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author | 2020-05-27 21:24:09 +0100 | |
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committer | 2020-05-27 16:24:09 -0400 | |
commit | edc883ea7a68836e6f44338f5d2d7792bd7e69cc (patch) | |
tree | 388fed33ce00f2416be321bc55234dfff2275e84 /3rdparty/asmjit/test/asmjit_test_x86_asm.cpp | |
parent | eec46650ff2f53b4a52cbb073d6b5beb92d949c8 (diff) |
various GPL16250 tweaks (DMA, video rendering etc.) (nw) (#6751)
* some gormiti progress (nw)
* debugging aids (nw)
* trying (and mostly failing) to understand how background palette selection works (nw)
* disable some older hacks for the time being, even if disabling then makes some bits worse (nw)
* tweaks (nw)
* some tweaks to DMA behavior in GPL16250 for Power Rangers Force in Time and Disney Fairies (nw)
* slight unSP 'exp' change (probably never used tho) (nw)
Diffstat (limited to '3rdparty/asmjit/test/asmjit_test_x86_asm.cpp')
0 files changed, 0 insertions, 0 deletions