summaryrefslogtreecommitdiffstatshomepage
path: root/docs
diff options
context:
space:
mode:
authorGravatarGravatar Derrick Renaud <derrickr@mamedev.org>2009-03-28 22:55:34 +0000
committerGravatarGravatar Derrick Renaud <derrickr@mamedev.org>2009-03-28 22:55:34 +0000
commit01962d4fc5c6f881632421f773d9f21fa9ea1a3b (patch)
treeb2490e5fc42a76665da7351341df7ffbc55892d4 /docs
parent9c63c950435a3d896cfb5d0d8cb639d55f559819 (diff)
Crosshair update
* Added Crosshair Options menu - ability to individually enable/disable crosshairs - ability for them to automatically disappear after a set amount of time - ability to select crosshair graphic - all settings are saved in the cfg file * Removed F1 toggle for crosshairs * Added new command option -crsshairpath - store all selectable graphics here - see config.txt for further info OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory. Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed. ---------------------------- F1 is now free to use for something new. I was thinking it would be perfect for a context sensitive help file. Each menu item could have a help tag, that it would look up and display info from an HTML file.
Diffstat (limited to 'docs')
-rw-r--r--docs/config.txt26
1 files changed, 16 insertions, 10 deletions
diff --git a/docs/config.txt b/docs/config.txt
index bc1a14062d4..a3ca21a1fac 100644
--- a/docs/config.txt
+++ b/docs/config.txt
@@ -64,9 +64,6 @@ P Pauses the game.
Shift+P While paused, advances to next frame.
-F1 Toggle crosshairs for games that use them. Each subsequent
- press will enable crosshairs for one more player.
-
F2 Service Mode for games that support it.
F3 Resets the game.
@@ -332,6 +329,15 @@ Core search path options
paths can be specified by separating them with semicolons. The default
is '.' (that is, search in the same directory as the MAME executable).
+-crsshairpath <path>
+
+ Specifies a list of paths within which to find crosshair files. Multiple
+ paths can be specified by separating them with semicolons. The default
+ is 'crsshair' (that is, a directory "crsshair" in the same directory as
+ the MAME executable). If the Crosshair is set to default in the menu,
+ MAME will look for gamename\cross#.png and then cross#.png in the
+ specified crsshairpath, where # is the player number. Failing that,
+ MAME will use built-in default crosshairs.
Core Output Directory Options
@@ -467,17 +473,17 @@ Core state/playback options
and names the snapshots under it starting with 0000 and increasing
from there.
--snapsize <width>x<height>
+-snapsize <width>x<height>
Hard-codes the size for snapshots and movie recording. By default,
MAME will create snapshots at the game's current resolution in raw
pixels, and will create movies at the game's starting resolution in
raw pixels. If you specify this option, then MAME will create both
snapshots and movies at the size specified, and will bilinear filter
- the result. Note that this size does not automatically rotate if the
+ the result. Note that this size does not automatically rotate if the
game is vertically oriented. The default is 'auto'.
--snapview <viewname>
+-snapview <viewname>
Specifies the view to use when rendering snapshots and movies. By
default, both use a special 'internal' view, which renders a separate
@@ -486,8 +492,8 @@ Core state/playback options
select a single view that will apply to all snapshots and movies.
Note that <viewname> does not need to be a perfect match; rather, it
will select the first view whose name matches all the characters
- specified by <viewname>. For example, -snapview native will match the
- "Native (15:14)" view even though it is not a perfect match.
+ specified by <viewname>. For example, -snapview native will match the
+ "Native (15:14)" view even though it is not a perfect match.
<viewname> can also be 'auto', which selects the first view with all
screens present. The default value is 'internal'.
@@ -940,8 +946,8 @@ Debugging options
-[no]debug
- Activates the integrated debugger. By default, the debugger is entered
- by pressing the tilde (~) key during emulation. It is also entered
+ Activates the integrated debugger. By default, the debugger is entered
+ by pressing the tilde (~) key during emulation. It is also entered
immediately at startup. The default is OFF (-nodebug).
-debugscript <filename>