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author Miodrag Milanović <mmicko@gmail.com>2015-10-27 11:35:37 +0100
committer Miodrag Milanović <mmicko@gmail.com>2015-10-27 11:35:37 +0100
commit0a415253a1c49c1bdae008104217bc3fe1bb58aa (patch)
tree0afbce668b2ea0c2354ddc1261bac386516999b6 /src/osd
parent140b8f2da85095dd0a0e5491bf6926c2a86a37e2 (diff)
parent21b577483b0408f0e33654cc45fa6c5573d72138 (diff)
Merge pull request #432 from ImJezze/master
Vector Rendering Fixes and Improvements
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/sdl/video.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/sdl/video.c b/src/osd/sdl/video.c
index f9b18c9041f..20de4ee671f 100644
--- a/src/osd/sdl/video.c
+++ b/src/osd/sdl/video.c
@@ -96,7 +96,7 @@ bool sdl_osd_interface::video_init()
sdl_monitor_info::init();
// we need the beam width in a float, contrary to what the core does.
- video_config.beamwidth = options().beam();
+ video_config.beamwidth = options().beam_width_min();
// initialize the window system so we can make windows
if (!window_init())