diff options
Diffstat (limited to '3rdparty/SDL2/src/core/windows/SDL_xinput.h')
-rw-r--r-- | 3rdparty/SDL2/src/core/windows/SDL_xinput.h | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/3rdparty/SDL2/src/core/windows/SDL_xinput.h b/3rdparty/SDL2/src/core/windows/SDL_xinput.h deleted file mode 100644 index 67f8fdc1f8f..00000000000 --- a/3rdparty/SDL2/src/core/windows/SDL_xinput.h +++ /dev/null @@ -1,172 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef _SDL_xinput_h -#define _SDL_xinput_h - -#ifdef HAVE_XINPUT_H - -#include "SDL_windows.h" -#include <xinput.h> - -#ifndef XUSER_MAX_COUNT -#define XUSER_MAX_COUNT 4 -#endif -#ifndef XUSER_INDEX_ANY -#define XUSER_INDEX_ANY 0x000000FF -#endif -#ifndef XINPUT_CAPS_FFB_SUPPORTED -#define XINPUT_CAPS_FFB_SUPPORTED 0x0001 -#endif - -#ifndef XINPUT_DEVSUBTYPE_UNKNOWN -#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00 -#endif -#ifndef XINPUT_DEVSUBTYPE_GAMEPAD -#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 -#endif -#ifndef XINPUT_DEVSUBTYPE_WHEEL -#define XINPUT_DEVSUBTYPE_WHEEL 0x02 -#endif -#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK -#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 -#endif -#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK -#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 -#endif -#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD -#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 -#endif -#ifndef XINPUT_DEVSUBTYPE_GUITAR -#define XINPUT_DEVSUBTYPE_GUITAR 0x06 -#endif -#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE -#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 -#endif -#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT -#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 -#endif -#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS -#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B -#endif -#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD -#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 -#endif - -#ifndef XINPUT_GAMEPAD_GUIDE -#define XINPUT_GAMEPAD_GUIDE 0x0400 -#endif - -#ifndef BATTERY_DEVTYPE_GAMEPAD -#define BATTERY_DEVTYPE_GAMEPAD 0x00 -#endif -#ifndef BATTERY_TYPE_WIRED -#define BATTERY_TYPE_WIRED 0x01 -#endif - -#ifndef BATTERY_TYPE_UNKNOWN -#define BATTERY_TYPE_UNKNOWN 0xFF -#endif -#ifndef BATTERY_LEVEL_EMPTY -#define BATTERY_LEVEL_EMPTY 0x00 -#endif -#ifndef BATTERY_LEVEL_LOW -#define BATTERY_LEVEL_LOW 0x01 -#endif -#ifndef BATTERY_LEVEL_MEDIUM -#define BATTERY_LEVEL_MEDIUM 0x02 -#endif -#ifndef BATTERY_LEVEL_FULL -#define BATTERY_LEVEL_FULL 0x03 -#endif - -/* typedef's for XInput structs we use */ -typedef struct -{ - WORD wButtons; - BYTE bLeftTrigger; - BYTE bRightTrigger; - SHORT sThumbLX; - SHORT sThumbLY; - SHORT sThumbRX; - SHORT sThumbRY; - DWORD dwPaddingReserved; -} XINPUT_GAMEPAD_EX; - -typedef struct -{ - DWORD dwPacketNumber; - XINPUT_GAMEPAD_EX Gamepad; -} XINPUT_STATE_EX; - -typedef struct -{ - BYTE BatteryType; - BYTE BatteryLevel; -} XINPUT_BATTERY_INFORMATION_EX; - -/* Forward decl's for XInput API's we load dynamically and use if available */ -typedef DWORD (WINAPI *XInputGetState_t) - ( - DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ - XINPUT_STATE_EX* pState /* [out] Receives the current state */ - ); - -typedef DWORD (WINAPI *XInputSetState_t) - ( - DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ - XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */ - ); - -typedef DWORD (WINAPI *XInputGetCapabilities_t) - ( - DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ - DWORD dwFlags, /* [in] Input flags that identify the device type */ - XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */ - ); - -typedef DWORD (WINAPI *XInputGetBatteryInformation_t) - ( - DWORD dwUserIndex, - BYTE devType, - XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation - ); - -extern int WIN_LoadXInputDLL(void); -extern void WIN_UnloadXInputDLL(void); - -extern XInputGetState_t SDL_XInputGetState; -extern XInputSetState_t SDL_XInputSetState; -extern XInputGetCapabilities_t SDL_XInputGetCapabilities; -extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation; -extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */ - -#define XINPUTGETSTATE SDL_XInputGetState -#define XINPUTSETSTATE SDL_XInputSetState -#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities -#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation - -#endif /* HAVE_XINPUT_H */ - -#endif /* _SDL_xinput_h */ - -/* vi: set ts=4 sw=4 expandtab: */ |