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// For licensing and usage information, read docs/release/winui_license.txt
//****************************************************************************
#ifndef WINUI_MUI_AUDIT_H
#define WINUI_MUI_AUDIT_H
void AuditDialog(HWND hParent, int choice);
// For property sheet Game Audit tab
void InitGameAudit(int gameIndex);
INT_PTR CALLBACK GameAuditDialogProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam);
int MameUIVerifyRomSet(int game, bool choice);
int MameUIVerifySampleSet(int game);
const char * GetAuditString(int audit_result);
BOOL IsAuditResultKnown(int audit_result);
BOOL IsAuditResultYes(int audit_result);
BOOL IsAuditResultNo(int audit_result);
#endif
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