index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
pci_virge-fifo
py_regtests
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
windows
/
winmain.h
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Commit message (
Expand
)
Author
Age
Files
Lines
*
osd/windows: Create single-threaded COM apartment on main thread.
Vas Crabb
2023-04-08
1
-1
/
+2
*
Update accumulating relative inputs exactly once per frame.
Vas Crabb
2023-02-24
1
-1
/
+1
*
osd: Cleaner way of dealing with input updates.
Vas Crabb
2023-02-23
1
-2
/
+1
*
osd: Don't pump events when reading inputs.
Vas Crabb
2023-02-23
1
-1
/
+2
*
osd: Turned video modules into actual modules, fixed various issues.
Vas Crabb
2023-02-01
1
-2
/
+0
*
Various input and OSD refactoring:
Vas Crabb
2023-01-29
1
-232
/
+18
*
osd: Added option to accept SDL game controller/joystick input when losing UI...
Vas Crabb
2023-01-14
1
-2
/
+0
*
osd/modules/input/input_rawinput.cpp: Allow re-plugging mouse/keyboard.
Vas Crabb
2022-03-11
1
-0
/
+2
*
Remove OSD_UWP from rest of code
Miodrag Milanovic
2021-10-26
1
-30
/
+0
*
there are reasons for things being the way they were (nw)
Vas Crabb
2020-01-31
1
-1
/
+1
*
fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237)
Oliver Stöneberg
2020-01-30
1
-1
/
+1
*
UI input menu: treat codes containing a postive and negative of the same thin...
Vas Crabb
2019-11-21
1
-1
/
+1
*
Remove up to one frame of input latency. (#5901)
antonioginer
2019-11-16
1
-0
/
+1
*
Creating an -attach_window command line parameter on Windows to attach to an ...
npwoods
2019-08-04
1
-0
/
+2
*
(nw) Clean up the mess on master
Vas Crabb
2019-03-26
1
-1
/
+1
*
Revert "conflict resolution (nw)"
andreasnaive
2019-03-25
1
-1
/
+1
*
osd/windows: Send logerror to stderr if no debugger is attached and -oslog is...
Vas Crabb
2019-01-13
1
-1
/
+1
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
1
-0
/
+20
*
winmain.h: removed unused macro (nw)
firewave
2018-01-26
1
-12
/
+0
*
Fixed an options overhaul regression (#2530)
npwoods
2017-10-06
1
-1
/
+0
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
1
-10
/
+2
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
1
-2
/
+4
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
1
-4
/
+2
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
1
-0
/
+2
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
1
-2
/
+8
*
UWP builds again but by no means working (nw)
Brad Hughes
2016-11-10
1
-0
/
+2
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-3
/
+3
*
Patch up d3dhlsl as well (nw)
Vas Crabb
2016-07-07
1
-0
/
+2
*
Remove bgfx_avi_name and hlsl_write options
Giuseppe Gorgoglione
2016-07-04
1
-2
/
+0
*
Major refactoring of debugger core [Ryan Holtz]
therealmogminer@gmail.com
2016-06-08
1
-0
/
+1
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-0
/
+2
*
Removed dead D3D code (nw)
ImJezze
2016-05-29
1
-2
/
+0
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-2
/
+1
*
changes for UWP (nw)
Miodrag Milanovic
2016-04-23
1
-1
/
+0
*
Refactored distortion pass
ImJezze
2016-04-19
1
-2
/
+6
*
Create diagnostic module for profiling and crash diagnostics
Brad Hughes
2016-04-17
1
-7
/
+7
*
Add AVI writing to bgfx, nw
therealmogminer@gmail.com
2016-04-17
1
-2
/
+7
*
Update windows to use platform independent watchdog implementation (nw)
Miodrag Milanovic
2016-04-15
1
-2
/
+0
*
lower deps on clifront.h (nw)
Miodrag Milanovic
2016-04-15
1
-1
/
+0
*
Skeleton implementation for Universal windows main app classes.
Brad Hughes
2016-04-10
1
-2
/
+27
*
Make sliders use an std::vector instead of a linked list, nw
therealmogminer@gmail.com
2016-04-10
1
-3
/
+0
*
Remove os dependant output handling (nw)
Miodrag Milanovic
2016-04-09
1
-2
/
+0
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-1
/
+1
*
Refactored Bloom
ImJezze
2016-03-28
1
-4
/
+0
*
Added oversampling option
ImJezze
2016-03-25
1
-1
/
+3
*
Merge bgfx_shader into master, nw
therealmogminer@gmail.com
2016-03-23
1
-2
/
+6
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*
Merge with master
therealmogminer@gmail.com
2016-03-21
1
-7
/
+5
|
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*
|
Some bugfixes for BGFX on SDL, nw
therealmogminer@gmail.com
2016-03-18
1
-2
/
+4
|
*
|
Add most of the rest of the D3D HLSL chain, nw
therealmogminer@gmail.com
2016-03-15
1
-0
/
+2
*
|
|
Merge remote-tracking branch 'refs/remotes/mamedev/master' into integer_scali...
Antonio Giner
2016-03-20
1
-3
/
+3
|
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