticlist = SDL_hapticlist_tail = item; - } else { - SDL_hapticlist_tail->next = item; - SDL_hapticlist_tail = item; - } - - /* Device has been added. */ - ++numhaptics; - - return numhaptics; -} - -int -SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) -{ - const int retval = item->haptic ? item->haptic->index : -1; - if (prev != NULL) { - prev->next = item->next; - } else { - SDL_assert(SDL_hapticlist == item); - SDL_hapticlist = item->next; - } - if (item == SDL_hapticlist_tail) { - SDL_hapticlist_tail = prev; - } - --numhaptics; - /* !!! TODO: Send a haptic remove event? */ - SDL_free(item); - return retval; -} - -int -SDL_SYS_NumHaptics() -{ - return numhaptics; -} - -static SDL_hapticlist_item * -HapticByDevIndex(int device_index) -{ - SDL_hapticlist_item *item = SDL_hapticlist; - - if ((device_index < 0) || (device_index >= numhaptics)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - --device_index; - item = item->next; - } - return item; -} - -/* - * Return the name of a haptic device, does not need to be opened. - */ -const char * -SDL_SYS_HapticName(int index) -{ - SDL_hapticlist_item *item = HapticByDevIndex(index); - return item->name; -} - -/* - * Opens a haptic device for usage. - */ -int -SDL_SYS_HapticOpen(SDL_Haptic * haptic) -{ - SDL_hapticlist_item *item = HapticByDevIndex(haptic->index); - if (item->bXInputHaptic) { - return SDL_XINPUT_HapticOpen(haptic, item); - } else { - return SDL_DINPUT_HapticOpen(haptic, item); - } -} - - -/* - * Opens a haptic device from first mouse it finds for usage. - */ -int -SDL_SYS_HapticMouse(void) -{ -#if SDL_HAPTIC_DINPUT - SDL_hapticlist_item *item; - int index = 0; - - /* Grab the first mouse haptic device we find. */ - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) { - return index; - } - ++index; - } -#endif /* SDL_HAPTIC_DINPUT */ - return -1; -} - - -/* - * Checks to see if a joystick has haptic features. - */ -int -SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) -{ - const struct joystick_hwdata *hwdata = joystick->hwdata; -#if SDL_HAPTIC_XINPUT - if (hwdata->bXInputHaptic) { - return 1; - } -#endif -#if SDL_HAPTIC_DINPUT - if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { - return 1; - } -#endif - return 0; -} - -/* - * Checks to see if the haptic device and joystick are in reality the same. - */ -int -SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { - return 0; /* one is XInput, one is not; not the same device. */ - } else if (joystick->hwdata->bXInputHaptic) { - return SDL_XINPUT_JoystickSameHaptic(haptic, joystick); - } else { - return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); - } -} - -/* - * Opens a SDL_Haptic from a SDL_Joystick. - */ -int -SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - if (joystick->hwdata->bXInputDevice) { - return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick); - } else { - return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); - } -} - -/* - * Closes the haptic device. - */ -void -SDL_SYS_HapticClose(SDL_Haptic * haptic) -{ - if (haptic->hwdata) { - - /* Free effects. */ - SDL_free(haptic->effects); - haptic->effects = NULL; - haptic->neffects = 0; - - /* Clean up */ - if (haptic->hwdata->bXInputHaptic) { - SDL_XINPUT_HapticClose(haptic); - } else { - SDL_DINPUT_HapticClose(haptic); - } - - /* Free */ - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } -} - -/* - * Clean up after system specific haptic stuff - */ -void -SDL_SYS_HapticQuit(void) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *next = NULL; - SDL_Haptic *hapticitem = NULL; - - extern SDL_Haptic *SDL_haptics; - for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) { - if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) { - /* we _have_ to stop the thread before we free the XInput DLL! */ - SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1); - SDL_WaitThread(hapticitem->hwdata->thread, NULL); - hapticitem->hwdata->thread = NULL; - } - } - - for (item = SDL_hapticlist; item; item = next) { - /* Opened and not closed haptics are leaked, this is on purpose. - * Close your haptic devices after usage. */ - /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */ - next = item->next; - SDL_free(item->name); - SDL_free(item); - } - - SDL_XINPUT_HapticQuit(); - SDL_DINPUT_HapticQuit(); - - numhaptics = 0; - SDL_hapticlist = NULL; - SDL_hapticlist_tail = NULL; -} - -/* - * Creates a new haptic effect. - */ -int -SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - SDL_HapticEffect * base) -{ - int result; - - /* Alloc the effect. */ - effect->hweffect = (struct haptic_hweffect *) - SDL_malloc(sizeof(struct haptic_hweffect)); - if (effect->hweffect == NULL) { - SDL_OutOfMemory(); - return -1; - } - SDL_zerop(effect->hweffect); - - if (haptic->hwdata->bXInputHaptic) { - result = SDL_XINPUT_HapticNewEffect(haptic, effect, base); - } else { - result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); - } - if (result < 0) { - SDL_free(effect->hweffect); - effect->hweffect = NULL; - } - return result; -} - -/* - * Updates an effect. - */ -int -SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, - struct haptic_effect *effect, - SDL_HapticEffect * data) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data); - } else { - return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); - } -} - -/* - * Runs an effect. - */ -int -SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, - Uint32 iterations) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations); - } else { - return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); - } -} - -/* - * Stops an effect. - */ -int -SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticStopEffect(haptic, effect); - } else { - return SDL_DINPUT_HapticStopEffect(haptic, effect); - } -} - -/* - * Frees the effect. - */ -void -SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - if (haptic->hwdata->bXInputHaptic) { - SDL_XINPUT_HapticDestroyEffect(haptic, effect); - } else { - SDL_DINPUT_HapticDestroyEffect(haptic, effect); - } - SDL_free(effect->hweffect); - effect->hweffect = NULL; -} - -/* - * Gets the status of a haptic effect. - */ -int -SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, - struct haptic_effect *effect) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticGetEffectStatus(haptic, effect); - } else { - return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); - } -} - -/* - * Sets the gain. - */ -int -SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticSetGain(haptic, gain); - } else { - return SDL_DINPUT_HapticSetGain(haptic, gain); - } -} - -/* - * Sets the autocentering. - */ -int -SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter); - } else { - return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); - } -} - -/* - * Pauses the device. - */ -int -SDL_SYS_HapticPause(SDL_Haptic * haptic) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticPause(haptic); - } else { - return SDL_DINPUT_HapticPause(haptic); - } -} - -/* - * Pauses the device. - */ -int -SDL_SYS_HapticUnpause(SDL_Haptic * haptic) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticUnpause(haptic); - } else { - return SDL_DINPUT_HapticUnpause(haptic); - } -} - -/* - * Stops all the playing effects on the device. - */ -int -SDL_SYS_HapticStopAll(SDL_Haptic * haptic) -{ - if (haptic->hwdata->bXInputHaptic) { - return SDL_XINPUT_HapticStopAll(haptic); - } else { - return SDL_DINPUT_HapticStopAll(haptic); - } -} - -#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic_c.h b/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic_c.h deleted file mode 100644 index f344264420f..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic_c.h +++ /dev/null @@ -1,88 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef _SDL_windowshaptic_c_h -#define _SDL_windowshaptic_c_h - -#include "SDL_thread.h" -#include "../SDL_syshaptic.h" -#include "../../core/windows/SDL_directx.h" -#include "../../core/windows/SDL_xinput.h" - -/* - * Haptic system hardware data. - */ -struct haptic_hwdata -{ -#if SDL_HAPTIC_DINPUT - LPDIRECTINPUTDEVICE8 device; -#endif - DWORD axes[3]; /* Axes to use. */ - SDL_bool is_joystick; /* Device is loaded as joystick. */ - Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ - Uint8 userid; /* XInput userid index for this joystick */ - SDL_Thread *thread; - SDL_mutex *mutex; - Uint32 stopTicks; - SDL_atomic_t stopThread; -}; - - -/* - * Haptic system effect data. - */ -struct haptic_hweffect -{ -#if SDL_HAPTIC_DINPUT - DIEFFECT effect; - LPDIRECTINPUTEFFECT ref; -#endif -#if SDL_HAPTIC_XINPUT - XINPUT_VIBRATION vibration; -#endif -}; - -/* -* List of available haptic devices. -*/ -typedef struct SDL_hapticlist_item -{ - char *name; - SDL_Haptic *haptic; -#if SDL_HAPTIC_DINPUT - DIDEVICEINSTANCE instance; - DIDEVCAPS capabilities; -#endif - SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ - Uint8 userid; /* XInput userid index for this joystick */ - struct SDL_hapticlist_item *next; -} SDL_hapticlist_item; - -extern SDL_hapticlist_item *SDL_hapticlist; - -extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item); -extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item); - -#endif /* _SDL_windowshaptic_c_h */ - -/* vi: set ts=4 sw=4 expandtab: */ - diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic.c b/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic.c deleted file mode 100644 index afbab456a0d..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic.c +++ /dev/null @@ -1,486 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "SDL_error.h" -#include "SDL_haptic.h" -#include "../SDL_syshaptic.h" - -#if SDL_HAPTIC_XINPUT - -#include "SDL_assert.h" -#include "SDL_hints.h" -#include "SDL_timer.h" -#include "SDL_windowshaptic_c.h" -#include "SDL_xinputhaptic_c.h" -#include "../../core/windows/SDL_xinput.h" -#include "../../joystick/windows/SDL_windowsjoystick_c.h" -#include "../../thread/SDL_systhread.h" - -/* - * Internal stuff. - */ -static SDL_bool loaded_xinput = SDL_FALSE; - - -int -SDL_XINPUT_HapticInit(void) -{ - if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) { - loaded_xinput = (WIN_LoadXInputDLL() == 0); - } - - if (loaded_xinput) { - DWORD i; - for (i = 0; i < XUSER_MAX_COUNT; i++) { - SDL_XINPUT_MaybeAddDevice(i); - } - } - return 0; -} - -int -SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid) -{ - const Uint8 userid = (Uint8)dwUserid; - SDL_hapticlist_item *item; - XINPUT_VIBRATION state; - - if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) { - return -1; - } - - /* Make sure we don't already have it */ - for (item = SDL_hapticlist; item; item = item->next) { - if (item->bXInputHaptic && item->userid == userid) { - return -1; /* Already added */ - } - } - - SDL_zero(state); - if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) { - return -1; /* no force feedback on this device. */ - } - - item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item)); - if (item == NULL) { - return SDL_OutOfMemory(); - } - - SDL_zerop(item); - - /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */ - { - char buf[64]; - SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1)); - item->name = SDL_strdup(buf); - } - - if (!item->name) { - SDL_free(item); - return -1; - } - - /* Copy the instance over, useful for creating devices. */ - item->bXInputHaptic = SDL_TRUE; - item->userid = userid; - - return SDL_SYS_AddHapticDevice(item); -} - -int -SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid) -{ - const Uint8 userid = (Uint8)dwUserid; - SDL_hapticlist_item *item; - SDL_hapticlist_item *prev = NULL; - - if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) { - return -1; - } - - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (item->bXInputHaptic && item->userid == userid) { - /* found it, remove it. */ - return SDL_SYS_RemoveHapticDevice(prev, item); - } - prev = item; - } - return -1; -} - -/* !!! FIXME: this is a hack, remove this later. */ -/* Since XInput doesn't offer a way to vibrate for X time, we hook into - * SDL_PumpEvents() to check if it's time to stop vibrating with some - * frequency. - * In practice, this works for 99% of use cases. But in an ideal world, - * we do this in a separate thread so that: - * - we aren't bound to when the app chooses to pump the event queue. - * - we aren't adding more polling to the event queue - * - we can emulate all the haptic effects correctly (start on a delay, - * mix multiple effects, etc). - * - * Mostly, this is here to get rumbling to work, and all the other features - * are absent in the XInput path for now. :( - */ -static int SDLCALL -SDL_RunXInputHaptic(void *arg) -{ - struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg; - - while (!SDL_AtomicGet(&hwdata->stopThread)) { - SDL_Delay(50); - SDL_LockMutex(hwdata->mutex); - /* If we're currently running and need to stop... */ - if (hwdata->stopTicks) { - if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) { - XINPUT_VIBRATION vibration = { 0, 0 }; - hwdata->stopTicks = 0; - XINPUTSETSTATE(hwdata->userid, &vibration); - } - } - SDL_UnlockMutex(hwdata->mutex); - } - - return 0; -} - -static int -SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid) -{ - char threadName[32]; - XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */ - XINPUTSETSTATE(userid, &vibration); - - haptic->supported = SDL_HAPTIC_LEFTRIGHT; - - haptic->neffects = 1; - haptic->nplaying = 1; - - /* Prepare effects memory. */ - haptic->effects = (struct haptic_effect *) - SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); - if (haptic->effects == NULL) { - return SDL_OutOfMemory(); - } - /* Clear the memory */ - SDL_memset(haptic->effects, 0, - sizeof(struct haptic_effect) * haptic->neffects); - - haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); - if (haptic->hwdata == NULL) { - SDL_free(haptic->effects); - haptic->effects = NULL; - return SDL_OutOfMemory(); - } - SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); - - haptic->hwdata->bXInputHaptic = 1; - haptic->hwdata->userid = userid; - - haptic->hwdata->mutex = SDL_CreateMutex(); - if (haptic->hwdata->mutex == NULL) { - SDL_free(haptic->effects); - SDL_free(haptic->hwdata); - haptic->effects = NULL; - return SDL_SetError("Couldn't create XInput haptic mutex"); - } - - SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid); - haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata); - - if (haptic->hwdata->thread == NULL) { - SDL_DestroyMutex(haptic->hwdata->mutex); - SDL_free(haptic->effects); - SDL_free(haptic->hwdata); - haptic->effects = NULL; - return SDL_SetError("Couldn't create XInput haptic thread"); - } - - return 0; -} - -int -SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) -{ - return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid); -} - -int -SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return (haptic->hwdata->userid == joystick->hwdata->userid); -} - -int -SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - SDL_hapticlist_item *item; - int index = 0; - - /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */ - for (item = SDL_hapticlist; item != NULL; item = item->next) { - if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { - haptic->index = index; - return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid); - } - ++index; - } - - SDL_SetError("Couldn't find joystick in haptic device list"); - return -1; -} - -void -SDL_XINPUT_HapticClose(SDL_Haptic * haptic) -{ - SDL_AtomicSet(&haptic->hwdata->stopThread, 1); - SDL_WaitThread(haptic->hwdata->thread, NULL); - SDL_DestroyMutex(haptic->hwdata->mutex); -} - -void -SDL_XINPUT_HapticQuit(void) -{ - if (loaded_xinput) { - WIN_UnloadXInputDLL(); - loaded_xinput = SDL_FALSE; - } -} - -int -SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) -{ - SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ - return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base); -} - -int -SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) -{ - XINPUT_VIBRATION *vib = &effect->hweffect->vibration; - SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT); - vib->wLeftMotorSpeed = data->leftright.large_magnitude; - vib->wRightMotorSpeed = data->leftright.small_magnitude; - SDL_LockMutex(haptic->hwdata->mutex); - if (haptic->hwdata->stopTicks) { /* running right now? Update it. */ - XINPUTSETSTATE(haptic->hwdata->userid, vib); - } - SDL_UnlockMutex(haptic->hwdata->mutex); - return 0; -} - -int -SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) -{ - XINPUT_VIBRATION *vib = &effect->hweffect->vibration; - SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */ - SDL_LockMutex(haptic->hwdata->mutex); - if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) { - haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY; - } else if ((!effect->effect.leftright.length) || (!iterations)) { - /* do nothing. Effect runs for zero milliseconds. */ - } else { - haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations); - if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) { - haptic->hwdata->stopTicks = 1; /* fix edge cases. */ - } - } - SDL_UnlockMutex(haptic->hwdata->mutex); - return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1; -} - -int -SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - XINPUT_VIBRATION vibration = { 0, 0 }; - SDL_LockMutex(haptic->hwdata->mutex); - haptic->hwdata->stopTicks = 0; - SDL_UnlockMutex(haptic->hwdata->mutex); - return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1; -} - -void -SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - SDL_XINPUT_HapticStopEffect(haptic, effect); -} - -int -SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticPause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic) -{ - XINPUT_VIBRATION vibration = { 0, 0 }; - SDL_LockMutex(haptic->hwdata->mutex); - haptic->hwdata->stopTicks = 0; - SDL_UnlockMutex(haptic->hwdata->mutex); - return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1; -} - -#else /* !SDL_HAPTIC_XINPUT */ - -#include "../../core/windows/SDL_windows.h" - -typedef struct SDL_hapticlist_item SDL_hapticlist_item; - -int -SDL_XINPUT_HapticInit(void) -{ - return 0; -} - -int -SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) -{ - return SDL_Unsupported(); -} - -void -SDL_XINPUT_HapticClose(SDL_Haptic * haptic) -{ -} - -void -SDL_XINPUT_HapticQuit(void) -{ -} - -int -SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_Unsupported(); -} - -void -SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) -{ -} - -int -SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticPause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -int -SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic) -{ - return SDL_Unsupported(); -} - -#endif /* SDL_HAPTIC_XINPUT */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h b/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h deleted file mode 100644 index f9a0c85b249..00000000000 --- a/3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#include "SDL_haptic.h" -#include "SDL_windowshaptic_c.h" - - -extern int SDL_XINPUT_HapticInit(void); -extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid); -extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid); -extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item); -extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick); -extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick); -extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic); -extern void SDL_XINPUT_HapticQuit(void); -extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base); -extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data); -extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations); -extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect); -extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect); -extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect); -extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain); -extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); -extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic); -extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic); -extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic); - -/* vi: set ts=4 sw=4 expandtab: */ |