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author Vas Crabb <vas@vastheman.com>2024-04-26 06:26:22 +1000
committer Vas Crabb <vas@vastheman.com>2024-04-26 06:26:22 +1000
commitf91b896cda8343fc41f069b32b7ef527364bdea1 (patch)
tree105ca2e24d44ae9ceac3f540abf07b4f00086cde /src/osd/modules/lib/osdobj_common.cpp
parent3b618bd7f04b8164fbcbb1fc106502e05ee85d6a (diff)
input/input_sdl.cpp: Added an SDL lightgun provider.
This does essentially the same thing as the Win32 lightgun provider, mapping the absolute pointer position over the window to gun axes. Also added a bunch of const in the windows input handling code. docs: Bumped version, as features that are not in a releaesd version of MAME are now documented.
Diffstat (limited to 'src/osd/modules/lib/osdobj_common.cpp')
-rw-r--r--src/osd/modules/lib/osdobj_common.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp
index 430f6ceeac9..46a709b415f 100644
--- a/src/osd/modules/lib/osdobj_common.cpp
+++ b/src/osd/modules/lib/osdobj_common.cpp
@@ -308,6 +308,7 @@ void osd_common_t::register_options()
REGISTER_MODULE(m_mod_man, MOUSEINPUT_WIN32);
REGISTER_MODULE(m_mod_man, MOUSE_NONE);
+ REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_SDL);
REGISTER_MODULE(m_mod_man, LIGHTGUN_X11);
REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_RAWINPUT);
REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_WIN32);