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author | 2022-08-14 15:07:08 +0200 | |
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committer | 2022-08-14 15:07:08 +0200 | |
commit | 9ae123ea7888f046259510819e3660fdf22a13e2 (patch) | |
tree | 1124ec56513d903caa8b23e57a5a9b9540223f0d | |
parent | 65bbbdf5304b4ce7505b9746f742cacda8ad437d (diff) |
Revert "MT 08386: nemo, nemor1, nemoj: Priority error during attract mode [Robbbert]"
This reverts commit b7585fb5cebbb84ac9d23401290fdb94f6f338f8.
-rw-r--r-- | src/mame/capcom/cps1_v.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/capcom/cps1_v.cpp b/src/mame/capcom/cps1_v.cpp index b95598099ba..4b9ce0a3101 100644 --- a/src/mame/capcom/cps1_v.cpp +++ b/src/mame/capcom/cps1_v.cpp @@ -481,7 +481,7 @@ The games seem to use them to mark platforms, kill zones and no-go areas. #define CPS_B_12 0x20,0x0402, __not_applicable__, 0x2c,{0x2a,0x28,0x26,0x24},0x22, {0x02,0x04,0x08,0x00,0x00} #define CPS_B_13 0x2e,0x0403, __not_applicable__, 0x22,{0x24,0x26,0x28,0x2a},0x2c, {0x20,0x02,0x04,0x00,0x00} #define CPS_B_14 0x1e,0x0404, __not_applicable__, 0x12,{0x14,0x16,0x18,0x1a},0x1c, {0x08,0x20,0x10,0x00,0x00} -#define CPS_B_15 0x0e,0x0405, __not_applicable__, 0x02,{0x00,0x06,0x08,0x0a},0x0c, {0x04,0x02,0x20,0x00,0x00} +#define CPS_B_15 0x0e,0x0405, __not_applicable__, 0x02,{0x04,0x06,0x08,0x0a},0x0c, {0x04,0x02,0x20,0x00,0x00} #define CPS_B_16 0x00,0x0406, __not_applicable__, 0x0c,{0x0a,0x08,0x06,0x04},0x02, {0x10,0x0a,0x0a,0x00,0x00} #define CPS_B_17 0x08,0x0407, __not_applicable__, 0x14,{0x12,0x10,0x0e,0x0c},0x0a, {0x08,0x14,0x02,0x00,0x00} // the sf2 -> strider conversion needs 0x04 for the 2nd layer enable on one level, gfx confirmed to appear on the PCB, register at the time is 0x8e, so 0x10 is not set. #define CPS_B_18 0x10,0x0408, __not_applicable__, 0x1c,{0x1a,0x18,0x16,0x14},0x12, {0x10,0x08,0x02,0x00,0x00} |