// For licensing and usage information, read docs/release/winui_license.txt //**************************************************************************** #ifndef WINUI_MUI_AUDIT_H #define WINUI_MUI_AUDIT_H void AuditDialog(HWND hParent, int choice); // For property sheet Game Audit tab void InitGameAudit(int gameIndex); INT_PTR CALLBACK GameAuditDialogProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam); int MameUIVerifyRomSet(int game, bool choice); int MameUIVerifySampleSet(int game); const char * GetAuditString(int audit_result); BOOL IsAuditResultKnown(int audit_result); BOOL IsAuditResultYes(int audit_result); BOOL IsAuditResultNo(int audit_result); #endif