diff options
author | 2023-09-28 10:41:31 -0400 | |
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committer | 2023-09-29 00:41:31 +1000 | |
commit | 30d92e397d15c32e79c9d508c43d9f2512f414fb (patch) | |
tree | 112e18522016e2fb1ef34b9d5a709d14951370e2 /docs/source/plugins | |
parent | 7b15eb6ef8efccb6191d5d995b2ba68bca5f4e26 (diff) |
docs: Fixed many editing errors and spelling errors. (#11575)
Also fixed outdated link to contributing guidelines.
Diffstat (limited to 'docs/source/plugins')
-rw-r--r-- | docs/source/plugins/autofire.rst | 4 | ||||
-rw-r--r-- | docs/source/plugins/discord.rst | 2 | ||||
-rw-r--r-- | docs/source/plugins/index.rst | 2 | ||||
-rw-r--r-- | docs/source/plugins/inputmacro.rst | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/docs/source/plugins/autofire.rst b/docs/source/plugins/autofire.rst index 805b5700151..2cb974626d2 100644 --- a/docs/source/plugins/autofire.rst +++ b/docs/source/plugins/autofire.rst @@ -46,8 +46,8 @@ button are the same. Select **Input** to set the emulated button that you want to simulate pressing repeatedly. Currently, only player buttons are supported. Typically you’ll set this to the primary fire button for shooting games. This is most often *P1 -Button 1* or the equivalent for another player, but it might have have a -different name. On Konami’s Gradius games, *P1 Button 2* is the primary fire +Button 1* or the equivalent for another player, but it might have a +different name. On Konami’s Gradius games, *P1 Button 2* is the primary fire button. Select **Hotkey** to set the control (or combination of controls) you’ll use to diff --git a/docs/source/plugins/discord.rst b/docs/source/plugins/discord.rst index c3cefe22eef..7d0aac9c90d 100644 --- a/docs/source/plugins/discord.rst +++ b/docs/source/plugins/discord.rst @@ -3,7 +3,7 @@ Discord Presence Plugin ======================= -The Dicord presence plugin works with the Discord app for Windows, macOS or +The Discord presence plugin works with the Discord app for Windows, macOS or Linux to set your activity to show what you’re doing in MAME. The activity is set to *In menu* if you’re using the system or software selection menu, *Playing* if emulation is running, or *Paused* if emulation is paused. The diff --git a/docs/source/plugins/index.rst b/docs/source/plugins/index.rst index 60311a9dd10..38dfb393f3e 100644 --- a/docs/source/plugins/index.rst +++ b/docs/source/plugins/index.rst @@ -35,7 +35,7 @@ in an INI file or on the command line). Many plugins need to store settings and/or data. The :ref:`homepath option <mame-commandline-homepath>` sets the folder where plugins should save data (defaults to the working directory). You can change this by -selecting **Configure Options** from the system selection menu, thens selecting +selecting **Configure Options** from the system selection menu, then selecting **Configure Directories**, and then selecting **Plugin Data**. To turn individual plugins on or off, first make sure plugins are enabled, then diff --git a/docs/source/plugins/inputmacro.rst b/docs/source/plugins/inputmacro.rst index 1198315fd11..959faa05fbe 100644 --- a/docs/source/plugins/inputmacro.rst +++ b/docs/source/plugins/inputmacro.rst @@ -224,7 +224,7 @@ pressing a single key: * **Duration (frames)**: 1 * **Input 1**: P1 Jab Punch -This macro has has involves steps that activate multiple inputs. The macro will +This macro involves steps that activate multiple inputs. The macro will complete if the activation sequence is released early, allowing you to tap the key momentarily to perform the move. Holding the activation sequence holds down the attack button. |