diff options
author | 2024-06-28 23:42:07 +0200 | |
---|---|---|
committer | 2024-06-28 23:42:18 +0200 | |
commit | 09db2d7fc3a506efd4a136309d270f0aa08ce9fc (patch) | |
tree | 87e7318e39fa3384297516bf4c912b91a1942130 | |
parent | 13caa1ec64e690792b34a46aa1fe5467059a9922 (diff) |
saitek*: support unofficial cpu frequency config in some drivers
New working systems
-------------------
Kasparov GK 2100 [hap, Berger]
Kasparov Centurion [hap, Berger]
New working clones
------------------
Kasparov Cougar [hap, Berger]
-rw-r--r-- | src/mame/atari/missile.cpp | 2 | ||||
-rw-r--r-- | src/mame/layout/saitek_centurion.lay | 470 | ||||
-rw-r--r-- | src/mame/layout/saitek_cougar.lay | 458 | ||||
-rw-r--r-- | src/mame/layout/saitek_gk2100.lay | 459 | ||||
-rw-r--r-- | src/mame/layout/saitek_tatrain.lay | 4 | ||||
-rw-r--r-- | src/mame/mame.lst | 3 | ||||
-rw-r--r-- | src/mame/saitek/edames.cpp | 6 | ||||
-rw-r--r-- | src/mame/saitek/gk2000.cpp | 240 | ||||
-rw-r--r-- | src/mame/saitek/prisma.cpp | 4 | ||||
-rw-r--r-- | src/mame/saitek/tatrain.cpp | 12 | ||||
-rw-r--r-- | src/mame/saitek/turbo16k.cpp | 30 |
11 files changed, 1636 insertions, 52 deletions
diff --git a/src/mame/atari/missile.cpp b/src/mame/atari/missile.cpp index 5a311630f75..b69a0bcafc8 100644 --- a/src/mame/atari/missile.cpp +++ b/src/mame/atari/missile.cpp @@ -608,7 +608,7 @@ bool missile_state::get_madsel() { madsel = (m_maincpu->total_cycles() - m_madsel_lastcycles) == 5; - /* reset the count until next time */ + // reset the count until next time if (madsel && !machine().side_effects_disabled()) m_madsel_lastcycles = 0; } diff --git a/src/mame/layout/saitek_centurion.lay b/src/mame/layout/saitek_centurion.lay new file mode 100644 index 00000000000..7dd928f8bab --- /dev/null +++ b/src/mame/layout/saitek_centurion.lay @@ -0,0 +1,470 @@ +<?xml version="1.0"?> +<!-- +license:CC0-1.0 +authors:hap +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element> + <element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element> + <element name="cgray"><rect><color red="0.61" green="0.6" blue="0.59" /></rect></element> + <element name="lcdm"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element> + + <element name="led" defstate="0"> + <rect state="0"><color red="0.1" green="0.01" blue="0.015" /></rect> + <rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect> + </element> + + <element name="text_1"><text string="1"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_2"><text string="2"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_3"><text string="3"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_4"><text string="4"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_5"><text string="5"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_6"><text string="6"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_7"><text 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width="4" height="2" /></element> + <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element> + </group> + + +<!-- button panel --> + + <element name="but" defstate="0"> + <rect state="0"><color red="0.71" green="0.7" blue="0.69" /></rect> + <rect state="1"><color red="0.71" green="0.7" blue="0.69" alpha="0.78" /></rect> + </element> + + <element name="nothing" defstate="0"> + <rect><color alpha="0" /></rect> + </element> + + <element name="text_b1"><text string=" "></text></element> + <element name="text_b2"><text string="OPTION"></text></element> + <element name="text_b3"><text string="INFO"></text></element> + <element name="text_b4"><text string="LEVEL"></text></element> + <element name="text_b5"><text string="STUDIES"></text></element> + <element name="text_b6"><text string="TAKE BACK"></text></element> + <element name="text_b7"><text string="POSITION"></text></element> + <element name="text_b8"><text string="← / WHITE "></text></element> <!-- left arrow --> + <element name="text_b9"><text string=" BLACK / →"></text></element> <!-- right arrow --> + <element name="text_b10"><text string="CLEAR"></text></element> + <element name="text_b11"><text string="ENTER"></text></element> + + <element name="text_ng"> + <rect> + <bounds xc="0" yc="0" width="8.5" height="2.166" /> + <color red="0.8" green="0.7" blue="0.3" /> + </rect> + <rect> + <bounds xc="0" yc="0" width="8.2" height="1.866" /> + <color red="0" green="0" blue="0" /> + </rect> + <text string=" NEW GAME"> + <bounds xc="0" yc="0" width="8.2" height="1.866" /> + <color red="0.8" green="0.7" blue="0.3" /> + </text> + </element> + + <element name="text_b1y"> + <rect><color red="0.8" green="0.7" blue="0.3" /></rect> + <text string=" GO/STOP"><color red="0" green="0" blue="0" /></text> + </element> + + <element name="text_p1"><image file="chess/wk.svg"/></element> + <element name="text_p2"><image file="chess/wq.svg"/></element> + <element name="text_p3"><image file="chess/wr.svg"/></element> 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<param name="x" start="8" increment="9" /> + <param name="i" start="1" increment="1" /> + + <element ref="text_p~i~"><bounds xc="~x~" y="32" width="4" height="4" /></element> + </repeat> + + <element ref="cwhite" blend="multiply"><bounds x="3" y="5" width="60" height="40" /></element> + + <element ref="text_b1y"><bounds xc="9" y="7" width="7.5" height="1.866" /></element> + <element ref="text_ng"><bounds xc="48.5" y="17.5" width="8.5" height="2.166" /></element> + + <!-- hidden input above CLEAR/ENTER buttons to press both --> + <element ref="nothing" inputtag="IN.0" inputmask="0x40" clickthrough="yes"><bounds xc="48.5" y="17.5" width="8.5" height="2.166" /></element> + <element ref="nothing" inputtag="IN.0" inputmask="0x80" clickthrough="no"> <bounds xc="48.5" y="17.5" width="8.5" height="2.166" /></element> + + <element ref="but" inputtag="IN.3" inputmask="0x10"><bounds xc="9" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x08"><bounds 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width="92" height="92" /></element> + <element ref="blackb"><bounds xc="61" yc="42" width="80.5" height="80.5" /></element> + <group ref="sb_board"><bounds x="21" y="2" width="80" height="80" /></group> + + <!-- chessboard leds --> + <element name="0.7" ref="led"><bounds x="14.8" yc="7" width="3" height="0.9" /></element> + <element name="0.6" ref="led"><bounds x="14.8" yc="17" width="3" height="0.9" /></element> + <element name="0.5" ref="led"><bounds x="14.8" yc="27" width="3" height="0.9" /></element> + <element name="0.4" ref="led"><bounds x="14.8" yc="37" width="3" height="0.9" /></element> + <element name="0.3" ref="led"><bounds x="14.8" yc="47" width="3" height="0.9" /></element> + <element name="0.2" ref="led"><bounds x="14.8" yc="57" width="3" height="0.9" /></element> + <element name="0.1" ref="led"><bounds x="14.8" yc="67" width="3" height="0.9" /></element> + <element name="0.0" ref="led"><bounds x="14.8" yc="77" width="3" height="0.9" /></element> + + <element name="1.0" 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ref="blackb"><bounds x="106.2" y="-10" width="50" height="150" /></element> + + <group ref="sb_ui"><bounds x="2.8" y="2" width="10" height="80" /></group> + + <!-- chessboard coords --> + <element ref="text_8"><bounds x="18.6" y="6" width="2" height="2" /></element> + <element ref="text_7"><bounds x="18.6" y="16" width="2" height="2" /></element> + <element ref="text_6"><bounds x="18.6" y="26" width="2" height="2" /></element> + <element ref="text_5"><bounds x="18.6" y="36" width="2" height="2" /></element> + <element ref="text_4"><bounds x="18.6" y="46" width="2" height="2" /></element> + <element ref="text_3"><bounds x="18.6" y="56" width="2" height="2" /></element> + <element ref="text_2"><bounds x="18.6" y="66" width="2" height="2" /></element> + <element ref="text_1"><bounds x="18.6" y="76" width="2" height="2" /></element> + <element ref="text_a"><bounds x="25" y="82.6" width="2" height="2" /></element> + <element ref="text_b"><bounds x="35" y="82.6" width="2" height="2" 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ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + + <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element> + <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element> + <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element> + <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element> + <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element> + <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element> + <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element> + <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element> + <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element> + <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element> + + <!-- board --> + <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element> + <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element> + + <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element> + <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- spawn --> + <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element> + <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element> + + <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element> + <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element> + <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element> + <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element> + <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element> + <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element> + <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element> + <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element> + <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element> + <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element> + <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element> + <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element> + + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element> + + <!-- hand --> + <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element> + <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element> + <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element> + + <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element> + <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- undo --> + <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element> + <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + + <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element> + <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element> + <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element> + </group> + + +<!-- button panel --> + + <element name="but" defstate="0"> + <rect state="0"><color red="0.71" green="0.7" blue="0.69" /></rect> + <rect state="1"><color red="0.71" green="0.7" blue="0.69" alpha="0.78" /></rect> + </element> + + <element name="text_b1"><text string=" "></text></element> + <element name="text_b2"><text string="OPTION"></text></element> + <element name="text_b3"><text string="INFO"></text></element> + <element name="text_b4"><text string="LEVEL"></text></element> + <element name="text_b5"><text string="TAKE BACK"></text></element> + <element name="text_b6"><text string=" "></text></element> + <element name="text_b7"><text string="POSITION"></text></element> + <element name="text_b8"><text string="CLEAR"></text></element> + <element name="text_b9"><text string="← / WHITE "></text></element> <!-- left arrow --> + <element name="text_b10"><text string=" BLACK / →"></text></element> <!-- right arrow --> + <element name="text_b11"><text string="ENTER"></text></element> + + <element name="text_ng"> + <rect> + <bounds xc="0" yc="0" width="8.5" height="2.166" /> + <color red="0.8" green="0.7" blue="0.3" /> + </rect> + <rect> + <bounds xc="0" yc="0" width="8.2" height="1.866" /> + <color red="0" green="0" blue="0" /> + </rect> + <text string=" NEW GAME"> + <bounds xc="0" yc="0" width="8.2" height="1.866" /> + <color red="0.8" green="0.7" blue="0.3" /> + </text> + </element> + + <element name="text_b1y"> + <rect><color red="0.8" green="0.7" blue="0.3" /></rect> + <text string=" GO/STOP"><color red="0" green="0" blue="0" /></text> + </element> + + <element name="text_p1"><image file="chess/wk.svg"/></element> + <element name="text_p2"><image file="chess/wq.svg"/></element> + <element name="text_p3"><image file="chess/wr.svg"/></element> + <element name="text_p4"><image file="chess/wb.svg"/></element> + <element name="text_p5"><image file="chess/wn.svg"/></element> + <element name="text_p6"><image file="chess/wp.svg"/></element> + + <group name="buttons"> + <bounds x="0" y="0" width="80" height="80" /> + + <repeat count="5"> + <param name="x" start="9" increment="10.8" /> + <param name="i" start="1" increment="1" /> + + <element ref="text_b~i~"><bounds xc="~x~" y="7" width="15" height="1.866" /></element> + </repeat> + <repeat count="6"> + <param name="x" start="8" increment="9" /> + <param name="i" start="6" increment="1" /> + + <element ref="text_b~i~"><bounds xc="~x~" y="20.333" width="15" height="1.866" /></element> + </repeat> + <repeat count="6"> + <param name="x" start="8" increment="9" /> + <param name="i" start="1" increment="1" /> + + <element ref="text_p~i~"><bounds xc="~x~" y="32" width="4" height="4" /></element> + </repeat> + + <element ref="cwhite" blend="multiply"><bounds x="3" y="5" width="60" height="40" /></element> + + <element ref="text_b1y"><bounds xc="9" y="7" width="7.5" height="1.866" /></element> + <element ref="text_ng"><bounds xc="8" yc="21.266" width="8.5" height="2.166" /></element> + + <element ref="but" inputtag="IN.3" inputmask="0x10"><bounds xc="9" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x08"><bounds xc="19.8" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x10"><bounds xc="30.6" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x04"><bounds xc="41.4" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x20"><bounds xc="52.2" y="10" width="9.3" height="2" /></element> + + <element ref="but" inputtag="IN.0" inputmask="0x01"><bounds xc="8" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x02"><bounds xc="17" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x40"><bounds xc="26" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x40"><bounds xc="35" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x80"><bounds xc="44" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x80"><bounds xc="53" y="23.333" width="7.5" height="2" /></element> + + <element ref="but" inputtag="IN.1" inputmask="0x20"><bounds xc="8" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x10"><bounds xc="17" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x08"><bounds xc="26" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x04"><bounds xc="35" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x02"><bounds xc="44" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x01"><bounds xc="53" y="36.666" width="7.5" height="2" /></element> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="1.3" right="156.7" top="-0.25" bottom="88.7" /> + + <element ref="cgray"><bounds xc="61" yc="42" width="92" height="92" /></element> + <element ref="blackb"><bounds xc="61" yc="42" width="80.5" height="80.5" /></element> + <group ref="sb_board"><bounds x="21" y="2" width="80" height="80" /></group> + + <!-- chessboard leds --> + <element name="0.7" ref="led"><bounds x="14.8" yc="7" width="3" height="0.9" /></element> + <element name="0.6" ref="led"><bounds x="14.8" yc="17" width="3" height="0.9" /></element> + <element name="0.5" ref="led"><bounds x="14.8" yc="27" width="3" height="0.9" /></element> + <element name="0.4" ref="led"><bounds x="14.8" yc="37" width="3" height="0.9" /></element> + <element name="0.3" ref="led"><bounds x="14.8" yc="47" width="3" height="0.9" /></element> + <element name="0.2" ref="led"><bounds x="14.8" yc="57" width="3" height="0.9" /></element> + <element name="0.1" ref="led"><bounds x="14.8" yc="67" width="3" height="0.9" /></element> + <element name="0.0" ref="led"><bounds x="14.8" yc="77" width="3" height="0.9" /></element> + + <element name="1.0" ref="led"><bounds xc="26" y="85.2" width="0.9" height="3" /></element> + <element name="1.1" ref="led"><bounds xc="36" y="85.2" width="0.9" height="3" /></element> + <element name="1.2" ref="led"><bounds xc="46" y="85.2" width="0.9" height="3" /></element> + <element name="1.3" ref="led"><bounds xc="56" y="85.2" width="0.9" height="3" /></element> + <element name="1.4" ref="led"><bounds xc="66" y="85.2" width="0.9" height="3" /></element> + <element name="1.5" ref="led"><bounds xc="76" y="85.2" width="0.9" height="3" /></element> + <element name="1.6" ref="led"><bounds xc="86" y="85.2" width="0.9" height="3" /></element> + <element name="1.7" ref="led"><bounds xc="96" y="85.2" width="0.9" height="3" /></element> + + <element ref="cgray"><bounds x="14.3" y="-1" width="1.5" height="89" /></element> + <element ref="cgray"><bounds x="14.3" y="87.2" width="100" height="1.5" /></element> + <element ref="blackb"><bounds x="0" y="-10" width="150" height="9.75" /></element> + <element ref="blackb"><bounds x="106.2" y="-10" width="50" height="150" /></element> + + <group ref="sb_ui"><bounds x="2.8" y="2" width="10" height="80" /></group> + + <!-- chessboard coords --> + <element ref="text_8"><bounds x="18.6" y="6" width="2" height="2" /></element> + <element ref="text_7"><bounds x="18.6" y="16" width="2" height="2" /></element> + <element ref="text_6"><bounds x="18.6" y="26" width="2" height="2" /></element> + <element ref="text_5"><bounds x="18.6" y="36" width="2" height="2" /></element> + <element ref="text_4"><bounds x="18.6" y="46" width="2" height="2" /></element> + <element ref="text_3"><bounds x="18.6" y="56" width="2" height="2" /></element> + <element ref="text_2"><bounds x="18.6" y="66" width="2" height="2" /></element> + <element ref="text_1"><bounds x="18.6" y="76" width="2" height="2" /></element> + <element ref="text_a"><bounds x="25" y="82.6" width="2" height="2" /></element> + <element ref="text_b"><bounds x="35" y="82.6" width="2" height="2" /></element> + <element ref="text_c"><bounds x="45" y="82.6" width="2" height="2" /></element> + <element ref="text_d"><bounds x="55" y="82.6" width="2" height="2" /></element> + <element ref="text_e"><bounds x="65" y="82.6" width="2" height="2" /></element> + <element ref="text_f"><bounds x="75" y="82.6" width="2" height="2" /></element> + <element ref="text_g"><bounds x="85" y="82.6" width="2" height="2" /></element> + <element ref="text_h"><bounds x="95" y="82.6" width="2" height="2" /></element> + + <!-- right side --> + <group ref="buttons"><bounds x="109.5" y="38.75" width="60" height="60" /></group> + + <screen index="0"><bounds xc="125" yc="17.95" width="19" height="7.955" /></screen> + <element ref="lcdm" blend="multiply"><bounds xc="125" yc="17.95" width="20" height="9" /></element> + + <element ref="cwhite"><bounds x="112.8" y="24" width="39.4" height="0.25" /></element> + + <element ref="cgray"><bounds x="106.45" y="-0.25" width="50.25" height="10.25" /></element> + <element ref="cgray"><bounds x="106.45" y="72" width="50.25" height="16.7" /></element> + <element ref="cgray"><bounds x="106.45" y="5" width="2" height="80" /></element> + <element ref="cgray"><bounds x="14.3" y="87.2" width="100" height="1.5" /></element> + </view> + +</mamelayout> diff --git a/src/mame/layout/saitek_gk2100.lay b/src/mame/layout/saitek_gk2100.lay new file mode 100644 index 00000000000..ab6fd069af2 --- /dev/null +++ b/src/mame/layout/saitek_gk2100.lay @@ -0,0 +1,459 @@ +<?xml version="1.0"?> +<!-- +license:CC0-1.0 +authors:hap +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element> + <element name="black2"><rect><color red="0.2" green="0.2" blue="0.2" /></rect></element> + <element name="black3"><rect><color red="0.1" green="0.1" blue="0.1" /></rect></element> + <element name="red"><rect><color red="0.8" green="0.1" blue="0.1" /></rect></element> + <element name="lcdm"><rect><color red="0.54" green="0.57" blue="0.58" /></rect></element> + + <element name="led" defstate="0"> + <rect state="1"><color red="1.0" green="0.1" blue="0.15" /></rect> + <rect state="0"><color red="1.0" green="0.1" blue="0.15" alpha="0.17" /></rect> + </element> + + <element name="text_1"><text string="1"></text></element> + <element name="text_2"><text string="2"></text></element> + <element name="text_3"><text string="3"></text></element> + <element name="text_4"><text string="4"></text></element> + <element name="text_5"><text string="5"></text></element> + <element name="text_6"><text string="6"></text></element> + <element name="text_7"><text string="7"></text></element> + <element name="text_8"><text string="8"></text></element> + <element name="text_a"><text string="A"></text></element> + <element name="text_b"><text string="B"></text></element> + <element name="text_c"><text string="C"></text></element> + <element name="text_d"><text string="D"></text></element> + <element name="text_e"><text string="E"></text></element> + <element name="text_f"><text string="F"></text></element> + <element name="text_g"><text string="G"></text></element> + <element name="text_h"><text string="H"></text></element> + + +<!-- sb board --> + + <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element> + <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.svg" state="1"/> + <image file="chess/wn.svg" state="2"/> + <image file="chess/wb.svg" state="3"/> + <image file="chess/wr.svg" state="4"/> + <image file="chess/wq.svg" state="5"/> + <image file="chess/wk.svg" state="6"/> + + <image file="chess/bp.svg" state="7"/> + <image file="chess/bn.svg" state="8"/> + <image file="chess/bb.svg" state="9"/> + <image file="chess/br.svg" state="10"/> + <image file="chess/bq.svg" state="11"/> + <image file="chess/bk.svg" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image> + <image file="chess/br.svg" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + + <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element> + <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element> + <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element> + <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element> + <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element> + <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element> + <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element> + <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element> + 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ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element> + <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element> + + <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element> + <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element> + <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element> + <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element> + <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element> + <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element> + <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element> + <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element> + <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element> + <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element> + <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element> + <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element> + + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element> + + <!-- hand --> + <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element> + <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element> + <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element> + + <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element> + <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- undo --> + <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element> + <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + + <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element> + <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element> + <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element> + </group> + + +<!-- button panel --> + + <element name="but" defstate="0"> + <rect state="0"><color red="0.2" green="0.2" blue="0.2" /></rect> + <rect state="1"><color red="0.35" green="0.35" blue="0.35" /></rect> + </element> + + <element name="text_b1"><text string="GO/STOP"></text></element> + <element name="text_b2"><text string="TAKE BACK"></text></element> + <element name="text_b3"><text string="CLEAR"></text></element> + <element name="text_b4"><text string="LEVEL"></text></element> + <element name="text_b5"><text string="ENTER"></text></element> + + <element name="text_b6"><text string="NEW GAME"></text></element> + <element name="text_b7"><text string="OPTION"></text></element> + <element name="text_b8"><text string="INFO"></text></element> + <element name="text_b9"><text string="POSITION"></text></element> + <element name="text_b10"><text string="-" align="1"></text></element> + <element name="text_b11"><text string="+" align="1"></text></element> + + <element name="text_p1"><image file="chess/wk.svg"/></element> + <element name="text_p2"><image file="chess/wq.svg"/></element> + <element name="text_p3"><image file="chess/wr.svg"/></element> + <element name="text_p4"><image file="chess/wb.svg"/></element> + <element name="text_p5"><image file="chess/wn.svg"/></element> + <element name="text_p6"><image file="chess/wp.svg"/></element> + + <element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element> + <element name="blackr"> + <rect> + <bounds x="0" y="0" width="10" height="10" /> + <color red="1" green="1" blue="1" /> + </rect> + <rect> + <bounds x="1" y="1" width="8" height="8" /> + <color red="0" green="0" blue="0" /> + </rect> + </element> + + <group name="buttons1"> + <bounds x="0" y="0" width="80" height="80" /> + + <repeat count="5"> + <param name="x" start="9" increment="10.8" /> + <param name="i" start="1" increment="1" /> + + <element ref="text_b~i~"><bounds xc="~x~" y="7" width="15" height="1.866" /></element> + </repeat> + <repeat count="4"> + <param name="x" start="8" increment="9" /> + <param name="i" start="6" increment="1" /> + + <element ref="text_b~i~"><bounds xc="~x~" y="20.333" width="15" height="1.866" /></element> + </repeat> + <repeat count="6"> + <param name="x" start="8" increment="9" /> + <param name="i" start="1" increment="1" /> + + <element ref="text_p~i~"><bounds xc="~x~" y="32" width="4" height="4" /></element> + </repeat> + + <element ref="text_b10"><bounds x="44.5" yc="21.2" width="10" height="3" /></element> + <element ref="text_b11"><bounds x="53.5" yc="21.2" width="10" height="2.4" /></element> + <element ref="whiter"><bounds x="42.55" y="20.65" width="1.4" height="1.4" /></element> + <element ref="blackr"><bounds x="51.55" y="20.65" width="1.4" height="1.4" /></element> + </group> + + <group name="buttons2"> + <bounds x="0" y="0" width="80" height="80" /> + + <element ref="but" inputtag="IN.3" inputmask="0x10"><bounds xc="9" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x20"><bounds xc="19.8" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x40"><bounds xc="30.6" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x04"><bounds xc="41.4" y="10" width="9.3" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x80"><bounds xc="52.2" y="10" width="9.3" height="2" /></element> + + <element ref="but" inputtag="IN.0" inputmask="0x01"><bounds xc="8" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x08"><bounds xc="17" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x10"><bounds xc="26" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.0" inputmask="0x02"><bounds xc="35" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x40"><bounds xc="44" y="23.333" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x80"><bounds xc="53" y="23.333" width="7.5" height="2" /></element> + + <element ref="but" inputtag="IN.1" inputmask="0x20"><bounds xc="8" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x10"><bounds xc="17" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x08"><bounds xc="26" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x04"><bounds xc="35" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x02"><bounds xc="44" y="36.666" width="7.5" height="2" /></element> + <element ref="but" inputtag="IN.1" inputmask="0x01"><bounds xc="53" y="36.666" width="7.5" height="2" /></element> + </group> + + +<!-- build screen --> + + <view name="Internal Layout"> + <bounds left="3" right="151.875" top="-0.25" bottom="89" /> + + <!-- chessboard coords --> + <element ref="text_8"><bounds x="18.7" y="6" width="2" height="2" /></element> + <element ref="text_7"><bounds x="18.7" y="16" width="2" height="2" /></element> + <element ref="text_6"><bounds x="18.7" y="26" width="2" height="2" /></element> + <element ref="text_5"><bounds x="18.7" y="36" width="2" height="2" /></element> + <element ref="text_4"><bounds x="18.7" y="46" width="2" height="2" /></element> + <element ref="text_3"><bounds x="18.7" y="56" width="2" height="2" /></element> + <element ref="text_2"><bounds x="18.7" y="66" width="2" height="2" /></element> + <element ref="text_1"><bounds x="18.7" y="76" width="2" height="2" /></element> + <element ref="text_a"><bounds x="25" y="82.6" width="2" height="2" /></element> + <element ref="text_b"><bounds x="35" y="82.6" width="2" height="2" /></element> + <element ref="text_c"><bounds x="45" y="82.6" width="2" height="2" /></element> + <element ref="text_d"><bounds x="55" y="82.6" width="2" height="2" /></element> + <element ref="text_e"><bounds x="65" y="82.6" width="2" height="2" /></element> + <element ref="text_f"><bounds x="75" y="82.6" width="2" height="2" /></element> + <element ref="text_g"><bounds x="85" y="82.6" width="2" height="2" /></element> + <element ref="text_h"><bounds x="95" y="82.6" width="2" height="2" /></element> + + <!-- right side --> + <group ref="buttons1"><bounds x="103.675" y="38.75" width="60" height="60" /></group> + <element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="170" height="90" /></element> + <group ref="buttons2"><bounds x="103.675" y="38.75" width="60" height="60" /></group> + + <element ref="cwhite"><bounds x="107" y="12" width="39.2" height="12" /></element> + + <repeat count="60"> + <param name="y" start="12" increment="0.2" /> + <element ref="red"><bounds x="107" y="~y~" width="39.2" height="11.8" /><color alpha="0.03" /></element> + </repeat> + <repeat count="9"> + <param name="y" start="12.5" increment="1.2" /> + <element ref="black3"><bounds x="107" y="~y~" width="39.2" height="0.25" /></element> + </repeat> + + <element ref="black2"><bounds xc="119" yc="17.5" width="19.3" height="8.255" /></element> + <screen index="0"><bounds xc="119" yc="17.5" width="19" height="7.955" /></screen> + <element ref="lcdm" blend="multiply"><bounds xc="119" yc="17.5" width="19.3" height="8.255" /></element> + + <element ref="blackb"><bounds x="106" y="23" width="41.2" height="18" /></element> + <element ref="black3"><bounds x="107" y="23" width="39.2" height="2.5" /></element> + + <!-- chessboard leds --> + <element name="0.7" ref="led"><bounds x="15.9" yc="7" width="2" height="0.9" /></element> + <element name="0.6" ref="led"><bounds x="15.9" yc="17" width="2" height="0.9" /></element> + <element name="0.5" ref="led"><bounds x="15.9" yc="27" width="2" height="0.9" /></element> + <element name="0.4" ref="led"><bounds x="15.9" yc="37" width="2" height="0.9" /></element> + <element name="0.3" ref="led"><bounds x="15.9" yc="47" width="2" height="0.9" /></element> + <element name="0.2" ref="led"><bounds x="15.9" yc="57" width="2" height="0.9" /></element> + <element name="0.1" ref="led"><bounds x="15.9" yc="67" width="2" height="0.9" /></element> + <element name="0.0" ref="led"><bounds x="15.9" yc="77" width="2" height="0.9" /></element> + + <element name="1.0" ref="led"><bounds xc="26" y="85.2" width="0.9" height="2" /></element> + <element name="1.1" ref="led"><bounds xc="36" y="85.2" width="0.9" height="2" /></element> + <element name="1.2" ref="led"><bounds xc="46" y="85.2" width="0.9" height="2" /></element> + <element name="1.3" ref="led"><bounds xc="56" y="85.2" width="0.9" height="2" /></element> + <element name="1.4" ref="led"><bounds xc="66" y="85.2" width="0.9" height="2" /></element> + <element name="1.5" ref="led"><bounds xc="76" y="85.2" width="0.9" height="2" /></element> + <element name="1.6" ref="led"><bounds xc="86" y="85.2" width="0.9" height="2" /></element> + <element name="1.7" ref="led"><bounds xc="96" y="85.2" width="0.9" height="2" /></element> + + <group ref="sb_board"><bounds x="21" y="2" width="80" height="80" /></group> + <group ref="sb_ui"><bounds x="4.5" y="2" width="10" height="80" /></group> + </view> + +</mamelayout> diff --git a/src/mame/layout/saitek_tatrain.lay b/src/mame/layout/saitek_tatrain.lay index f0e3c31a84c..d6f95b43cb0 100644 --- a/src/mame/layout/saitek_tatrain.lay +++ b/src/mame/layout/saitek_tatrain.lay @@ -419,7 +419,7 @@ authors:hap <!-- build screen --> <view name="Internal Layout"> - <bounds left="2.8" right="148.6" top="-3.2" bottom="87.2" /> + <bounds left="2.8" right="148.6" top="-0.25" bottom="87.2" /> <element ref="cwhite"><bounds xc="61" yc="42" width="95" height="95" /></element> <element ref="blackb"><bounds xc="61" yc="42" width="80.5" height="80.5" /></element> @@ -445,6 +445,8 @@ authors:hap <element name="1.7" ref="led"><bounds xc="96" y="85.2" width="0.9" height="3" /></element> <element ref="cb_mask" blend="multiply"><bounds xc="61" yc="42" width="100" height="100" /></element> + <element ref="blackb"><bounds x="0" y="-10" width="150" height="9.75" /></element> + <group ref="sb_ui"><bounds x="4.3" y="2" width="10" height="80" /></group> <!-- chessboard coords --> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 387ba92dd7d..de98d5e618c 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -38794,7 +38794,10 @@ edames exechess @source:saitek/gk2000.cpp +centurion +cougar gk2000 +gk2100 @source:saitek/intchess.cpp intchess diff --git a/src/mame/saitek/edames.cpp b/src/mame/saitek/edames.cpp index 3c7bda15b56..c3286a68555 100644 --- a/src/mame/saitek/edames.cpp +++ b/src/mame/saitek/edames.cpp @@ -236,8 +236,10 @@ static INPUT_PORTS_START( edames ) // see comments for French version labels PORT_START("IN.3") PORT_CONFNAME( 0x03, 0x02, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, edames_state, change_cpu_freq, 0) // factory set - PORT_CONFSETTING( 0x02, "8MHz (original)" ) - PORT_CONFSETTING( 0x00, "12MHz (newer)" ) + PORT_CONFSETTING( 0x03, "6MHz (unofficial)" ) + PORT_CONFSETTING( 0x02, "8MHz (original version)" ) + PORT_CONFSETTING( 0x01, "10MHz (unofficial)" ) + PORT_CONFSETTING( 0x00, "12MHz (newer version)" ) PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Swap Side") // Tourne Damier PORT_START("RESET") diff --git a/src/mame/saitek/gk2000.cpp b/src/mame/saitek/gk2000.cpp index af9c7c90742..abefb2109e5 100644 --- a/src/mame/saitek/gk2000.cpp +++ b/src/mame/saitek/gk2000.cpp @@ -1,37 +1,93 @@ // license:BSD-3-Clause // copyright-holders:hap -// thanks-to:Sean Riddle +// thanks-to:Sean Riddle, Berger /******************************************************************************* -Saitek Kasparov GK 2000 +Saitek GK 2000 / Centurion -The chess engine is by Frans Morsch. According to schematics, GK 2100 is on the -same hardware. +These chess computers all have the same I/O and fit in the same driver. The chess +engine is by Frans Morsch. + +TODO: +- is the H8/3212 V03 version on the same hardware? +- versions with the A20 ROM that don't officially support the extra options on + the 2nd row, can still access them when turning the computer on by simultaneously + pressing the Go/Stop button with the Option button. This doesn't work on MAME, + something with MCU standby stabilisation maybe? +- it does a cold boot at every reset, so nvram won't work properly unless MAME + adds some kind of auxillary autosave state feature at power-off + +================================================================================ + +Saitek GK 2000 family Hardware notes: + +GK 2000 (H8/323 version): +- PCB label: ST12-PE-009 REV1 - Hitachi H8/323 MCU, 20MHz XTAL - LCD with 5 7segs and custom segments - piezo, 16 LEDs, button sensors chessboard -A13 MCU is used in: +Saitek GK 2100 is on the same hardware, but has a H8/325 instead of H8/323. + +H8/323 A13 MCU is used in: - Saitek GK 2000 (86071220X12) - Saitek Travel Champion 2080 (86071220X12) -- Saitek Barracuda (suspected) - Saitek Mephisto Mythos (86142221X34) - Tandy (Radio Shack) Mega 2050X (86071221X12) - Tandy (Radio Shack) Master 2200X (suspected) -- Tandy (Radio Shack) Chess Master (suspected) Travel Champion 2080 and Tandy Mega 2050X are 14MHz instead of 20MHz. -TODO: -- it does a cold boot at every reset, so nvram won't work properly unless MAME - adds some kind of auxillary autosave state feature at power-off +================================================================================ + +Saitek Centurion family + +This is the program with the infamous H8 bug, not named after the MCU, but after +the H8 square. The piece on H8 is moved immediately, regardless of playing level, +often resulting in blunders. + +Hardware notes: + +Centurion / Cougar: +- PCB label: ST42C/39A LOGIC PCB, SAITEK LTD, PN 51A125-01113 VER 3.0, + SCH ST42C-PE-000 REV 1.0, SCH ST39A-PE-002 VER 1.0 +- Hitachi H8/3214 MCU, configuration diodes for XTAL a.o. +- same LCD and board hardware as GK 2000 + +Mephisto Explorer Pro: +- PCB label: 51CT12-01002, REV1.0 (smaller PCB) +- same MCU as Cougar, 16MHz XTAL +- LCD layout is slightly different, symbols are on the right side + +For test mode, hold Enter after cold boot during the LCD test. It will say "TST", +press Enter again to see the diode configuration setting. + +S = Studies button (if absent, this input functions as new game) +t = Teach mode (press a Symbol key after pressing Level) +L = LEDs enabled +n = 0/2/4/6 10+n MHz XTAL +b = Playing mode options on the 2nd row + +All known chess computers with the A20 ROM have LEDs, and the S/t/b options are +either configured as either St, or b. So, none of them that have the Studies +button and teach mode officially support the extra options and vice versa. + +H8/3214 A20 MCU is used in: +- Saitek Centurion (config: StL0_) +- Saitek Cosmos (config: __L0b) +- Saitek Cougar (config: __L6b) +- Saitek Mephisto Chess Challenger (config: StL0_) +- Saitek Mephisto Explorer Pro (config: StL6_) +- Saitek Mephisto Expert Travel Chess (config: __L0b) +- Saitek Mephisto Mystery (config: __L2b) *******************************************************************************/ #include "emu.h" +#include "cpu/h8/h83217.h" #include "cpu/h8/h8325.h" #include "machine/sensorboard.h" #include "sound/dac.h" @@ -41,7 +97,10 @@ TODO: #include "speaker.h" // internal artwork +#include "saitek_centurion.lh" +#include "saitek_cougar.lh" #include "saitek_gk2000.lh" +#include "saitek_gk2100.lh" namespace { @@ -60,17 +119,23 @@ public: m_out_lcd(*this, "s%u.%u", 0U, 0U) { } + template <typename T> void cpu_config(T &maincpu); + void shared(machine_config &config); void gk2000(machine_config &config); + void gk2100(machine_config &config); + void centurion(machine_config &config); + void cougar(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(go_button); - DECLARE_INPUT_CHANGED_MEMBER(change_cpu_freq); + DECLARE_INPUT_CHANGED_MEMBER(gk2000_change_cpu_freq); + DECLARE_INPUT_CHANGED_MEMBER(centurion_change_cpu_freq); protected: virtual void machine_start() override; private: // devices/pointers - required_device<h8323_device> m_maincpu; + required_device<h8_device> m_maincpu; required_device<sensorboard_device> m_board; required_device<pwm_display_device> m_led_pwm; required_device<pwm_display_device> m_lcd_pwm; @@ -105,7 +170,7 @@ void gk2000_state::machine_start() save_item(NAME(m_lcd_com)); } -INPUT_CHANGED_MEMBER(gk2000_state::change_cpu_freq) +INPUT_CHANGED_MEMBER(gk2000_state::gk2000_change_cpu_freq) { // only 20MHz and 14MHz versions are known to exist, but the software supports others static const int xm[9] = { 8, 20, 24, 28, 32, -1, -1, -1, 14 }; // XTAL in MHz (-1 is invalid) @@ -115,6 +180,13 @@ INPUT_CHANGED_MEMBER(gk2000_state::change_cpu_freq) m_maincpu->set_unscaled_clock(mhz * 1'000'000); } +INPUT_CHANGED_MEMBER(gk2000_state::centurion_change_cpu_freq) +{ + // 14MHz version doesn't exist, but the software supports it + static const XTAL freq[4] = { 12_MHz_XTAL, 16_MHz_XTAL, 14_MHz_XTAL, 10_MHz_XTAL }; + m_maincpu->set_unscaled_clock(freq[newval & 3]); +} + /******************************************************************************* @@ -241,38 +313,83 @@ static INPUT_PORTS_START( gk2000 ) PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Black / Right") PORT_START("IN.2") - PORT_CONFNAME( 0xff, 0x02, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, gk2000_state, change_cpu_freq, 0) // factory set + PORT_CONFNAME( 0xff, 0x02, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, gk2000_state, gk2000_change_cpu_freq, 0) // factory set + PORT_CONFSETTING( 0x01, "8MHz (unofficial)" ) PORT_CONFSETTING( 0x00, "14MHz (Travel Champion 2080)" ) - PORT_CONFSETTING( 0x02, "20MHz (GK 2000)" ) + PORT_CONFSETTING( 0x02, "20MHz (GK 2000, GK 2100)" ) + PORT_CONFSETTING( 0x04, "24MHz (unofficial)" ) + PORT_CONFSETTING( 0x08, "28MHz (unofficial)" ) + PORT_CONFSETTING( 0x10, "32MHz (unofficial)" ) PORT_START("IN.3") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CHANGED_MEMBER(DEVICE_SELF, gk2000_state, go_button, 0) PORT_NAME("Go / Stop") PORT_BIT(0xef, IP_ACTIVE_HIGH, IPT_UNUSED) INPUT_PORTS_END +static INPUT_PORTS_START( gk2100 ) + PORT_INCLUDE( gk2000 ) + + PORT_MODIFY("IN.1") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("White / -") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Black / +") +INPUT_PORTS_END + +static INPUT_PORTS_START( cougar ) + PORT_INCLUDE( gk2000 ) + + PORT_MODIFY("IN.2") // configuration diodes + PORT_BIT(0x27, 0x00, IPT_CUSTOM) // __Lnb + PORT_CONFNAME( 0x18, 0x08, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, gk2000_state, centurion_change_cpu_freq, 0) + PORT_CONFSETTING( 0x18, "10MHz (Centurion, Cosmos)" ) + PORT_CONFSETTING( 0x00, "12MHz (Mephisto Mystery)" ) + PORT_CONFSETTING( 0x10, "14MHz (unofficial)" ) + PORT_CONFSETTING( 0x08, "16MHz (Cougar, Mephisto Explorer Pro)" ) + PORT_BIT(0xc0, IP_ACTIVE_HIGH, IPT_UNUSED) +INPUT_PORTS_END + +static INPUT_PORTS_START( centurion ) + PORT_INCLUDE( cougar ) + + PORT_MODIFY("IN.0") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Studies") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_F1) PORT_NAME("Clear") // combine for NEW GAME + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_CODE(KEYCODE_F1) PORT_NAME("Enter") // " + + PORT_MODIFY("IN.2") // change defaults + PORT_BIT(0x27, 0x23, IPT_CUSTOM) // StLn_ + PORT_CONFNAME( 0x18, 0x18, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, gk2000_state, centurion_change_cpu_freq, 0) + PORT_CONFSETTING( 0x18, "10MHz (Centurion, Cosmos)" ) + PORT_CONFSETTING( 0x00, "12MHz (Mephisto Mystery)" ) + PORT_CONFSETTING( 0x10, "14MHz (unofficial)" ) + PORT_CONFSETTING( 0x08, "16MHz (Cougar, Mephisto Explorer Pro)" ) +INPUT_PORTS_END + /******************************************************************************* Machine Configs *******************************************************************************/ -void gk2000_state::gk2000(machine_config &config) +template <typename T> +void gk2000_state::cpu_config(T &maincpu) { - // basic machine hardware - H8323(config, m_maincpu, 20_MHz_XTAL); - m_maincpu->nvram_enable_backup(true); - m_maincpu->standby_cb().set(m_maincpu, FUNC(h8323_device::nvram_set_battery)); - m_maincpu->standby_cb().append(FUNC(gk2000_state::standby)); - m_maincpu->write_port1().set(FUNC(gk2000_state::lcd_segs_w<0>)); - m_maincpu->write_port2().set(FUNC(gk2000_state::p2_w)); - m_maincpu->write_port3().set(FUNC(gk2000_state::lcd_segs_w<1>)); - m_maincpu->read_port4().set(FUNC(gk2000_state::p4_r)); - m_maincpu->read_port5().set_constant(0xff); - m_maincpu->write_port5().set(FUNC(gk2000_state::p5_w)); - m_maincpu->read_port6().set_ioport("IN.3").invert(); - m_maincpu->write_port6().set(FUNC(gk2000_state::lcd_com_w)); - m_maincpu->write_port7().set(FUNC(gk2000_state::lcd_segs_w<2>)); + maincpu.nvram_enable_backup(true); + maincpu.standby_cb().set(maincpu, FUNC(T::nvram_set_battery)); + maincpu.standby_cb().append(FUNC(gk2000_state::standby)); + maincpu.write_port1().set(FUNC(gk2000_state::lcd_segs_w<0>)); + maincpu.write_port2().set(FUNC(gk2000_state::p2_w)); + maincpu.write_port3().set(FUNC(gk2000_state::lcd_segs_w<1>)); + maincpu.read_port4().set(FUNC(gk2000_state::p4_r)); + maincpu.read_port5().set_constant(0xff); + maincpu.write_port5().set(FUNC(gk2000_state::p5_w)); + maincpu.read_port6().set_ioport("IN.3").invert(); + maincpu.write_port6().set(FUNC(gk2000_state::lcd_com_w)); + maincpu.write_port7().set(FUNC(gk2000_state::lcd_segs_w<2>)); +} +void gk2000_state::shared(machine_config &config) +{ + // basic machine hardware SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS); m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); m_board->set_delay(attotime::from_msec(150)); @@ -295,6 +412,42 @@ void gk2000_state::gk2000(machine_config &config) DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); } +void gk2000_state::gk2000(machine_config &config) +{ + H8323(config, m_maincpu, 20_MHz_XTAL); + cpu_config<h8323_device>(downcast<h8323_device &>(*m_maincpu)); + + shared(config); +} + +void gk2000_state::gk2100(machine_config &config) +{ + H8325(config, m_maincpu, 20_MHz_XTAL); + cpu_config<h8325_device>(downcast<h8325_device &>(*m_maincpu)); + + shared(config); + + config.set_default_layout(layout_saitek_gk2100); +} + +void gk2000_state::centurion(machine_config &config) +{ + H83214(config, m_maincpu, 10_MHz_XTAL); + cpu_config<h83214_device>(downcast<h83214_device &>(*m_maincpu)); + + shared(config); + + config.set_default_layout(layout_saitek_centurion); +} + +void gk2000_state::cougar(machine_config &config) +{ + centurion(config); + m_maincpu->set_clock(16_MHz_XTAL); + + config.set_default_layout(layout_saitek_cougar); +} + /******************************************************************************* @@ -309,6 +462,24 @@ ROM_START( gk2000 ) ROM_LOAD("gk2000.svg", 0, 68501, CRC(80554c49) SHA1(88f06ec8f403eaaf7cbce4cc84807b5742ce7108) ) ROM_END +ROM_START( gk2100 ) + ROM_REGION( 0x8000, "maincpu", 0 ) + ROM_LOAD("94_saitek_86100150110_3258b40p.u1", 0x0000, 0x8000, CRC(33823df6) SHA1(df528bbbf5eed985d05ced07fcb8f1cfb91a9f1b) ) + + ROM_REGION( 68501, "screen", 0 ) + ROM_LOAD("gk2000.svg", 0, 68501, CRC(80554c49) SHA1(88f06ec8f403eaaf7cbce4cc84807b5742ce7108) ) +ROM_END + +ROM_START( centurion ) + ROM_REGION( 0x8000, "maincpu", 0 ) + ROM_LOAD("98_saitek_86171400305_hd6433214a20p.u1", 0x0000, 0x8000, CRC(31e35d22) SHA1(92cc3d90fc4e33f9634c0229fdb339dd0d8c5133) ) + + ROM_REGION( 68501, "screen", 0 ) + ROM_LOAD("gk2000.svg", 0, 68501, CRC(80554c49) SHA1(88f06ec8f403eaaf7cbce4cc84807b5742ce7108) ) +ROM_END + +#define rom_cougar rom_centurion + } // anonymous namespace @@ -317,5 +488,10 @@ ROM_END Drivers *******************************************************************************/ -// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -SYST( 1992, gk2000, 0, 0, gk2000, gk2000, gk2000_state, empty_init, "Saitek", "Kasparov GK 2000", MACHINE_SUPPORTS_SAVE ) +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS +SYST( 1992, gk2000, 0, 0, gk2000, gk2000, gk2000_state, empty_init, "Saitek", "Kasparov GK 2000", MACHINE_SUPPORTS_SAVE ) + +SYST( 1994, gk2100, 0, 0, gk2100, gk2100, gk2000_state, empty_init, "Saitek", "Kasparov GK 2100", MACHINE_SUPPORTS_SAVE ) + +SYST( 1998, centurion, 0, 0, centurion, centurion, gk2000_state, empty_init, "Saitek", "Kasparov Centurion", MACHINE_SUPPORTS_SAVE ) +SYST( 1998, cougar, centurion, 0, cougar, cougar, gk2000_state, empty_init, "Saitek", "Kasparov Cougar", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/saitek/prisma.cpp b/src/mame/saitek/prisma.cpp index 9db5a518a15..905ee577058 100644 --- a/src/mame/saitek/prisma.cpp +++ b/src/mame/saitek/prisma.cpp @@ -267,8 +267,10 @@ static INPUT_PORTS_START( prisma ) PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("New Game") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED) PORT_CONFNAME( 0x81, 0x01, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, prisma_state, change_cpu_freq, 0) // factory set - PORT_CONFSETTING( 0x00, "16MHz (CC 2150L)" ) + PORT_CONFSETTING( 0x81, "12MHz (unofficial)" ) + PORT_CONFSETTING( 0x00, "16MHz (Chess Champion 2150L)" ) PORT_CONFSETTING( 0x01, "20MHz (Prisma)" ) + PORT_CONFSETTING( 0x80, "24MHz (unofficial)" ) PORT_START("IN.1") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Normal") diff --git a/src/mame/saitek/tatrain.cpp b/src/mame/saitek/tatrain.cpp index de04ad77965..7309376d6c2 100644 --- a/src/mame/saitek/tatrain.cpp +++ b/src/mame/saitek/tatrain.cpp @@ -77,7 +77,7 @@ public: void tatraina(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(go_button); - DECLARE_INPUT_CHANGED_MEMBER(change_cpu_freq); + DECLARE_INPUT_CHANGED_MEMBER(tatraina_change_cpu_freq); protected: virtual void machine_start() override; @@ -105,7 +105,7 @@ void tatrain_state::machine_start() save_item(NAME(m_inp_mux)); } -INPUT_CHANGED_MEMBER(tatrain_state::change_cpu_freq) +INPUT_CHANGED_MEMBER(tatrain_state::tatraina_change_cpu_freq) { // H8/323 16MHz and 24MHz versions don't exist, but the software supports it static const XTAL freq[4] = { 20_MHz_XTAL, 16_MHz_XTAL, 14_MHz_XTAL, 24_MHz_XTAL }; @@ -207,9 +207,11 @@ static INPUT_PORTS_START( tatraina ) PORT_INCLUDE( tatrain ) PORT_MODIFY("FREQ") - PORT_CONFNAME( 0x03, 0x00, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, tatrain_state, change_cpu_freq, 0) // factory set + PORT_CONFNAME( 0x03, 0x00, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, tatrain_state, tatraina_change_cpu_freq, 0) // factory set PORT_CONFSETTING( 0x02, "14Mhz (Champion Advanced Trainer)" ) - PORT_CONFSETTING( 0x00, "20Mhz (Turbo Advanced Trainer)" ) + PORT_CONFSETTING( 0x01, "16MHz (unofficial)" ) + PORT_CONFSETTING( 0x00, "20Mhz (Turbo Advanced Trainer, Virtuoso)" ) + PORT_CONFSETTING( 0x03, "24MHz (unofficial)" ) INPUT_PORTS_END @@ -222,7 +224,7 @@ template <typename T> void tatrain_state::cpu_config(T &maincpu) { maincpu.nvram_enable_backup(true); - maincpu.standby_cb().set(m_maincpu, FUNC(h8_device::nvram_set_battery)); + maincpu.standby_cb().set(maincpu, FUNC(T::nvram_set_battery)); maincpu.standby_cb().append([this](int state) { if (state) m_display->clear(); }); maincpu.write_port1().set(FUNC(tatrain_state::leds_w<0>)); maincpu.write_port2().set(FUNC(tatrain_state::leds_w<1>)); diff --git a/src/mame/saitek/turbo16k.cpp b/src/mame/saitek/turbo16k.cpp index 00b0f6f1f0c..8b5a7ab8373 100644 --- a/src/mame/saitek/turbo16k.cpp +++ b/src/mame/saitek/turbo16k.cpp @@ -340,17 +340,23 @@ static INPUT_PORTS_START( turbo16k ) PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, go_button, 0) PORT_NAME("Go") PORT_START("FREQ") - PORT_BIT(0x88, 0x80, IPT_CUSTOM) // 12MHz + PORT_CONFNAME( 0x88, 0x80, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, change_cpu_freq, 0) // factory set + PORT_CONFSETTING( 0x00, "4MHz (unofficial)" ) + PORT_CONFSETTING( 0x08, "8MHz (Companion III, Express 16K)" ) + PORT_CONFSETTING( 0x80, "12MHz (Turbo 16K, Astral)" ) + PORT_CONFSETTING( 0x88, "16MHz (unofficial)" ) PORT_BIT(0x77, IP_ACTIVE_LOW, IPT_UNUSED) INPUT_PORTS_END static INPUT_PORTS_START( compan3 ) PORT_INCLUDE( turbo16k ) - PORT_MODIFY("FREQ") + PORT_MODIFY("FREQ") // default to 8MHz PORT_CONFNAME( 0x88, 0x08, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, change_cpu_freq, 0) // factory set - PORT_CONFSETTING( 0x08, "8MHz (Companion III)" ) - PORT_CONFSETTING( 0x80, "12MHz (Astral)" ) + PORT_CONFSETTING( 0x00, "4MHz (unofficial)" ) + PORT_CONFSETTING( 0x08, "8MHz (Companion III, Express 16K)" ) + PORT_CONFSETTING( 0x80, "12MHz (Turbo 16K, Astral)" ) + PORT_CONFSETTING( 0x88, "16MHz (unofficial)" ) INPUT_PORTS_END static INPUT_PORTS_START( conquist ) @@ -375,17 +381,24 @@ static INPUT_PORTS_START( conquist ) PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("Set Up") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Stop") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Info") + + PORT_MODIFY("FREQ") + PORT_CONFNAME( 0x88, 0x80, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, change_cpu_freq, 0) // factory set + PORT_CONFSETTING( 0x08, "8MHz (Team-Mate)" ) + PORT_CONFSETTING( 0x80, "12MHz (Conquistador)" ) INPUT_PORTS_END static INPUT_PORTS_START( tmate ) PORT_INCLUDE( conquist ) - PORT_MODIFY("FREQ") - PORT_BIT(0x88, 0x08, IPT_CUSTOM) // 8MHz + PORT_MODIFY("FREQ") // default to 8MHz + PORT_CONFNAME( 0x88, 0x08, "CPU Frequency" ) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, change_cpu_freq, 0) // factory set + PORT_CONFSETTING( 0x08, "8MHz (Team-Mate)" ) + PORT_CONFSETTING( 0x80, "12MHz (Conquistador)" ) INPUT_PORTS_END static INPUT_PORTS_START( t1850 ) - PORT_INCLUDE( turbo16k ) + PORT_INCLUDE( compan3 ) PORT_MODIFY("IN.0") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound") @@ -396,9 +409,6 @@ static INPUT_PORTS_START( t1850 ) PORT_MODIFY("RESET") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_CHANGED_MEMBER(DEVICE_SELF, turbo16k_state, go_button, 0) PORT_NAME("Power On") - - PORT_MODIFY("FREQ") - PORT_BIT(0x88, 0x08, IPT_CUSTOM) // 8MHz INPUT_PORTS_END |