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author David Haywood <hazemamewip@hotmail.com>2018-02-13 19:40:59 +0000
committer R. Belmont <rb6502@users.noreply.github.com>2018-02-13 14:40:59 -0500
commit3456ca9a6324ecbd6b187b1e7ba2a3dbccdaf7c1 (patch)
treeab3e4862cd6ab6f7a82c8a92dd298096bad276be /scripts/src
parent18bcc8e83cfa17cf8bed24f3413eab80ce0cc885 (diff)
xavix updates (#3194)
* xavix updates new machines marked as NOT WORKING Play TV Boxing [Sean Riddle, Peter Wilhelmsen] Play TV Card Night [Sean Riddle, Peter Wilhelmsen] e-kara Starter [Sean Riddle, Peter Wilhelmsen] located test mode code for Monster Truck, noted and implemented use of multiplication chip and correct ranges for various sprite attribute regions as well as any attributes which need to retain their value for the checks to pass hopefully will have something onscreen soon :-) * there is some kind of video ram dma here (nw) * (nw) * this gets us through the monster truck test mode checks (nw) * better palette handling (nw) * show something in monster truck (nw) * new machines marked as NOT WORKING Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen] (note, bad dump for now, but looks like it uses SuperXavix instructions, but to a lesser degree than tennis) Also started adding some sprites and documenting monster truck inputs * identify tilebase and pal/ntsc flag (nw)
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