From f91b896cda8343fc41f069b32b7ef527364bdea1 Mon Sep 17 00:00:00 2001 From: Vas Crabb Date: Fri, 26 Apr 2024 06:26:22 +1000 Subject: input/input_sdl.cpp: Added an SDL lightgun provider. This does essentially the same thing as the Win32 lightgun provider, mapping the absolute pointer position over the window to gun axes. Also added a bunch of const in the windows input handling code. docs: Bumped version, as features that are not in a releaesd version of MAME are now documented. --- src/osd/modules/lib/osdobj_common.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/osd/modules/lib/osdobj_common.cpp') diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp index 430f6ceeac9..46a709b415f 100644 --- a/src/osd/modules/lib/osdobj_common.cpp +++ b/src/osd/modules/lib/osdobj_common.cpp @@ -308,6 +308,7 @@ void osd_common_t::register_options() REGISTER_MODULE(m_mod_man, MOUSEINPUT_WIN32); REGISTER_MODULE(m_mod_man, MOUSE_NONE); + REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_SDL); REGISTER_MODULE(m_mod_man, LIGHTGUN_X11); REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_RAWINPUT); REGISTER_MODULE(m_mod_man, LIGHTGUNINPUT_WIN32); -- cgit v1.2.3