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author | 2016-02-09 21:35:21 +1100 | |
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committer | 2016-02-09 21:35:21 +1100 | |
commit | 0439abe3c7c3636dad33a93b77e7fb0e6d7f7fdf (patch) | |
tree | fb930a90e24cd8da7c4a96ae2a39193510c6a86b | |
parent | 574734988c8493532aa1892cfdd1f0db8d32f1d7 (diff) |
add note about demo sounds (nw)
-rw-r--r-- | src/mame/drivers/laserbat.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mame/drivers/laserbat.cpp b/src/mame/drivers/laserbat.cpp index 3ba7b7018f1..58d0fd3f464 100644 --- a/src/mame/drivers/laserbat.cpp +++ b/src/mame/drivers/laserbat.cpp @@ -65,6 +65,8 @@ * The sprite ROM is twice the size as Laser Battle with the bank selected using bit 9 of the 16-bit sound interface (there's a wire making this connection visible on the component side of the PCB) + * If demo sounds are enabled (using DIP switches), background music + is played every sixth time through the attract loop * Sound board emulation is based on tracing the program and guessing what's connected where - we really need someone to trace out the 1b11107 sound board if we want to get this right |