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author hap <happppp@users.noreply.github.com>2019-07-25 01:55:09 +0200
committer hap <happppp@users.noreply.github.com>2019-07-25 01:56:03 +0200
commit8aff7550a5fdfecdd1f02ddfb86a555c79ac8280 (patch)
treeebd5966161c7a18b2f8bc749ba613bf8d33ebc7d
parentc1866ee626b6c165b192832500b1789cd642063b (diff)
New working machine added
------- Debut-M [hap, Berger]
-rw-r--r--scripts/target/mame/mess.lua1
-rw-r--r--src/mame/drivers/debut.cpp276
-rw-r--r--src/mame/drivers/intellect02.cpp32
-rw-r--r--src/mame/drivers/saitek_corona.cpp1
-rw-r--r--src/mame/drivers/saitek_stratos.cpp10
-rw-r--r--src/mame/layout/debutm.lay594
-rw-r--r--src/mame/layout/intellect02.lay91
-rw-r--r--src/mame/layout/saitek_corona.lay4
-rw-r--r--src/mame/layout/saitek_stratos.lay4
-rw-r--r--src/mame/layout/sc2.lay9
-rw-r--r--src/mame/mame.lst3
11 files changed, 970 insertions, 55 deletions
diff --git a/scripts/target/mame/mess.lua b/scripts/target/mame/mess.lua
index 867c1ef0ab2..325283f6f92 100644
--- a/scripts/target/mame/mess.lua
+++ b/scripts/target/mame/mess.lua
@@ -1851,6 +1851,7 @@ createMESSProjects(_target, _subtarget, "cccp")
files {
MAME_DIR .. "src/mame/drivers/argo.cpp",
MAME_DIR .. "src/mame/drivers/cm1800.cpp",
+ MAME_DIR .. "src/mame/drivers/debut.cpp",
MAME_DIR .. "src/mame/drivers/intellect02.cpp",
MAME_DIR .. "src/mame/drivers/lviv.cpp",
MAME_DIR .. "src/mame/includes/lviv.h",
diff --git a/src/mame/drivers/debut.cpp b/src/mame/drivers/debut.cpp
new file mode 100644
index 00000000000..20e87429000
--- /dev/null
+++ b/src/mame/drivers/debut.cpp
@@ -0,0 +1,276 @@
+// license:BSD-3-Clause
+// copyright-holders:hap
+/******************************************************************************
+
+Дебют / Дебют-М (Debut) Chess Computer
+
+Released in 1994 in Russian Federation by ЭНЕРГОПРИБОР (Energopribor), Moscow.
+It's running the Mirage chess engine by Vladimir Rybinkin, originally made for MS-DOS.
+
+TODO:
+- where is lcd segments common active state? (see m_lcd_data), current implementation
+ is wrong, it will occasionally display wrong (inverted) digits
+- where does the interrupt come from?
+- Debut-M is an updated version? Or is it the same program as Debut with a redesigned case?
+
+*******************************************************************************
+
+Hardware notes:
+- КР1810ВМ86 (i8086 clone), 16200K XTAL
+- КР1810ГФ84 (i8284 clock divider /3)
+- 2*КР537РУ10 (2KB*8 RAM), 2*8KB ROM
+- lcd panel (4 7seg digits), 64 chessboard buttons, 16 leds
+
+A bit more detailed, list of other Soviet standard TTL chips used and their equivalents:
+- 2*КР580ИР82 = Intel 8282, aka 74573
+- 2*К555ЛЛ1 = 7432
+- К555ИЛ7 = 74138
+- К555ИД10В = 74145
+- КМ555КЛ15 = 74251
+- К561ЛЕ5А = CD4001
+- PC74HC259P = the odd one out
+
+keypad legend:
+
+АН - анализ (analysis, switches view info)
+ХОД - ходи (force move)
+ИНТ - интерактивность (interactivity, switches 1P vs CPU, or 2P)
+ПОЗ - позиция (position mode)
+ВФ - выбор фигуры (select piece)
+ВП - возврат (take back 2 plies)
+УР - уровень игры (level)
+ВВ - ввод позиции (enter position)
+СБ - сброс / новая игра (reset / new game)
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/i86/i86.h"
+#include "machine/sensorboard.h"
+#include "sound/dac.h"
+#include "sound/volt_reg.h"
+#include "video/pwm.h"
+#include "speaker.h"
+
+// internal artwork
+#include "debutm.lh" // clickable
+
+
+namespace {
+
+class debut_state : public driver_device
+{
+public:
+ debut_state(const machine_config &mconfig, device_type type, const char *tag) :
+ driver_device(mconfig, type, tag),
+ m_maincpu(*this, "maincpu"),
+ m_board(*this, "board"),
+ m_display(*this, "display"),
+ m_dac(*this, "dac"),
+ m_out_digit(*this, "digit%u", 0U),
+ m_inputs(*this, "IN.0")
+ { }
+
+ // assume that RESET button is tied to CPU RESET pin
+ DECLARE_INPUT_CHANGED_MEMBER(reset_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); }
+
+ // machine drivers
+ void debutm(machine_config &config);
+
+protected:
+ virtual void machine_start() override;
+
+private:
+ // devices/pointers
+ required_device<cpu_device> m_maincpu;
+ required_device<sensorboard_device> m_board;
+ required_device<pwm_display_device> m_display;
+ required_device<dac_bit_interface> m_dac;
+ output_finder<4> m_out_digit;
+ required_ioport m_inputs;
+
+ // address maps
+ void main_map(address_map &map);
+ void main_io(address_map &map);
+
+ // I/O handlers
+ INTERRUPT_GEN_MEMBER(interrupt);
+ DECLARE_READ8_MEMBER(input_r);
+ DECLARE_WRITE8_MEMBER(control_w);
+
+ u8 m_select;
+ u8 m_dac_data;
+ u8 m_lcd_data;
+ u8 m_digit_data[4];
+};
+
+void debut_state::machine_start()
+{
+ // resolve handlers
+ m_out_digit.resolve();
+
+ // zerofill
+ m_select = 0;
+ m_dac_data = 0;
+ m_lcd_data = 0;
+ memset(m_digit_data, 0, sizeof(m_digit_data));
+
+ // register for savestates
+ save_item(NAME(m_select));
+ save_item(NAME(m_dac_data));
+ save_item(NAME(m_lcd_data));
+ save_item(NAME(m_digit_data));
+}
+
+
+
+/******************************************************************************
+ I/O
+******************************************************************************/
+
+INTERRUPT_GEN_MEMBER(debut_state::interrupt)
+{
+ m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); // I8086
+}
+
+READ8_MEMBER(debut_state::input_r)
+{
+ u8 data = 0;
+ u8 sel = m_select & 0xf;
+
+ // a1-a3,d0: multiplexed inputs
+ // read keypad
+ if (sel == 0)
+ data = BIT(m_inputs->read(), offset);
+
+ // read chessboard sensors
+ else if (sel < 9)
+ data = BIT(m_board->read_rank(sel - 1), offset);
+
+ return ~data;
+}
+
+WRITE8_MEMBER(debut_state::control_w)
+{
+ u8 mask = 1 << offset;
+ u8 prev = m_select;
+
+ // a1-a3,d0: 74259
+ m_select = (m_select & ~mask) | ((data & 1) ? mask : 0);
+
+ // 74259 q0-q3: input mux/led select
+ // 74259 q4,q5: led data
+ m_display->matrix(~m_select >> 4 & 3, 1 << (m_select & 0xf));
+
+ // 74259 q7: toggle speaker
+ if (~m_select & prev & 0x80)
+ {
+ m_dac_data ^= 1;
+ m_dac->write(m_dac_data);
+ }
+
+ // a1-a3,d1-d4 go to lcd panel
+ // clock lcd digit segments
+ for (int i = 0; i < 4; i++)
+ {
+ if (BIT(~data, i + 1))
+ m_digit_data[i] = (m_digit_data[i] & ~mask) | (m_lcd_data << offset);
+
+ m_out_digit[i] = bitswap<8>(m_digit_data[i],0,7,4,3,2,1,6,5);
+ }
+
+ // where is lcd common state?
+ if (offset == 0)
+ m_lcd_data = BIT(~data, 4);
+}
+
+
+
+/******************************************************************************
+ Address Maps
+******************************************************************************/
+
+void debut_state::main_map(address_map &map)
+{
+ map.global_mask(0x7fff);
+ map(0x0000, 0x0fff).mirror(0x3000).ram();
+ map(0x4000, 0x7fff).rom();
+}
+
+void debut_state::main_io(address_map &map)
+{
+ map(0x00, 0x0f).rw(FUNC(debut_state::input_r), FUNC(debut_state::control_w)).umask16(0x00ff);
+}
+
+
+
+/******************************************************************************
+ Input Ports
+******************************************************************************/
+
+static INPUT_PORTS_START( debutm )
+ PORT_START("IN.0")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("АН (Analysis)")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("ХОД (Force Move)")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_NAME("ИНТ (Switch 1P/2P)")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("ПОЗ (Position Mode)")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("ВФ (Select Piece)")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("ВП (Take Back)")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("УР (Level)")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("ВВ (Enter Position)")
+
+ PORT_START("RESET")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CHANGED_MEMBER(DEVICE_SELF, debut_state, reset_button, nullptr) PORT_NAME("СБ (Reset)")
+INPUT_PORTS_END
+
+
+
+/******************************************************************************
+ Machine Configs
+******************************************************************************/
+
+void debut_state::debutm(machine_config &config)
+{
+ /* basic machine hardware */
+ I8086(config, m_maincpu, 16.2_MHz_XTAL / 3);
+ m_maincpu->set_periodic_int(FUNC(debut_state::interrupt), attotime::from_hz(400));
+ m_maincpu->set_addrmap(AS_PROGRAM, &debut_state::main_map);
+ m_maincpu->set_addrmap(AS_IO, &debut_state::main_io);
+
+ SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
+ m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
+ m_board->set_delay(attotime::from_msec(150));
+
+ /* video hardware */
+ PWM_DISPLAY(config, m_display).set_size(2, 9);
+ m_display->set_bri_maximum(0.5);
+ config.set_default_layout(layout_debutm);
+
+ /* sound hardware */
+ SPEAKER(config, "speaker").front_center();
+ DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
+ VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
+}
+
+
+
+/******************************************************************************
+ ROM Definitions
+******************************************************************************/
+
+ROM_START( debutm )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD16_BYTE("dd12", 0x4000, 0x2000, CRC(0f64ebab) SHA1(e069c387ec01e8786e4fb720630196ac27fac449) ) // no ROM labels, PCB ICs location = "DDxx"
+ ROM_LOAD16_BYTE("dd13", 0x4001, 0x2000, CRC(c171f5ac) SHA1(62dc030e3d60172f31f0d14944437b0fd4b53a2a) ) // "
+ROM_END
+
+} // anonymous namespace
+
+
+
+/******************************************************************************
+ Drivers
+******************************************************************************/
+
+// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
+CONS( 1994, debutm, 0, 0, debutm, debutm, debut_state, empty_init, "Energopribor", "Debut-M", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_CLICKABLE_ARTWORK )
diff --git a/src/mame/drivers/intellect02.cpp b/src/mame/drivers/intellect02.cpp
index dc75a6ebf5d..bca6af48a0b 100644
--- a/src/mame/drivers/intellect02.cpp
+++ b/src/mame/drivers/intellect02.cpp
@@ -200,27 +200,27 @@ void intel02_state::main_io(address_map &map)
static INPUT_PORTS_START( intel02 )
PORT_START("IN.0")
PORT_BIT(0x0007, IP_ACTIVE_HIGH, IPT_UNUSED)
- PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("View Position") PORT_CODE(KEYCODE_V)
- PORT_BIT(0x0010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Game Level") PORT_CODE(KEYCODE_L)
- PORT_BIT(0x0020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD)
- PORT_BIT(0x0040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("H8") PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_H)
- PORT_BIT(0x0080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("G7") PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_G)
- PORT_BIT(0x0100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("F6") PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_F)
- PORT_BIT(0x0200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("E5") PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_E)
- PORT_BIT(0x0400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("D4") PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_D)
- PORT_BIT(0x0800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C3") PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_C)
- PORT_BIT(0x1000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("B2") PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_B)
- PORT_BIT(0x2000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A1") PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_A)
- PORT_BIT(0x4000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD)
+ PORT_BIT(0x0008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("ПП (View Position)")
+ PORT_BIT(0x0010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("УИ (Game Level)")
+ PORT_BIT(0x0020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
+ PORT_BIT(0x0040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_H) PORT_NAME("H8")
+ PORT_BIT(0x0080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_G) PORT_NAME("G7")
+ PORT_BIT(0x0100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_CODE(KEYCODE_F) PORT_NAME("F6")
+ PORT_BIT(0x0200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_CODE(KEYCODE_E) PORT_NAME("E5")
+ PORT_BIT(0x0400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_CODE(KEYCODE_D) PORT_NAME("D4")
+ PORT_BIT(0x0800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_CODE(KEYCODE_C) PORT_NAME("C3")
+ PORT_BIT(0x1000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_CODE(KEYCODE_B) PORT_NAME("B2")
+ PORT_BIT(0x2000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_CODE(KEYCODE_A) PORT_NAME("A1")
+ PORT_BIT(0x4000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
- PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Input") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
- PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Game Select") PORT_CODE(KEYCODE_S)
- PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Erase") PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("ВВ (Input)")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("ВИ (Game Select)")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("СТ (Erase)")
PORT_START("RESET")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Reset") PORT_CODE(KEYCODE_R) PORT_CHANGED_MEMBER(DEVICE_SELF, intel02_state, reset_button, nullptr)
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CHANGED_MEMBER(DEVICE_SELF, intel02_state, reset_button, nullptr) PORT_NAME("СБ (Reset)")
INPUT_PORTS_END
diff --git a/src/mame/drivers/saitek_corona.cpp b/src/mame/drivers/saitek_corona.cpp
index 10bd5eb3293..2c7c6118fb6 100644
--- a/src/mame/drivers/saitek_corona.cpp
+++ b/src/mame/drivers/saitek_corona.cpp
@@ -1,5 +1,6 @@
// license:BSD-3-Clause
// copyright-holders:hap
+// thanks-to:Berger
/***************************************************************************
Saitek Corona. Please refer to saitek_stratos.cpp for driver notes.
diff --git a/src/mame/drivers/saitek_stratos.cpp b/src/mame/drivers/saitek_stratos.cpp
index 94ab80bd05a..a0b08af41bd 100644
--- a/src/mame/drivers/saitek_stratos.cpp
+++ b/src/mame/drivers/saitek_stratos.cpp
@@ -1,5 +1,6 @@
// license:BSD-3-Clause
// copyright-holders:Olivier Galibert, hap
+// thanks-to:Berger
/***************************************************************************
SciSys/Saitek Stratos chesscomputer family (1987-1990)
@@ -342,8 +343,11 @@ READ8_MEMBER(stratos_state::control_r)
{
// d5: lcd status flag?
if (m_lcd_ready)
+ {
data |= 0x20;
- m_lcd_ready = false;
+ if (!machine().side_effects_disabled())
+ m_lcd_ready = false;
+ }
// d7: battery low
data |= m_inputs[8]->read();
@@ -379,7 +383,9 @@ WRITE8_MEMBER(stratos_state::control_w)
READ8_MEMBER(stratos_state::lcd_data_r)
{
// reset lcd?
- lcd_reset_w();
+ if (!machine().side_effects_disabled())
+ lcd_reset_w();
+
return 0;
}
diff --git a/src/mame/layout/debutm.lay b/src/mame/layout/debutm.lay
new file mode 100644
index 00000000000..bcabfdeaddb
--- /dev/null
+++ b/src/mame/layout/debutm.lay
@@ -0,0 +1,594 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
+ <element name="gray"><rect><color red="0.5" green="0.54" blue="0.52" /></rect></element>
+
+ <!-- our digit element is bright-on-dark, this means the lcd panel is the wrong colour here -->
+
+ <element name="digit" defstate="0">
+ <led7seg><color red="1.0" green="1.0" blue="1.0" /></led7seg>
+ </element>
+
+ <element name="led" defstate="0">
+ <rect state="1"><color red="1.0" green="0.15" blue="0.2" /></rect>
+ <rect state="0"><color red="0.3" green="0.25" blue="0.25" /></rect>
+ </element>
+
+ <element name="but" defstate="0">
+ <rect state="1"><color red="0.35" green="0.33" blue="0.33" /></rect>
+ <rect state="0"><color red="0.17" green="0.15" blue="0.15" /></rect>
+ </element>
+
+ <element name="text_1">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="1" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_2">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="2" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_3">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="3" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_4">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="4" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_5">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="5" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_6">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="6" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_7">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="7" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_8">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="8" align="1"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+ <element name="text_a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="A"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="B"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_c">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="C"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_d">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="D"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_e">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="E"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_f">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="F"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_g">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="G"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_h">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="H"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+ <element name="text_b1">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="АН"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b2">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ХОД"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b3">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ИНТ"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b4">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ПОЗ"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b5">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ВФ"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b6">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ВП"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b7">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="УР"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b8">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ВВ"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_b9">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="СБ"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+ <element name="text_tb1">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ANALYSIS"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb2a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="FORCE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb2b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="MOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb3">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="1P/2P"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb4a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="POS."><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb4b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="MODE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb5a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="SELECT"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb5b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="PIECE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb6a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="TAKE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb6b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="BACK"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb7">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="LEVEL"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb8a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="ENTER"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb8b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="POS."><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_tb9">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+
+
+<!-- sb board -->
+
+ <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
+ <element name="cwhite"><rect><color red="0.88" green="0.84" blue="0.65" /></rect></element>
+
+ <element name="hlbb" defstate="0">
+ <text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
+ <disk state="1">
+ <bounds x="0.12" y="0.12" width="0.76" height="0.76" />
+ <color red="0" green="0" blue="0" />
+ </disk>
+ </element>
+
+ <element name="piece" defstate="0">
+ <image file="chess/wp.png" state="1"/>
+ <image file="chess/wn.png" state="2"/>
+ <image file="chess/wb.png" state="3"/>
+ <image file="chess/wr.png" state="4"/>
+ <image file="chess/wq.png" state="5"/>
+ <image file="chess/wk.png" state="6"/>
+
+ <image file="chess/bp.png" state="7"/>
+ <image file="chess/bn.png" state="8"/>
+ <image file="chess/bb.png" state="9"/>
+ <image file="chess/br.png" state="10"/>
+ <image file="chess/bq.png" state="11"/>
+ <image file="chess/bk.png" state="12"/>
+
+ <!-- selected pieces -->
+ <image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
+ <image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
+ <image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
+ <image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
+ <image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
+ <image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
+
+ <image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
+ <image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
+ <image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
+ <image file="chess/br.png" state="22"><color alpha="0.5" /></image>
+ <image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
+ <image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
+ </element>
+
+ <group name="sb_board">
+ <bounds x="0" y="0" width="80" height="80" />
+
+ <!-- squares (avoid seams) -->
+ <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
+
+ <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
+ <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
+ <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
+
+ <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
+ <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
+ <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
+
+ <!-- sensors, pieces -->
+ <repeat count="8">
+ <param name="y" start="0" increment="10" />
+ <param name="i" start="8" increment="-1" />
+
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+ <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
+
+ <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
+ <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
+ </repeat>
+ </group>
+
+
+<!-- sb ui -->
+
+ <element name="hlub" defstate="0">
+ <rect state="1"><color red="0" green="0" blue="0" /></rect>
+ </element>
+
+ <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uib2">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uib3">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uih2">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu2a">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2b">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2c">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu2d">
+ <rect><color red="0.88" green="0.84" blue="0.65" /></rect>
+ <text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
+ </element>
+ <element name="text_uiu3a" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="2">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+ <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
+ <element name="text_uiu3c" defstate="0">
+ <simplecounter maxstate="999" digits="1" align="1">
+ <color red="0.81" green="0.8" blue="0.79" />
+ </simplecounter>
+ </element>
+
+ <group name="sb_ui">
+ <bounds x="0" y="0" width="10" height="80" />
+ <bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
+ <bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
+ <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
+ <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
+
+ <!-- board -->
+ <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
+
+ <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
+ <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- spawn -->
+ <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
+
+ <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
+ <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
+ <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
+ <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
+ <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
+ <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
+ <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
+
+ <!-- hand -->
+ <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
+ <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
+ <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
+
+ <bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
+ <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
+
+ <!-- undo -->
+ <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
+ <bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
+ <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
+ <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
+
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+ <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
+
+ <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
+ <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
+ <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
+ </group>
+
+
+<!-- shared view -->
+
+ <group name="shared">
+ <bounds x="-0.5" y="6.5" width="83" height="94.9" />
+
+ <bezel element="gray"><bounds x="3" y="89.4" width="27" height="12" /></bezel>
+ <bezel element="blackb"><bounds x="5" y="91.4" width="23" height="8" /></bezel>
+ <bezel name="digit0" element="digit"><bounds x="7" y="92.4" width="4" height="6" /></bezel>
+ <bezel name="digit1" element="digit"><bounds x="12" y="92.4" width="4" height="6" /></bezel>
+ <bezel name="digit2" element="digit"><bounds x="17" y="92.4" width="4" height="6" /></bezel>
+ <bezel name="digit3" element="digit"><bounds x="22" y="92.4" width="4" height="6" /></bezel>
+
+ <bezel element="text_8"><bounds x="-0.5" y="6.5" width="3" height="3" /></bezel>
+ <bezel element="text_7"><bounds x="-0.5" y="16.5" width="3" height="3" /></bezel>
+ <bezel element="text_6"><bounds x="-0.5" y="26.5" width="3" height="3" /></bezel>
+ <bezel element="text_5"><bounds x="-0.5" y="36.5" width="3" height="3" /></bezel>
+ <bezel element="text_4"><bounds x="-0.5" y="46.5" width="3" height="3" /></bezel>
+ <bezel element="text_3"><bounds x="-0.5" y="56.5" width="3" height="3" /></bezel>
+ <bezel element="text_2"><bounds x="-0.5" y="66.5" width="3" height="3" /></bezel>
+ <bezel element="text_1"><bounds x="-0.5" y="76.5" width="3" height="3" /></bezel>
+
+ <bezel element="text_a"><bounds x="7" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_b"><bounds x="17" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_c"><bounds x="27" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_d"><bounds x="37" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_e"><bounds x="47" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_f"><bounds x="57" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_g"><bounds x="67" y="85.5" width="3" height="3" /></bezel>
+ <bezel element="text_h"><bounds x="77" y="85.5" width="3" height="3" /></bezel>
+
+ <bezel element="blackb"><bounds x="1.1" y="6.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="16.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="26.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="36.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="46.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="56.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="66.7" width="1.6" height="2.6" /></bezel>
+ <bezel element="blackb"><bounds x="1.1" y="76.7" width="1.6" height="2.6" /></bezel>
+
+ <bezel name="0.8" element="led"><bounds x="1.4" y="7" width="1" height="2" /></bezel>
+ <bezel name="0.7" element="led"><bounds x="1.4" y="17" width="1" height="2" /></bezel>
+ <bezel name="0.6" element="led"><bounds x="1.4" y="27" width="1" height="2" /></bezel>
+ <bezel name="0.5" element="led"><bounds x="1.4" y="37" width="1" height="2" /></bezel>
+ <bezel name="0.4" element="led"><bounds x="1.4" y="47" width="1" height="2" /></bezel>
+ <bezel name="0.3" element="led"><bounds x="1.4" y="57" width="1" height="2" /></bezel>
+ <bezel name="0.2" element="led"><bounds x="1.4" y="67" width="1" height="2" /></bezel>
+ <bezel name="0.1" element="led"><bounds x="1.4" y="77" width="1" height="2" /></bezel>
+
+ <bezel element="blackb"><bounds x="7.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="17.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="27.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="37.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="47.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="57.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="67.2" y="83.8" width="2.6" height="1.6" /></bezel>
+ <bezel element="blackb"><bounds x="77.2" y="83.8" width="2.6" height="1.6" /></bezel>
+
+ <bezel name="1.1" element="led"><bounds x="7.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.2" element="led"><bounds x="17.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.3" element="led"><bounds x="27.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.4" element="led"><bounds x="37.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.5" element="led"><bounds x="47.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.6" element="led"><bounds x="57.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.7" element="led"><bounds x="67.5" y="84.1" width="2" height="1" /></bezel>
+ <bezel name="1.8" element="led"><bounds x="77.5" y="84.1" width="2" height="1" /></bezel>
+
+ <bezel element="but" inputtag="IN.0" inputmask="0x01"><bounds x="33.5" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x02"><bounds x="39.0" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x04"><bounds x="44.5" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x08"><bounds x="50.0" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x10"><bounds x="55.5" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x20"><bounds x="61.0" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x40"><bounds x="66.5" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="IN.0" inputmask="0x80"><bounds x="72.0" y="93" width="4.2" height="6.4" /></bezel>
+ <bezel element="but" inputtag="RESET" inputmask="0x01"><bounds x="79.3" y="93" width="4.2" height="6.4" /></bezel>
+ </group>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout (Russian)"> <!-- original -->
+ <bounds left="-14" right="88" top="-1.5" bottom="103.5" />
+
+ <bezel element="cwhite"><bounds x="-1" y="-1.5" width="89" height="105" /></bezel>
+ <bezel element="cblack"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
+
+ <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-12.5" y="3" width="10" height="80" /></group>
+
+ <bezel element="text_b1"><bounds x="33.0" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b2"><bounds x="38.5" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b3"><bounds x="44.0" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b4"><bounds x="49.5" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b5"><bounds x="55.0" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b6"><bounds x="60.5" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b7"><bounds x="66.0" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b8"><bounds x="71.5" y="90" width="5.2" height="2.5" /></bezel>
+ <bezel element="text_b9"><bounds x="78.8" y="90" width="5.2" height="2.5" /></bezel>
+
+ <group ref="shared"><bounds x="-0.5" y="6.5" width="83" height="94.9" /></group>
+ </view>
+
+ <view name="Internal Layout (English)"> <!-- translated -->
+ <bounds left="-14" right="88" top="-1.5" bottom="103.5" />
+
+ <bezel element="cwhite"><bounds x="-1" y="-1.5" width="89" height="105" /></bezel>
+ <bezel element="cblack"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
+
+ <group ref="sb_board"><bounds x="3.5" y="3" width="80" height="80" /></group>
+ <group ref="sb_ui"><bounds x="-12.5" y="3" width="10" height="80" /></group>
+
+ <bezel element="text_tb1"><bounds x="32.0" y="90.7" width="7.2" height="1.8" /></bezel>
+ <bezel element="text_tb2a"><bounds x="38.5" y="89.0" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb2b"><bounds x="38.5" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb3"><bounds x="44.0" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb4a"><bounds x="49.5" y="89.0" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb4b"><bounds x="49.5" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb5a"><bounds x="55.0" y="89.0" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb5b"><bounds x="55.0" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb6a"><bounds x="60.5" y="89.0" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb6b"><bounds x="60.5" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb7"><bounds x="66.0" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb8a"><bounds x="71.5" y="89.0" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb8b"><bounds x="71.5" y="90.7" width="5.2" height="1.8" /></bezel>
+ <bezel element="text_tb9"><bounds x="78.8" y="90.7" width="5.2" height="1.8" /></bezel>
+
+ <group ref="shared"><bounds x="-0.5" y="6.5" width="83" height="94.9" /></group>
+ </view>
+
+</mamelayout>
diff --git a/src/mame/layout/intellect02.lay b/src/mame/layout/intellect02.lay
index 4f23cb0bc5c..d39de00ea30 100644
--- a/src/mame/layout/intellect02.lay
+++ b/src/mame/layout/intellect02.lay
@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<mamelayout version="2">
-<!-- NOTE: no chesspieces simulation here, Intellect-2 is a multiple boardgame console, not just chess -->
+<!-- NOTE: no chesspieces simulation here, Intellect-02 is a multiple boardgame console, not just chess -->
<!-- define elements -->
@@ -22,64 +22,62 @@
<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
</element>
- <element name="text_l1"><text string="PROGRESS INDICATOR" align="1"><color red="0.2" green="0.2" blue="0.2" /></text></element>
- <element name="text_l2"><text string="YOU WIN" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_l3"><text string="YOU LOSE" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l1"><text string="ИНДИКАЦИЯ ХОДА" align="1"><color red="0.2" green="0.2" blue="0.2" /></text></element>
+ <element name="text_l2"><text string="ВЫ ВЫИГРАЛИ" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_l3"><text string="ВЫ ПРОИГРАЛИ" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b1"><text string="RESET"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b2"><text string="SELECT"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b3"><text string="V. POS."><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b1"><text string="СБ"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b2"><text string="ВИ"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b3"><text string="ПП"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b4"><text string="A1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b5"><text string="B2"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b6"><text string="C3"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b7"><text string="D4"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b8"><text string="E5"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b9"><text string="INPUT"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b10"><text string="ERASE"><color red="0.8" green="0.8" blue="0.8" /></text></element>
- <element name="text_b11"><text string="LEVEL"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b9"><text string="ВВ"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b10"><text string="СТ"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_b11"><text string="УИ"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b12"><text string="F6"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b13"><text string="G7"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b14"><text string="H8"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b15"><text string="9"><color red="0.8" green="0.8" blue="0.8" /></text></element>
<element name="text_b16"><text string="0"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tl1"><text string="PROGRESS INDICATOR" align="1"><color red="0.2" green="0.2" blue="0.2" /></text></element>
+ <element name="text_tl2"><text string="YOU WIN" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tl3"><text string="YOU LOSE" align="1"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+
+ <element name="text_tb1"><text string="RESET"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tb2"><text string="SELECT"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tb3"><text string="V. POS."><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tb9"><text string="INPUT"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tb10"><text string="ERASE"><color red="0.8" green="0.8" blue="0.8" /></text></element>
+ <element name="text_tb11"><text string="LEVEL"><color red="0.8" green="0.8" blue="0.8" /></text></element>
-<!-- build screen -->
- <view name="Internal Layout">
- <bounds left="7.5" right="43" top="7" bottom="30.2" />
+<!-- shared view -->
- <!-- display -->
+ <group name="shared">
+ <bounds x="7.5" y="7.6" width="26" height="21.6" />
+ <!-- display -->
<bezel element="static_black2"><bounds x="8.5" y="8" width="33.5" height="11.5" /></bezel>
<bezel element="static_black"><bounds x="8.1" y="7.6" width="33.5" height="11.5" /></bezel>
- <bezel element="text_l1"><bounds x="21" y="7.9" width="20" height="1.5" /></bezel>
- <bezel element="text_l2"><bounds x="8.5" y="7.9" width="8" height="1.5" /></bezel>
- <bezel element="text_l3"><bounds x="8.5" y="16.4" width="8" height="1.5" /></bezel>
-
- <bezel name="5.a" element="led"><bounds x="16" y="8" width="1.5" height="1.5" /></bezel>
- <bezel name="4.a" element="led"><bounds x="16" y="16.5" width="1.5" height="1.5" /></bezel>
+ <bezel name="5.a" element="led"><bounds x="16.5" y="8" width="1.5" height="1.5" /></bezel>
+ <bezel name="4.a" element="led"><bounds x="16.5" y="16.5" width="1.5" height="1.5" /></bezel>
<bezel name="digit0" element="digit"><bounds x="20" y="10" width="4" height="6" /></bezel>
<bezel name="digit1" element="digit"><bounds x="24" y="10" width="4" height="6" /></bezel>
<bezel name="digit2" element="digit"><bounds x="32" y="10" width="4" height="6" /></bezel>
<bezel name="digit3" element="digit"><bounds x="36" y="10" width="4" height="6" /></bezel>
- <!-- buttons -->
-
- <bezel element="text_b1"><bounds x="7.5" y="20.7" width="5" height="1.2" /></bezel>
- <bezel element="text_b2"><bounds x="11.86" y="20.7" width="5" height="1.2" /></bezel>
- <bezel element="text_b3"><bounds x="16.21" y="20.7" width="5" height="1.2" /></bezel>
+ <!-- buttons -->
<bezel element="text_b4"><bounds x="20.57" y="20.7" width="5" height="1.2" /></bezel>
<bezel element="text_b5"><bounds x="24.93" y="20.7" width="5" height="1.2" /></bezel>
<bezel element="text_b6"><bounds x="29.27" y="20.7" width="5" height="1.2" /></bezel>
<bezel element="text_b7"><bounds x="33.64" y="20.7" width="5" height="1.2" /></bezel>
<bezel element="text_b8"><bounds x="38" y="20.7" width="5" height="1.2" /></bezel>
-
- <bezel element="text_b9"><bounds x="7.5" y="25.4" width="5" height="1.2" /></bezel>
- <bezel element="text_b10"><bounds x="11.86" y="25.4" width="5" height="1.2" /></bezel>
- <bezel element="text_b11"><bounds x="16.21" y="25.4" width="5" height="1.2" /></bezel>
<bezel element="text_b12"><bounds x="20.57" y="25.4" width="5" height="1.2" /></bezel>
<bezel element="text_b13"><bounds x="24.93" y="25.4" width="5" height="1.2" /></bezel>
<bezel element="text_b14"><bounds x="29.27" y="25.4" width="5" height="1.2" /></bezel>
@@ -103,6 +101,41 @@
<bezel element="button" inputtag="IN.0" inputmask="0x0040"><bounds x="30.27" y="26.7" width="3" height="2.5" /></bezel>
<bezel element="button" inputtag="IN.0" inputmask="0x0020"><bounds x="34.64" y="26.7" width="3" height="2.5" /></bezel>
<bezel element="button" inputtag="IN.0" inputmask="0x4000"><bounds x="39" y="26.7" width="3" height="2.5" /></bezel>
+ </group>
+
+
+<!-- build screen -->
+ <view name="Internal Layout (Russian)"> <!-- original -->
+ <bounds x="7.5" y="7" width="35.5" height="23.2" />
+ <group ref="shared"><bounds x="7.5" y="7.6" width="26" height="21.6" /></group>
+
+ <bezel element="text_l1"><bounds x="21" y="8.05" width="20" height="1.2" /></bezel>
+ <bezel element="text_l2"><bounds x="8.5" y="8.05" width="8" height="1.2" /></bezel>
+ <bezel element="text_l3"><bounds x="8.5" y="16.55" width="8" height="1.2" /></bezel>
+
+ <bezel element="text_b1"><bounds x="7.5" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_b2"><bounds x="11.86" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_b3"><bounds x="16.21" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_b9"><bounds x="7.5" y="25.4" width="5" height="1.2" /></bezel>
+ <bezel element="text_b10"><bounds x="11.86" y="25.4" width="5" height="1.2" /></bezel>
+ <bezel element="text_b11"><bounds x="16.21" y="25.4" width="5" height="1.2" /></bezel>
+ </view>
+
+ <view name="Internal Layout (English)"> <!-- translated -->
+ <bounds x="7.5" y="7" width="35.5" height="23.2" />
+ <group ref="shared"><bounds x="7.5" y="7.6" width="26" height="21.6" /></group>
+
+ <bezel element="text_tl1"><bounds x="21" y="8.05" width="20" height="1.2" /></bezel>
+ <bezel element="text_tl2"><bounds x="11" y="8.05" width="8" height="1.2" /></bezel>
+ <bezel element="text_tl3"><bounds x="11" y="16.55" width="8" height="1.2" /></bezel>
+
+ <bezel element="text_tb1"><bounds x="7.5" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_tb2"><bounds x="11.86" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_tb3"><bounds x="16.21" y="20.7" width="5" height="1.2" /></bezel>
+ <bezel element="text_tb9"><bounds x="7.5" y="25.4" width="5" height="1.2" /></bezel>
+ <bezel element="text_tb10"><bounds x="11.86" y="25.4" width="5" height="1.2" /></bezel>
+ <bezel element="text_tb11"><bounds x="16.21" y="25.4" width="5" height="1.2" /></bezel>
</view>
+
</mamelayout>
diff --git a/src/mame/layout/saitek_corona.lay b/src/mame/layout/saitek_corona.lay
index 40c9d96618c..83b6cae4983 100644
--- a/src/mame/layout/saitek_corona.lay
+++ b/src/mame/layout/saitek_corona.lay
@@ -497,7 +497,7 @@
<!-- lcd panel -->
<group name="lcd1">
- <bounds x="15.5" y="0" width="22.5" height="14" />
+ <bounds x="15" y="0" width="23" height="14" />
<bezel name="digit0" element="digit"><bounds x="15" y="0" width="4" height="6" /></bezel>
<bezel name="digit1" element="digit"><bounds x="20" y="0" width="4" height="6" /></bezel>
@@ -586,7 +586,7 @@
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-1.5" y="10" width="10" height="80" /></group>
- <group ref="lcd1"><bounds x="26.64" y="92" width="12.86" height="8" /></group>
+ <group ref="lcd1"><bounds x="26.36" y="92" width="13.14" height="8" /></group>
<group ref="lcd2"><bounds x="25.14" y="96.5714" width="3.42857" height="3.42857" /></group>
<bezel element="whitew"><bounds x="24.64" y="91.5" width="15.36" height="9" /><color alpha="0.125" /></bezel>
diff --git a/src/mame/layout/saitek_stratos.lay b/src/mame/layout/saitek_stratos.lay
index 0cf489d7928..f5d60655d05 100644
--- a/src/mame/layout/saitek_stratos.lay
+++ b/src/mame/layout/saitek_stratos.lay
@@ -476,7 +476,7 @@
<!-- lcd panel -->
<group name="lcd1">
- <bounds x="15.5" y="0" width="22.5" height="14" />
+ <bounds x="15" y="0" width="23" height="14" />
<bezel name="digit0" element="digit"><bounds x="15" y="0" width="4" height="6" /></bezel>
<bezel name="digit1" element="digit"><bounds x="20" y="0" width="4" height="6" /></bezel>
@@ -565,7 +565,7 @@
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="-3" y="10" width="10" height="80" /></group>
- <group ref="lcd1"><bounds x="26.64" y="93" width="12.86" height="8" /></group>
+ <group ref="lcd1"><bounds x="26.36" y="93" width="13.14" height="8" /></group>
<group ref="lcd2"><bounds x="25.14" y="97.5714" width="3.42857" height="3.42857" /></group>
<bezel element="whitew"><bounds x="24.64" y="92.5" width="15.36" height="9" /><color alpha="0.125" /></bezel>
diff --git a/src/mame/layout/sc2.lay b/src/mame/layout/sc2.lay
index 86f280ebce2..b1638a7b728 100644
--- a/src/mame/layout/sc2.lay
+++ b/src/mame/layout/sc2.lay
@@ -398,6 +398,7 @@
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
+
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
@@ -480,7 +481,7 @@
<!-- display, buttons -->
<group name="panel">
- <bounds x="0" y="5" width="270" height="390" />
+ <bounds x="5" y="15" width="270" height="370" />
<bezel name="digit0" element="digit"><bounds x="10" y="15" width="50" height="75" /></bezel>
<bezel name="digit1" element="digit"><bounds x="70" y="15" width="50" height="75" /></bezel>
@@ -555,9 +556,9 @@
<!-- build screen -->
<view name="Internal Layout (Full)">
- <bounds left="-13" right="131.8" top="-1.5" bottom="87.5" />
+ <bounds left="-13" right="131.14" top="-1.5" bottom="87.5" />
- <group ref="panel"><bounds x="91" y="29.4" width="38.0769" height="55" /></group>
+ <group ref="panel"><bounds x="91.297" y="31" width="37.946" height="52" /></group>
<bezel element="white"><bounds x="-1" y="-1.5" width="89" height="89" /></bezel>
<bezel element="black2"><bounds x="3" y="2.5" width="81" height="81" /></bezel>
@@ -587,7 +588,7 @@
<view name="Internal Layout (Buttons)">
<bounds left="0" right="270" top="0" bottom="390" />
- <group ref="panel"><bounds x="0" y="0" width="270" height="390" /></group>
+ <group ref="panel"><bounds x="5" y="10" width="270" height="370" /></group>
</view>
</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 777fc9b18c8..7671bb4df34 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -11410,6 +11410,9 @@ leadang // (c) 1988 Seibu Kaihatsu
popnrun // (c) 1987 Seibu Kaihatsu + Yukai Tsukai
popnruna // (c) 1987 Seibu Kaihatsu + Yukai Tsukai
+@source:debut.cpp
+debutm
+
@source:dec0.cpp
automat // bootleg
baddudes // EI (c) 1988 Data East USA (US)