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author Vas Crabb <vas@vastheman.com>2022-07-01 18:17:25 +1000
committer Vas Crabb <vas@vastheman.com>2022-07-01 18:17:25 +1000
commit4d835afaa0a8275dcbfc2161cba330f96597764f (patch)
treed3e20e886659542934628dfb5a5b3b0df35698f3 /docs/source/initialsetup/compilingmame.rst
parent8b33a4c56ddf15007402df813056f5ba3d22e06f (diff)
docs: Fixed another missing word. [Robbbert]
Diffstat (limited to 'docs/source/initialsetup/compilingmame.rst')
-rw-r--r--docs/source/initialsetup/compilingmame.rst6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst
index 1c9238aa1e1..59659f1308f 100644
--- a/docs/source/initialsetup/compilingmame.rst
+++ b/docs/source/initialsetup/compilingmame.rst
@@ -680,9 +680,9 @@ Microsoft introduced a new version of XAudio2 with Windows 8 that’s incompati
with the version included with DirectX for prior Windows versions at the API
level. Newer versions of the Microsoft Windows SDK include headers and libraries
for the new version of XAudio2. By default, the target Windows version is set to
-Windows Vista (6.0) when compiling MAME, which prevents the use this version of
-the XAudio2 headers and libraries. To build MAME with XAudio2 support using the
-Microsoft Windows SDK, you must do one of the following:
+Windows Vista (6.0) when compiling MAME, which prevents the use of this version
+of the XAudio2 headers and libraries. To build MAME with XAudio2 support using
+the Microsoft Windows SDK, you must do one of the following:
* Add ``MODERN_WIN_API=1`` to the options passed to make when generating the
Visual Studio project files. This will set the target Windows version to