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author | Scott Stone <tafoid@users.noreply.github.com> | 2013-06-07 12:57:05 +0000 |
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committer | Scott Stone <tafoid@users.noreply.github.com> | 2013-06-07 12:57:05 +0000 |
commit | 451c10e1466959b7e95ca28bb5ca769659d85195 (patch) | |
tree | 51a900dea64ef60400d8c9a2d031fb4d0340e456 /docs | |
parent | 665bb39c1720df6fa1d605075d8691e09ca21bd5 (diff) |
Updated windows related documentation (nw)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/windows.txt | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/docs/windows.txt b/docs/windows.txt index b8db4f6754b..a5fb7eb7220 100644 --- a/docs/windows.txt +++ b/docs/windows.txt @@ -193,15 +193,6 @@ DirectDraw-specific options Direct3D-specific options ------------------------- --d3dversion <version> - - MAME supports both Direct3D 9 and Direct3D 8 for maximum compatibility. - By default, it will automatically detect which one it can use and use - that version exclusively. You can override MAME's selection with this - option. It is primarily intended as a means for the MAME developers to - test compatibility with older hardware; for the most part, there is no - reason to alter this setting. The default is 9. - -[no]filter / -[no]d3dfilter / -[no]flt Enable bilinear filtering on the game screen graphics. When disabled, |