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author AJR <ajrhacker@users.noreply.github.com>2016-05-18 19:23:54 -0400
committer AJR <ajrhacker@users.noreply.github.com>2016-05-18 19:23:54 -0400
commitea43e9a3865f386213a05ff1a82ec1f751197755 (patch)
treec3e3f61a911e301a1599427e4040e08f01bea514 /src/osd/modules/debugger/debugimgui.cpp
parentce5dadc9f61e4a8de5c6f3bcedc17b554cf4ac85 (diff)
Ioport refactoring and cleanups (nw)
- Completely move mouse hit testing down into the UI input module. This reduces some dependencies. - Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead. - Correct a couple of typos.
Diffstat (limited to 'src/osd/modules/debugger/debugimgui.cpp')
-rw-r--r--src/osd/modules/debugger/debugimgui.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/modules/debugger/debugimgui.cpp b/src/osd/modules/debugger/debugimgui.cpp
index ee2038da1c6..44cff250869 100644
--- a/src/osd/modules/debugger/debugimgui.cpp
+++ b/src/osd/modules/debugger/debugimgui.cpp
@@ -4,6 +4,7 @@
#include "emu.h"
#include "imgui/imgui.h"
+#include "render.h"
#include "uiinput.h"
#include "debug/debugvw.h"