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author Vas Crabb <vas@vastheman.com>2022-07-01 18:09:36 +1000
committer Vas Crabb <vas@vastheman.com>2022-07-01 18:10:15 +1000
commit8b33a4c56ddf15007402df813056f5ba3d22e06f (patch)
tree9bd296a212d51028153ca3bef930cda717bd129f /docs/source/initialsetup/compilingmame.rst
parent8d4bbaddd435e991882287e7bc1259dc53c507d5 (diff)
docs: I accidentally a word on the internet (fixed missing word in Visual Studio compiling notes).
Diffstat (limited to 'docs/source/initialsetup/compilingmame.rst')
-rw-r--r--docs/source/initialsetup/compilingmame.rst8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/source/initialsetup/compilingmame.rst b/docs/source/initialsetup/compilingmame.rst
index b6c7d07e5bc..1c9238aa1e1 100644
--- a/docs/source/initialsetup/compilingmame.rst
+++ b/docs/source/initialsetup/compilingmame.rst
@@ -676,10 +676,10 @@ variables.
Issues affecting Microsoft Visual Studio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Microsoft introduced a new version of XAudio2 with Windows 8 that’s with the
-version included with DirectX for prior Windows versions at the API level.
-Newer versions of the Microsoft Windows SDK include headers and libraries for
-the new version of XAudio2. By default, the target Windows version is set to
+Microsoft introduced a new version of XAudio2 with Windows 8 that’s incompatible
+with the version included with DirectX for prior Windows versions at the API
+level. Newer versions of the Microsoft Windows SDK include headers and libraries
+for the new version of XAudio2. By default, the target Windows version is set to
Windows Vista (6.0) when compiling MAME, which prevents the use this version of
the XAudio2 headers and libraries. To build MAME with XAudio2 support using the
Microsoft Windows SDK, you must do one of the following: