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-rw-r--r--3rdparty/SDL2/src/core/windows/SDL_windows.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/3rdparty/SDL2/src/core/windows/SDL_windows.h b/3rdparty/SDL2/src/core/windows/SDL_windows.h
deleted file mode 100644
index 0f67e4be5e7..00000000000
--- a/3rdparty/SDL2/src/core/windows/SDL_windows.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* This is an include file for windows.h with the SDL build settings */
-
-#ifndef _INCLUDED_WINDOWS_H
-#define _INCLUDED_WINDOWS_H
-
-#if defined(__WIN32__)
-#define WIN32_LEAN_AND_MEAN
-#define STRICT
-#ifndef UNICODE
-#define UNICODE 1
-#endif
-#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
-#endif
-
-#include <windows.h>
-
-/* Routines to convert from UTF8 to native Windows text */
-#if UNICODE
-#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
-#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
-#else
-/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
-#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
-#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
-#endif
-
-/* Sets an error message based on a given HRESULT */
-extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
-
-/* Sets an error message based on GetLastError(). Always return -1. */
-extern int WIN_SetError(const char *prefix);
-
-/* Wrap up the oddities of CoInitialize() into a common function. */
-extern HRESULT WIN_CoInitialize(void);
-extern void WIN_CoUninitialize(void);
-
-/* Returns SDL_TRUE if we're running on Windows Vista and newer */
-extern BOOL WIN_IsWindowsVistaOrGreater();
-
-/* You need to SDL_free() the result of this call. */
-extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
-
-#endif /* _INCLUDED_WINDOWS_H */
-
-/* vi: set ts=4 sw=4 expandtab: */