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author Scott Stone <tafoid@users.noreply.github.com>2013-06-07 12:57:05 +0000
committer Scott Stone <tafoid@users.noreply.github.com>2013-06-07 12:57:05 +0000
commit451c10e1466959b7e95ca28bb5ca769659d85195 (patch)
tree51a900dea64ef60400d8c9a2d031fb4d0340e456 /docs
parent665bb39c1720df6fa1d605075d8691e09ca21bd5 (diff)
Updated windows related documentation (nw)
Diffstat (limited to 'docs')
-rw-r--r--docs/windows.txt9
1 files changed, 0 insertions, 9 deletions
diff --git a/docs/windows.txt b/docs/windows.txt
index b8db4f6754b..a5fb7eb7220 100644
--- a/docs/windows.txt
+++ b/docs/windows.txt
@@ -193,15 +193,6 @@ DirectDraw-specific options
Direct3D-specific options
-------------------------
--d3dversion <version>
-
- MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility.
- By default, it will automatically detect which one it can use and use
- that version exclusively. You can override MAME's selection with this
- option. It is primarily intended as a means for the MAME developers to
- test compatibility with older hardware; for the most part, there is no
- reason to alter this setting. The default is 9.
-
-[no]filter / -[no]d3dfilter / -[no]flt
Enable bilinear filtering on the game screen graphics. When disabled,