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| author | 2016-03-21 23:30:07 -0300 | |
|---|---|---|
| committer | 2016-03-21 23:30:07 -0300 | |
| commit | 02b18effd7b7bbe87cbbc92a6b5d3a9cb12ec9ab (patch) | |
| tree | 981d4cb9cd7f97859d56455895bc402a14c30b92 | |
| parent | c15b33686746119f3b5386ea0e63236b4e546e06 (diff) | |
Coco Loco: Set 3 reset analysis...
| -rw-r--r-- | src/mame/drivers/cocoloco.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mame/drivers/cocoloco.cpp b/src/mame/drivers/cocoloco.cpp index 50b25a7cc4a..72b9a2d6060 100644 --- a/src/mame/drivers/cocoloco.cpp +++ b/src/mame/drivers/cocoloco.cpp @@ -157,6 +157,20 @@ *************************************************************************************** + Game notes... + + The third set is resetting after drawing the maze, and when start a game. + + The attract one: + + bp D28E (this is after all the jsr tables that draw the maze) + $D296: jsr $E0CD... + $E189 (jsr $6337) ; $6337 ---> Goes nowhere. Hit the 00's (BRK) and reset. + + Maybe should be jsr $E337 (MSB active)? There, there is a subroutina that has sense. + +*************************************************************************************** + DRIVER UPDATES: 2014-05-11 |
