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author Aaron Giles <aaron@aarongiles.com>2008-01-03 16:11:57 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-01-03 16:11:57 +0000
commitf97d37b7e039eea768e2661d0a9ebb9b0ea59076 (patch)
tree404781c66276c30bce79bf1a854918d2e3599195
parenta893708c3dda8bdfb21eb818c45dfcc4ef91ad19 (diff)
Spacing fixes and a version bump to 0.122u3.mame0122u3
-rw-r--r--src/emu/drivers/xtal.h52
-rw-r--r--src/emu/mame.c4
-rw-r--r--src/emu/memory.c2
-rw-r--r--src/mame/audio/mario.c10
-rw-r--r--src/mame/drivers/mario.c28
-rw-r--r--src/mame/drivers/midzeus.c100
-rw-r--r--src/mame/drivers/sbrkout.c42
-rw-r--r--src/mame/drivers/toki.c6
-rw-r--r--src/mame/includes/mario.h2
-rw-r--r--src/mame/machine/dc.c10
-rw-r--r--src/mame/machine/decoprot.c6
-rw-r--r--src/mame/machine/snes.c6
-rw-r--r--src/mame/machine/snesdsp1.c40
-rw-r--r--src/mame/video/btoads.c46
-rw-r--r--src/mame/video/dc.c8
-rw-r--r--src/mame/video/liberate.c24
-rw-r--r--src/mame/video/mario.c2
-rw-r--r--src/version.c2
18 files changed, 195 insertions, 195 deletions
diff --git a/src/emu/drivers/xtal.h b/src/emu/drivers/xtal.h
index 6f81408c042..0df8a3a248b 100644
--- a/src/emu/drivers/xtal.h
+++ b/src/emu/drivers/xtal.h
@@ -2,44 +2,44 @@
xtal.h
- Documentation and consistent naming for known existing crystals.
+ Documentation and consistent naming for known existing crystals.
Copyright (c) 1996-2007, Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************
- PCB Crystal Reference
- ----------------------
- _____ ________
- |16 | |o |
- |MHZ| |16.0MHZ |
- |___| |________|
- | |
-
- There is a finite list of _manufactured_ crystals. This file aims
- to document all of the known speeds that crystals were available in.
- Feel free to add to the list if you find another speed crystal on
- a PCB, but please DON'T GUESS!
-
- Remember that some very high frequencies (typically above 100MHz) are
- generated by a frequency multiplying IC from a lower frequency
- crystal.
-
- This is intended as a reference of existing parts to prevent incorrect
- clock speed measurements with digital frequency counters being used
- in drivers. When measuring clocks, remember that most parts have a
- tolerance so be sure to reference existing parts only and not just
- accept direct readings as 100% true.
-
- (Thanks to Guru for starting this documentation.)
+ PCB Crystal Reference
+ ----------------------
+ _____ ________
+ |16 | |o |
+ |MHZ| |16.0MHZ |
+ |___| |________|
+ | |
+
+ There is a finite list of _manufactured_ crystals. This file aims
+ to document all of the known speeds that crystals were available in.
+ Feel free to add to the list if you find another speed crystal on
+ a PCB, but please DON'T GUESS!
+
+ Remember that some very high frequencies (typically above 100MHz) are
+ generated by a frequency multiplying IC from a lower frequency
+ crystal.
+
+ This is intended as a reference of existing parts to prevent incorrect
+ clock speed measurements with digital frequency counters being used
+ in drivers. When measuring clocks, remember that most parts have a
+ tolerance so be sure to reference existing parts only and not just
+ accept direct readings as 100% true.
+
+ (Thanks to Guru for starting this documentation.)
**************************************************************************/
enum
{
/*
- Name = Frequency Examples
+ Name = Frequency Examples
------------------ ------------ ------------------------------------------------------------ */
XTAL_32_768kHz = 327680, /* 32.768kHz, used to drive RTC chips */
XTAL_1MHz = 1000000,
diff --git a/src/emu/mame.c b/src/emu/mame.c
index f83789e7a1d..95abf4b74b1 100644
--- a/src/emu/mame.c
+++ b/src/emu/mame.c
@@ -1158,13 +1158,13 @@ void CLIB_DECL popmessage(const char *format, ...)
/* if the format is NULL, it is a signal to clear the popmessage */
if (format == NULL)
ui_popup_time(0, " ");
-
+
/* otherwise, generate the buffer and call the UI to display the message */
else
{
extern void CLIB_DECL ui_popup(const char *format, ...) ATTR_PRINTF(1,2);
va_list arg;
-
+
/* dump to the buffer */
va_start(arg, format);
vsnprintf(giant_string_buffer, GIANT_STRING_BUFFER_SIZE, format, arg);
diff --git a/src/emu/memory.c b/src/emu/memory.c
index 032a91321b3..aa809c3f619 100644
--- a/src/emu/memory.c
+++ b/src/emu/memory.c
@@ -870,7 +870,7 @@ void memory_set_bank(int banknum, int entrynum)
/*-------------------------------------------------
- memory_get_bank - return the currently
+ memory_get_bank - return the currently
selected bank
-------------------------------------------------*/
diff --git a/src/mame/audio/mario.c b/src/mame/audio/mario.c
index 614f535268b..50c22f53eb7 100644
--- a/src/mame/audio/mario.c
+++ b/src/mame/audio/mario.c
@@ -259,14 +259,14 @@ MACHINE_DRIVER_START( mario_audio )
MDRV_CPU_ADD(I8039, I8035_CLOCK) /* audio CPU */ /* 730 kHz */
MDRV_CPU_PROGRAM_MAP(mario_sound_map, 0)
MDRV_CPU_IO_MAP(mario_sound_io_map, 0)
-
+
MDRV_SOUND_START(mario)
MDRV_SPEAKER_STANDARD_MONO("mono")
-
+
MDRV_SOUND_ADD(DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
-
+
MDRV_SOUND_ADD(SAMPLES, 0)
MDRV_SOUND_CONFIG(samples_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
@@ -277,11 +277,11 @@ MACHINE_DRIVER_START( masao_audio )
MDRV_CPU_ADD(Z80,24576000/16) /* audio CPU */ /* ???? */
MDRV_CPU_PROGRAM_MAP(masao_sound_map,0)
-
+
MDRV_SOUND_START(mario)
MDRV_SPEAKER_STANDARD_MONO("mono")
-
+
MDRV_SOUND_ADD(AY8910, 14318000/6)
MDRV_SOUND_CONFIG(ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
diff --git a/src/mame/drivers/mario.c b/src/mame/drivers/mario.c
index d64ad6290f6..e00f58a97c2 100644
--- a/src/mame/drivers/mario.c
+++ b/src/mame/drivers/mario.c
@@ -1,19 +1,19 @@
/***************************************************************************
TODO:
- - combine memory maps
- - discrete sound
- - combine sh_* writes into one routine
-
-Done:
- - fixed mario0110u1gre
- - rewrote driver, separate MACHINE_DRIVER(mario_audio)
- - palette from schematics
- - video timing from schematics
- - driver configuration switch Nintendo/Std Monitor
- - got rid of COLORTABLE
- - clocks as defines in .h
- - use XTAL_*
+ - combine memory maps
+ - discrete sound
+ - combine sh_* writes into one routine
+
+Done:
+ - fixed mario0110u1gre
+ - rewrote driver, separate MACHINE_DRIVER(mario_audio)
+ - palette from schematics
+ - video timing from schematics
+ - driver configuration switch Nintendo/Std Monitor
+ - got rid of COLORTABLE
+ - clocks as defines in .h
+ - use XTAL_*
Mario Bros memory map (preliminary):
@@ -202,7 +202,7 @@ static INPUT_PORTS_START( mario )
PORT_CONFNAME( 0x01, 0x00, "Monitor" )
PORT_CONFSETTING( 0x00, "Nintendo" )
PORT_CONFSETTING( 0x01, "Std 15.72Khz" )
-
+
INPUT_PORTS_END
static INPUT_PORTS_START( marioo )
diff --git a/src/mame/drivers/midzeus.c b/src/mame/drivers/midzeus.c
index 6edfa8dd64e..f8ebfc249b7 100644
--- a/src/mame/drivers/midzeus.c
+++ b/src/mame/drivers/midzeus.c
@@ -148,8 +148,8 @@ static WRITE32_HANDLER( cmos_protect_w )
/*************************************
*
- * Timekeeper and ZPRAM access
- * (Zeus 2 only)
+ * Timekeeper and ZPRAM access
+ * (Zeus 2 only)
*
*************************************/
@@ -218,16 +218,16 @@ static READ32_HANDLER( bitlatches_r )
/* unknown purpose; two bits are apparently used */
case 1:
return bitlatch[offset] | ~3;
-
+
/* CMOS/ZPRAM extra enable latch; only low bit is used */
case 2:
return bitlatch[offset] | ~1;
-
+
/* unknown purpose; mk4/invasn/thegrid read at startup; invasn freaks if it is 1 at startup */
/* only low bit is used */
case 3:
return bitlatch[offset] | ~1;
-
+
/* ROM bank selection on Zeus 2; two bits are used */
case 5:
return bitlatch[offset] | ~3;
@@ -238,7 +238,7 @@ static READ32_HANDLER( bitlatches_r )
/* this is the value reported as DISK JR ASIC version in thegrid startup test */
case 6:
return 0xa0 | ~0xff;
-
+
/* unknown purpose */
default:
logerror("%06X:bitlatches_r(%X)\n", activecpu_get_pc(), offset);
@@ -260,7 +260,7 @@ static WRITE32_HANDLER( bitlatches_w )
if (oldval ^ data)
logerror("%06X:bitlatches_w(%X) = %X\n", activecpu_get_pc(), offset, data);
break;
-
+
/* unknown purpose; crusnexo toggles this between 0 and 1 every 20 frames; thegrid writes 1 */
case 0:
if (data != 0 && data != 1)
@@ -276,13 +276,13 @@ static WRITE32_HANDLER( bitlatches_w )
/* CMOS/ZPRAM extra enable latch; only low bit is used */
case 2:
break;
-
+
/* unknown purpose; invasn writes 2 here at startup */
case 4:
if (data != 2)
logerror("%06X:bitlatches_w(%X) = %X (unexpected)\n", activecpu_get_pc(), offset, data);
break;
-
+
/* ROM bank selection on Zeus 2 */
case 5:
memory_set_bank(1, bitlatch[offset] & 3);
@@ -326,31 +326,31 @@ static READ32_HANDLER( crusnexo_leds_r )
static WRITE32_HANDLER( crusnexo_leds_w )
{
int bit, led;
-
+
switch (offset)
{
case 0: /* unknown purpose */
break;
-
+
case 1: /* controls lamps */
for (bit = 0; bit < 8; bit++)
output_set_lamp_value(bit, (data >> bit) & 1);
break;
-
+
case 2: /* sets state of selected LEDs */
-
+
/* selection bits 4-6 select the 3 7-segment LEDs */
for (bit = 4; bit < 7; bit++)
if ((crusnexo_leds_select & (1 << bit)) == 0)
output_set_digit_value(bit, ~data & 0xff);
-
+
/* selection bits 0-2 select the tachometer LEDs */
for (bit = 0; bit < 3; bit++)
if ((crusnexo_leds_select & (1 << bit)) == 0)
for (led = 0; led < 8; led++)
output_set_led_value(bit * 8 + led, (~data >> led) & 1);
break;
-
+
case 3: /* selects which set of LEDs we are addressing */
crusnexo_leds_select = data;
break;
@@ -612,40 +612,40 @@ ADDRESS_MAP_END
/*
- mk4:
-
- writes to 9D0000: 00000009, FFFFFFFF
- reads from 9D0000
- writes to 9D0001: 00000000
- writes to 9D0003: 00000374
- writes to 9D0005: 00000000
-
- crusnexo:
-
- reads from 8A0000
-
- writes to 9D0000: 00000000, 00000008, 00000009, FFFFFFFF
- reads from 9D0000
- writes to 9D0001: 00000000, 00000004, 00000204
- writes to 9D0003: 00000374
- -- hard coded to $374 at startup
- writes to 9D0004: 0000000F
- -- hard coded to $F at startup
-
- writes to 9E0008: 00000000
-
- writes to 9E8000: 00810081
-
- thegrid:
-
- writes to 9D0000: 00000008, 00000009, 0000008D
- writes to 9D0001: 00000000, 00000004, 00000204
- writes to 9D0003: 00000354
- reads from 9D0003
- writes to 9D0004: FFFFFFFF
- writes to 9D0005: 00000000
-
- writes to 9E8000: 00810081
+ mk4:
+
+ writes to 9D0000: 00000009, FFFFFFFF
+ reads from 9D0000
+ writes to 9D0001: 00000000
+ writes to 9D0003: 00000374
+ writes to 9D0005: 00000000
+
+ crusnexo:
+
+ reads from 8A0000
+
+ writes to 9D0000: 00000000, 00000008, 00000009, FFFFFFFF
+ reads from 9D0000
+ writes to 9D0001: 00000000, 00000004, 00000204
+ writes to 9D0003: 00000374
+ -- hard coded to $374 at startup
+ writes to 9D0004: 0000000F
+ -- hard coded to $F at startup
+
+ writes to 9E0008: 00000000
+
+ writes to 9E8000: 00810081
+
+ thegrid:
+
+ writes to 9D0000: 00000008, 00000009, 0000008D
+ writes to 9D0001: 00000000, 00000004, 00000204
+ writes to 9D0003: 00000354
+ reads from 9D0003
+ writes to 9D0004: FFFFFFFF
+ writes to 9D0005: 00000000
+
+ writes to 9E8000: 00810081
*/
@@ -950,7 +950,7 @@ static INPUT_PORTS_START( crusnexo )
PORT_START
PORT_BIT( 0x0007, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_CUSTOM( keypad_r, "KEYPAD" )
PORT_BIT( 0xfff8, IP_ACTIVE_LOW, IPT_UNUSED )
-
+
PORT_START_TAG("KEYPAD")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* keypad 3 */
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* keypad 1 */
diff --git a/src/mame/drivers/sbrkout.c b/src/mame/drivers/sbrkout.c
index bc2b4566953..b6ef4351efb 100644
--- a/src/mame/drivers/sbrkout.c
+++ b/src/mame/drivers/sbrkout.c
@@ -12,21 +12,21 @@
****************************************************************************
- To do:
-
- * Merge with Sprint 1
+ To do:
+
+ * Merge with Sprint 1
****************************************************************************
- Stephh's notes (based on the games M6502 code and some tests) :
+ Stephh's notes (based on the games M6502 code and some tests) :
- - Each time the game is reset, it is set to "Cavity".
- I can't remember if it's the correct behaviour or not,
- but the VBLANK interruption is not called in "demo mode".
- - You can only select the game after 1st coin is inserted
- and before you press BUTTON1 to launch the first ball,
- then the VBLANK interruption is no more called.
- This means that player 2 plays the same game as player 1.
+ - Each time the game is reset, it is set to "Cavity".
+ I can't remember if it's the correct behaviour or not,
+ but the VBLANK interruption is not called in "demo mode".
+ - You can only select the game after 1st coin is inserted
+ and before you press BUTTON1 to launch the first ball,
+ then the VBLANK interruption is no more called.
+ This means that player 2 plays the same game as player 1.
***************************************************************************/
@@ -87,7 +87,7 @@ static MACHINE_START( sbrkout )
memory_set_bankptr(1, &videoram[0x380]);
scanline_timer = timer_alloc(scanline_callback, NULL);
pot_timer = timer_alloc(pot_trigger_callback, NULL);
-
+
state_save_register_global(sync2_value);
state_save_register_global_array(pot_mask);
state_save_register_global_array(pot_trigger);
@@ -110,17 +110,17 @@ static MACHINE_RESET( sbrkout )
static TIMER_CALLBACK( scanline_callback )
{
int scanline = param;
-
+
/* force a partial update before anything happens */
video_screen_update_partial(0, scanline);
-
+
/* if this is a rising edge of 16V, assert the CPU interrupt */
if (scanline % 32 == 16)
cpunum_set_input_line(0, 0, ASSERT_LINE);
-
+
/* update the DAC state */
DAC_data_w(0, (videoram[0x380 + 0x11] & (scanline >> 2)) ? 255 : 0);
-
+
/* on the VBLANK, read the pot and schedule an interrupt time for it */
if (scanline == machine->screen[0].visarea.max_y + 1)
{
@@ -152,7 +152,7 @@ static WRITE8_HANDLER( irq_ack_w )
static READ8_HANDLER( switches_r )
{
UINT8 result = 0xff;
-
+
/* DIP switches are selected by ADR0+ADR1 if ADR3 == 0 */
if ((offset & 0x0b) == 0x00)
result &= (readinputportbytag("DIPS") << 6) | 0x3f;
@@ -174,7 +174,7 @@ static READ8_HANDLER( switches_r )
result &= readinputportbytag("SERVE");
if ((offset & 0x17) == 0x07)
result &= (readinputportbytag("SELECT") << 6) | 0x7f;
-
+
return result;
}
@@ -219,9 +219,9 @@ static WRITE8_HANDLER( pot_mask2_w )
*************************************/
/*
- The LEDs are turned on and off by two consecutive memory addresses. The
- first address turns them off, the second address turns them on. This is
- reversed for the Serve LED, which has a NOT on the signal.
+ The LEDs are turned on and off by two consecutive memory addresses. The
+ first address turns them off, the second address turns them on. This is
+ reversed for the Serve LED, which has a NOT on the signal.
*/
static WRITE8_HANDLER( start_1_led_w )
diff --git a/src/mame/drivers/toki.c b/src/mame/drivers/toki.c
index 380a40a6069..66e358a4c93 100644
--- a/src/mame/drivers/toki.c
+++ b/src/mame/drivers/toki.c
@@ -9,7 +9,7 @@ Coin inputs are handled by the sound CPU, so they don't work with sound
disabled. Use the service switch instead.
--
-Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay,
+Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay,
regardless of what it actually is. This does not happen in the other Toki sets."
Notes by bmcphail@vcmame.net, 1/1/2008
@@ -18,8 +18,8 @@ Toki stores high score at $60008 in main ram (init code at $ADA, compared with p
Tokiu stores high score at $60010 instead (init code at $B16, equivalent compare code at $1a204), $60008
is used for different purposes in many parts of the code.
-Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen,
-the problem is that the version in Tokiu has not been adjusted for the different high score location and
+Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen,
+the problem is that the version in Tokiu has not been adjusted for the different high score location and
it reads from the $68008 location instead of $680010. From analysing the code I'm certain this is a bug
in the original USA version code and not an emulation bug.
diff --git a/src/mame/includes/mario.h b/src/mame/includes/mario.h
index 80b7da9f85f..66fa3fe86dd 100644
--- a/src/mame/includes/mario.h
+++ b/src/mame/includes/mario.h
@@ -4,7 +4,7 @@
/*
* From the schematics:
*
- * Video generation like dkong/dkongjr. However, clock is 24MHZ
+ * Video generation like dkong/dkongjr. However, clock is 24MHZ
* 7C -> 100 => 256 - 124 = 132 ==> 264 Scanlines
*/
diff --git a/src/mame/machine/dc.c b/src/mame/machine/dc.c
index cf6fcea650a..6681bf27519 100644
--- a/src/mame/machine/dc.c
+++ b/src/mame/machine/dc.c
@@ -93,7 +93,7 @@ static const char *maple_names[] =
"5f6cb0", "5f6cb4", "5f6cb8", "5f6cbc",
"5f6cc0", "5f6cc4", "5f6cc8", "5f6ccc",
"5f6cd0", "5f6cd4", "5f6cd8", "5f6cdc",
- "5f6ce0", "5f6ce4",
+ "5f6ce0", "5f6ce4",
"MSB select", "5f6cec", "5f6cf0",
"Txd address counter",
"Rxd address counter",
@@ -141,7 +141,7 @@ READ64_HANDLER( dc_sysctrl_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_SYSCTRL
@@ -155,7 +155,7 @@ WRITE64_HANDLER( dc_sysctrl_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_SYSCTRL
@@ -169,7 +169,7 @@ READ64_HANDLER( dc_maple_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
return (UINT64)maple_regs[reg] << shift;
@@ -179,7 +179,7 @@ WRITE64_HANDLER( dc_maple_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_MAPLE
diff --git a/src/mame/machine/decoprot.c b/src/mame/machine/decoprot.c
index 4280aae7701..1cb129b7a64 100644
--- a/src/mame/machine/decoprot.c
+++ b/src/mame/machine/decoprot.c
@@ -701,9 +701,9 @@ READ16_HANDLER( deco16_146_funkyjet_prot_r )
return deco16_prot_ram[0x104>>1];
case 0x3a8 >> 1: /* See 93e4/9376 */
return deco16_prot_ram[0x500>>1];
-
- // The top byte of 0x50c is used as a bitmask of completed levels,
- // checked at end of each (0x0100 = level 1 completed,
+
+ // The top byte of 0x50c is used as a bitmask of completed levels,
+ // checked at end of each (0x0100 = level 1 completed,
// 0x3000 = levels 5 & 6 completed, 0x3f00 = levels 1-6 completed, etc)
case 0x56c >> 1:
return deco16_prot_ram[0x50c>>1];
diff --git a/src/mame/machine/snes.c b/src/mame/machine/snes.c
index aca1e0aaf8f..d0e59261bfa 100644
--- a/src/mame/machine/snes.c
+++ b/src/mame/machine/snes.c
@@ -630,10 +630,10 @@ WRITE8_HANDLER( snes_w_bank2 )
else if( address >= 0x2000 && address <= 0x5fff ) /* I/O */
snes_w_io( address, data );
else if( address >= 0x6000 && address <= 0x7fff )
- {
+ {
if( snes_cart.mode == SNES_MODE_20 ) /* Reserved */
logerror( "Attempt to write to reserved address: %X\n", offset );
- else /* MODE_21 */
+ else /* MODE_21 */
{
int mask;
@@ -658,7 +658,7 @@ WRITE8_HANDLER( snes_w_bank6 )
{
DSP1_setDr(data);
return;
- }
+ }
}
/* 0x800000 - 0xffffff */
diff --git a/src/mame/machine/snesdsp1.c b/src/mame/machine/snesdsp1.c
index 68d2bc7c40f..656e2e8c358 100644
--- a/src/mame/machine/snesdsp1.c
+++ b/src/mame/machine/snesdsp1.c
@@ -6,7 +6,7 @@
Original C++ "dsp1emul.cpp" by Andreas Naive
Based on research by Overload, The Dumper, Neviksti and Andreas Naive
- MAME/MESS C conversion by R. Belmont
+ MAME/MESS C conversion by R. Belmont
This is up to date with the source version dated June 2006.
@@ -62,7 +62,7 @@ static struct SharedData { // some RAM variables shared between commands
INT16 Nx, Ny, Nz; // normal vector to the screen (norm 1, points toward the center of projection)
INT16 Gx, Gy, Gz; // center of the screen (global coordinates)
INT16 Hx, Hy; // horizontal vector of the screen (Hz=0, norm 1, points toward the right of the screen)
- INT16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
+ INT16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
} shared;
@@ -296,7 +296,7 @@ static void DSP1_fsmStep(UINT8 read, UINT8 *data)
// The info on this table follows Overload's docs.
-static const struct DSP1_Command mCommandTable[0x40] =
+static const struct DSP1_Command mCommandTable[0x40] =
{
{&DSP1_multiply, 2, 1}, //0x00
{&DSP1_attitudeA, 4, 0}, //0x01
@@ -523,7 +523,7 @@ static void DSP1_distance(INT16 *input, INT16 *output)
INT32 Radius = X * X + Y * Y + Z * Z;
-
+
if (Radius == 0) Distance = 0;
else
{
@@ -540,7 +540,7 @@ static void DSP1_distance(INT16 *input, INT16 *output)
#if DSP1_VERSION < 0x0102
if (Pos & 1) *Distance -= (Node2 - Node1);
-#endif
+#endif
*Distance >>= (E >> 1);
}
}
@@ -606,7 +606,7 @@ static void DSP1_polar(INT16 *input, INT16 *output)
X = (X1 * DSP1_cos(Ay) >> 15) - (Z1 * DSP1_sin(Ay) >> 15);
*X2 = X; Z1 = Z;
- // Rotate Around X
+ // Rotate Around X
Y = (Z1 * DSP1_sin(Ax) >> 15) + (Y1 * DSP1_cos(Ax) >> 15);
Z = (Z1 * DSP1_cos(Ax) >> 15) - (Y1 * DSP1_sin(Ax) >> 15);
*Y2 = Y; *Z2 = Z;
@@ -971,9 +971,9 @@ static void DSP1_gyrate(INT16 *input, INT16 *output)
//////////////////////////////////////////////////////////////////
static const INT16 DSP1_MaxAZS_Exp[16] = {
- 0x38b4, 0x38b7, 0x38ba, 0x38be, 0x38c0, 0x38c4, 0x38c7, 0x38ca,
+ 0x38b4, 0x38b7, 0x38ba, 0x38be, 0x38c0, 0x38c4, 0x38c7, 0x38ca,
0x38ce, 0x38d0, 0x38d4, 0x38d7, 0x38da, 0x38dd, 0x38e0, 0x38e4
-};
+};
//////////////////////////////////////////////////////////////////
@@ -1033,14 +1033,14 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
shared.Hx = shared.CosAas*0x7fff>>15;
shared.Hy = shared.SinAas*0x7fff>>15;
- // vertical vector of the screen (norm 1, points toward the top of the screen)
+ // vertical vector of the screen (norm 1, points toward the top of the screen)
shared.Vx = shared.CosAzs*-shared.SinAas>>15;
shared.Vy = shared.CosAzs*shared.CosAas>>15;
shared.Vz = -shared.SinAzs*0x7fff>>15;
LfeNx = Lfe*shared.Nx>>15;
LfeNy = Lfe*shared.Ny>>15;
- LfeNz = Lfe*shared.Nz>>15;
+ LfeNz = Lfe*shared.Nz>>15;
// Center of Projection
shared.CentreX = Fx+LfeNx;
@@ -1080,7 +1080,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
// calculate the separation of (cx, cy) from the projection of
// the 'centre of projection' over the ground... (CentreZ*tg(AZS))
- inverse(shared.CosAZS, 0, &shared.SecAZS_C1, &shared.SecAZS_E1);
+ inverse(shared.CosAZS, 0, &shared.SecAZS_C1, &shared.SecAZS_E1);
normalize(C * shared.SecAZS_C1 >> 15, &C, &E);
E += shared.SecAZS_E1;
C = denormalizeAndClip(C, E) * shared.SinAZS >> 15;
@@ -1104,7 +1104,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
// we have only some few Taylor coefficients, so we cannot guess which ones
// are the approximated functions and, what is worse, we don't know why
// the own clipping stuff (and, particularly, this correction) is done
- if (Azs == -32768) Azs = -32767;
+ if (Azs == -32768) Azs = -32767;
C = Azs - MaxAZS;
if (C >= 0) C--;
@@ -1139,7 +1139,7 @@ static void DSP1_parameter(INT16 *input, INT16 *output)
*Vva = denormalizeAndClip(-C, E);
// Store Secant of clipped Zenith angle
- inverse(shared.CosAZS, 0, &shared.SecAZS_C2, &shared.SecAZS_E2);
+ inverse(shared.CosAZS, 0, &shared.SecAZS_C2, &shared.SecAZS_E2);
}
//////////////////////////////////////////////////////////////////
@@ -1207,7 +1207,7 @@ static void DSP1_raster(INT16 *input, INT16 *output)
// the centre of projection.
// The only special point to take into account is the directions on the screen:
// H is positive rightward, but V is positive downward; this is why
-// the signs take that configuration
+// the signs take that configuration
static void DSP1_target(INT16 *input, INT16 *output)
{
@@ -1446,13 +1446,13 @@ static void normalize(INT16 m, INT16 *Coefficient, INT16 *Exponent)
INT16 e = 0;
if (m < 0)
- while ((m & i) && i)
+ while ((m & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(m & i) && i)
+ while (!(m & i) && i)
{
i >>= 1;
e++;
@@ -1478,13 +1478,13 @@ static void normalizeDouble(INT32 Product, INT16 *Coefficient, INT16 *Exponent)
INT16 e = 0;
if (m < 0)
- while ((m & i) && i)
+ while ((m & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(m & i) && i)
+ while (!(m & i) && i)
{
i >>= 1;
e++;
@@ -1501,13 +1501,13 @@ static void normalizeDouble(INT32 Product, INT16 *Coefficient, INT16 *Exponent)
i = 0x4000;
if (m < 0)
- while ((n & i) && i)
+ while ((n & i) && i)
{
i >>= 1;
e++;
}
else
- while (!(n & i) && i)
+ while (!(n & i) && i)
{
i >>= 1;
e++;
diff --git a/src/mame/video/btoads.c b/src/mame/video/btoads.c
index 127cd7f1b4f..5da7ae4750c 100644
--- a/src/mame/video/btoads.c
+++ b/src/mame/video/btoads.c
@@ -52,7 +52,7 @@ VIDEO_START( btoads )
/* initialize the swapped pointers */
vram_fg_draw = (UINT8 *)btoads_vram_fg0;
vram_fg_display = (UINT8 *)btoads_vram_fg1;
-
+
state_save_register_global(xscroll0);
state_save_register_global(xscroll1);
state_save_register_global(yscroll0);
@@ -350,7 +350,7 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b
UINT16 *dst = BITMAP_ADDR16(bitmap, scanline, 0);
int coladdr = fulladdr & 0x3ff;
int x;
-
+
if (BT_DEBUG)
popmessage("screen_control = %02X", screen_control);
@@ -359,11 +359,11 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b
{
/* mode 0: used in ship level, snake boss, title screen (free play) */
/* priority is:
- 1. BG1 pixels with the high bit set
- 2. Sprites
- 3. BG1
- 4. BG0
- */
+ 1. BG1 pixels with the high bit set
+ 2. Sprites
+ 3. BG1
+ 4. BG0
+ */
case 0:
for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++)
{
@@ -393,12 +393,12 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b
/* mode 1: used in snow level, title screen (free play), top part of rolling ball level */
/* priority is:
- 1. Sprite pixels with high bit clear
- 2. BG0
- 3. BG1 pixels with high bit set
- 4. Sprite pixels with high bit set
- 5. BG1
- */
+ 1. Sprite pixels with high bit clear
+ 2. BG0
+ 3. BG1 pixels with high bit set
+ 4. Sprite pixels with high bit set
+ 5. BG1
+ */
case 1:
for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++)
{
@@ -437,10 +437,10 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b
/* mode 2: used in EOA screen, jetpack level, first level, high score screen */
/* priority is:
- 1. Sprites
- 2. BG1
- 3. BG0
- */
+ 1. Sprites
+ 2. BG1
+ 3. BG0
+ */
case 2:
for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++)
{
@@ -471,12 +471,12 @@ void btoads_scanline_update(running_machine *machine, int screen, mame_bitmap *b
/* mode 3: used in toilet level, toad intros, bottom of rolling ball level */
/* priority is:
- 1. BG1 pixels with the high bit set
- 2. Sprite pixels with the high bit set
- 3. BG1
- 4. Sprites
- 5. BG0
- */
+ 1. BG1 pixels with the high bit set
+ 2. Sprite pixels with the high bit set
+ 3. BG1
+ 4. Sprites
+ 5. BG0
+ */
case 3:
for (x = params->heblnk; x < params->hsblnk; x += 2, coladdr++)
{
diff --git a/src/mame/video/dc.c b/src/mame/video/dc.c
index f2a3cd69736..83e3b7a772f 100644
--- a/src/mame/video/dc.c
+++ b/src/mame/video/dc.c
@@ -49,7 +49,7 @@ READ64_HANDLER( pvr_ctrl_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_PVRCTRL
@@ -63,7 +63,7 @@ WRITE64_HANDLER( pvr_ctrl_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_PVRCTRL
@@ -77,7 +77,7 @@ READ64_HANDLER( pvr_ta_r )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_PVRTA
@@ -91,7 +91,7 @@ WRITE64_HANDLER( pvr_ta_w )
{
int reg;
UINT64 shift;
-
+
reg = decode_reg_64(offset, mem_mask, &shift);
#if DEBUG_PVRTA
diff --git a/src/mame/video/liberate.c b/src/mame/video/liberate.c
index 22f88a7c364..4dd885241b4 100644
--- a/src/mame/video/liberate.c
+++ b/src/mame/video/liberate.c
@@ -191,17 +191,17 @@ static void liberate_draw_sprites(running_machine *machine, mame_bitmap *bitmap,
int multi,fx,fy,sx,sy,sy2,code,color;
/*
- Byte 0: 0x01 - ?
- 0x02 - Y flip
- 0x04 - X flip
- 0x08 - Colour?
- 0x10 - Multi sprite set
- 0x60 - Tile (high bits)
- 0x80 - ?
- Byte 1: 0xff - Tile (low bits)
- Byte 2: 0xff - Y position
- Byte 3: 0xff - X position
- */
+ Byte 0: 0x01 - ?
+ 0x02 - Y flip
+ 0x04 - X flip
+ 0x08 - Colour?
+ 0x10 - Multi sprite set
+ 0x60 - Tile (high bits)
+ 0x80 - ?
+ Byte 1: 0xff - Tile (low bits)
+ Byte 2: 0xff - Y position
+ Byte 3: 0xff - X position
+ */
code = spriteram[offs+1] + ((spriteram[offs+0] & 0x60) << 3);
sx = 240 - spriteram[offs+3];
@@ -209,7 +209,7 @@ static void liberate_draw_sprites(running_machine *machine, mame_bitmap *bitmap,
color = ((spriteram[offs+1] & 0x08) >> 3); // ?
fx = spriteram[offs+0] & 0x04;
- fy = spriteram[offs+0] & 0x02;
+ fy = spriteram[offs+0] & 0x02;
multi = spriteram[offs+0] & 0x10;
if (multi && fy==0) sy-=16;
diff --git a/src/mame/video/mario.c b/src/mame/video/mario.c
index 2470e3970e2..b3b161d8fd6 100644
--- a/src/mame/video/mario.c
+++ b/src/mame/video/mario.c
@@ -77,7 +77,7 @@ PALETTE_INIT( mario )
rgb = compute_res_net_all(color_prom+256, &mario_decode_info, &mario_net_info_std);
palette_set_colors(machine, 256, rgb, 256);
free(rgb);
-
+
palette_normalize_range(machine->palette, 0, 255, 0, 255);
palette_normalize_range(machine->palette, 256, 511, 0, 255);
}
diff --git a/src/version.c b/src/version.c
index 55eaf5870db..b4a0f62857d 100644
--- a/src/version.c
+++ b/src/version.c
@@ -9,4 +9,4 @@
***************************************************************************/
-const char build_version[] = "0.122u2 ("__DATE__")";
+const char build_version[] = "0.122u3 ("__DATE__")";