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author Dirk Best <mail@dirk-best.de>2015-07-24 17:01:47 +0200
committer Dirk Best <mail@dirk-best.de>2015-07-24 17:02:35 +0200
commita1157715fe66e34991173cc808077c99ea09143e (patch)
tree9fc6340ec310696561a3d5b77e10066a870a293a
parentff63d596ce0252b7d9a3e7898f11cadafec630c7 (diff)
New working driver: Monkey Magic © 1979 Nintendo
-rw-r--r--scripts/target/mame/arcade.lua1
-rw-r--r--src/mame/arcade.lst1
-rw-r--r--src/mame/drivers/mmagic.c329
3 files changed, 331 insertions, 0 deletions
diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua
index 4bed9740440..b76800949af 100644
--- a/scripts/target/mame/arcade.lua
+++ b/scripts/target/mame/arcade.lua
@@ -2213,6 +2213,7 @@ files {
MAME_DIR .. "src/mame/drivers/mario.c",
MAME_DIR .. "src/mame/audio/mario.c",
MAME_DIR .. "src/mame/video/mario.c",
+ MAME_DIR .. "src/mame/drivers/mmagic.c",
MAME_DIR .. "src/mame/drivers/multigam.c",
MAME_DIR .. "src/mame/drivers/n8080.c",
MAME_DIR .. "src/mame/audio/n8080.c",
diff --git a/src/mame/arcade.lst b/src/mame/arcade.lst
index 68f877dfe3b..3089399ad4e 100644
--- a/src/mame/arcade.lst
+++ b/src/mame/arcade.lst
@@ -1236,6 +1236,7 @@ marioo // (c) 1983 Nintendo of America
marioj // (c) 1983 Nintendo
masao // bootleg
mariobl // bootleg
+mmagic // (c) 1979 Nintendo
dkong3abl //
pestplce // bootleg on donkey kong hw
spclforc // (c) 1985 Senko Industries (Magic Eletronics Inc. license)
diff --git a/src/mame/drivers/mmagic.c b/src/mame/drivers/mmagic.c
new file mode 100644
index 00000000000..1800578bde7
--- /dev/null
+++ b/src/mame/drivers/mmagic.c
@@ -0,0 +1,329 @@
+// license:GPL-2.0+
+// copyright-holders:Dirk Best
+/***************************************************************************
+
+ "Monkey Magic" © 1979 Nintendo
+
+
+ Dumping info provided by Andrew Welburn:
+
+ TZF-MP - Main Board
+ TZF-SOU - Sound Board
+
+ # device Label PCB filename
+ -------------------------------------------
+ 4 i2708 1AI* 2A 1AI.2A
+ 5 i2708 2AI* 3A 2AI.3A
+ 6 i2708 3AI* 4A 3AI.4A
+ 7 i2708 4AI* 4/5A 4AI.45A
+ 8 i2708 5AI* 5A 5AI.5A
+
+ 22 H7641 6H 6HI 6H.6HI
+ 23 ?? ** 7H 7HI 7H.7HI
+ 24 H7641 6J 6JK 6J.6JK
+ 25 H7641 6H*** 7JK
+
+ * Note that there is a Kana character 'I' in romaji on the end of the labels, not an I.
+
+ ** Note this device was plastic and not ceramic, but it was dumped as a Harris 7641 as
+ it is logical that its compatible with the 7641. I can see the other devices all have
+ similar/same Harris markings in the bottom left of the IC obscured by the labels.
+
+ *** Note that the label for the 7643 PROM at IC25 was almost scraped off, but by its position
+ in the sequence, it has to be 6H. I removed a little more of the label in order to
+ work out what the inking was on it below, turned out to be 'D-2'. the prom at IC22 also
+ looks like it has an inked number under the paper label, just peeking through on one side.
+ Without removing the paper labels entirely, these markings wont be fully known, but were
+ covered for some reason.
+
+ SPECS:
+
+ - CPU is an NEC D8085A
+ - Crystal is marked 6.1440, but this looks to have been replaced.
+ - X1/X2 clock frequency measured at pins 1 + 2 is 6.14330 mhz
+ - Test point with stable readings is :
+ - TP4 (HS) = 15.9982 khz (Horizontal sync)
+ - TP5 (VS) = 60.5992 hz (Vertical Sync)
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/i8085/i8085.h"
+
+
+//**************************************************************************
+// CONSTANTS / MACROS
+//**************************************************************************
+
+#define LOG_AUDIO 1
+
+
+//**************************************************************************
+// TYPE DEFINITIONS
+//**************************************************************************
+
+class mmagic_state : public driver_device
+{
+public:
+ mmagic_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_screen(*this, "screen"),
+ m_vram(*this, "vram"),
+ m_tiles(*this, "tiles"),
+ m_colors(*this, "colors"),
+ m_ball_x(0x00),
+ m_ball_y(0x00),
+ m_color(0)
+ {}
+
+ DECLARE_READ8_MEMBER(vblank_r);
+ DECLARE_WRITE8_MEMBER(ball_x_w);
+ DECLARE_WRITE8_MEMBER(ball_y_w);
+ DECLARE_WRITE8_MEMBER(color_w);
+ DECLARE_WRITE8_MEMBER(audio_w);
+
+ UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
+
+protected:
+ virtual void machine_start();
+
+private:
+ required_device<cpu_device> m_maincpu;
+ required_device<screen_device> m_screen;
+ required_shared_ptr<UINT8> m_vram;
+ required_memory_region m_tiles;
+ required_memory_region m_colors;
+
+ static const int BALL_SIZE = 4;
+ static const rgb_t m_palette[];
+
+ UINT8 m_ball_x;
+ UINT8 m_ball_y;
+
+ int m_color;
+};
+
+
+//**************************************************************************
+// ADDRESS MAPS
+//**************************************************************************
+
+static ADDRESS_MAP_START( mmagic_mem, AS_PROGRAM, 8, mmagic_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x0000, 0x13ff) AM_ROM
+ AM_RANGE(0x2000, 0x21ff) AM_RAM
+ AM_RANGE(0x3000, 0x31ff) AM_RAM AM_SHARE("vram")
+ AM_RANGE(0x8002, 0x8002) AM_WRITE(ball_x_w)
+ AM_RANGE(0x8003, 0x8003) AM_WRITE(ball_y_w)
+ AM_RANGE(0x8004, 0x8004) AM_READ(vblank_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( mmagic_io, AS_IO, 8, mmagic_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x80, 0x80) AM_WRITE(color_w)
+ AM_RANGE(0x81, 0x81) AM_WRITE(audio_w)
+ AM_RANGE(0x85, 0x85) AM_READ_PORT("paddle")
+ AM_RANGE(0x86, 0x86) AM_READ_PORT("buttons")
+ AM_RANGE(0x87, 0x87) AM_READ_PORT("dipswitch")
+ADDRESS_MAP_END
+
+
+//**************************************************************************
+// INPUTS
+//**************************************************************************
+
+static INPUT_PORTS_START( mmagic )
+ PORT_START("dipswitch")
+ PORT_SERVICE_DIPLOC(0x01, IP_ACTIVE_LOW, "DSW:1")
+ PORT_DIPNAME(0x06, 0x06, DEF_STR(Bonus_Life)) PORT_DIPLOCATION ("DSW:2,3")
+ PORT_DIPSETTING(0x00, "30000")
+ PORT_DIPSETTING(0x02, "20000")
+ PORT_DIPSETTING(0x04, "15000")
+ PORT_DIPSETTING(0x06, "10000")
+ PORT_DIPNAME(0x18, 0x18, DEF_STR(Lives)) PORT_DIPLOCATION ("DSW:4,5")
+ PORT_DIPSETTING(0x00, "6")
+ PORT_DIPSETTING(0x08, "5")
+ PORT_DIPSETTING(0x10, "4")
+ PORT_DIPSETTING(0x18, "3")
+ PORT_DIPUNUSED_DIPLOC(0x20, IP_ACTIVE_LOW, "DSW:6" )
+ PORT_DIPUNUSED_DIPLOC(0x40, IP_ACTIVE_LOW, "DSW:7" )
+ PORT_DIPUNUSED_DIPLOC(0x80, IP_ACTIVE_LOW, "DSW:8" )
+
+ PORT_START("buttons")
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1)
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START1)
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_START2)
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1)
+ PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED)
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED)
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED)
+
+ PORT_START("paddle")
+ PORT_BIT(0xff, 0x80, IPT_PADDLE) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_CENTERDELTA(0)
+INPUT_PORTS_END
+
+
+//**************************************************************************
+// VIDEO EMULATION
+//**************************************************************************
+
+READ8_MEMBER( mmagic_state::vblank_r )
+{
+ UINT8 data = 0;
+
+ // bit 0 = vblank
+ data |= m_screen->vblank() << 0;
+
+ // other bits unused
+ data |= 0xfe;
+
+ return data;
+}
+
+WRITE8_MEMBER( mmagic_state::ball_x_w )
+{
+ m_ball_x = data;
+}
+
+WRITE8_MEMBER( mmagic_state::ball_y_w )
+{
+ m_ball_y = data;
+}
+
+WRITE8_MEMBER( mmagic_state::color_w )
+{
+ // bit 3 is always set
+ // bit 6 switches the palette (actually there is only a single differently colored tile)
+ // other bits are always 0
+ m_color = data;
+}
+
+UINT32 mmagic_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
+{
+ // draw playfield
+ for (int y = 0; y < 192 / 12; y++)
+ {
+ for (int x = 0; x < 256 / 8; x++)
+ {
+ UINT8 code = m_vram[(y * 32) + x];
+
+ // normal palette 00..7f, alternate palette 80..ff
+ UINT8 color = m_colors->base()[code | (BIT(m_color, 6) << 7)];
+
+ // draw one tile
+ for (int tx = 0; tx < 12; tx++)
+ {
+ UINT8 gfx = m_tiles->base()[(code << 4) + tx];
+
+ bitmap.pix32(y * 12 + tx, x * 8 + 0) = BIT(gfx, 4) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 1) = BIT(gfx, 5) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 2) = BIT(gfx, 6) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 3) = BIT(gfx, 7) ? rgb_t::black : m_palette[color];
+
+ bitmap.pix32(y * 12 + tx, x * 8 + 4) = BIT(gfx, 0) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 5) = BIT(gfx, 1) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 6) = BIT(gfx, 2) ? rgb_t::black : m_palette[color];
+ bitmap.pix32(y * 12 + tx, x * 8 + 7) = BIT(gfx, 3) ? rgb_t::black : m_palette[color];
+ }
+ }
+ }
+
+ // draw ball
+ int ball_y = (m_ball_y >> 4) * 12 + (m_ball_y & 0x0f);
+ bitmap.plot_box(m_ball_x - BALL_SIZE, ball_y - BALL_SIZE, BALL_SIZE, BALL_SIZE, rgb_t::white);
+
+ return 0;
+}
+
+
+//**************************************************************************
+// PALETTE
+//**************************************************************************
+
+const rgb_t mmagic_state::m_palette[] =
+{
+ rgb_t::black,
+ rgb_t(0xff, 0x00, 0x00),
+ rgb_t(0x00, 0xff, 0x00),
+ rgb_t(0xff, 0xff, 0x00),
+ rgb_t(0x00, 0x00, 0xff),
+ rgb_t(0xff, 0x00, 0xff),
+ rgb_t(0x00, 0xff, 0xff),
+ rgb_t::white,
+};
+
+
+//**************************************************************************
+// AUDIO EMULATION
+//**************************************************************************
+
+WRITE8_MEMBER( mmagic_state::audio_w )
+{
+ if (LOG_AUDIO)
+ logerror("audio_w: %02x\n", data);
+}
+
+
+//**************************************************************************
+// DRIVER INIT
+//**************************************************************************
+
+void mmagic_state::machine_start()
+{
+ // register for save states
+ save_item(NAME(m_ball_x));
+ save_item(NAME(m_ball_y));
+ save_item(NAME(m_color));
+}
+
+
+//**************************************************************************
+// MACHINE DEFINTIONS
+//**************************************************************************
+
+static MACHINE_CONFIG_START( mmagic, mmagic_state )
+ // basic machine hardware
+ MCFG_CPU_ADD("maincpu", I8085A, XTAL_6_144MHz) // NEC D8085A
+ MCFG_CPU_PROGRAM_MAP(mmagic_mem)
+ MCFG_CPU_IO_MAP(mmagic_io)
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(XTAL_6_144MHz, 384, 0, 256, 264, 0, 192)
+ MCFG_SCREEN_UPDATE_DRIVER(mmagic_state, screen_update)
+
+ // sound hardware
+ // TODO: SN76477 + discrete sound
+MACHINE_CONFIG_END
+
+
+//**************************************************************************
+// ROM DEFINITIONS
+//**************************************************************************
+
+ROM_START( mmagic )
+ ROM_REGION(0x1400, "maincpu", 0)
+ ROM_LOAD("1ai.2a", 0x0000, 0x0400, CRC(ec772e2e) SHA1(7efc1bbb24b2ed73c518aea1c4ef4b9a93034e31))
+ ROM_LOAD("2ai.3a", 0x0400, 0x0400, CRC(e5d482ca) SHA1(208b808e9208bb6f5f5f89ffbeb5a885be33733a))
+ ROM_LOAD("3ai.4a", 0x0800, 0x0400, CRC(e8d38deb) SHA1(d7384234fb47e4b1d0421f58571fa748662b05f5))
+ ROM_LOAD("4ai.45a", 0x0c00, 0x0400, CRC(3048bd6c) SHA1(740051589f6ba44b2ee68edf76a3177bb973d78e))
+ ROM_LOAD("5ai.5a", 0x1000, 0x0400, CRC(2cab8f04) SHA1(203a3c005f18f968cd14c972bbb9fd7e0fc3b670))
+
+ ROM_REGION(0x600, "tiles", 0)
+ ROM_LOAD("6h.6hi", 0x000, 0x200, CRC(b6321b6f) SHA1(06611f7419d2982e006a3e81b79677e59e194f38))
+ ROM_LOAD("7h.7hi", 0x200, 0x200, CRC(9ec0e82c) SHA1(29983f690a1b6134bb1983921f42c14898788095))
+ ROM_LOAD("6j.6jk", 0x400, 0x200, CRC(7ce83302) SHA1(1870610ff07ab11622e183e04e3fce29328ff291))
+
+ ROM_REGION(0x200, "colors", ROMREGION_INVERT)
+ ROM_LOAD("7j.7jk", 0x000, 0x200, CRC(b7eb8e1c) SHA1(b65a8efb88668dcf1c1d00e31a9b15a67c2972c8))
+ROM_END
+
+
+//**************************************************************************
+// GAME DRIVERS
+//**************************************************************************
+
+// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS
+GAME( 1979, mmagic, 0, mmagic, mmagic, driver_device, 0, ROT270, "Nintendo", "Monkey Magic", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )