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author | 2024-04-26 06:26:22 +1000 | |
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committer | 2024-04-26 06:26:22 +1000 | |
commit | f91b896cda8343fc41f069b32b7ef527364bdea1 (patch) | |
tree | 105ca2e24d44ae9ceac3f540abf07b4f00086cde /src/osd/modules/lib/osdobj_common.cpp | |
parent | 3b618bd7f04b8164fbcbb1fc106502e05ee85d6a (diff) |
input/input_sdl.cpp: Added an SDL lightgun provider.
This does essentially the same thing as the Win32 lightgun provider,
mapping the absolute pointer position over the window to gun axes.
Also added a bunch of const in the windows input handling code.
docs: Bumped version, as features that are not in a releaesd version of
MAME are now documented.
Diffstat (limited to 'src/osd/modules/lib/osdobj_common.cpp')
-rw-r--r-- | src/osd/modules/lib/osdobj_common.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp index 430f6ceeac9..46a709b415f 100644 --- a/src/osd/modules/lib/osdobj_common.cpp +++ b/src/osd/modules/lib/osdobj_common.cpp @@ -308,6 +308,7 @@ void osd_common_t::register_options() REGISTER_MODULE(m_mod_man, MOUSEINPUT_WIN32); REGISTER_MODULE(m_mod_man, MOUSE_NONE); + REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_SDL); REGISTER_MODULE(m_mod_man, LIGHTGUN_X11); REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_RAWINPUT); REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_WIN32); |