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author Phil Bennett <philipjbennett@users.noreply.github.com>2013-09-26 13:50:12 +0000
committer Phil Bennett <philipjbennett@users.noreply.github.com>2013-09-26 13:50:12 +0000
commit63cc4e4de3b3e0462154c833a7c34db388577f5b (patch)
treee3c0df177495472ed16957651875c3c81c2c2fc6
parent956ae0ed9517bcc515b26fe9d4204713d6cb31f5 (diff)
tmnt.c - Confirmed and removed TMNT and TMNT2 BTANTB -nw-
Sources: TMNT: http://www.youtube.com/watch?v=z9xJabf9a4Y TMNT2: http://www.youtube.com/watch?v=HsgaeJ7oLFE
-rw-r--r--src/mame/drivers/tmnt.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mame/drivers/tmnt.c b/src/mame/drivers/tmnt.c
index 0da00106f72..cb93505bdd1 100644
--- a/src/mame/drivers/tmnt.c
+++ b/src/mame/drivers/tmnt.c
@@ -49,18 +49,6 @@ Updates:
emulation related. While these common one-pixel lags are very obvious
on VGA-class displays they're virtually invisible on TV and older
15kHz arcade monitors.
-- TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe
- it's a design decision because it'll cut into the last intro dialogue.
- The game looks up sound codes of these prologue lines from two different
- tables. One for the first loop and the other for any loop thereafter.
- The SNES port plays it everytime probably because it has no intro speech.
- If the real board turns out otherwise I have no idea how to fix it except
- patching the first table.
-- TMNT: In the sewer level when purple foot soldiers jump out of the water
- they turn white for a short moment. The color index is copied straight
- form ROM and nothing unusual is found in that part the code. There is no
- known protection in this game so this bug may need reconfirmation.
-(081003AT)
***************************************************************************/