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author | 2020-09-24 02:19:27 +0100 | |
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committer | 2020-09-23 21:19:27 -0400 | |
commit | df19e87ffc98b1db3fe936cf83b022c9ad9a931f (patch) | |
tree | fdb6f3e24b167b86b17882af115dbf0053e57e48 /scripts/src | |
parent | a15e7a29c43096d902bcbc5234e9356a8c43c097 (diff) |
machines promoted to WORKING (Plug and Play) (#7282)
machines promoted to WORKING
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Golden Nugget Casino [David Haywood, Sean Riddle]
Sudoku Plug & Play TV Game '6 Intelligent Games' [David Haywood, Sean Riddle]
Frogger (MSI Plug & Play, white joystick) [David Haywood, Sean Riddle]
35 in 1 Super Twins [David Haywood, Sean Riddle]
Vs. Maxx 17-in-1 [David Haywood, Sean Riddle]
made use of the code that was already partially present in the NES PPU code to handle emphasis modes, used to highlight tally bars etc. in 'nes rampart', apply a red tint to 'fds bublbobl' and dim the screen in a number of other games.
fixed a number of issues with VT palette modes that was causing black screens in many games, allowing them to be promoted
added a timing kludge for interrupts in the NES Frogger titles, until timings are better overall,makes playfield stable here and in a number of other places so that other things can be improved
note "Vs. Maxx 17-in-1" was added as NOT WORKING in this same cycle so if this gets merged before freeze they'll need to be moved to the 'new working' section.
This is a checkpoint, further code improvements and refactors will come later.
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