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author ImJezze <jezze@gmx.net>2015-12-26 12:27:07 +0100
committer ImJezze <jezze@gmx.net>2015-12-26 12:27:07 +0100
commitff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (patch)
treeaeb9666f35abd4c843a8011af426b6dd4c8243b9 /docs
parent1b373eb812d11dfeb0fead627f7df4e827e27f8f (diff)
Cleanup (nw)
- renamed shadow_mask_type to shadow_mask_tile_mode - renamed bloom_type to bloom_blend_mode - implemented "Source" shadow mask tile mode for artwork_support/post.fx
Diffstat (limited to 'docs')
-rw-r--r--docs/hlsl.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/hlsl.txt b/docs/hlsl.txt
index 8333c299042..5bde3f85ebb 100644
--- a/docs/hlsl.txt
+++ b/docs/hlsl.txt
@@ -19,7 +19,7 @@ Surface/Color Processing Parameters
-----------------------------------
Name Values Description
-shadow_mask_type 0 or 1 0 for screen tile mode or 1 for source tile mode.
+shadow_mask_tile_mode 0 or 1 0 for screen based tile mode or 1 for source based tile mode.
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen.
@@ -102,7 +102,7 @@ vector_length_ratio 500.0 Vector fade length (4.0 - vectors fade t
Bloom Post-Processing Options
-----------------------------
Name Default Values Description
-bloom_type 0 or 1 0 for addition blend mode or 1 for darken blend mode.
+bloom_blend_mode 0 or 1 0 for addition blend mode or 1 for darken blend mode.
bloom_scale 0.500 Bloom intensity factor. (0.000-2.000)
bloom_overdrive 0.00,0.00,0.00 Bloom overdrive factor to bright full saturated colors. (0.000-2.000)
bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00)