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author RobertoFresca <robbie@mamedev.org>2016-02-19 02:14:42 -0300
committer RobertoFresca <robbie@mamedev.org>2016-02-19 02:14:42 -0300
commit288ac7f9490d170e6e2ce1c267ae32eafd1f423e (patch)
treee4d1c5db3bbad3e56449d7d9e1719e5266072124
parentc2bd3921ea70db576a57a50e240cbfdcee6186fd (diff)
Changed Pyon Pyon Jump to Pyon Pyon Jyanpu, since is the correct japanese title.
-rw-r--r--src/mame/drivers/kurukuru.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/kurukuru.cpp b/src/mame/drivers/kurukuru.cpp
index 7d70ab6298a..1bbce2e5bb4 100644
--- a/src/mame/drivers/kurukuru.cpp
+++ b/src/mame/drivers/kurukuru.cpp
@@ -121,7 +121,7 @@
1) Pyon Pyon (a marathon game with froggy characters).
2) Kuru Kuru Pyon Pyon (a kind of slots game with the same froggy characters).
- 3) Pyon Pyon Jump (a contents where the same characters try to cross the river jumping on pads).
+ 3) Pyon Pyon Jyanpu (a contents where the same characters try to cross the river jumping on pads).
4) Sui Sui Pyon Pyon (a swimming competition where the same characters swim with different styles, even walking).
Coin 1 (key 5) could be set either as Coin 1 or as Payout button, through
@@ -179,10 +179,10 @@
----------------------------------------------------------------------------------
- * Pyon Pyon Jump:
+ * Pyon Pyon Jyanpu:
The game name could be translated as "Hop Hop Jump"
- Pyon is the sound of jumps.
+ Pyon is the sound of jumps. Jyanpu means jump.
How to play...
@@ -808,7 +808,7 @@ ROM_START( kurukuru )
ROM_LOAD( "7908b-4.ic32", 0x0600, 0x0034, CRC(bddf925e) SHA1(861cf5966444d0c0392241e5cfa08db475fb439a) )
ROM_END
-/* Pyon Pyon Jump.
+/* Pyon Pyon Jyanpu.
Ver 1.40.
199?, Success / Taiyo Jidoki.
*/
@@ -837,9 +837,9 @@ ROM_END
* Game Drivers *
***************************************************************************/
-/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
-GAME( 1990, kurukuru, 0, kurukuru, kurukuru, driver_device, 0, ROT0, "Success / Taiyo Jidoki", "Kuru Kuru Pyon Pyon (Japan)", 0 )
-GAME( 199?, ppj, 0, ppj, ppj, driver_device, 0, ROT0, "Success / Taiyo Jidoki", "Pyon Pyon Jump (V1.40, Japan)", 0 )
+/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
+GAME( 1990, kurukuru, 0, kurukuru, kurukuru, driver_device, 0, ROT0, "Success / Taiyo Jidoki", "Kuru Kuru Pyon Pyon (Japan)", 0 )
+GAME( 199?, ppj, 0, ppj, ppj, driver_device, 0, ROT0, "Success / Taiyo Jidoki", "Pyon Pyon Jyanpu (V1.40, Japan)", 0 )
// unemulated....