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author ajrhacker <ajrhacker@users.noreply.github.com>2021-01-04 15:43:25 -0500
committer GitHub <noreply@github.com>2021-01-04 15:43:25 -0500
commitc13bac005d4bb70cbfee43bb7f5ceafd9641a396 (patch)
treef1957db43281605dc27cfc69900236d77e5e9a28
parent240252e0caa48e2ba8ff32b6d43866c2a236d26a (diff)
parent1c34bc6109b115a29854ba83986ddb050f6d890d (diff)
Merge pull request #7641 from DavidHaywood/311220
misc spelling fixes
-rw-r--r--src/mame/drivers/epos.cpp2
-rw-r--r--src/mame/drivers/mpu4vid.cpp2
-rw-r--r--src/mame/drivers/spg110.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/epos.cpp b/src/mame/drivers/epos.cpp
index 783c06b6e31..fe622b00d38 100644
--- a/src/mame/drivers/epos.cpp
+++ b/src/mame/drivers/epos.cpp
@@ -27,7 +27,7 @@
To Do:
- - Super Blob uses a busy loop during the color test to split the screen
+ - Super Glob uses a busy loop during the color test to split the screen
between the two palettes. This effect is not emulated, but since both
halves of the palette are identical, this is not an issue. See $039c.
The other games have a different color test, not using the busy loop.
diff --git a/src/mame/drivers/mpu4vid.cpp b/src/mame/drivers/mpu4vid.cpp
index 83c3615d9e5..e92c33a4771 100644
--- a/src/mame/drivers/mpu4vid.cpp
+++ b/src/mame/drivers/mpu4vid.cpp
@@ -4273,7 +4273,7 @@ ROM_START( v4turnovd )
ROM_REGION( 0x800000, "video", 0 )
ROM_LOAD16_BYTE( "tov2.2p1",0x000000, 0x010000, CRC(460a5dd0) SHA1(42bc54b0ca206606b980dd80ccf0cbfb3210769d) )
ROM_LOAD16_BYTE( "tov2.2p2",0x000000, 0x010000, NO_DUMP )
- // + unkonwn additional ROMs
+ // + an unknown number of additional ROMs
ROM_END
diff --git a/src/mame/drivers/spg110.cpp b/src/mame/drivers/spg110.cpp
index cc6a8048528..27847ba4268 100644
--- a/src/mame/drivers/spg110.cpp
+++ b/src/mame/drivers/spg110.cpp
@@ -565,10 +565,10 @@ CONS( 2004, jak_capb, 0, 0, spg110_base, jak_capb, spg110_game_state, e
CONS( 2004, jak_spdmo, jak_spdm, 0, spg110_spdmo, jak_spdmo, spg110_game_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Spider-Man (JAKKS Pacific TV Game) (older hardware, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // this is the smaller more 'square' style joystick that was originally released before the GameKey slot was added.
CONS( 2004, jak_spdmoa,jak_spdm, 0, spg110_spdmo, jak_spdmo, spg110_game_state, empty_init, "JAKKS Pacific Inc / Digital Eclipse", "Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // this is the resdesigned stick, but before the GameKey release
-// this was sold by SDW Games for the US market, ROM not yet verified to be the same, also appears in some mutligames?
+// this was sold by SDW Games for the US market, ROM not yet verified to be the same, also appears in some multigames?
CONS( 2003, conyteni, 0, 0, spg110_base, conyteni, spg110_game_state, empty_init, "Conny", "TV Virtual Tennis", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // needs motion inputs, and video fixes, setting to PAL
-// from a US SDW Games unit, has SDW Games banners in background so ROM might differ to other regsions
+// from a US SDW Games unit, has SDW Games banners in background so ROM might differ to other regions
CONS( 2003, conyping, 0, 0, spg110_base, conyteni, spg110_game_state, empty_init, "Conny / SDW Games", "Virtual Ping Pong (Conny / SDW Games)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
// from a Big Ben 'TV Virtual Fighter' unit, although shows Free Fight Kung Fu on title screen