From fecfc465df47655554aeb0ea33eccb0f33d498a7 Mon Sep 17 00:00:00 2001 From: Aaron Giles Date: Mon, 18 Apr 2011 20:06:43 +0000 Subject: Switch from m_machine to machine() everywhere. In some cases this meant adding a machine() accessor but it's worth it for consistency. This will allow future changes from reference to pointer to happen transparently for devices. [Aaron Giles] Simple S&R: m_machine( *[^ (!=;]) machine()\1 --- src/emu/sound/spu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/emu/sound/spu.c') diff --git a/src/emu/sound/spu.c b/src/emu/sound/spu.c index e64f58f4e3a..65a05dd6ff0 100644 --- a/src/emu/sound/spu.c +++ b/src/emu/sound/spu.c @@ -1148,7 +1148,7 @@ void spu_device::init_stream() { const unsigned int hz=44100; - m_stream = m_machine.sound().stream_alloc(*this, 0, 2, hz); + m_stream = machine().sound().stream_alloc(*this, 0, 2, hz); rev=new reverb(hz); -- cgit v1.2.3-70-g09d2