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author RobertoFresca <robbie@mamedev.org>2016-03-21 23:30:07 -0300
committer RobertoFresca <robbie@mamedev.org>2016-03-21 23:30:07 -0300
commit02b18effd7b7bbe87cbbc92a6b5d3a9cb12ec9ab (patch)
tree981d4cb9cd7f97859d56455895bc402a14c30b92
parentc15b33686746119f3b5386ea0e63236b4e546e06 (diff)
Coco Loco: Set 3 reset analysis...
-rw-r--r--src/mame/drivers/cocoloco.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mame/drivers/cocoloco.cpp b/src/mame/drivers/cocoloco.cpp
index 50b25a7cc4a..72b9a2d6060 100644
--- a/src/mame/drivers/cocoloco.cpp
+++ b/src/mame/drivers/cocoloco.cpp
@@ -157,6 +157,20 @@
***************************************************************************************
+ Game notes...
+
+ The third set is resetting after drawing the maze, and when start a game.
+
+ The attract one:
+
+ bp D28E (this is after all the jsr tables that draw the maze)
+ $D296: jsr $E0CD...
+ $E189 (jsr $6337) ; $6337 ---> Goes nowhere. Hit the 00's (BRK) and reset.
+
+ Maybe should be jsr $E337 (MSB active)? There, there is a subroutina that has sense.
+
+***************************************************************************************
+
DRIVER UPDATES:
2014-05-11