diff options
| author | 2013-09-26 13:50:12 +0000 | |
|---|---|---|
| committer | 2013-09-26 13:50:12 +0000 | |
| commit | 63cc4e4de3b3e0462154c833a7c34db388577f5b (patch) | |
| tree | e3c0df177495472ed16957651875c3c81c2c2fc6 | |
| parent | 956ae0ed9517bcc515b26fe9d4204713d6cb31f5 (diff) | |
tmnt.c - Confirmed and removed TMNT and TMNT2 BTANTB -nw-
Sources:
TMNT: http://www.youtube.com/watch?v=z9xJabf9a4Y
TMNT2: http://www.youtube.com/watch?v=HsgaeJ7oLFE
| -rw-r--r-- | src/mame/drivers/tmnt.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mame/drivers/tmnt.c b/src/mame/drivers/tmnt.c index 0da00106f72..cb93505bdd1 100644 --- a/src/mame/drivers/tmnt.c +++ b/src/mame/drivers/tmnt.c @@ -49,18 +49,6 @@ Updates: emulation related. While these common one-pixel lags are very obvious on VGA-class displays they're virtually invisible on TV and older 15kHz arcade monitors. -- TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe - it's a design decision because it'll cut into the last intro dialogue. - The game looks up sound codes of these prologue lines from two different - tables. One for the first loop and the other for any loop thereafter. - The SNES port plays it everytime probably because it has no intro speech. - If the real board turns out otherwise I have no idea how to fix it except - patching the first table. -- TMNT: In the sewer level when purple foot soldiers jump out of the water - they turn white for a short moment. The color index is copied straight - form ROM and nothing unusual is found in that part the code. There is no - known protection in this game so this bug may need reconfirmation. -(081003AT) ***************************************************************************/ |
