diff options
author | 2019-01-13 09:39:37 +0100 | |
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committer | 2019-01-13 09:39:37 +0100 | |
commit | 01584c0c26737aaa1519c70a84d6ea0a69b38842 (patch) | |
tree | 97a6ec563e20b6f91011333604db29f738cfb029 | |
parent | 23a624e783b4fb09c867648aa9eabbfcdf436aea (diff) |
aristmk4.cpp: improved default dips for some games and removed the fake "test" coin inputs from cgold2 [Heihachi_73]
-rw-r--r-- | src/mame/drivers/aristmk4.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/aristmk4.cpp b/src/mame/drivers/aristmk4.cpp index 3c2b35a11e9..a5586aedde2 100644 --- a/src/mame/drivers/aristmk4.cpp +++ b/src/mame/drivers/aristmk4.cpp @@ -97,7 +97,7 @@ The VIA uses Port A to write to the D0-D7 on the AY8910s. Port B hooks first 4 bits up to BC1/BC2/BDIR and A9 on AY1 and A8 on AY2 The remaining 4 bits are connected to other hardware, read via the VIA. - The AY8910 named ay1 has writes on PORT B to the ZN434 DA convertor. + The AY8910 named ay1 has writes on PORT B to the ZN434 DA converter. The AY8910 named ay2 has writes to lamps and the light tower on Port A and B. these are implemented via the layout @@ -1511,10 +1511,10 @@ static INPUT_PORTS_START(cgold2) PORT_MODIFY("500e") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W) - PORT_MODIFY("via_port_b") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) PORT_NAME("Test1") PORT_CODE(KEYCODE_2) // coin optic 1? - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) PORT_NAME("Test2") PORT_CODE(KEYCODE_3) // coin optic 2? - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Test3") PORT_CODE(KEYCODE_4) // coin to cashbox? + PORT_MODIFY("5201") + PORT_DIPNAME( 0x10, 0x10, "5201-5") // Must be "on" otherwise the game will not respond + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5201:5") + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) INPUT_PORTS_END static INPUT_PORTS_START(fhunter) @@ -1770,7 +1770,7 @@ void aristmk4_state::power_fail() To enter the robot test 1. Open the main door - 2. Trigger powerfail / NMI by presing L for at least 1 second, the game will freeze. + 2. Trigger powerfail / NMI by pressing ',' for at least 1 second, the game will freeze. 3. Press F3 ( reset ) whilst holding down robot/hopper test button ( Z ) Note: The use of 1 Hz in the timer is to avoid unintentional triggering the NMI ( ie.. hold down L for at least 1 second ) |