diff options
author | 2015-09-26 18:22:51 +0200 | |
---|---|---|
committer | 2015-09-26 18:22:51 +0200 | |
commit | 062e6e0383050546656dfed7261273a2d7d142a4 (patch) | |
tree | b28fdb238ce5501908086d41f0e443cf11e6c313 /3rdparty/unittest-cpp/tests/ScopedCurrentTest.h | |
parent | 37f6ff0b653f840010a9b2dd18b5df9e6337aa2c (diff) |
Refactoring, Fixes and Cleanup
- added distortion pass, which is applied after the bloom pass
- moved vignetting, curvature, round corners and reflection effect to
distortion pass
- disabled distortion pass for multi screens and activated artworks due
to not yet fixed misalignments
- disabled scanlines for vector rendering in post pass shader
- removed prescale knowledge from downsample, bloom and post pass shader
- fixed half pixel offset in most shaders
- fixed position of reflection effect when screen is rotated or flipped
- fixed roundness of round corners in any aspect ratio
- fixed shadow mask bleeding (nearly completly)
- added bounds() and screen_bounds() getter to layout_view
- added current_view() getter to render_target
- some cleanup and refactoring
Diffstat (limited to '3rdparty/unittest-cpp/tests/ScopedCurrentTest.h')
0 files changed, 0 insertions, 0 deletions