diff options
author | 2020-12-23 11:35:06 +0100 | |
---|---|---|
committer | 2020-12-23 11:35:06 +0100 | |
commit | 600a9894399e851a65f3c7de3c0d2b7e049d1cef (patch) | |
tree | 4230dbd4ac4335237dc73ea4dddc4acb9351ac39 | |
parent | d3c2634e6121634d6a923d00e7076fd5aa7f29b6 (diff) |
cps3: remove GAME_FLAGS alias now that it's not multiple flags anymore
-rw-r--r-- | src/mame/drivers/cps3.cpp | 102 |
1 files changed, 50 insertions, 52 deletions
diff --git a/src/mame/drivers/cps3.cpp b/src/mame/drivers/cps3.cpp index be6e370d790..bac498d90d2 100644 --- a/src/mame/drivers/cps3.cpp +++ b/src/mame/drivers/cps3.cpp @@ -3912,17 +3912,15 @@ ROM_END *****************************************************************************************/ -#define GAME_FLAGS (MACHINE_SUPPORTS_SAVE) - /* Red Earth / Warzard */ // 961121 -GAME( 1996, redearth, 0, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961121)", GAME_FLAGS ) -GAME( 1996, warzard, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961121)", GAME_FLAGS ) +GAME( 1996, redearth, 0, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961121)", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, warzard, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961121)", MACHINE_SUPPORTS_SAVE ) // 961023 -GAME( 1996, redearthr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961023)", GAME_FLAGS ) -GAME( 1996, warzardr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961023)", GAME_FLAGS ) +GAME( 1996, redearthr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961023)", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, warzardr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961023)", MACHINE_SUPPORTS_SAVE ) /* Street Fighter III: New Generation */ @@ -3933,13 +3931,13 @@ GAME( 1996, warzardr1, redearth, redearth, cps3_re, cps3_state, init_redeart // not dumped // 970204 -GAME( 1997, sfiii, 0, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Euro 970204)", GAME_FLAGS ) -GAME( 1997, sfiiiu, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (USA 970204)", GAME_FLAGS ) -GAME( 1997, sfiiia, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204)", GAME_FLAGS ) -GAME( 1997, sfiiij, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Japan 970204)", GAME_FLAGS ) -GAME( 1997, sfiiih, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Hispanic 970204)", GAME_FLAGS ) -GAME( 1997, sfiiin, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1)", GAME_FLAGS ) -GAME( 1997, sfiiina, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204, NO CD, bios set 2)", GAME_FLAGS ) +GAME( 1997, sfiii, 0, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Euro 970204)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiiu, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (USA 970204)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiia, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiij, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Japan 970204)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiih, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Hispanic 970204)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiin, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, sfiiina, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204, NO CD, bios set 2)", MACHINE_SUPPORTS_SAVE ) /* Street Fighter III 2nd Impact: Giant Attack */ @@ -3947,70 +3945,70 @@ GAME( 1997, sfiiina, sfiii, sfiii, cps3, cps3_state, init_sfiii, // not dumped // 970930 -GAMEL(1997, sfiii2, 0, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (USA 970930)", GAME_FLAGS, layout_sfiii2 ) // layout is for widescreen support -GAMEL(1997, sfiii2j, sfiii2, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Japan 970930)", GAME_FLAGS, layout_sfiii2 ) -GAMEL(1997, sfiii2n, sfiii2, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)", GAME_FLAGS, layout_sfiii2 ) +GAMEL(1997, sfiii2, 0, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (USA 970930)", MACHINE_SUPPORTS_SAVE, layout_sfiii2 ) // layout is for widescreen support +GAMEL(1997, sfiii2j, sfiii2, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Japan 970930)", MACHINE_SUPPORTS_SAVE, layout_sfiii2 ) +GAMEL(1997, sfiii2n, sfiii2, sfiii2, cps3, cps3_state, init_sfiii2, ROT0, "Capcom", "Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)", MACHINE_SUPPORTS_SAVE, layout_sfiii2 ) /* JoJo's Venture / JoJo no Kimyou na Bouken */ // 990128 -GAME( 1998, jojo, 0, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990128)", GAME_FLAGS ) -GAME( 1998, jojou, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990128)", GAME_FLAGS ) -GAME( 1998, jojoj, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990128)", GAME_FLAGS ) -GAME( 1998, jojon, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990128, NO CD)", GAME_FLAGS ) +GAME( 1998, jojo, 0, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990128)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojou, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990128)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojoj, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990128)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojon, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990128, NO CD)", MACHINE_SUPPORTS_SAVE ) // 990108 -GAME( 1998, jojor1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990108)", GAME_FLAGS ) -GAME( 1998, jojour1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990108)", GAME_FLAGS ) -GAME( 1998, jojojr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990108)", GAME_FLAGS ) -GAME( 1998, jojonr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990108, NO CD)", GAME_FLAGS ) +GAME( 1998, jojor1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990108)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojour1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990108)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojojr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990108)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojonr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990108, NO CD)", MACHINE_SUPPORTS_SAVE ) // 981202 -GAME( 1998, jojor2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 981202)", GAME_FLAGS ) -GAME( 1998, jojour2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 981202)", GAME_FLAGS ) -GAME( 1998, jojojr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 981202)", GAME_FLAGS ) -GAME( 1998, jojonr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 981202, NO CD)", GAME_FLAGS ) +GAME( 1998, jojor2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 981202)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojour2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 981202)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojojr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 981202)", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, jojonr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 981202, NO CD)", MACHINE_SUPPORTS_SAVE ) /* Street Fighter III 3rd Strike: Fight for the Future */ // 990608 -GAME( 1999, sfiii3, 0, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)", GAME_FLAGS ) -GAME( 1999, sfiii3u, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990608)", GAME_FLAGS ) -GAME( 1999, sfiii3j, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608)", GAME_FLAGS ) -GAME( 1999, sfiii3n, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD)", GAME_FLAGS ) +GAME( 1999, sfiii3, 0, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3u, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990608)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3j, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3n, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD)", MACHINE_SUPPORTS_SAVE ) // 990512 -GAME( 1999, sfiii3r1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)", GAME_FLAGS ) -GAME( 1999, sfiii3ur1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)", GAME_FLAGS ) -GAME( 1999, sfiii3jr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512)", GAME_FLAGS ) -GAME( 1999, sfiii3nr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)", GAME_FLAGS ) +GAME( 1999, sfiii3r1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3ur1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3jr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, sfiii3nr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)", MACHINE_SUPPORTS_SAVE ) /* JoJo's Bizarre Adventure / JoJo no Kimyou na Bouken: Mirai e no Isan */ // 990927 -GAME( 1999, jojoba, 0, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927)", GAME_FLAGS ) -GAME( 1999, jojobaj, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927)", GAME_FLAGS ) -GAME( 1999, jojoban, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD)", GAME_FLAGS ) -GAME( 1999, jojobane, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927, NO CD)", GAME_FLAGS ) +GAME( 1999, jojoba, 0, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojobaj, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojoban, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojobane, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927, NO CD)", MACHINE_SUPPORTS_SAVE ) // 990913 -GAME( 1999, jojobar1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913)", GAME_FLAGS ) -GAME( 1999, jojobajr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913)", GAME_FLAGS ) -GAME( 1999, jojobanr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD)", GAME_FLAGS ) -GAME( 1999, jojobaner1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913, NO CD)", GAME_FLAGS ) +GAME( 1999, jojobar1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojobajr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojobanr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, jojobaner1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913, NO CD)", MACHINE_SUPPORTS_SAVE ) // bootlegs, hold START1 during bootup to change games // newest revision, fixes some issues with Warzard decryption. -GAME( 1999, cps3boot, 0, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (V4)", GAME_FLAGS ) -GAME( 1999, cps3boota, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (V5)", GAME_FLAGS ) +GAME( 1999, cps3boot, 0, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (V4)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, cps3boota, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (V5)", MACHINE_SUPPORTS_SAVE ) -GAME( 1999, cps3booto, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (older)", GAME_FLAGS ) -GAME( 1999, cps3bootao, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (older)", GAME_FLAGS ) +GAME( 1999, cps3booto, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (older)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, cps3bootao, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (older)", MACHINE_SUPPORTS_SAVE ) // this doesn't play 2nd Impact despite it being listed. 2nd Impact uses separate data/code encryption and can't be decrypted cleanly for a standard SH2. Selecting it just flashes in a copy of 3rd Strike with the 2nd Impact loading screen -GAME( 1999, cps3booto2, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (oldest) (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure and Red Earth only)", GAME_FLAGS ) +GAME( 1999, cps3booto2, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "CPS3 Multi-game bootleg for HD6417095 type SH2 (oldest) (New Generation, 3rd Strike, JoJo's Venture, JoJo's Bizarre Adventure and Red Earth only)", MACHINE_SUPPORTS_SAVE ) // this does not play Red Earth or the 2 Jojo games. New Generation and 3rd Strike have been heavily modified to work with the separate code/data encryption a dead cart / 2nd Impact cart has. Selecting the other games will give an 'invalid CD' message. -GAME( 1999, cps3bootao2, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (oldest) (New Generation, 2nd Impact and 3rd Strike only)", GAME_FLAGS ) +GAME( 1999, cps3bootao2, cps3boot, sfiii3, cps3, cps3_state, init_sfiii2, ROT0, "bootleg", "CPS3 Multi-game bootleg for dead security cart (oldest) (New Generation, 2nd Impact and 3rd Strike only)", MACHINE_SUPPORTS_SAVE ) // these are test bootleg CDs for running 2nd Impact on a standard SH2 -GAME( 1999, cps3bs32, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, V3)", GAME_FLAGS ) -GAME( 1999, cps3bs32a, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, older)", GAME_FLAGS ) // older / buggier hack +GAME( 1999, cps3bs32, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, V3)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, cps3bs32a, cps3boot, sfiii3, cps3, cps3_state, init_cps3boot, ROT0, "bootleg", "Street Fighter III 2nd Impact: Giant Attack (USA 970930, bootleg for HD6417095 type SH2, older)", MACHINE_SUPPORTS_SAVE ) // older / buggier hack |