diff options
author | 2024-09-10 10:46:07 +0200 | |
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committer | 2024-09-10 10:46:07 +0200 | |
commit | 55c9a2722e4d45c9d2de09a7bcd085c58da6daa9 (patch) | |
tree | 5240d0ddf72950eb0f75c4ae1cb5b4d47b6026e1 | |
parent | 55de7f05beb5b9aa37327545714e94e7e1c84831 (diff) |
hash/supracan.xml: update QA
-rw-r--r-- | hash/supracan.xml | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/hash/supracan.xml b/hash/supracan.xml index d31d96d350b..46cb6ac0ada 100644 --- a/hash/supracan.xml +++ b/hash/supracan.xml @@ -10,8 +10,8 @@ license:CC0-1.0 <publisher>AV Artisan Corp.</publisher> <notes><![CDATA[ [video] intro uses circular clipping effect -[video] layer 0 won't show left side character, scrollx = 0x0080 + global flip x [video] wrong tilemap paging for layer 1 on game over +[sound] noisy channels 13-15 starting from character screen, supposed to release after a while (12 00 0f 79) ]]></notes> <info name="serial" value="F001" /> <info name="alt_title" value="福爾摩沙大對決" /> @@ -27,9 +27,8 @@ license:CC0-1.0 <year>1995</year> <publisher>Panda Entertainment Technology</publisher> <notes><![CDATA[ -[video] sprites may need buffering (noticeable on gameplay jumps) +[video] sprites may need buffering (noticeable on gameplay jumps, verify) [video] intro raster effect is slightly off (btanb) -[irq 5] 2nd fighter stage used with global flip y + mosaic (lake effect) [video] enables clipping effect during ending and credits ]]></notes> <info name="serial" value="F002" /> @@ -50,6 +49,7 @@ Uses [video] blending during attract and title screen Wrong [video] ROZ paging for title screen Broken [video] during intro, uses bitmap mode [video] uses per-tile priority during gameplay +[sound] BGM during intro releases few keys too early (TODO: pinpoint which) ]]></notes> <info name="serial" value="F003" /> <info name="alt_title" value="邪惡之子" /> @@ -68,7 +68,9 @@ Broken [video] during intro, uses bitmap mode <notes><![CDATA[ [video] intro should sprite clip against active display area. [video] title animation blanks some sprites. -[video] uses per-tile priority during gameplay +[video] uses per-tile priority during gameplay. +[sound] noisy channels 13-15 when jump occurs (12 00 0f 79) +[sound] jump (1f 0f 0e a9) and attack (1f 00 0f 69) channels 11-12 keeps repeating ]]></notes> <info name="serial" value="F004" /> <info name="alt_title" value="音速飛龍" /> @@ -84,7 +86,9 @@ Broken [video] during intro, uses bitmap mode <year>1995</year> <publisher>C&E Soft</publisher> <notes><![CDATA[ -[video] ROZ is misaligned during intro, and initially concealed +[video] ROZ is misaligned during intro, and initially concealed (blending?). +[sound] missing crowd noise during gameplay, tries to play an empty buffer in the $2xxx range. +[sound] DMA driven samples cuts off too early. ]]></notes> <info name="serial" value="F005" /> <info name="alt_title" value="超級中華職棒聯盟" /> @@ -101,7 +105,7 @@ Broken [video] during intro, uses bitmap mode <year>1995</year> <publisher>Funtech</publisher> <notes><![CDATA[ -Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high +Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high (verify) ]]></notes> <info name="serial" value="F006" /> <info name="alt_title" value="嘻遊記" /> @@ -150,9 +154,9 @@ Can potentially hang, [maincpu] tight loops for $e80300 bit 7 high <year>1996</year> <publisher>Funtech</publisher> <notes><![CDATA[ -[video] intro has a glitchy cloud row strip -[video] intro shows some vertical strips of garbage when title screen dragon appears -Erratic gameplay speed, controls [irq 3] as FRC, can potentially hang +[video] intro has a glitchy cloud row strip. +[video] intro shows some vertical strips of garbage when title screen dragon appears. +Erratic gameplay speed, controls [irq 3] as FRC, show [video] missing/glitched tiles in gameplay. ]]></notes> <info name="serial" value="F009" /> <info name="alt_title" value="賭霸" /> |