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author | 2016-05-18 19:23:54 -0400 | |
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committer | 2016-05-18 19:23:54 -0400 | |
commit | ea43e9a3865f386213a05ff1a82ec1f751197755 (patch) | |
tree | c3e3f61a911e301a1599427e4040e08f01bea514 /src/osd/modules/debugger/debugimgui.cpp | |
parent | ce5dadc9f61e4a8de5c6f3bcedc17b554cf4ac85 (diff) |
Ioport refactoring and cleanups (nw)
- Completely move mouse hit testing down into the UI input module. This reduces some dependencies.
- Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead.
- Correct a couple of typos.
Diffstat (limited to 'src/osd/modules/debugger/debugimgui.cpp')
-rw-r--r-- | src/osd/modules/debugger/debugimgui.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/modules/debugger/debugimgui.cpp b/src/osd/modules/debugger/debugimgui.cpp index ee2038da1c6..44cff250869 100644 --- a/src/osd/modules/debugger/debugimgui.cpp +++ b/src/osd/modules/debugger/debugimgui.cpp @@ -4,6 +4,7 @@ #include "emu.h" #include "imgui/imgui.h" +#include "render.h" #include "uiinput.h" #include "debug/debugvw.h" |