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author 2k2 <17772724+jackson2k2@users.noreply.github.com>2024-06-14 10:59:15 -0400
committer GitHub <noreply@github.com>2024-06-14 10:59:15 -0400
commitc724772dcfe5bbb2086fe2346647d56fe21c7955 (patch)
tree3009866a34d7d639d3c1aea34f9168cd3f942e03 /scripts/src/benchmarks.lua
parent8f61827035ea68d4fdf439b802d06079e00e8354 (diff)
tecmo/bombjack.cpp: Refactor, merge with sega/calorie.cpp (#12476)
* tecmo/bombjack.cpp: Cleanups, fixes, merge with sega/calorie.cpp - Fix large sprites in Bomb Jack by implementing the sprite size latches - Simplify and fix gfxdecode macros for Bomb Jack - Fix background tilemap loading in Bomb Jack to properly use D0-D3 - Fix memory maps to match the schematics - Add watchdog reset and enable (not used in Calorie Kun) - Proper screen params for Bomb Jack and Calorie Kun - Proper audio timings for Calorie Kun - Add notes on audio filter and PCB references - Cleaned up other notes - Fixed spacing - Renamed bombjack2 to "Bomb Jack (earlier)" - Renamed "licence" to "license" in bombjackt
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