diff options
author | 2019-08-24 11:13:44 +0200 | |
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committer | 2019-08-24 11:13:44 +0200 | |
commit | 684e514e75a92addbb60656b9f82bb8754ef9ac6 (patch) | |
tree | aedcf2c809f921c754416520df00cd51b3fbe8b4 | |
parent | 6cf720051277773a014f56dddb382f04ab4124c8 (diff) |
New working machine added (#5530)
----------
Game & Watch: Mario's Bombs Away [algestam]
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 93 | ||||
-rw-r--r-- | src/mame/mame.lst | 1 |
2 files changed, 92 insertions, 2 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index fc83661fc95..83b45d31b71 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -25,7 +25,7 @@ TODO: electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) verification is wanted for: gnw_bfight, gnw_bjack, gnw_bsweep, gnw_climber, - gnw_dkjrp, gnw_gcliff, gnw_sbuster, gnw_zelda + gnw_dkjrp, gnw_gcliff, gnw_mbaway, gnw_sbuster, gnw_zelda **************************************************************************** @@ -83,7 +83,7 @@ PG-74* tt SM511? Popeye SM-91* p SM511? Snoopy (assume same ROM & LCD as tabletop version) PG-92* p SM511? Popeye " CJ-93 p SM511 Donkey Kong Jr. " -PB-94* p SM511? Mario's Bombs Away +TB-94 p SM511 Mario's Bombs Away DC-95* p SM511? Mickey Mouse MK-96* p SM511? Donkey Kong Circus (same ROM as DC-95? LCD is different) DJ-101 nws SM510 Donkey Kong Jr. @@ -3655,6 +3655,94 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Mario's Bombs Away (model TB-94) + * PCB labels: TB-94 M (main board), SM-91C (controller board) + * Sharp SM511 label TB-94 537C (no decap) + * lcd screen with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_mbaway_state : public hh_sm510_state +{ +public: + gnw_mbaway_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_mbaway(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_mbaway ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Up/Down + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Invincibility (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // " + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_mbaway_state::gnw_mbaway(machine_config &config) +{ + /* basic machine hardware */ + SM511(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_refresh_hz(60); + screen.set_size(1920, 1031); + screen.set_visarea_full(); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_mbaway ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "tb-94.program", 0x0000, 0x1000, CRC(11d18a48) SHA1(afccfa19dace7c4fcc15a84ecfcfb9d7ae3861e4) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "tb-94.melody", 0x000, 0x100, BAD_DUMP CRC(6179e627) SHA1(e0bc8a7b2a1044f1437b0e06391102e403c11e1f) ) + + ROM_REGION( 514643, "screen", 0) + ROM_LOAD( "gnw_mbaway.svg", 0, 514643, CRC(2ec2f18b) SHA1(8e2fd20615d867aac97e443fb977513ff98138b4) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Game & Watch: Donkey Kong Jr. (model DJ-101) * Sharp SM510 label DJ-101 52ZA (no decap) * lcd screen with custom segments, 1-bit sound @@ -9697,6 +9785,7 @@ CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_sta // Nintendo G&W: table top / panorama screen CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) +CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere) CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 0eb69d0f567..345c82e2fd0 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15305,6 +15305,7 @@ gnw_lboat // Nintendo gnw_manhole // Nintendo gnw_mario // Nintendo gnw_mariocm // Nintendo +gnw_mbaway // Nintendo gnw_mmouse // Nintendo gnw_mickdon // Nintendo gnw_octopus // Nintendo |