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author Westley M. Martinez <anikom15@gmail.com>2016-12-30 15:40:30 -0800
committer Westley M. Martinez <anikom15@gmail.com>2016-12-30 15:40:30 -0800
commit7cda4860ec7ba81b6a05c486c6ef06385224c6b3 (patch)
tree1a8e4012e8f561ae96f6a5ae3230ed3667093d98 /src/osd/windows/winmain.h
parentb2682b7c55c5056042decfa44470fe4d51512fd0 (diff)
Scale and phosphor persistence sliders.
hlsl/phosphor.fx: Scale parameter into tau or gamma. src/osd/modules/render/d3d/d3dhlsl.cpp: src/osd/modules/render/d3d/d3dhlsl.h: src/osd/windows/winmain.cpp: src/osd/windows/winmain.h: Combine tau and beta sliders into one slider labeled 'Time Constant'.
Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r--src/osd/windows/winmain.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h
index a5fb11a8055..e613b32d26f 100644
--- a/src/osd/windows/winmain.h
+++ b/src/osd/windows/winmain.h
@@ -69,9 +69,8 @@
#define WINOPTION_POWER "power"
#define WINOPTION_FLOOR "floor"
#define WINOPTION_PHOSPHOR_MODE "phosphor_mode"
-#define WINOPTION_PHOSPHOR_TAU "phosphor_tau"
+#define WINOPTION_PHOSPHOR_TIME "phosphor_time"
#define WINOPTION_PHOSPHOR_BETA "phosphor_beta"
-#define WINOPTION_PHOSPHOR_GAMMA "phosphor_gamma"
#define WINOPTION_LCD_PERSISTENCE "lcd_persistence"
#define WINOPTION_SATURATION "saturation"
#define WINOPTION_YIQ_ENABLE "yiq_enable"
@@ -202,9 +201,8 @@ public:
const char *screen_power() const { return value(WINOPTION_POWER); }
const char *screen_floor() const { return value(WINOPTION_FLOOR); }
int screen_phosphor_mode() const { return int_value(WINOPTION_PHOSPHOR_MODE); }
- const char* screen_phosphor_tau() const { return value(WINOPTION_PHOSPHOR_TAU); }
+ const char* screen_phosphor_time() const { return value(WINOPTION_PHOSPHOR_TIME); }
const char* screen_phosphor_beta() const { return value(WINOPTION_PHOSPHOR_BETA); }
- const char* screen_phosphor_gamma() const { return value(WINOPTION_PHOSPHOR_GAMMA); }
float screen_lcd_persistence() const { return float_value(WINOPTION_LCD_PERSISTENCE); }
float screen_saturation() const { return float_value(WINOPTION_SATURATION); }