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author | 2023-05-20 14:05:42 +0200 | |
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committer | 2023-05-20 08:05:42 -0400 | |
commit | e89eb3e77c78015420b9fbfc7d89279b77014190 (patch) | |
tree | e35a3a19f9f96cefc852f83794c105633ecf4359 /bgfx | |
parent | b761e23168468157fa072ee630e1997511532f11 (diff) |
BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249)
* -hlsl.json: Removed duplicate scanline_variation setting. (#11107) [Ryan Holtz]
* -d3dhlsl.cpp: Fixed lack of post-pass application when bloom is disabled. (#11104) [Ryan Holtz]
* -drawd3d.cpp: Always set a default texture at scene start. (#11106) [Ryan Holtz]
Diffstat (limited to 'bgfx')
-rw-r--r-- | bgfx/chains/hlsl.json | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/bgfx/chains/hlsl.json b/bgfx/chains/hlsl.json index 59b56153f44..26f6f2382f4 100644 --- a/bgfx/chains/hlsl.json +++ b/bgfx/chains/hlsl.json @@ -93,7 +93,6 @@ { "type": "float", "name": "scanline_bright_scale", "text": "Scanline Brightness Scale", "default": 2.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_bright_offset", "text": "Scanline Brightness Offset", "default": 1.50, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "float", "name": "scanline_jitter_amount", "text": "Scanline Jitter Amount", "default": 0.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, - { "type": "float", "name": "scanline_variation", "text": "Scanline Variation", "default": 1.00, "max": 4.00, "min": 0.0, "step": 0.01, "format": "%1.2f", "screen": "crt" }, { "type": "intenum", "name": "shadow_tile_mode", "text": "Shadow Mask Tile Mode", "default": 0, "max": 1, "min": 0, "step": 1, "format": "%s", "screen": "any", "strings": [ "Screen", "Source" ] }, { "type": "float", "name": "shadow_alpha", "text": "Shadow Mask Amount", "default": 0.50, "max": 1.00, "min": 0.00, "step": 0.01, "format": "%1.2f", "screen": "crt" }, |