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author Aaron Giles <aaron@aarongiles.com>2011-04-18 20:06:43 +0000
committer Aaron Giles <aaron@aarongiles.com>2011-04-18 20:06:43 +0000
commitfecfc465df47655554aeb0ea33eccb0f33d498a7 (patch)
tree842317d1595fa823a6bd290b7667a66d2fc09a81 /src/emu/sound/spu.c
parent4e7f194a638d0955374d2acf984017d5b1ed0e65 (diff)
Switch from m_machine to machine() everywhere. In some cases this
meant adding a machine() accessor but it's worth it for consistency. This will allow future changes from reference to pointer to happen transparently for devices. [Aaron Giles] Simple S&R: m_machine( *[^ (!=;]) machine()\1
Diffstat (limited to 'src/emu/sound/spu.c')
-rw-r--r--src/emu/sound/spu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/sound/spu.c b/src/emu/sound/spu.c
index e64f58f4e3a..65a05dd6ff0 100644
--- a/src/emu/sound/spu.c
+++ b/src/emu/sound/spu.c
@@ -1148,7 +1148,7 @@ void spu_device::init_stream()
{
const unsigned int hz=44100;
- m_stream = m_machine.sound().stream_alloc(*this, 0, 2, hz);
+ m_stream = machine().sound().stream_alloc(*this, 0, 2, hz);
rev=new reverb(hz);