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author cam900 <dbtlrchl@naver.com>2019-04-12 19:55:51 +0900
committer Robert <Robbbert@users.noreply.github.com>2019-04-12 20:55:51 +1000
commit35d0069a484fbf3bd5dc37f84cd2cbb5bf846dfb (patch)
treea59bb9407cb949fa48994524ceeb21347d1b5d46
parenta7c3141e02b9dc608d1a39e1be8814de01156359 (diff)
ms32.cpp : Add notes (#4866)
-rw-r--r--src/mame/video/ms32.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/video/ms32.cpp b/src/mame/video/ms32.cpp
index 15cf304dbca..5eef22b2f9c 100644
--- a/src/mame/video/ms32.cpp
+++ b/src/mame/video/ms32.cpp
@@ -131,6 +131,7 @@ void ms32_state::update_color(int color)
affecting bg & sprites, not fg.
The second brightness control might apply to shadows, see gametngk.
*/
+ // TODO : p47aces : brightness are disabled sometimes, see https://youtu.be/PQsefFtqAwA
if (~color & 0x4000)
{
r = ((m_palram[color*2] & 0xff00) >>8 ) * m_brt_r / 0x100;