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author | 2010-01-18 03:58:27 +0000 | |
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committer | 2010-01-18 03:58:27 +0000 | |
commit | 3f87f47a2ecdccb9d9627d0d52b76f262becb949 (patch) | |
tree | f866c2d8cf1130d818a13b4377c93f8ff3e2bb4e /src/emu/machine/adc083x.h | |
parent | d526ebe24f695dff4ab7c405490466d374eb0872 (diff) |
hng64 : Implemented low-res texture decoding. All red/green polygons should now be textured. [Andrew Gardner]
(It looks like my half-res UVs are a pixel or two off and the palette's wrong for most of these objects.
There must be a bit somewhere that says what size of the polygon's palette.
I believe the reason roadedge still has the wrong colors is due to not having found this bit yet.)
Diffstat (limited to 'src/emu/machine/adc083x.h')
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