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author Angelo Salese <angelosa@users.noreply.github.com>2009-07-13 19:52:33 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2009-07-13 19:52:33 +0000
commit28b445dca87b108e7921fa073747a005985cc26d (patch)
treee82ba568dba5d7182d8f33cd615fe672fbec2a5f
parent9db0a2d28188b87dc95b2ac0cabbe18724a74a4a (diff)
Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R).
-rw-r--r--src/mame/drivers/namcos2.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/namcos2.c b/src/mame/drivers/namcos2.c
index f3a6c7c6e96..3cd55a0fa1d 100644
--- a/src/mame/drivers/namcos2.c
+++ b/src/mame/drivers/namcos2.c
@@ -4885,8 +4885,8 @@ GAME( 1990, kyukaidk, 0, default, kyukaidk, kyukaidk, ROT0, "Namco", "
GAME( 1990, kyukaido, kyukaidk, default, kyukaidk, kyukaidk, ROT0, "Namco", "Kyuukai Douchuuki (Japan old version)", 0 )
GAME( 1990, dsaber, 0, default3, default, dsaber, ROT90, "Namco", "Dragon Saber", 0 )
GAME( 1990, dsaberj, dsaber, default3, default, dsaberj, ROT90, "Namco", "Dragon Saber (Japan)", 0 )
-GAMEL(1990, finalap2, 0, finallap, finallap, finalap2, ROT0, "Namco", "Final Lap 2", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS, layout_finallap )
-GAMEL(1990, finalp2j, finalap2, finallap, finallap, finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS, layout_finallap )
+GAMEL(1990, finalap2, 0, finallap, finallap, finalap2, ROT0, "Namco", "Final Lap 2", GAME_IMPERFECT_GRAPHICS, layout_finallap )
+GAMEL(1990, finalp2j, finalap2, finallap, finallap, finalap2, ROT0, "Namco", "Final Lap 2 (Japan)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
GAME( 1990, gollygho, 0, gollygho, gollygho, gollygho, ROT180, "Namco", "Golly! Ghost!", 0 )
GAME( 1990, rthun2, 0, default3, default, rthun2, ROT0, "Namco", "Rolling Thunder 2", 0 )
GAME( 1990, rthun2j, rthun2, default3, default, rthun2j, ROT0, "Namco", "Rolling Thunder 2 (Japan)", 0 )
@@ -4897,8 +4897,8 @@ GAME( 1991, sgunnr2j, sgunner2, sgunner, sgunner, sgunner2, ROT0, "Namco", "
GAME( 1991, cosmogng, 0, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (US)", 0 )
GAME( 1991, cosmognj, cosmogng, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (Japan)", 0 )
GAME( 1992, bubbletr, 0, gollygho, bubbletr, bubbletr, ROT180, "Namco", "Bubble Trouble (Japan)",GAME_NOT_WORKING )
-GAMEL(1992, finalap3, 0, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (World)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS, layout_finallap )
-GAMEL(1992, finalp3j, finalap3, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", GAME_NOT_WORKING|GAME_IMPERFECT_GRAPHICS, layout_finallap )
+GAMEL(1992, finalap3, 0, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (World)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
+GAMEL(1992, finalp3j, finalap3, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
GAME( 1992, luckywld, 0, luckywld, luckywld, luckywld, ROT0, "Namco", "Lucky & Wild", 0 )
GAME( 1992, lckywldj, luckywld, luckywld, luckywld, luckywld, ROT0, "Namco", "Lucky & Wild (Japan)", 0 )
GAME( 1992, suzuka8h, 0, luckywld, suzuka, suzuka8h, ROT0, "Namco", "Suzuka 8 Hours (World)", GAME_IMPERFECT_GRAPHICS )